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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 561 kaynogamer @ 11/16/15 11:04 PM
Quote:
Originally Posted by 2k gamer all day
Why do we get new problems with the patch .. It's every year the same. " normally " a patch is for good things to make something better lol

2k destroys his game with the patches again ? I heard alot of good things but also many bad things . If i google youtube patch nba 2k16 than i see NOT good things

I see things like .. 2k is complete broke now
Agree! look at all the clipping and morphing since patch 3.hope it will be fixed soon. Something told me not to install this patch due to 2k history of destroying their own game with patches. but i couldn't resist due to the sweat effect fix. Now i can't even play on-ball defense.

 
# 562 Smirkin Dirk @ 11/17/15 12:54 AM
Quote:
Originally Posted by kaynogamer
Agree! look at all the clipping and morphing since patch 3.hope it will be fixed soon. Something told me not to install this patch due to 2k history of destroying their own game with patches. but i couldn't resist due to the sweat effect fix. Now i can't even play on-ball defense.

Wow OJ Mayo is a really bad defender.
 
# 563 kaynogamer @ 11/17/15 01:52 AM
Quote:
Originally Posted by Hot Kidd
Wow OJ Mayo is a really bad defender.
I've just deleted the game.Im reinstaling it again but this time i wont fall for it and download patch 3 or any other upcoming patch till 2k17 comes out. Im a franchise player i only downloaded patch 3 because of the sweat fix.Had no other issues.
 
# 564 Jimmy2k @ 11/17/15 04:45 AM
cheapest nba 2k16 mt coinns in the whole market,just add the
skype:nbacoinsbuy to get more details.
 
# 565 YDBoUnCe @ 11/17/15 05:14 AM
Quote:
Originally Posted by Hot Kidd
Wow OJ Mayo is a really bad defender.
Ghostly

Sent from my SM-G900P using Tapatalk
 
# 566 gabri3l3 @ 11/17/15 05:19 AM
Quote:
Originally Posted by iam31yearsold
Defense, post patch.

https://youtu.be/lPoqDAPacqs


No dribble moves, Dwight Howard turbo'ing to the rim. Defender freezes, rotates in place watching Dwight go by. Turbos into a players chest, stops, still able to make the play. No dribble moves.

This would not of happened pre patch. He would of been bumped, forced to pick up his dribble, and make a real play.


Sent from my XT1528 using Tapatalk
You were guarding Howard chest to chest like he is a shooter and you didn't move your feet when he started to attack. So it's just bad defense from you, no blaming the game.
 
# 567 YDBoUnCe @ 11/17/15 05:23 AM
Quote:
Originally Posted by iam31yearsold
I could of played better D in both, for sure. I guess the no anything just turbo is what gets me.

But I just played a bunch of games offline, and it was fantastic. Was excited that my style of 'sim' play was killing online, but these offline games with classic teams was just woooo.


I will just have to keep all that in mind and adapt when i get online. I can live with that.
They don't hear you man. There's no contact collision but they want to divert the attention away from that to talk about how you should have played it. They can't even concede that defense got nerfed drastically. I hear you though

Sent from my SM-G900P using Tapatalk
 
# 568 Thetruth9012 @ 11/17/15 06:25 AM
Quote:
Originally Posted by Goffs
The only thing I can say here is that you should've backed off and given him some space and not to try an body him up. What's he going to do, shoot a 3? But man that didn't even look like a turbo move from Dwight....he just casually dribbled around you like you weren't there lol

Another tip would be to not use hands up since that's pretty much slow mo movement. Hands up only around the paint area....
Thats was bad D but why you want to use hands up anyway if yoy have intense d its automaticaly contest in every area even in the paint

You should backup and force him to the left use l2+r2
 
# 569 Goffs @ 11/17/15 06:38 AM
Quote:
Originally Posted by YDBoUnCe
They don't hear you man. There's no contact collision but they want to divert the attention away from that to talk about how you should have played it. They can't even concede that defense got nerfed drastically. I hear you though

Sent from my SM-G900P using Tapatalk
Quote:
Originally Posted by Reggie548
They don't know how to admit game is a potential goat but has flaws and runs broken at the moment.
You guys must play terrible defense....seriously Dwight was out of his range and he came up to body him up with HANDS UP defense where you can barely move. That's just not playing smart....just back of and ule LT+RT to cut him off...

Quote:
Originally Posted by Chmielu9123
Thats was bad D but why you want to use hands up anyway if yoy have intense d its automaticaly contest in every area even in the paint

You should backup and force him to the left use l2+r2
I find using intense D around the paint ending up in fouls....sometimes just using hands up will just disrupt the shooter without fouling.
 
# 570 kaynogamer @ 11/17/15 06:41 AM
Quote:
Originally Posted by Chmielu9123
Thats was bad D but why you want to use hands up anyway if yoy have intense d its automaticaly contest in every area even in the paint

You should backup and force him to the left use l2+r2
It was good defense he was playing intense D there should have been contact. Since patch 3 there is alack of physical contact on defense against the CPU.Those who cant admit are mostly casual players or they play on pro difficulty.
 
# 571 Thetruth9012 @ 11/17/15 06:43 AM
Try conservative defense i think cpu lower they hard foul tendency then but you are right im using mix intense and right stick

Its also good to play under and no hedge center is always in the paint.

Wysłane z mojego LG-H525n przy użyciu Tapatalka
 
# 572 Thetruth9012 @ 11/17/15 06:48 AM
Quote:
Originally Posted by kaynogamer
It was good defense he was playing intense D there should have been contact. Since patch 3 there is alack of physical contact on defense against the CPU.Those who cant admit are mostly casual players or they play on pro difficulty.
Im playing offline online and park im not casual and that was but d why you want pressure howard with this bad handup you cant move when you do that
 
# 573 kaynogamer @ 11/17/15 06:56 AM
Quote:
Originally Posted by Chmielu9123
Im playing offline online and park im not casual and that was but d why you want pressure howard with this bad handup you cant move when you do that
Sorry im not saying u are casual. I just think that once you up the game difficulty the cpu start acting up since patch 3. I played on superstar sim before patch 3 and i could contain the cpu but since patch 3 dropped there is no more tight physical contact. Those who play on pro wont notice that.
 
# 574 Sundown @ 11/17/15 06:58 AM
Quote:
Originally Posted by kaynogamer
It was good defense he was playing intense D there should have been contact. Since patch 3 there is alack of physical contact on defense against the CPU.Those who cant admit are mostly casual players or they play on pro difficulty.
Intense D on the primeter as a non-mobile center with hands up on a non shooting big who's actually mobile is precisely the opposite of you're supposed to do-- it's the exact opposite of good D.
 
# 575 YDBoUnCe @ 11/17/15 06:59 AM
Quote:
Originally Posted by Goffs
You guys must play terrible defense....seriously Dwight was out of his range and he came up to body him up with HANDS UP defense where you can barely move. That's just not playing smart....just back of and ule LT+RT to cut him off...



I find using intense D around the paint ending up in fouls....sometimes just using hands up will just disrupt the shooter without fouling.
The issue is not how he played him but the fact that no contact is registering. That's not how I would have played it myself but there's still no contact.

Sent from my SM-G900P using Tapatalk
 
# 576 Thetruth9012 @ 11/17/15 07:07 AM
Quote:
Originally Posted by kaynogamer
Sorry im not saying u are casual. I just think that once you up the game difficulty the cpu start acting up since patch 3. I played on superstar sim before patch 3 and i could contain the cpu but since patch 3 dropped there is no more tight physical contact. Those who play on pro wont notice that.
Im playing superstar sim plus in play now online 1 league away of goat .

Before patch 3 you can contain on those situations but thit was bad before patch 3 on ball d was op for example you have harden and you are guarded by robin lopez before patch you have problems with cross him after patch oh man he is down
 
# 577 Ruben2424 @ 11/17/15 07:16 AM
Just another reason why 2K is the best sports game available! These people get on it and they make their game live up to it's potential!
 
# 578 kaynogamer @ 11/17/15 08:40 AM
Quote:
Originally Posted by YDBoUnCe
The issue is not how he played him but the fact that no contact is registering. That's not how I would have played it myself but there's still no contact.

Sent from my SM-G900P using Tapatalk
Exactly contact is not registered as it used to be since patch 3.Before it was consistant and tight. Now the cpu is slippery.There is no smoke without a fire,if people complain it means there is obviously a problem.
 
# 579 kaynogamer @ 11/17/15 08:46 AM
Quote:
Originally Posted by Chmielu9123
Im playing superstar sim plus in play now online 1 league away of goat .

Before patch 3 you can contain on those situations but thit was bad before patch 3 on ball d was op for example you have harden and you are guarded by robin lopez before patch you have problems with cross him after patch oh man he is down
Agree the cpu defense was op. I would have solve this issue buy making bad defenders react slower not by making them ghosts!
 
# 580 The 24th Letter @ 11/17/15 08:59 AM
Quote:
Originally Posted by kaynogamer
Exactly contact is not registered as it used to be since patch 3.Before it was consistant and tight. Now the cpu is slippery.There is no smoke without a fire,if people complain it means there is obviously a problem.

Not necessarily, people complain either way....as you can see many complained defense was too tight before. If they adjust it again, some will complain about that. It's inevitable. That's not to say each side doesn't have some valid points....but everyone has their preference...

The change works well and is a lot more realistic offline against the AI....nowhere near impossible to play on ball D.....

Online, where people can wiggle the stick and make all kind of crazy movements...it's a lot harder to play on ball D, and though no it's still not impossible to play OBD it could maybe use a bit of a boost- a temporary fix would be increasing your defensive assistance if you're having issues...
 


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