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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 441 Impetuous65 @ 11/15/15 10:49 AM
PnR's work great, but you must be a chess player, 2 to maybe 3 steps ahead. Know your rollers tendencies as well as the weak side help i.e. the rotator. See the floor before you strart the PnR. Check your wing and corner, once you see the rotation kick it out, and when your wing and corner start making shots the rotator will be hesitant to rotate so hard giving you that second to convert on the roll.
 
# 442 ViolenceFight @ 11/15/15 10:52 AM
Quote:
Originally Posted by bo.jangles344
I can't believe the over exaggeration on here.

You lose the ball EVERY play? STOP DRIVING INTO TRAFFIC! I just started a new career and my PG is like a 64 right now and after the patch just about every TO i get is my fault. I can play D against the CPU with zero bars on my defense. And on top of that, lower rated defenders on my team are making good rotations and we're playing solid D.

You guys need to calm down.
This. I played a bit of park yesterday to see what the fuss was about (Ok, I won't lie. The Patch notes had me Salivating). Me and the home jump into the first game. Between both squads there were about 17 turn overs. I'm not exaggerating either. Second game? We had cut our number from 8, to 4. Third Game, down to about 2.

You have to adjust now. You can still get to the rim, but you are more likely to lose the ball in heavy traffic. That's OK. Most players don't weave through traffic like that in real life. Hell, Tony Parker is the only one who does that on a consistent basis. And it's still do able, you just have to be able to Predict where each opponent is going before they get there and adjust dribbles on the fly.

This is hard, not everyone will be able to do it. Nor everyone should be able to do it. I mean users when I say this. When parker does this IRL, it's an insane combination of handles, court vision, and anticipation.

Other notes: I missed 3 wide open lay ups. This is because my inside scoring was/is at 3. It definitely felt like there's no "I can leave this unattended, it's a lay up, 2k will bail me out". Driving lay ups were a 50/50. But I didn't get buckets I used to. I'll see what happens after I run career to finish attribute min/maxing.

Mids are toned down. My threes felt toned down. I was shooting 40% from mid, about 33% from 3. This is fine also.

Last note: I'm seeing different posterizer animations again. I've only seen the 3 two hand dunks before, now I'm seeing one handers, and VICIOUS looking things. Finally. Thank you.
 
# 443 The 24th Letter @ 11/15/15 10:57 AM
I HATE making cell phone vids, because as you'll see my son is featured in these.....but I'm not at home lol...these are my first 3 pick and rolls with Drummond...

https://vid.me/sqQv

Unless I'm misunderstanding the issue its working fine for me...
 
# 444 Whaaaazuuuuup @ 11/15/15 11:36 AM
Quote:
Originally Posted by The 24th Letter
I HATE making cell phone vids, because as you'll see my son is featured in these.....but I'm not at home lol...these are my first 3 pick and rolls with Drummond...

https://vid.me/sqQv

Unless I'm misunderstanding the issue its working fine for me...
The 2nd clip sucked.. defenders got lost it wasn't a pick which did it..
 
# 445 Peninc @ 11/15/15 11:41 AM
Quote:
Originally Posted by bo.jangles344
I can't believe the over exaggeration on here.

You lose the ball EVERY play? STOP DRIVING INTO TRAFFIC! I just started a new career and my PG is like a 64 right now and after the patch just about every TO i get is my fault. I can play D against the CPU with zero bars on my defense. And on top of that, lower rated defenders on my team are making good rotations and we're playing solid D.

You guys need to calm down.
Never mind the fact that a legacy issue of 2K is sucking you into the paint when you dont even want to go in there....losing the ball is over the top and its to the point now where a CPU power forward can routinely average 6 steals per game.

It's not subjective. Losing the ball with a Chris Paul or some other elite ball handler because of the slightest nudge is absolutely ridiculous. Be objective and stop making faux excuses.
 
# 446 Grinder12000 @ 11/15/15 11:59 AM
Probably mentioned but "Strengths" are no longer showing up in teh Strength/Weakness" area.
 
# 447 jfsolo @ 11/15/15 12:14 PM
Quote:
Originally Posted by The 24th Letter
Is this happening only in my career?

I'm playing the Pistons/ Clippers game form last night and when I say roll, Drummond rolls....

Also, if I'm losing the ball, I understand why I lost it.....I like it because it feels like the CPU is governed by the same rule....
This part is great to hear.
 
# 448 PhiPsi1 @ 11/15/15 12:16 PM
Quote:
Originally Posted by The 24th Letter
I HATE making cell phone vids, because as you'll see my son is featured in these.....but I'm not at home lol...these are my first 3 pick and rolls with Drummond...

https://vid.me/sqQv

Unless I'm misunderstanding the issue its working fine for me...

Those are some silky smooth PnR's my friend... #Props

By the way...what slider set are you using?
 
# 449 fatleg3 @ 11/15/15 12:17 PM
Quote:
Originally Posted by MadManCometh
I agree 500Xs lol. Not sure what's this about. But elite ball handlers shouldn't be just losing the ball like that. Sometimes I'll get an offensive rebound and I can't even quickly get rid of the ball and kick It back out because he loses it during the pass animation, like instantly.

Sent from my HTC Desire 626s using Tapatalk
 
# 450 delanceyj @ 11/15/15 12:34 PM
Sorry if it's a dumb question, but what is ACE?
 
# 451 Saro1 @ 11/15/15 12:39 PM
2K did a good job with this patch the only problem that I have see is that in FT I can't see the animation like hand five of the players.
 
# 452 jfsolo @ 11/15/15 01:08 PM
Quote:
Originally Posted by delanceyj
Sorry if it's a dumb question, but what is ACE?
Adaptive Coaching Engine
 
# 453 delanceyj @ 11/15/15 01:13 PM
Ahh. Ok. Thanks!
 
# 454 I Djm @ 11/15/15 01:37 PM
Quote:
Originally Posted by Tunechid
WE NOW HAVE COMPRESSION PANTS
In my player?

Sent from my HTC One_M8 using Tapatalk
 
# 455 Tunechid @ 11/15/15 01:43 PM
Quote:
Originally Posted by I Djm
In my player?

Sent from my HTC One_M8 using Tapatalk

Yes they was available for a short time, I guess they wasn't ready to be released
 
# 456 I Djm @ 11/15/15 01:44 PM
Quote:
Originally Posted by Tunechid
Yes they was available for a short time, I guess they wasn't ready to be released
Whaaaaaa so i missed em Attachment 111219

Sent from my HTC One_M8 using Tapatalk
 
# 457 Peninc @ 11/15/15 02:30 PM
Some help please. Where exactly is the "Force 6th Man" Option that the patch notes makes reference to?
 
# 458 The 24th Letter @ 11/15/15 02:36 PM
Quote:
Originally Posted by PhiPsi1
Those are some silky smooth PnR's my friend... #Props



By the way...what slider set are you using?

None right now since we just had a patch...I like to start from scratch...Were hot/cold streaks not working pre patch?

I just got 18 in a quarter with Derozan....the most I ever have with one guy...

Between the passing tweaks and toning down of physic defenders passing/ball movement is so much more fluid....

There's definitely been an increase in contested shots going in....by both the CPU and user.

Man can we PLEASE get rid of that 4 foot shot by the CPU? Not only do you not see that in the NBA but it's an incredibly tough shot to hit...
 
# 459 Nevertheles109 @ 11/15/15 02:36 PM
Quote:
Originally Posted by dwayne12345
I have to disagree with you on bail out fouls being some kind of exclusive talent only for elite players. Bail out fouls (in real basketball) is more of a function of how dumb your defender is and how cagey of an offensive player you are.

Every team has a player/players who is adapt at getting defenders off balance and getting a "bail out" foul
I agree wholeheartedly with you but if I'm pulling back on the stick and let off of LT, I don't want the offense rewarded at end of shot clock.

If they get me with an unpredictable move, so be it. But it's when I know it's coming and beat them to a spot and utilize the proper stick commands and still yank the offensive player to the ground that frustrates me.
 
# 460 ProfessaPackMan @ 11/15/15 02:44 PM
Quote:
Originally Posted by The 24th Letter
None right now since we just had a patch...I like to start from scratch...Were hot/cold streaks not working pre patch?

I just got 18 in a quarter with Derozan....the most I ever have with one guy...

Between the passing tweaks and toning down of physic defenders passing/ball movement is so much more fluid....

There's definitely been an increase in contested shots going in....by both the CPU and user.

Man can we PLEASE get rid of that 4 foot shot by the CPU? Not only do you not see that in the NBA but it's an incredibly tough shot to hit...
Did an NBA Today game with the Hornets/Blazers and Jeremy Lamb had 16 in the 1st for me.

Ended up finishing with 22 once Portland adjusted but luckily Big Al and Batum picked up the slack.
 


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