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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 321 coolcras7 @ 11/14/15 11:55 AM
Quote:
Originally Posted by jada855
Is anyone not seeing the free throw walk back animation after the patch? Usually after you make a free throw you walk back to high five a teammate but now you just stay there. I am on PS4
not happening since patch
 
# 322 Gosens6 @ 11/14/15 11:55 AM
Quote:
Originally Posted by jada855
Is anyone not seeing the free throw walk back animation after the patch? Usually after you make a free throw you walk back to high five a teammate but now you just stay there. I am on PS4
Yeah it's a confirmed bug. I'm sure the team is aware of it and are looking for a quick fix.
 
# 323 Jrocc23 @ 11/14/15 12:07 PM
Quote:
Originally Posted by Goffs
Played a few NBA today games and I love SS/SIM right now. CPU is no longer automatic when shooting.... they actually miss open shots now.

I so hope this is true. I would think that would mean on HOF they miss a little more as well and not shoot 55%+ from the field and actually miss like my CPU players.
 
# 324 Gosens6 @ 11/14/15 12:13 PM
Quote:
Originally Posted by Jrocc23
I so hope this is true. I would think that would mean on HOF they miss a little more as well and not shoot 55%+ from the field and actually miss like my CPU players.
Not on HOF. CPU is meant to be OG Bobby Johnson on HOF
 
# 325 Rell7thirty @ 11/14/15 12:14 PM
Quote:
Originally Posted by Glenn33
It worked!!!!



Before and After pics from 2K Facescan.




How did you get it to work? Is my skin too light or something? The screen just washed out when I start the scan and the ones that do complete fail with under 1000 reference points. My old face scan wasn't bad, had 16,000 ref points, I know what I'm doing.

I just decided to try this after the update and have failed 6 in a row already. I'm sweating from how frustrating it is

It's pissing me off really
 
# 326 rawdog805 @ 11/14/15 12:16 PM
"Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms."

This is still not working for me. My home buffalo Braves uniforms are still producing red accessories and shoe colors.
 
# 327 CrimsonJ @ 11/14/15 12:23 PM
Where are the compression pants in the 2K Sports store?
 
# 328 Glenn33 @ 11/14/15 12:23 PM
Quote:
Originally Posted by Rell7thirty
How did you get it to work? Is my skin too light or something? The screen just washed out when I start the scan and the ones that do complete fail with under 1000 reference points. My old face scan wasn't bad, had 16,000 ref points, I know what I'm doing.

I just decided to try this after the update and have failed 6 in a row already. I'm sweating from how frustrating it is

It's pissing me off really
Wow. Your experience is totally different frm mine. The first [crappy] facescan was done with mostly indoor lighting and had 20,000 ref points. Yes 20,000! And it still looked like that. The new facescan I did this morning. Took only 1 try and only had 10,000 ref points. It was sunny this morning so I had a window open but I had indoor lighting as well.

I wish I could be of more help.
 
# 329 Rell7thirty @ 11/14/15 12:24 PM
Quote:
Originally Posted by lilteapot
Anyone try the face scans?

On my 8th attempt. All failed. I think it's too bright or something. I've tried dimming the lights and turning off the monitor. It just keeps failing over and over.

My old face scan had 16,000 ref points and now I can't even get 1. It just fails.



Pretty sure I've followed the instructions perfectly. Hence why the scan completes. It just doesn't want to find reference points for my complexion or something

This is my old scan. It's a bit off and I want to fix it but the scan won't even get ref points
 
# 330 Jrocc23 @ 11/14/15 12:31 PM
Quote:
Originally Posted by Gosens6
Not on HOF. CPU is meant to be OG Bobby Johnson

Hopefully it is. I understand the CPU is meant to be harder and I've been on the hardest level ever since I've been playing 2K. But every complaint can't be knocked with "Its supposed to be hard" because it's HOF. I want it to be. But making every shot isn't and wasn't the way.

This isn't like past games like 2K15 for example. The CPU missed a lot more shots even after patch 4 and it was still tough some games. Now almost every team and player can make everything besides horrible shooters. And in all honesty the mode is not really hard, I can't really explain, it's just how accurate the CPU are from 3 and how often contested midrange shots go in it's annoying. It's highly unrealistic unlike past 2Ks I've played. I can still beat them but I feel like I have to score every single possession or shoot 60%+ to win. Never was that way before.

SS CPU also make a lot of shots they shouldn't be making as well. Just think it's the CPU shot %s combined w/ CPU teammates onball contest not being as effective as users since they tried to combat offball D online. Because when I am the defender or closing out on a shot, they'll miss more against me.
 
# 331 Gosens6 @ 11/14/15 12:35 PM
Quote:
Originally Posted by Jrocc23
Hopefully it is. I understand the CPU is meant to be harder and I've been on the hardest level ever since I've been playing 2K. But every complaint can't be knocked with "Its supposed to be hard" because it's HOF. I want it to be. But making every shot isn't and wasn't the way.

This isn't like past games like 2K15 for example. The CPU missed a lot more shots and it was still tough some games. Now almost every team and player can make everything besides horrible shooters. And in all honesty the mode is not really hard, I can't really explain, it's just how accurate the CPU are from 3 and how often contested midrange shots go in it's annoying. It's highly unrealistic unlike past 2Ks I've played. I can still beat them but I feel like I have to score every single possession or shoot 60%+ to win. Never was that way before.

SS CPU also make a lot of shots they shouldn't be making as well. Just think it's the CPU shot %s combined w/ CPU teammates onball contest not being as effective as users since they tried to combat offball D online. Because when I am the defender or closing out on a shot, they'll miss more against me.
I can DEFINITELY agree with you that pre-patch, the CPU made way too many BS shots on SS/Sim. Like 24th said though, that seems to have been nerfed a bit.
 
# 332 jay_ward3 @ 11/14/15 12:36 PM
Im hereing theres compression pants in career now. Can anybody confirm this
 
# 333 Jrocc23 @ 11/14/15 12:39 PM
Quote:
Originally Posted by Gosens6
I can DEFINITELY agree with you that pre-patch, the CPU made way too many BS shots on SS/Sim. Like 24th said though, that seems to have been nerfed a bit.

I believe it was Goffs unless 24th said it as well. But I am hoping since its nerfed a bit on SS, that it will be on HOF as well. SS is too easy that I would much rather just be frustrated w/ the high success rate of shots than blowing the CPU out almost every game.
 
# 334 OGSPORTS @ 11/14/15 12:45 PM
Quote:
Originally Posted by CaseIH
There is definitely a issue I have noticed since this patch that have messed up timeouts. In play now games, the AI isn't getting a timeout added back at halftime, but I get my TO added back.


Plus and it don't happen every time, so not sure what is triggering it, but there are times when you no longer have a choice for a 20 second timeout. Played 1 whole game where I never was given the option for a 20, and then had a game where it allowed me my 1 20 second timeout, but after halftime there was never the option for a 20, and no I didn't use both in the 1st half before someone thinks that




These 2 things along with teams never switching to a zone D really needs fixed badly. Other than that, Im very impressed with how the game is playing after this latest patch.
My man,do you realize how low the numbers are for zone D? More than half of the league last season played less than 3-5 possessions of zone D the entire year. Just thought I would pass that along. Glad to see you're enjoying the patch!
 
# 335 The 24th Letter @ 11/14/15 12:58 PM
Quote:
Originally Posted by Jrocc23
I believe it was Goffs unless 24th said it as well. But I am hoping since its nerfed a bit on SS, that it will be on HOF as well. SS is too easy that I would much rather just be frustrated w/ the high success rate of shots than blowing the CPU out almost every game.

Yeah we both said it.

CPU takes 'dumb' shots (I previously only saw this on All Star) and misses more shots as well....
 
# 336 grgmths1433 @ 11/14/15 12:59 PM
Quote:
Originally Posted by CaseIH
How its going, yeah I thought your name seemed familiar. Don't you have a PS4 anymore? ,or do you have both and bought NBA2k for the x1 system? It use to be worth having both systems so you could have baseball on the PS and NBA2k and Madden on 360, but seems since the new consoles came out, its PS4 all the way, and don't make a lot of sense to have a xbox1 unless you play other games that ar eonly on that system.
I was on ps3, got my son the X1. You right tho I miss being able to play the show. This is his first next generation system and X1 is what he wanted for his birthday. Lol...
 
# 337 The 24th Letter @ 11/14/15 01:02 PM
After 10+ games I honestly have very little complaints about SS/SIM.....playing very well...I can't tell if Mikes moving shot fixes are in yet though- would love to incorporate some step backs
 
# 338 OGSPORTS @ 11/14/15 01:08 PM
Quote:
Originally Posted by bo.jangles344
OG, what are your thoughts on the pick and roll now?

I'm having issues with the roll man hesitating and not rolling to the basket when the D stays home with the ball handler. Was this intentional?

I understand the d needed an upgrade but causing the roller not to crash and suck the D into the paint is a big issue, it actually creates less space and restricts movement.

It's not an every play thing, but i was just wondering if that was intentional?
The PnR is a separate feature. We would never dumb down that in order to make the defense more effective. I/we need to locate the specific case that you're talking about.
 
# 339 sandmac @ 11/14/15 01:11 PM
OG has foul frequency been affected at all?


Sent from my iPhone using Tapatalk
 
# 340 Goffs @ 11/14/15 01:16 PM
Quote:
Originally Posted by WISports
-Still can't rotate players when editing their sig shots. (this is huge!)


-Player skins tones not touched.


-Bucks court being 10 shades too dark not touched.


-No player hair updates.


SMH. These should've ben the easiest fixes.
What did you expect from a GAMEPLAY patch....
 


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