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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 621 JayR1980z @ 11/17/15 09:24 PM
Beluba do we have wait on another patch for free throw gestures with team mates after ft shots? This year it was just added where the opposing team's player would step in the way, made the experience better! No player interviews consistently now in 2qtrs. Works until u play 2 consecutive games. Just like the highlights & player of game. Fix please without patch
 
# 622 23 @ 11/17/15 09:35 PM
Quote:
Originally Posted by The 24th Letter
I swear guys are just saying things just to say it....

Now the "soft patch" ruined every thing....after the initial patch also ruined everything
Promise you i'd lock this thread if I could.
 
# 623 jwill_23 @ 11/17/15 09:44 PM
My friends ! During a game in My/GM, my player Luke Babbit was injured and the reporter told about his injury and how long he was expected to be out!!
 
# 624 JoFri @ 11/17/15 10:27 PM
Quote:
Originally Posted by Peninc
The incessant complaining basically made 2K get rid of one of the best improvements in this year's game. Shot blocking is basically nonexistent now for anyone under 6'11.

Sent from my A0001 using Tapatalk

so nate robinson is nerfed in the game? he blocked Lbj irl!we should see blocks from nate but not jj barea.


Sent from my iPhone using Tapatalk
 
# 625 ultralow36 @ 11/17/15 11:21 PM
Quote:
Originally Posted by sirjam
May have to check this out and pop in the ol madden while waiting for patch bc it's unplayable without it in my opinion. Mainly bc ace is non existent without it
Unplayable......? Really maybe not as enjoyable. But unplayable? Lol

Sent from my SAMSUNG-SM-N900A using Tapatalk
 
# 626 ViolenceFight @ 11/17/15 11:42 PM
Quote:
Originally Posted by Reggie548


This post contributed nothing to the premise of this thread.

Blocks are nerfed and defense is non existent. Live ball physics = fast break animations when you press turbo, non-call kick balls, and elite ball handlers being stripped by Koufas and Kaman or losing the rock in situations that are not plausible nor have ever happened in NBA basketball.
4 Chan speak is the only way I properly convey my thoughts to part of this:

>Defense Non existent
>Elite Ball Handlers stripped by Centers


Also: Defense is there, I was able to play D last night by cutting off angles and using some different feathering techniques. Is defense different than release: Yes. Is it gone? No.

Some of the non kickball calls are called because you're not dribbling off their feet, my dude. Usually when I "Just lose the ball for no reason", it's because I tried to force my way through a guy with no attempt to actually go around him. If the balls knocked lose, it's usually a knee or elbow that hit it.

You need to adjust what you're doing, because the only thing that seems really nerfed is Chase downs...which seemed OP to begin with
 
# 627 NicVirtue @ 11/18/15 12:23 AM
Maybe both of my controllers are broken, but how in Sam hell do you sprint with the ball? Even pre patch, my 94 speed PG seems to run in mud when I hit the acceleration trigger, and get chased down by dudes with 80 speed who full court press me. I welcome full court pressing, cause I assume I'd be able to use my severe speed advantage, but that hasn't been the case, since every time I try to sprint, it feels like I'm pushing 900 lbs.
 
# 628 ViolenceFight @ 11/18/15 01:12 AM
Quote:
Originally Posted by Reggie548
I've actually had lots of success I just won 2 in a row but it doesn't change the facts of my statements. Players run in mud and losing the ball happens far too often. It's not real basketball. You mean to tell me my non professional playin' *** can dribble a ball full speed after a rebound and weave in and out of traffic but NBa video game players, who are modeled after real life counterparts, cannot? Why? That's just the problem, you don't run through them but this game makes it seem as if you are. In actuality your cutting quickly which cannot happen here because your in mud and according yo 2k physics it's not possible
...but it's do able. The game is not bailing you out though, that's the difference. You can't dribble with a persons arm in the ball path in real life. The game now reflects that more so than it did.

Yes, previously I would toast any defender in front of me, and weave through two others like they were standing still even though some of the moves used during this process should have caused me to lose the ball.

Now? I can get by one, and have to read where the others will go. Do I need a crossover? Is there enough room to left stick switch hands? No option for a Snatch back, should I spin move, Or post up for a second to protect the ball before proceeding?

Maybe I feel different because I was playing like this pre-patch, and didn't have to adjust my style as much as I had to learn the new timings and what I could get away with.

I find it funny that half the threads are "You can blow by anyone", and the other half are "You can't dribble anymore". It's somewhere in between. Get in the lab, understand the game is no longer holding your hand, and figure it out.
 
# 629 Goffs @ 11/18/15 01:38 AM
Quote:
Originally Posted by The 24th Letter
I swear guys are just saying things just to say it....

Now the "soft patch" ruined every thing....after the initial patch also ruined everything [emoji38]
Same parrots to....looking forward to the next page with the same guys repeating what one said only worded differently.

You bums need to relearn the game. The changes the patch was the result of the incessant complaints of bums not learning to play in the first place.
 
# 630 sirjam @ 11/18/15 01:49 AM
Quote:
Originally Posted by ultralow36
Unplayable......? Really maybe not as enjoyable. But unplayable? Lol

Sent from my SAMSUNG-SM-N900A using Tapatalk
What's the difference? U play games to enjoy yourself right?
 
# 631 Smirkin Dirk @ 11/18/15 02:09 AM
Any more opinions on clipping?
 
# 632 ultralow36 @ 11/18/15 02:13 AM
Quote:
Originally Posted by sirjam
What's the difference? U play games to enjoy yourself right?
Unplayable means the game cant be played period.....what you have is i can play the game butbecause its not as fun....the game is very playable there is no bug stopping you from turning it on and it works..

Sent from my SAMSUNG-SM-N900A using Tapatalk
 
# 633 ViolenceFight @ 11/18/15 03:01 AM
Quote:
Originally Posted by Reggie548
I have figured it out. I'm actually pretty decent with or without cheese. Doesn't change the facts I already stated about the game though. Players all stuck in mud, no fluidity, clipping, fugazy animations and "live ball physics," otherwise known as kicked balls not called.


Those "bums" you speak of simply play the game different than you. "Learn" the game to whose standards? They paid money and can "learn" to play whatever way they want. Parrot.
First point: I don't believe you on the decent thing. If that was the case you wouldn't have even asked if anyone had found "Advantage Tactics" or "New ways to cheese". You would've went and figured it out yourself or just not said anything since you're "Decent" already. Since you got drilled immediately after asking those questions and being serious, your entire posting style has changed from "They took the cheese our, this patch sucks" repeating issues that you see others talk about so you can be on the side of "This patch sucks", without mentioning something you should have never mentioned in this forum to begin with.

The game moves slower, yes. Stuck in the mud I haven't felt unless I miss my launch point, or try to take off from an awkward position. I really don't know what you mean by fluidity. I seriously haven't experienced this, aside from the slight nerf to launch speeds which hinders a lot of my play style(To which I just starting using a different approach). The animations are fine. The only suspect ones are the ones on chase down blocks where you jump right when they clearly are going left. I believe that's part of the block nerf though.

Clipping...is suspect. They do need to turn the contact up a bit, but my defense hasn't suffered much, and from other posts it seems like other people are still successful. So, I'm inclined to believe most of these good defenders...well, just aren't.

The parrots comment: The "Bums" he's referencing are the people who refuse to adapt and cry about every change. Every patch has "Ruined" the game. Hell, everything was "Broken" day one. You can look that up just going back a few pages.

Human beings do not like change. We build routines, and follow them. Psychologically it gets on our nerves, even if only subconscious, when our plans change unexpectedly. The way a lot of people learned to play is not the way the game makers intended. This is obvious, I mean, otherwise they wouldn't have went on a campaign for defense. They wouldn't have dropped 3 patches in the span it took to get 1 last year, heavily changing gameplay to combat things.

What if I told you that they learned the wrong way to play, and because no one ever told them or did anything about it, they didn't know any better? So now they are mentally programmed to think the game is broken, and reject the idea that it might actually be them that doesn't understand what they're doing.

Finally, your video. Chris Paul doesn't take off immediately due to the fact that he just grabbed the loose ball. He got a slow pick up animation as opposed to one of the "In stride" ones, probably due to the guy next to him (Which should effect that.) People in the NBA don't just run over a ball bouncing low and pick it up at full speed. When they do, sometimes they bobble it as well, or even get the slow walk to grab it.

The pass looked bad, but I've seen that pre patch off a contact bump before. But I'll concede clipping, since it has gotten worse.

I'm not trying to come after you, but the game isn't as "Ruined" or "Broken" as everyone keeps acting like. But it's changed dramatically in 2 months, and a lot can't adapt that quickly.

One last thing: I'm not some kind of godlike 2k player, but I'm confident in my abilities. I have my own style of playing. I play smart, and efficient, and try to focus on good team basketball. My success in what I do is where my confidence comes from, and seeing people who are supposedly "Unbeatable 2k players" or "Better than everyone" whine about things I can personally deal with gives me my jaded attitude. I've dealt with all the dumb garbage from the previous games to the point of being able to actually just flat out stop the zig zag cheese in 2k15 with pure anticipation and instinct. So if I'm not all that great, which I'm pretty sure I'm not, Why can't "Good" players suck it up and adapt to the changes instead of crying about it? It frustrates me, and confuses me.
 
# 634 tt500 @ 11/18/15 05:10 AM
Wow so many complaints. Only thing that should be tuned is the turnovers when dribbling, seems you can get alot of steals by simply bumping into the guy dribbling.

I love the ai pnr defense, the game was way too easy before when the pnr was op.

I don't see the problem with defense being nerfed, seems much improved with zigzag and turbo cheesers being punished more. I still get blocks with smaller guys, it's just blocking at the right time.
 
# 635 ataman5 @ 11/18/15 05:16 AM
Do you guys think that stamina/fatigue issue has been fixed with the latest patch i haven't had much time playing around post patch other than myleague online so i have to ask what you guys think ?
Thanks


Sent from my iPhone using Tapatalk
 
# 636 HardenFLOPS @ 11/18/15 06:29 AM
So I'm guessing no one really notices the game speed issue on the game/mypark? feels very slow and the game speed slider doesn't help this issue.
 
# 637 bigdrudogg @ 11/18/15 06:31 AM
Even though it's been touched on before..

2K FIX THE DAMN CO-OP... it's unacceptable they break something that worked perfect before the patch.... Do they even test??
 
# 638 meccs @ 11/18/15 07:51 AM
I think the last in-game update broke something. I'm constantly losing the ball now. Sometimes I don't even know what happened. An opponent runs into me and I lose the ball. I have around 10 turnovers now per game.
Also the stupid hesitation move is back when you are close to an opponent your player does this stupid hesitation animation.
 
# 639 Gosens6 @ 11/18/15 07:55 AM
Quote:
Originally Posted by Reggie548
1) That's cool if you don't believe me, doesn't matter. My skill level is nuke in this argument because it's about the broken game not me.
2) You being frustrated bears no sympathy from me. The game is broken as is. "I'm not attacking"......is what you say but your entire post was just that.
3) These "animations" are some of the problem I speak of, but you must not read but rather skim.
It's broken? Do you even know what broken means? You toss that word around like it's the norm and you have no idea what you're talking about.

Trade the damn game in or stop playing it. For someone who hates this broken game so much, you spend a hell of a lot of time on here talking about it. Your stick is getting old
 
# 640 The 24th Letter @ 11/18/15 07:55 AM
Is M Harrel of the Rockets that good of a finisher? because of he hits one more 4 footer I'm going to go insane, lol

Look, game still isn't flawless man, it's really not.....there are still things that bug me....FOR ME, it's all about if these things outweigh the good and hinder my enjoyment.They do not currently. There are def legit gripes our there though....no question.

All I can suggest is to just TRY and adapt to the changes....(even if you know how to play the game and have been "playing since Dreamcast", it's still necessary) It's going to take more than a couple plays or a quarter. Don't freak out over every wonky thing you see. Stay out of replay. Grind out a couple games and get a good feel. If after that, the game is still "unplayable/broken" then so be it.

Any way, I know it wasn't in the notes, but I feel like the ability to get hot as a player as well as a team has been improved a lot

Went on a nice 2nd quarter run:



I went back and forth with it, but I swear there was a cap on how many 3's you could hit in a row pre patch, lol
 


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