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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 221 CaseIH @ 11/13/15 07:56 PM
Quote:
Originally Posted by Chmielu9123
Fastbreaking is not perfect because players like korver thomspon... are cutting to the basket instead going to 3pt line for space on fastbreak so you somteimes see 3-4guys in the paint and cpu going to the paint and throwing magical flashy passes to easy standing layup




Yeah, they still cant seem to get that right. I wonder if lowering cut to the basket slider would not help with this and get more 3pt shooters going to the 3pt line. Havent actually tried that, as I just thought of it, so I might try that an see if it helps any, if anything it might help keep PIP down as you really have to nerf inside/close shot tendency to keep PIP somewhat in check.
 
# 222 Thetruth9012 @ 11/13/15 07:59 PM
Quote:
Originally Posted by CaseIH
Yeah, they still cant seem to get that right. I wonder if lowering cut to the basket slider would not help with this and get more 3pt shooters going to the 3pt line. Havent actually tried that, as I just thought of it, so I might try that an see if it helps any, if anything it might help keep PIP down as you really have to nerf inside/close shot tendency to keep PIP somewhat in check.
If you thinking about backdor cuts i changed that to 0 and was the same
 
# 223 CaseIH @ 11/13/15 08:01 PM
Quote:
Originally Posted by Painkiller1974
Pick n Roll is ok (well... It seems too difficult now, but is ok is ok).




Yeah pick n roll isn't perfect, but Im glad its harder than it was to do, I still get quite a bit of baskets with it, did notice spacing seems improved as when they have collaps on the roller once he has the ball it has left a open shooter in the corner to kick out too, don't remember that happening before this patch. I just wish every once the ballhandler would get left for a open jumper like IRL, as in this game I haven't seen that happen that I can remember anyway.
 
# 224 jaynral @ 11/13/15 08:03 PM
We have to give 2K credit here.....They really care about their game and it shows. 3 quick detailed updates to address as many issues as possible. we dont want too many updates because thats when the game to become broken cause they tweaking to many things. Im loving how the game plays and they fixed the sweat in above 7 minute qtr(so happy)...yeah, everything is not going to be perfect but kudos to 2K for the rapid intense work. Glad i spent my 60 dollars on this unlike other games!
 
# 225 Thetruth9012 @ 11/13/15 08:06 PM
NEWS i had perfect relase from 3pt with thompson that was not corner three. Ofc superstar so they add perfect relase everywhere

Wysłane z mojego LG-H525n przy użyciu Tapatalka
 
# 226 2_headedmonster @ 11/13/15 08:07 PM
Clearly OG been quiet because he been in the lab....I'm seeing A LOT of good stuff with rotations.

For example, in 2k have you ever seen help defense rotate to an open cutter who didn't have the ball? I just did.
 
# 227 CaseIH @ 11/13/15 08:08 PM
Quote:
Originally Posted by Chmielu9123
If you thinking about backdor cuts i changed that to 0 and was the same


Yeah that's what I was meaning. Well crap, had wished that might fix that issue, or help some, guess not.
 
# 228 TheLooseCannon @ 11/13/15 08:12 PM
Huh, had 27.12 GB free on my PS4 and it wouldn't download the patch. Weird, since the patch is only 2.408 GB.
 
# 229 Thetruth9012 @ 11/13/15 08:13 PM
Quote:
Originally Posted by CaseIH
Yeah that's what I was meaning. Well crap, had wished that might fix that issue, or help some, guess not.
Yes that is the worst part of cpu maybe someday...
 
# 230 coolcras7 @ 11/13/15 08:20 PM
don't think i have successfully scored on a pick and roll since the patch.
 
# 231 coolcras7 @ 11/13/15 08:26 PM
Love the fact that the offensive is moving around more looking to get open opens the mid range game
 
# 232 Rensational14 @ 11/13/15 08:29 PM
Centers who rain 3s in the park with post fadeaways and post stepbacks is not fixed!!!
 
# 233 OGSPORTS @ 11/13/15 08:29 PM
Quote:
Originally Posted by CaseIH
Yeah pick n roll isn't perfect, but Im glad its harder than it was to do, I still get quite a bit of baskets with it, did notice spacing seems improved as when they have collaps on the roller once he has the ball it has left a open shooter in the corner to kick out too, don't remember that happening before this patch. I just wish every once the ballhandler would get left for a open jumper like IRL, as in this game I haven't seen that happen that I can remember anyway.
The ball carrier can get left open in many cases. All depends on the PnR combo of ball carrier and screen man, along with team PnR scheme etc.
 
# 234 2_headedmonster @ 11/13/15 08:30 PM
Maybe I'm seeing things, but it seems like the. cpu offense has a better idea of what it wants to do.
 
# 235 OGSPORTS @ 11/13/15 08:34 PM
Quote:
Originally Posted by 2_headedmonster
Clearly OG been quiet because he been in the lab....I'm seeing A LOT of good stuff with rotations.

For example, in 2k have you ever seen help defense rotate to an open cutter who didn't have the ball? I just did.
Trust me, I see everything.

I've got piles and piles of documentation on your guys experience sitting on my desk. Like I said last year, just because I'm not posting everyday doesn't mean I'm not "in here" every day.

again, thanks for all the feedback guys!
 
# 236 HypoLuxa13 @ 11/13/15 08:36 PM
Quote:
Originally Posted by BlackMambaTheDream
Is Player Lock working now? After the major disappointmant of not
getting fixed in Patch 2 i took a break because im waiting for this...
Yep, works like a charm now.
 
# 237 Caelumfang @ 11/13/15 08:37 PM
Question. In MyCareer, do your teammates still do that stupid sidestep shot where they step directly INTO the defense before shooting? That **** is annoying, especially when they do it out of a wide open shot, just to go directly into the defense to shoot.
 
# 238 Sitew33 @ 11/13/15 08:40 PM
Quote:
Originally Posted by HypoLuxa13
Only players with the Floor General badge are supposed to be able to get their teammates to do anything they want them to do. Calling for a pass is fine if you are calling for a good pass that makes sense. If you are a SG, for example, and your PG drives for a layup, if you are camped behind the 3 point line, he can't just magically realize you called for pass when he can't even see you. Now if you call for a pass when he is in a position to kick it to you, and he doesn't have an open layup opportunity, he'll still pass it to you if it makes sense in that situation. But not if it would be a poor play. For example, if you are playing as the Grizzlies, and you are player locked on Tony Allen, you probably won't get much attention calling for a pass when you are camped behind the 3pt line, cause Tony Allen's 3pt rating is very low.


If you are playing MyLeague, you can just go in and edit the player you want to Player Lock on, and give him the floor general badge.
That's only for My Player and actually the badge is "On Court Coach". And you don't need any badge to get the ball passed to you outside of My Career. Not new to the game thats why you have off ball controls "call for pass", "call for lob", etc. And it has worked for player lock since it was introduced years ago. That was up until today, post patch.
 
# 239 Sitew33 @ 11/13/15 08:46 PM
On a positive note I a'm liking how the games are being played. The computer seem to be running the specific teams plays.
 
# 240 LO6IX @ 11/13/15 08:59 PM
Quote:
Originally Posted by DatGD12guage
It does if adjustments are not being made. Are yall sleep tho?!
What adjustments are you speaking of? I go into every game with 'Limit Transition' as a POE but my players still jog back.
 


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