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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 101 Whomario @ 11/13/15 03:57 PM
Quote:
Originally Posted by MadManCometh
People crying about "fix fast break defense" made zero sense to me. Ur at an advantage. Ur not suppose to stop the offense If they have numbers.
The offense is also not supposed to "have numbers" so frequently...
 
# 102 Superman38134 @ 11/13/15 04:03 PM
Saw someone post a pic on Twitter of compression pants added for MyCareer. Anyone know how to access it? Cause I don't see them anywhere
 
# 103 Goffs @ 11/13/15 04:04 PM
Do bigs still get stripped easily when coming down with the rebound?
 
# 104 Neerghal @ 11/13/15 04:06 PM
Quote:
Originally Posted by stevencad123
Anyone getting double teamed straight aways, once you pass half court? Also have struggled to even pull off one single pick and roll, the defender is like a bullet straight on me has soon and I hit L1, while my player screener has barely moved. On mycareer



Also they havnt seemed to nerf the cpu on 3point, vsing the Jazz and they hitting over 60 percent from 3 point, with about 10/16, then players in my team throwing up consecutive wide open bricks

Just played a game and getting the same thing. As soon as I cross half court, instant double team.

Decided to play the whole game and it was constant. Played both PG and SG. No chance to set up a play or even calling for a pic. NBA Jam offence all day long...

Thing I'll give this mode a rest for a while.


Skickat från min iPad med Tapatalk
 
# 105 jada855 @ 11/13/15 04:06 PM
• My League position lock works cool! No need to restart after saving on the load screen MUCH APPRECIATED

•*The sweat is now working in 12 minute quarters now my created player in My League looks like I have worked my butt off for those points and defense! Yay!


•*Sock adjustment in My Career I have not tried this yet about 3 years too late but at least it might be fixed.


• Stamina: I think the goal for sweat and stamina was to have different players on the floor with different levels of fatigue and amount of sweat. This would be DOPE! I am seeing the different fatigue levels with players on the floor but the sweat looks even. With my created player in My League who does not start my stamina will start to get low and I will begin to sweat how ever during the 4th quarter when I am subbed back in my stamina is at a 100. It should be lower considering I have played in the three previous quarters.
 
# 106 juicey79 @ 11/13/15 04:09 PM
Hopefully 2kbeats plays during post game menu....really hoping that occurs.
 
# 107 KingTocco @ 11/13/15 04:11 PM
Damn, can't wait until Xbox gets this patch. I'm clamoring right now, happy for you PS4 players.
 
# 108 MFDOOMBOT @ 11/13/15 04:12 PM
Quote:
Originally Posted by StrictlyForBuckets
Damn, can't wait until Xbox gets this patch. I'm clamoring right now, happy for you PS4 players.
You went XBOX this year?
 
# 109 Crystar500 @ 11/13/15 04:14 PM
Quote:
Originally Posted by PedroVizela
I loved 'Creating a Legend' back in 2k13 (i think...). Is the player lock in MyLeague basically the same? Can i just play with my selected player and not worry about anything else (gm stuff and so on...)?
Yeah, you definitely can. Just let the game sim everything else. When your player is subbed out, the game sims until their next appearance. It wasn't working like that before the patch, though.

Only difference that comes to mind is that you have to control every team you want your player to go to. I would just control all 30 teams, just in case you want to relocate one of them, with all the settings on Automatic.
 
# 110 BezO @ 11/13/15 04:18 PM
Wow! That was quick. And great notes.

High priority for me was post-game highlights though. Ehh well.

I'm curious to see how they handled behind the back dribbling, spin lay ups & double teams. I already had problems getting to the lane vs the CPU.

Also curious how they handled blocks since I wasn't having an issue. How could they manage this in a realistic way, especially having mentioned nerfing verticles?
 
# 111 ITaughtJames @ 11/13/15 04:19 PM
Quote:
Originally Posted by bo.jangles344
Glad people like you are scratching your heads right now.



Just got done wiping the floor with one of your buddies. He couldn't hold his nuts so he was camped under the basket and got called twice for it and also got an illegal screen call.



Made me literally jump for joy.



COMPETITION IS BACK IN THE PARK!



BUMS ALL OF YOU!

So can you confirm illegal screens are now called in the park?


Sent from my iPhone using Tapatalk
 
# 112 Ghostly15 @ 11/13/15 04:21 PM
Quote:
Originally Posted by 2k gamer all day
Online or offline ?

Offline. My career to be more specific
 
# 113 tripleh1142 @ 11/13/15 04:23 PM
I played one online play now game that would have been a close game before the patch and I won by 25 by playing smart basketball. I had the better team but he shot contested threes and drove wildly into the paint and was punished by misses and turnovers. Very small sample size but I was encouraged by the results. The cheese plays were much less effective.
 
# 114 Hopsin @ 11/13/15 04:27 PM
Do you get VC for proam now? Was lineup randomization fixed in the park?
These are a few of the things I would like to know.
Also do bigs still get ripped while getting rebounds?
 
# 115 GudStuffzz @ 11/13/15 04:30 PM
Quote:
Originally Posted by MadManCometh
I've played a ton of games online. I'm in the GOAT league. And I've honestly never had a problem with this. I've had many other game play issues, but this is not one of them. If I'm playing Lebron or OKC, I know the deal so I may give up a fast break here and there. So against some teams/players it's expected. But generally I get back manually and get my men in position. I never depend on the CPU.


People on here that see me post know I have expressed my displeasures with the game often. Fast break's was not a problem IMO. If u don't get back on defense it happens. Sometimes I go small ball to speed up the flow. And if my opponent don't adjust then I'm off to the races. Small ball play is in effect in this game so u have to watch the lineups/match ups as well.
yeah i disagree here. I've lost count at how many times i make a dunk with my pf & c and that would cause the opposing user to quickly score right back on a fast break because my big would take forever to get back on defense.
 
# 116 LorenzoDC @ 11/13/15 04:32 PM
Quote:
Originally Posted by kolkmania
Yes, freelance offenses are now available in scrimmage.
I'm gonna take a personal victory lap on this one. I was the first to bring this to davez' attention.

 
# 117 tatlopuyo @ 11/13/15 04:38 PM
Anyone tested if they really fixed the sweat bug already? I have to wait 2 hours. Slow internet connection.
 
# 118 MackZillaTV @ 11/13/15 04:39 PM
This Patch Is Simply Sick, Only Problem (Even Though Its Good) Is I Lose The Ball Way Easier, Plus The CPU Strips Me When I Have Maxed Playmaker.

P.S. I'm New Here, But Been A Guest For A Year.
 
# 119 bigmike0077 @ 11/13/15 04:39 PM
Quote:
Originally Posted by bo.jangles344
Okay. Pick and roll is a completely different animal right now. Very intermittent. You sometimes can't convince them to roll, you can score almost at will most times, and since they're staying home with the roll man shooters are open.

I'm really torn on the pick and roll right now. Just wish my bigs still crashed to the rim. Dunno why they're so timid right now.
is this my player?

Anyone else can give us more info on what the pick n roll is like now?
 
# 120 Hengist @ 11/13/15 04:39 PM
Sim stats in my league, anyone? Better, worse?
 


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