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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 121 KingTocco @ 11/13/15 04:40 PM
Quote:
Originally Posted by MFDOOMBOT
You went XBOX this year?

Yeah I did, my friend talked me into it and he never plays...


Sent from my iPhone using Tapatalk
 
# 122 JUSTlFIED @ 11/13/15 04:45 PM
MyPark Oops are nerf. Im talking about getting hung on clean dunks, with no D on you
 
# 123 jwill_23 @ 11/13/15 04:47 PM
Quote:
Originally Posted by bigmike0077
Hows the shooitng % now guys? i see some people mentioning pull up jumpers being a problem. Im exclusive offline MyGm player, any issues there? cant wait to start playing
You are going to love mygm, the shooting is just fine, and the game looks and plays great...I have to cut some grass, but I am addicted to this game!!!!
 
# 124 jwill_23 @ 11/13/15 04:48 PM
Quote:
Originally Posted by tatlopuyo
Anyone tested if they really fixed the sweat bug already? I have to wait 2 hours. Slow internet connection.
It is definitely fixed my friend.
 
# 125 nyk_fatboy @ 11/13/15 04:49 PM
game is broken
 
# 126 Glenn33 @ 11/13/15 04:51 PM
Quote:
Originally Posted by Teleo
These patch notes are incredibly detailed but am I reading correctly that it appears that they did nothing to address the non injuries to MyGm when playing as the user vs cpu? Injuries never occur during a game which makes this mode completely unrealistic unless you sim each game to be able to receive injuries given to the user.
This isn't true tho. Just this morning I played a game [ Pre Patch] and my starting 2 guard got hurt in game. I could tell because as soon as it happened he stopped playing while the play was still going on. After the game I find out he had a back injury and he was or 2 weeks.

Sent from my SM-N900T using Tapatalk
 
# 127 shugknight @ 11/13/15 04:52 PM
I stopped reading the second I read "SWEAT"

 
# 128 ballin2k0 @ 11/13/15 04:55 PM
i think its much improved as a player that dont cheese to win i faired way better than the cheesers today on myteam the three cheese has been improved its not so easy for them now, i had fun the hole time i played which is around 3 or 4 hours i played myleague,gauntlet and mostly myteam on ps4 im very happy with the patch the game is fun now.
 
# 129 bigmike0077 @ 11/13/15 04:55 PM
Quote:
Originally Posted by jwill_23
You are going to love mygm, the shooting is just fine, and the game looks and plays great...I have to cut some grass, but I am addicted to this game!!!!
thats for responding, how are the Pick and Rolls, i see alot of people saying its different now, cant wait to get home and try it out
 
# 130 Magnus1959 @ 11/13/15 04:59 PM
Don't mind getting double teamed but first play and on?
 
# 131 icicle22 @ 11/13/15 05:00 PM
I have game on Xbox One and PS4 and preferred the Xbox One as the controls felt much tighter and not as laggy. First impressions after playing for 10 minutes on PS4 using non patched version and then applying the patch and playing for 10 minutes is the control feels better. I obviously have to put much more time into it but this is my initial response.

Anyone else noticing this? I am not sure if you only played the PS4 version that you would have noticed this. It just felt like there was some inherent latency after button pushes or characters being stuck in animation issues. The Xbox didn't seem to have this issue but if I didn't have it to compare I may not have noticed so much. Can anyone else see if the response seems better?
 
# 132 Coach2K @ 11/13/15 05:01 PM
At two minutes in the fourth quarter, timeouts go to three instead of two as in the past. I don't think the rule was changed though.

Didn't see this change in the patch notes. Has this been fixed previously or is that the correct way timeouts work now?
 
# 133 Andrews @ 11/13/15 05:04 PM
Wow, my 89 ranked PG on the Spurs is unplayable in my career now.

Had a pratise session scheduled and the coach called for a simulated game. (on a good note, practise takes place with the correct camera angle now, just wish I could enjoy the game play because)

dribble cross the inline, instant double team comes, pass to wide open man, basket
dribble cross the inline, instant double team comes, pass to wide open man, basket
dribble cross the inline, instant double team comes, pass to wide open man, basket

on every possession in the 5 minute session.

I then went to an acutal game against Portland
Same thing:

dribble cross the inline, instant double team comes, pass to wide open man, basket

on every possession.

I gave up after 1 quarter of this and just simmed the rest of the game. This is not basketball, it is not an effective defense (we must have shot like 80% with all the open looks) and it certainly does not make for a fun game.

Does 2K even test these things before they send them out. Really frustrated right now.
 
# 134 gabs485 @ 11/13/15 05:06 PM
Quote:
Originally Posted by SimBaller
As always, there are a sizable amount of changes not listed in the patch notes.

For example, you will now see Doris interviews with your player at halftime/end of game. Sticking with MyCAREER, the camera in Live Practice should now be more friendly for those users who prefer the 2K camera.

You'll uncover plenty more as you play through the game. Enjoy.
Will you ever fixed the post game highlights?

Thanks,
 
# 135 LO6IX @ 11/13/15 05:07 PM
Quote:
Originally Posted by MadManCometh
I've played a ton of games online. I'm in the GOAT league. And I've honestly never had a problem with this. I've had many other game play issues, but this is not one of them. If I'm playing Lebron or OKC, I know the deal so I may give up a fast break here and there. So against some teams/players it's expected. But generally I get back manually and get my men in position. I never depend on the CPU.


People on here that see me post know I have expressed my displeasures with the game often. Fast break's was not a problem IMO. If u don't get back on defense it happens. Sometimes I go small ball to speed up the flow. And if my opponent don't adjust then I'm off to the races. Small ball play is in effect in this game so u have to watch the lineups/match ups as well.
Small ball doesn't mean non stop fastbreaking. Golden State scores 23 fastbreak points per game in 48 minutes. You can double that in 24 minutes in 2K.
 
# 136 DreamAgain @ 11/13/15 05:13 PM
Microsoft is terrible with this crap - probably won't come for another week on XBONE, what a joke.
 
# 137 Nguyen4223 @ 11/13/15 05:15 PM
Im playing on 2k camera in practice mode, that a nice touch!
 
# 138 Coach2K @ 11/13/15 05:16 PM
Quote:
Originally Posted by bo.jangles344
Where have YOU been this year? I haven't seen you hardly post at all this year.

I'd love to get your rundown on this new patch once you've settled in with it.
Thanks man. I haven't been able to play very many games so I'm not even sure how I like the game yet. That's how far behind I am. Definitely more challenging. Hope to be able to play more in December.
 
# 139 Hengist @ 11/13/15 05:21 PM
Well Golden State continues to struggle to stay above .500 and once more the Wizards suck AND sim stats are still majorly broken (assist and points in the point wise)

Fair to say these things got the shaft...
 
# 140 Magnus1959 @ 11/13/15 05:27 PM
Be careful, you get run out of bounds a lot easier.
 


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