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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 421 CaseIH @ 11/15/15 02:15 AM
Quote:
Originally Posted by The 24th Letter
I'll admit I was wrong about not wanting to tweak some of the OBD aspects....I just didn't want the defense to take too big of a hit but it has completely opened up the game....

The quality of the shots I get, be drive and kick game, rotations have all made be game feel fantastic...

Face up game is back too


Yeah, I felt the same way, but have to say I like what they did, as it plays more like real life than before with players spacing and just open things up much more as a whole. Defense is actually improved as well, because now you see more help D and quicker rotations on D. I have seen a few times where a big has came out of nowhere like IRL to swat the ball into the stands. Had worried when they nerfed non shot blockers that they would screw shot blocking up as that's typically how things end up when they do that kind of stuff, but they actually got it right.


Just wish they would fix zone D so teams would actually switch to it once in a while, and now the AI team isn't getting their 2nd half timeout added back, which really sucks, since the AI tends to not be all that wise in calling TO to begin with.


Overall though the gameplay is by far better than any basketball game ever made. Id even say gameplay is the best of any sports game ever made, and that's saying something when you can beat out MLBTS in my eyes, but they did it this year.
 
# 422 Antonioshellz @ 11/15/15 02:20 AM
Quote:
Originally Posted by CaseIH
Yeah, I felt the same way, but have to say I like what they did, as it plays more like real life than before with players spacing and just open things up much more as a whole. Defense is actually improved as well, because now you see more help D and quicker rotations on D. I have seen a few times where a big has came out of nowhere like IRL to swat the ball into the stands. Had worried when they nerfed non shot blockers that they would screw shot blocking up as that's typically how things end up when they do that kind of stuff, but they actually got it right.


Just wish they would fix zone D so teams would actually switch to it once in a while, and now the AI team isn't getting their 2nd half timeout added back, which really sucks, since the AI tends to not be all that wise in calling TO to begin with.


Overall though the gameplay is by far better than any basketball game ever made. Id even say gameplay is the best of any sports game ever made, and that's saying something when you can beat out MLBTS in my eyes, but they did it this year.
No lie I just played the Cavs and Bucks NBA Today matchup and they played zone for a couple possessions.
 
# 423 CaseIH @ 11/15/15 02:28 AM
Quote:
Originally Posted by Antonioshellz
No lie I just played the Cavs and Bucks NBA Today matchup and they played zone for a couple possessions.




Really, I believe you, not sure why I havent seen any zone D. I even play with call plays on auto an I have never seen in 38 games played my team or the AI ever switch up to zone. I also have it so it tell me the plays, just to make sure.


Have you noticed the AI not being given a timeout back after halftime? Since the patch they haven't given that TO back, but I get mine, before the patch it worked right.


Thanks for sharing, maybe something is wrong with my disc, as Im 99.9% sure there hasn't been any switching to zone in any of my games.
 
# 424 JoFri @ 11/15/15 03:12 AM
Quote:
Originally Posted by The 24th Letter
Face up game is back too

u mean we can now play melo in the post with face up doing the jab steps and pull off the jumper from non-dribble or with one dribble?

c'mon xbox1, hurry up!


Sent from my iPhone using Tapatalk
 
# 425 JoFri @ 11/15/15 04:04 AM
Quote:
Originally Posted by WISports
Like I said before, and I mean no disrespect, 2K needs to hire someone who is passionate about stuff like this.

Lol ... in some way, i want to agree with this cos MJ looks awful for 2 straights years. on the other hand, LBJ, KD and Curry look damn realistic.


Sent from my iPhone using Tapatalk
 
# 426 meccs @ 11/15/15 04:19 AM
Patch is nice but there is still no option to set the accessory color in MyCareer. For example if I play for the Cavs and select the blue jersey, the right accessory color is yellow and all my teammates are wearing it but I'm wearing blue accessories. There is no way for me to look the same as my teammates. The accessory color is just wrong.
 
# 427 RainZ @ 11/15/15 04:23 AM
Does anyone know if this patch fixed the CPU double team in post setting being on manual at start of a game rather than auto, as per the other thread? Can someone check who has the patch for us?
 
# 428 2_headedmonster @ 11/15/15 04:35 AM
Quote:
Originally Posted by RainZ
Does anyone know if this patch fixed the CPU double team in post setting being on manual at start of a game rather than auto, as per the other thread? Can someone check who has the patch for us?
no need to bother with that stuff any more. trust me.
 
# 429 petz_e @ 11/15/15 05:45 AM
Has this patch been released in Europe yet? The game doesn't ask me to update.
 
# 430 DaBoyBk @ 11/15/15 07:25 AM
Quote:
Originally Posted by cam21224
Awww man, I would of liked it more if charges actually worked better this year and only known floppers would be the ones pulling those stunts. Thanks 24.
The 3pt shooting success is a bit excessive now, also contested dunks and layups made happen too often now. Tone down the sliders to a midpoint of what they were originally and what they are now, it should likely be perfect. Also now that the excessive blocks are gone it seems like guys got free reign to attack the rim non stop. We need a bit more increase in fatigue and PLEASE input the charging animation or increase the slider as guys constantly attacking are running over the planted defender or posterizing them. It's beginning to look like an arcade fest online.
The full court passes need adjusting. Guys grab a rebound and swing the ball full speed ahead, regardless of the passer it gets to the teammate immediately. There needs to be more turnovers and the speed of the ball slowed down. A possible solution to this is to use the lob pass animation for full court passes instead to make it a bit more realistic looking as far passes usually float in the air for far distances. Also, the game speed appears increased which should be slowed back down a bit and user controlled players (offense/defense) while using turbo need to be slowed down a bit aswell. The body-up system needs to be slightly increased and the things adjusted above re-adjusted with a slight tweak and the game should be perfect.
 
# 431 Sundown @ 11/15/15 07:27 AM
Quote:
Originally Posted by MadManCometh
Because b4 the patch I felt pick N Roll was to OP in the game. If your offense was spaced properly like in the PACE offense, their was nothing the defense could do to stop it. I don't like running cheesy plays like that. Before the patch u could run pick N roll 10xs and score 8 or 9 out of time. That's to easy, to OP. There's a reason why 2k dumb down this play. Obviously it was OP as I mentioned. I run pick N fades with the warriors.

Pre-patched, online was riddled with guys running the same pick N roll play. And if they didn't get a good roll or pick they will run it over and over until they got the desired movement for the easy 2. And when I say people ran this play a lot I mean literally every freakin time down court. I admit, I got abused by this until I finally came up with my own defensive fix that worked consistently.

So no, I'm not going to run cheesy plays for easy 2s. I'm not going to do the same play over and over like these other users online. I like to swing the ball, work the post, and create open looks for my shooters.

That's fair. Pick and roll defense was horrendous. Some amount of props for trying not to cheese it.

That said, the pick and roll is hugely important, and I think we should want it to be modeled accurately even if we've weaned ourselves off from it for certain reasons. Sim guys cannot just personally not care about what's core basketball. Heh.
 
# 432 Painkiller1974 @ 11/15/15 08:14 AM
Quote:
Originally Posted by petz_e
Has this patch been released in Europe yet? The game doesn't ask me to update.
Yes it is, but only for PS4
 
# 433 Jrocc23 @ 11/15/15 08:15 AM
I am not liking the vids of the pick and rolls. Seems like a quick fix to not make the roll man really roll. Just get the rotations right. I didn't have no issues w/ the pick and rolls in previous 2Ks I don't believe.

Also the double teaming soon as you cross half court seems silly as well. Other than those things, I am looking forward to this patch. Especially online. Hopefully, the good outweighs the bad for me.
 
# 434 Painkiller1974 @ 11/15/15 08:17 AM
Starting a new MyLeague, if tou set Salary Cap OFF and Hardcap ON tou can see a BUG.
You can sign player over tour hardcap limit... I setted Hardcap at 90$M and I signed players for 130M$
 
# 435 bellz666 @ 11/15/15 08:20 AM
Quote:
Originally Posted by MadManCometh
I'm

Yup. Not sure what's this about but it's extremely annoying. I'm trying to play the drive and kick game and I can't even do this because b4 I can kick the ball out Curry losses the ball. It was in the game pre patch where guys lose the ball but now it's absolutely ridiculous.
It's insane, my players lose the ball way too much. If I make contact with the defense the ball hits the floor and is scooped up for a steal. I did see this quite a bit pre-patch, now it seems to be more prevalent.
 
# 436 56thDown @ 11/15/15 08:22 AM
2k, I have a quick question for you:


How many bald headed rookies(beside Adrien Payne) did we have in like the last decade?

As soon as you get to the answer of that question, you will see what I am getting at. lol

I mean I know I can edit(which I do) but give these bruh's some hair. We went from all afros to all bald heads. At least their hair is natural color this time around though. No more Sisqo's or George Hill dudes all the time.

And Yes I did just complain about hair(or lack thereof). Sue me.
 
# 437 bellz666 @ 11/15/15 08:44 AM
Yep thats another thing. Also the CPU makes the wildest passes inside and my team just watches.

Sent from my SM-G925P using Tapatalk
 
# 438 2_headedmonster @ 11/15/15 09:50 AM
i honestly am not seeing these pick and roll complaints...obviously theres video evidence so there is a disconnect somewhere, but its just not happening over here.
 
# 439 DaBoyBk @ 11/15/15 10:13 AM
Quote:
Originally Posted by MadManCometh
Lmaoooooo u basically want 2k to play defense for you!! Play your own defense. Put a hand up on them shooter's man!! Clog the paint on slashers. If 2k keep tweaking the game we Goin to have guys missing dunks and simple layups. We can't run to devs all the time. Let's understand the difference between a real game play issue, and lack of defense on our part.

In the NBA guys do get dunked on and guys do hit 3s. In this game I feel it's hard to hit contested 3s so if u play ur man tight defense u should be able to defend the 3 ball.
I actually play all my defense manually as opposed to most and I play defense well. CPU Assistance in Controller Settings is on 0. The 3pt and offense is too easy now the setting just needed a minor tweak but they appear to have increased it too much. I haven't even seen the ball pop out of the rim animation since the patch. Its turned into a speed ball game up the court. In "PlayNow" you don't need to run plays to get open anymore you could run in circles and on missed shots fastbreak everything. Teams are all shooting a high percentage inside without real inside scorers.

Quote:
Originally Posted by MadManCometh
I agree 500Xs lol. Not sure what's this about. But elite ball handlers shouldn't be just losing the ball like that. Sometimes I'll get an offensive rebound and I can't even quickly get rid of the ball and kick It back out because he loses it during the pass animation, like instantly.
Getting a rebound in the paint can be that way sometimes which is realistic since its crowded down there But guys trying to dribble by 2 defenders and in traffic are supposed to lose the ball. That setting is perfect, if 2k fixes that they mild as well call it NBA Jam!!
 
# 440 The 24th Letter @ 11/15/15 10:42 AM
Quote:
Originally Posted by 2_headedmonster
i honestly am not seeing these pick and roll complaints...obviously theres video evidence so there is a disconnect somewhere, but its just not happening over here.

Is this happening only in my career?

I'm playing the Pistons/ Clippers game form last night and when I say roll, Drummond rolls....

Also, if I'm losing the ball, I understand why I lost it.....I like it because it feels like the CPU is governed by the same rule....
 


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