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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 481 domp242 @ 11/15/15 07:19 PM
Quote:
Originally Posted by 2k gamer all day
Patch 3 looking great but i can't see the stutters issue problem which should get fixed but i think that is just a xbox one problem not ps4!

I know you guys know what i'm talking about .. I made already many threads about it but i want to tell you guys again . but like i said it's a xbox one problem i think


My park, Pro am , and all other modes where you musst NOT play head to head online matches like Quick game online or my team " road to champion ship " is no problem .. All very smooth . I know many of you guys don't play that " quick game matches online or road to champion ship " my team " but at the xbox one " I " get stutters if i make a basket not all the time but often and if you play fast and makes dunks and than the 2k cam swings than i get often stutters. I tried to reinstall the game but nothing helped.

I REALLY hope the patch makes the gameplay in head to head online matches more smoother! " xbox one "

Sorry for my bad english!
That is happen on ps4 also thought i was the only one this is happen to

Sent from my SM-G850M using Tapatalk
 
# 482 jwill_23 @ 11/15/15 07:37 PM
Quote:
Originally Posted by theycallmeyango
again, this is not the issue. crowds have nothing to do with it.
What do you mean then? Like when dribble in the lane and then lose the ball? In my opinion everything is good as far as gameplay is concerned. Best basketball game created.
 
# 483 Finepanther @ 11/15/15 07:46 PM
For mycareer are you guys noticing more fouls being called in general?
 
# 484 Black Bruce Wayne @ 11/15/15 08:30 PM
Quote:
Originally Posted by Gosens6
Generated rookies also now all have different sig shots, free throw routines and size up moves. Also seeing a lot less European players, and the generated players look a hell of a lot better

Sent from my SM-N910V using Tapatalk
no more abdul jabbar default free throw and not giving them sig size ups?
 
# 485 RainZ @ 11/15/15 09:27 PM
I should probably know this by now but I can't remember, does this or other patches work with existing MyGm saves? Or would I have to restart to see the effects?
 
# 486 Gosens6 @ 11/15/15 09:30 PM
Quote:
Originally Posted by Black Bruce Wayne
no more abdul jabbar default free throw and not giving them sig size ups?
Precisely. They all have size up moves and different free throw and shot routines
 
# 487 tyberious4now @ 11/15/15 09:59 PM
Quote:
Originally Posted by prestwood90
Warriors are impossible to beat I think.....with a lesser team anyways (playing as New Orleans )......nothing to do with patch just venting frustration haha......love the game overall but every once in a while some quirky stuff happens

Sent from my SAMSUNG-SM-N920A using Tapatalk
I'm sure the real NBA teams feels the same way...
 
# 488 schmo20 @ 11/15/15 10:37 PM
Again, co-op is completely broken in MyLeague. After the first timeout the players are uncontrollable and "choose sides" is disabled.
 
# 489 mpac @ 11/15/15 11:55 PM
Quote:
Originally Posted by WISports
It's not just "standing around". If you dribble anywhere near traffic, your ball-handler magically loses the ball. Anybody who actually watches basketball knows that isn't realistic. Especially when it's your PG.
I was able to experience this in my third game with grizzlies. When conley drives inside the lane, one slight bump from collison will make him lose the ball possession. But my first two games seems decent. I only encountered this 3-4 times in the game.

I just have to adjust then
 
# 490 NELL86 @ 11/16/15 02:06 AM
The collision detection in this game make the game almost unplayable and good ball handlers losing the ball off a slight contact make no sense to me it's like the ball just warps out your hand this years game just feels broken to me
 
# 491 mpac @ 11/16/15 03:56 AM
I admit the ball handling issues but in my opinion the game is not broken. For a team like memphis with grit and grind, it is expected to be physical but it makes winning a bit harder due to the loose balls and sudden turnovers during a simple bump

But i can take it as a challenge to instead move the ball and find the open man or rely to the post games of gasol and randolph (hoping not to lose the ball regularly in the post)
 
# 492 I Djm @ 11/16/15 04:27 AM
Quote:
Originally Posted by bo.jangles344
Because you can't turbo to the basket through traffic and score like you can on live doesn't mean the game's broken. Put a move on someone. Let go of turbo and press L2 and back someone down into the paint. There's a million ways to run your offense besides turboing around all day.

Bums, man, seriously.
Takes one to know one lol and whats this got to do with the other game. Now they gotta fix the animations next year too many of them clunky 14 had it right on movement

Sent from my HTC One_M8 using Tapatalk
 
# 493 meccs @ 11/16/15 05:22 AM
Something is constantly changing my offensive settings (4-1 etc) since Patch #3 even if it is set to manual and I'm the PG. Coach Adjustments are off.
 
# 494 Sundown @ 11/16/15 06:16 AM
Quote:
Originally Posted by Reggie548
Game is broken man. Just gonna have to deal with it more than likely. I'm only 23 but I feel like I'm getting old because I miss the days of NBA Live. Every year they say how sim the game is but it doesn't play like a video game nor does it resemble NBA games. Scripted horrendously. So much potential. Graphics have taken so many advances but overall gameplay is hindered.
The days of NBA Live? You can play Live right now.


Do that if you really don't care for 2K's approach, and maybe leave it to those who do? Because it seems a game that at least tries to eliminate cheese rather than indulging in it isn't what you're looking for.
 
# 495 Black Bruce Wayne @ 11/16/15 06:59 AM
Quote:
Originally Posted by Gosens6
Precisely. They all have size up moves and different free throw and shot routines
Yes yes yes. Finally I can make a draft class quicker
 
# 496 lilteapot @ 11/16/15 07:13 AM
Quote:
Originally Posted by bo.jangles344
You get that from my post, how?

You've never noticed in career stats if you scroll all the way to the right, there's a stat this year called "pace"?

Slowing the pace of the game creates a crazy amount of opportunities. Look at Andre Miller. That man was labeled the slowest pace PG in the league and also the Iron Man of the league. He wasn't the best guard in any sense but kept getting them checks by constantly being in control. He had an extremely low turn over ratio and also played good D by being patient. He's one of the last PGs I've seen to use the post as often as the bigs and was able to bully smaller guards into drawing the foul.

.I'm one of the slowest pace Pgs in the league and am hoping to get my TOs down by using the post now
You know, slightly off topic but every time you post I notice you're always arguing with somebody.
 
# 497 The 24th Letter @ 11/16/15 07:17 AM
Man, I may lose the ball, 1-2 times a game, and I understand exactly why it happens....can anyone show us these situations where your just losing the ball for no reason?

I'm sorry man, I can't rock with this complaint at all. How easy do you want it? First, dudes want to be able to waltz past any defender at any given time, now this....next patch should straight up remove the defense altogether.

Game isn't even close to broken because of this.
 
# 498 mpac @ 11/16/15 07:26 AM
Quote:
Originally Posted by The 24th Letter
Man, I may lose the ball, 1-2 times a game, and I understand exactly why it happens....can anyone show us these situations where your just losing the ball for no reason?

I'm sorry man, I can't rock with this complaint at all. How easy do you want it? First, dudes want to be able to waltz past any defender at any given time, now this....next patch should straight up remove the defense altogether.

Game isn't even close to broken because of this.
At times i think it's the users that need to adjust than the game itself. Maybe 2k is spoiling us too much to think everything should be patched
 
# 499 Goffs @ 11/16/15 09:38 AM
Quote:
Originally Posted by Sundown
The days of NBA Live? You can play Live right now.


Do that if you really don't care for 2K's approach, and maybe leave it to those who do? Because it seems a game that at least tries to eliminate cheese rather than indulging in it isn't what you're looking for.
Don't waste your breath this is the same guy calling for cheesers to unite and find an easy way to score.

He's just salty that it hasn't been found yet lol

If by chance that an exploit is found the devs will just eliminate it. Thank you youtubers and twitch for helping build a better game.
 
# 500 Peninc @ 11/16/15 10:03 AM
Quote:
Originally Posted by jfsolo
When you go to edit the ratings/attributes/tendencies of an individual player it's in there.
Oh so that means it can't be done once you start your MYGM mode, since you can't change anything except accessories and signature edits ?

Sent from my A0001 using Tapatalk
 


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