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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 501 Peninc @ 11/16/15 10:20 AM
Quote:
Originally Posted by bo.jangles344
You get that from my post, how?

You've never noticed in career stats if you scroll all the way to the right, there's a stat this year called "pace"?

Slowing the pace of the game creates a crazy amount of opportunities. Look at Andre Miller. That man was labeled the slowest pace PG in the league and also the Iron Man of the league. He wasn't the best guard in any sense but kept getting them checks by constantly being in control. He had an extremely low turn over ratio and also played good D by being patient. He's one of the last PGs I've seen to use the post as often as the bigs and was able to bully smaller guards into drawing the foul.

.I'm one of the slowest pace Pgs in the league and am hoping to get my TOs down by using the post now
Fact is slow it down is not always an accurate portrayal of NBA basketball. Most teams don't play "slow" these days due to smaller lineups. Furthermore backing down once you pass the half way line is a sure way to drain your own shot clock and have you rushing to create a scoring opportunity.

Its not even about using turbo, its trying to get a good shot, after botch pick and rolls, slow CPU teammates taking their sweet time to get to their spots, or come off screens. The earlier you get into your offense this year the better off you are. Otherwise you will end up with a bad shot.

Even then, slowing it down doesn't change the fact that the slight bump turnover is ridiculous

Sent from my A0001 using Tapatalk
 
# 502 GatorRican @ 11/16/15 11:22 AM
Quote:
Originally Posted by domp242
That is happen on ps4 also thought i was the only one this is happen to

Sent from my SM-G850M using Tapatalk

Change camera to cut after basket instead of rotate


Sent from my iPhone using Tapatalk
 
# 503 Gosens6 @ 11/16/15 11:27 AM
How is no one else talking about this? I can't be the only one seeing this. Every time the ai gets the ball on the wing or anywhere near the post, they go into an immediate back down position, do a quick spin, my defender does some glitched, herky herky movement and the ai literally warps and goes through my body to drive through the paint.. I mean literally... Through my body

I have attached pics below. It doesn't matter what player, what team, this happens everytime they go into immediate backdown position and do only this move. What gives?

The ai sure as hell doesn't lose the ball in these situations, better believe if a user did that, the ball would be loose and stolen as soon as they tried to do a spin



 
# 504 Magnus1959 @ 11/16/15 11:41 AM
 
# 505 ksuttonjr76 @ 11/16/15 11:48 AM
That is some bad clipping...
 
# 506 kaynogamer @ 11/16/15 12:08 PM
I am seeing the same here. Morphing since patch 3, impossible to play on-ball defense on superstar sim.

 
# 507 meccs @ 11/16/15 12:13 PM
If you thought this is bad, take a look at what happened to me:

http://i.imgur.com/VMJ6C7B.gifv

That is maybe what Gosens6 is talking about?
 
# 508 The 24th Letter @ 11/16/15 12:16 PM
Meh we could go in to replay and post 100 pictures of clipping....I'm more concerned about what Gosens is talking about though....that sounds awful.

I know you posted the pictures, but can you post a clip of it when you get a chance G6?
 
# 509 meccs @ 11/16/15 12:20 PM
 
# 510 redsox4evur @ 11/16/15 12:39 PM
Quote:
Originally Posted by 2k gamer all day
Why do we get new problems with the patch .. It's every year the same. " normally " a patch is for good things to make something better lol

2k destroys his game with the patches again ? I heard alot of good things but also many bad things . If i google youtube patch nba 2k16 than i see NOT good things

I see things like .. 2k is complete broke now
My best guess as I am no programmer or tech head by any stretch of the term. But my guess is when they add new code to fix bugs that in turns ****s up the already existing code.
 
# 511 Gosens6 @ 11/16/15 12:41 PM
Quote:
Originally Posted by The 24th Letter
Meh we could go in to replay and post 100 pictures of clipping....I'm more concerned about what Gosens is talking about though....that sounds awful.

I know you posted the pictures, but can you post a clip of it when you get a chance G6?
Yeah I'll get a video of it next time I play. I'm never one to complain about clipping and morphing, but this was so blatantly obvious during gameplay I had to say something and get pics at least.

It's the CPU's go to move when backing down, right through my defender and into the paint.
 
# 512 Goffs @ 11/16/15 12:43 PM
Quote:
Originally Posted by 2k gamer all day
Why do we get new problems with the patch .. It's every year the same. " normally " a patch is for good things to make something better lol

2k destroys his game with the patches again ? I heard alot of good things but also many bad things . If i google youtube patch nba 2k16 than i see NOT good things

I see things like .. 2k is complete broke now
It's a good thing this is your last 2k then...
 
# 513 gabri3l3 @ 11/16/15 01:02 PM
I don't know if someone already reported that but did they fix super fat players like Z-Bo, Al Jefferson or Draymond?
I mean they are way too bulky
 
# 514 ksuttonjr76 @ 11/16/15 01:03 PM
Quote:
Originally Posted by The 24th Letter
Meh we could go in to replay and post 100 pictures of clipping....I'm more concerned about what Gosens is talking about though....that sounds awful.

I know you posted the pictures, but can you post a clip of it when you get a chance G6?
You sure? The above clips look like full body clipping. I don't concern myself with the hand clipping and minor clipping at the feet since no video game is perfect with preventing clipping, but full body clipping should be a genuine convern. I still have pre-patch 3 for the XB1, so I might check it out later.

Off the top of my head, I don't recall clipping being a problem at the moment.
 
# 515 Magnus1959 @ 11/16/15 01:07 PM
To be fair, I go through complete games where it doesn't happen at all.
 
# 516 The 24th Letter @ 11/16/15 01:26 PM
Quote:
Originally Posted by ksuttonjr76
You sure? The above clips look like full body clipping. I don't concern myself with the hand clipping and minor clipping at the feet since no video game is perfect with preventing clipping, but full body clipping should be a genuine convern. I still have pre-patch 3 for the XB1, so I might check it out later.



Off the top of my head, I don't recall clipping being a problem at the moment.

Yeah what Gosens is talking about are my concern....other than how it looks cosmetically. I mean I'm never cool with body clipping because it looks horrendous, It's a problem for me when it gives a distinct advantage.....like I know sometimes when I do a post turn it will do a ugly looking clip but I know I had my man beat....something screwy happened with the detection.

Now if I do a post spin, and the defender chose the correct side, and I go through him then? That's where I call BS
 
# 517 tyberious4now @ 11/16/15 01:29 PM
Quote:
Originally Posted by WISports
Most players are too bulky/thick. It's like this every year.


Even wirey/lanky guys like John Henson...they need chicken legs.


Obviously the body scanning thing didn't work. They really need an overhaul on how to make NBA players actually look like NBA players. NBA players are lanky looking. Even big guys like Ibaka, if you watch the games, is lanky and long.


Legs and torso/waists definitely need to be thinner overall. And maybe shortening and making the shorts a tad tighter would help as well.
**** Newsflash ****



You are aware that this is a Video Game huh?
 
# 518 gabri3l3 @ 11/16/15 02:02 PM
Quote:
Originally Posted by WISports
Most players are too bulky/thick. It's like this every year.


Even wirey/lanky guys like John Henson...they need chicken legs.


Obviously the body scanning thing didn't work. They really need an overhaul on how to make NBA players actually look like NBA players. NBA players are lanky looking. Even big guys like Ibaka, if you watch the games, is lanky and long.


Legs and torso/waists definitely need to be thinner overall. And maybe shortening and making the shorts a tad tighter would help as well.
I agree but those that I mentioned are Sullinger fat

Green in particular is way thinner

Skinny guys like Otto Porter or Jerami Grant are well represented so maybe it's just a matter of changing their body type
 
# 519 Whomario @ 11/16/15 02:09 PM
Quote:
Originally Posted by tyberious4now
**** Newsflash ****



You are aware that this is a Video Game huh?
to be fair, the larger-than-life player models also have an effect on gameplay. The ratio of player/space has been off for a while, i´ve long hoped for smaller player models in relation to the court size.
 
# 520 MeloJello @ 11/16/15 02:15 PM
MyCareer question

Have they toned down that stupid Freqing and vibing dancing animation. That animation have cost me points on defense. Your freaking doing the dance and the CPU pass a hail mary pass to the person u are defending and they scored. You dont understand that freaking dancing animation has cost me a game already.
 


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