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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 641 Saro1 @ 11/18/15 08:26 AM
This morning after a flash update like always inside the game I can't see legs accessories in some players like Carmelo Anthony and in other like Leonard I can't assign legs accessories except compression pants. At first I thought was a glitch of new roster but after I downloaded a old roster from PSN and the problem was still in there. I'm disappointed.

Edit. I can't assign any kind of wrap and I can't see any kind of wrap. C'mon 2K....

https://vimeo.com/146109397
 
# 642 Gosens6 @ 11/18/15 09:49 AM
Quote:
Originally Posted by Reggie548
It's too early in the a.m. to be that frustrated and upset, calm down and stick with 2K sir.

Left stick cross is still the better to use. Defenders recover too quickly after being broken down especially on higher difficulties.
Oh Alright! How dare I not see it before. The game is broken because you can't get past your defender every possession up the court.

You win, game is broken. Maybe I should trade it in and stop playing cause I have a good time with it. 100% of you people crying broken will still play the game everyday and come on here and bitch about it, and you'll still be buying 2k17. Although I'm sure that will be broken too.

Sent from my SM-N910V using Tapatalk
 
# 643 sirjam @ 11/18/15 10:21 AM
I agree broken is not the word but flawed is. Off ball screens are very bad. Idk if that's fixed with the patch bc I have xb1. There are a lot of things that are not working as intended. Like I said hopefully the patch addressed them but as I'm hearing the patch is getting unfavorable reviews. So idk
 
# 644 ehh @ 11/18/15 10:35 AM
Quote:
Originally Posted by Saro1
This morning after a flash update like always inside the game I can't see legs accessories in some players like Carmelo Anthony and in other like Leonard I can't assign legs accessories except compression pants. At first I thought was a glitch of new roster but after I downloaded a old roster from PSN and the problem was still in there. I'm disappointed.

Edit. I can't assign any kind of wrap and I can't see any kind of wrap. C'mon 2K....

https://vimeo.com/146109397
I noticed this too with Melo. Frustrating glitch.
 
# 645 Nevertheles109 @ 11/18/15 11:48 AM
Quote:
Originally Posted by Reggie548
It's too early in the a.m. to be that frustrated and upset, calm down and stick with 2K sir.

Left stick cross is still the better to use. Defenders recover too quickly after being broken down especially on higher difficulties.
This is not an attack but constructive criticism. Take it for what you will (which will be an attack) but these are your post regarding gameplay, prior to Patch 3.

-----------------------------------------
1. This is how you beat the computer on Hall of Fame lol. Change your offensive set, freelance actions or space floor depending on your team, call iso with a decently fast player, get a screen and then either take it and crossover or reject it and dribble opposite and you have an easy bucket.

2. Thanks to the 2K cheese tutorials on YouTube and here, I mean 2K tutorials I now have beaten the cpu on hall of fame for the first time ever and it really wasn't that hard!

3. I used to feel like my actual skill level in 2K mattered. Now it feels like more luck of the draw, like there is coding in the game that keeps me from "doing too much." Open shots miss too often, this whole ball going off of people's legs happens way too many times and the cpu isn't punished nearly as much as I am.

4. Stop complaint. Stop playing the CPU. Get online and join in on the cheesefest. It's a great time! Youll never want to go back. There is no better feeling than a full court baseball pass and jam, or the hoop and the harm of an, "and-1" play routinely. Calling an iso and using the PnR and crossover speed burst for an auto bucket.

I've never had more fun.

Not to mention I'm finally able to return to my pump fake foul drawing maneuver. I haven't been able to do that since 2K13 or 12. I've returned to glory! 2K is in its GLO!


------------------------------------------------

Simply put, you've always had an issue with you dribbling off of defenders is what I bolded. You are over dribbling and the way basketball is played at your local rec center is very different to NBA basketball.

Your bad habits have caught up with you and now you are blaming the game. Once again, this game still does have flaws. Drifting centers on the baseline still occur, clipping, bail-out fouls and the crowd are some that are valid complaints that you can't fix with adjusting your play style.

But the way you learned the game is simply wrong and you need to take a step back and realize 2K doesn't want cheese to succeed nor is it the way real basketball teams win. That's why you are having so many dribbling and ISO failures.

The sad part about this is most of the guys in this thread are attempting to help you, and you won't accept it. If you want to have constant highlight reel plays, play at a lower level or crank those sliders.

NO, I am knocking your play style at all but once you up the levels IT SHOULD emulate an NBA representation in a SIM matter. And if online is your thing, learn how to change how you play the game all over with all of the good sources you have around you on this forum.
 
# 646 ProfessaPackMan @ 11/18/15 12:29 PM
Quote:
Originally Posted by MadManCometh
Agreed. Not sure why the the glass is always half full with these guys. Smh. They update only the mess up on something else. It's getting real old. Without the pretty graphics the game is really a huge letdown for me
But you still have the game though...
 
# 647 KingTocco @ 11/18/15 01:05 PM
Let me just spit some fire real quick...

This game is NOT broken, stop saying everything is broken. When you put the game in the disc tray it turns on and starts right? So, it definitely works for everyone because you all keep playing.

I have this game on X1 and I actually just yesterday bought it for PS4 because I had no one to play with on Xbox and I wanted to get into Park/ProAm.

Played a bunch of quick games, 1 domination game, and a few MyCareer/Park games.

After the latest patch, this game is even more amazing to play. Everything I've wanted has been implemented in terms of gameplay and it feels so balanced. As someone mentioned, the sliders are there if you're really struggling. Otherwise, this game plays like a charm to me and I wish you guys would stop whining and making hyperbole statements about everything.

I appreciate all the realists here in this OS community that appreciate what 2K is doing with tweaks and improvements. The rest of you seem to want to hate and I don't think you'll ever be happy.


Sent from my iPhone using Tapatalk
 
# 648 ProfessaPackMan @ 11/18/15 01:21 PM
Anybody noticing after halftime that you have 5 TOs to use but the CPU only has 4 to start the 2nd half off with?
 
# 649 KingTocco @ 11/18/15 01:49 PM
Except I don't think this game is mediocre in any way, shape, or form. I think it's the best basketball game I've ever played and the best sports game of the year.


Sent from my iPhone using Tapatalk
 
# 650 roadman @ 11/18/15 01:52 PM
I've hear the same rhetoric(sometimes louder) over on the Madden forums.

Madman, my issue is, depending on the day, we don't know what Madman we get. It's either, look at me developers, I found a issue and I want it fixed now, or the Madman that says, stop with all this complaining, if we tweak everything, 2k will become robotic with no controller movement.

You can't have it both ways, that will have the developers look the other way, just as much as someone screaming up and down, it's broken, this area needs to be fixed, look at me.

There is overt and blatant criticism(using all caps, I want this type attitudes) or there is constructive criticism. Which do you think has the developers attention and which do you think they regard as too much repetitive signal noise?

The constructive criticism is where people work together in unison.

In the Madden forums, the overt and blatant repetitive criticism from the same people tends to lead to warnings and bannings.

It's your choice.
 
# 651 23 @ 11/18/15 01:55 PM
Quote:
Originally Posted by MadManCometh
As long as people continue to defend mediocrity u will get mediocre results. As consumers u need to stand up for yourself and the money u spent and stop acting like 2k is perfect. The game is riddled with issues. Some ppl, like myself have problems with this, and some accept it. Why? Because the devs log in and u want to be buddy buddy so u afraid to say something negative?? I mean, geeesh, have some self respect. The dev's tie their shoes just like I do. If the game has problems it has problems. No one is perfect. The deva make mistakes, obviously. Stop acting like ppl are wrong for stating such.

A lot of u guys are to argumentive. Instead of looking at what ppl are saying, u are to combative amongs each other. Instead of working together and taking our issues TOGETHER in unison to the devs, we want to criticize others with sly comments, like "trade in ur game"? Really? That attitude gets us where? We are all part of the same community. When someone post something, some are to quick to bash others. And 80% of the time that person does have a legit beef. If a person brings forth a concern, and u bash it like its not a concern, then how are the devs suppose to read through this garbage? They don't know if the concern is legit or not. Most of the things I read on here I see the same problems. Yet, u got the same ppl on here combating every issues that ppl brings up like they are 2k attorneys.
People like you do this same thing every year. Nobody is defending mediocrity and 2k is far from mediocre. It's that kind of hyperbole laden posts that nobody takes serious and get tired of.

Stop acting like you're the only person on the forums who knows what a good game is or what basketball is all about.
 
# 652 KingTocco @ 11/18/15 02:04 PM
Dude what do you want? It's a video game, you can only get so close to "sim" basketball before you have to go outside and play "real" basketball.

Every game has issues, 2K is doing a great job of patching and tweaking the game IMO.


Sent from my iPhone using Tapatalk
 
# 653 23 @ 11/18/15 02:07 PM
Quote:
Originally Posted by MadManCometh
But it's not about me. Or you, or any single individual. It's about wanting the best for the game that all of us play. When ppl defend a game that clearly has some issues, what message does that send??? The game has/had a blocking problem, people defending that. It has a turnover problem currently, some ppl defend that. At some point, u get what u will accept. This is not simulated basketball. I just blocked LeBrons dunk that he cocked back with Curry today online. That's sim basketball?
Who is US?

Don't act like you're coming in here complaining up a storm for me.

I'm not in here complaining everyday.

Your problem analysis is a joke. A turnover problem, a blocking problem....waaaa...

Go play other games, go outside, do your hobby or something because apparently this game aint for you.

If you wanna dunk all over the place unimpeded just trade it in for Live
 
# 654 redsox4evur @ 11/18/15 02:09 PM
Quote:
Originally Posted by MadManCometh
But it's not about me. Or you, or any single individual. It's about wanting the best for the game that all of us play. When ppl defend a game that clearly has some issues, what message does that send??? The game has/had a blocking problem, people defending that. It has a turnover problem currently, some ppl defend that. At some point, u get what u will accept. This is not simulated basketball. I just blocked LeBrons dunk that he cocked back with Curry today online. That's sim basketball?
Yes Curry, Nate Robinson, Spudd Webb and everyone can get blocks every now and then. Now you doing 7-8 times in a row that's a problem but once in like 15-20 times isn't a problem and could be sim basketball.

Also dude it's a video game. Right now we only have so much technology to make the game like IRL. There is a point where you see some things that don't happen IRL that you will in a video game. If you don't like the way the game is I have some questions for you. 1. Why the hell did you spend $60 on it? 2. Why haven't you traded it in yet?
 
# 655 ksuttonjr76 @ 11/18/15 02:10 PM
Sigh... Way too much arguing for me.
 
# 656 grgmths1433 @ 11/18/15 02:13 PM
Quote:
Originally Posted by ksuttonjr76
Sigh... Way too much arguing for me.
I think some people forget it's a VIDEO GAME.
 
# 657 DBMcGee3 @ 11/18/15 02:18 PM
I got in about 15 minutes of scrimmage last night and it definitely seemed a bit too easy to create space from my defenders. I didn't really have much trouble playing on-ball D, but it did seem like shots were dropping more frequently for both sides.

Admittedly, I'm not that great at the game. I had been playing on Pro while learning the nuances, and most of the games have been competitive and providing realistic stats in a 48 minute game. Sometimes if I'm really focused, the game slows down for me, I stop over dribbling, and I win by 30.

I think I'll try a full 48 minutes on AllStar tonight and hopefully it'll be the right balance for me.
 
# 658 LionsFanNJ @ 11/18/15 02:22 PM
Ironic coming from you that we're the "extremists"
 
# 659 roadman @ 11/18/15 02:28 PM
Quote:
Originally Posted by Reggie548
I would listen to those who have legitimate gripes before ones who support everything the company does because it's fictitious.
I wouldn't, especially if it's coming from the same people over and over and over again beating the same drum beat over and over and over again going from one alleged issue to another.

It's all about how you present it and how you go about it.
 
# 660 ksuttonjr76 @ 11/18/15 02:31 PM
Quote:
Originally Posted by grgmths1433
I think some people forget it's a VIDEO GAME.
That's the biggest problem that I'm seeing. At some point, you have to accept that it's a video game and that there's going to be some limitations and flaws.

From what I'm seeing also is that there's three camp. One camp wants everything "fixed" without the user having to make changes to settings/sliders and with least amount effort on their part. The second camp believes the game is "fine", and the user needs to practice their stick skills to overcome (admittedly, I'm in this camp). The third camp recognizes it's a video game and accepts some of its flaws, BUT understand when the game isn't meeting "technical standards vs sim/realistic standards".

Sim standards (blocks, steals, stats, etc) is a matter of opinion. Technical standards is when you know that you're not supposed to be doubled team on every possession, or you're not able to play co-op.
 


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