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NBA Live 16 News Post


NBA Live 16 is available today. Make sure you play a few games and share your impressions with the community.

If you have questions about the game, post them in the Q&A thread, we'd like to keep this topic strictly on impressions.

Read the full press release below.

Today Electronic Arts Inc. launched NBA LIVE 16 on Xbox One, the all-in-one games and entertainment system from Microsoft, and PlayStationŽ4 computer entertainment system. NBA LIVE 16 highlights the brand-new LIVE PRO-AM mode, as well as the new LIVE Motion physics system. Players can express themselves both on and off the court with new gameplay mechanics, fresh gear and kicks, plus new ways to play.

LIVE PRO-AM provides players the chance to rise together with online team-play mode LIVE Run and the new cooperative Summer Circuit mode. In LIVE Run up to 10 players can compete in online games to 21 points on iconic courts like Rucker Park, Venice Beach, Terminal 23 and more. Summer Circuit allows up to five players to travel around North America challenging all-star teams as they try to become the true kings of the court. Those who have played the NBA LIVE 16 demo on Xbox One or PS4 will be able to carry over created player progress and unlocked gear, getting a leg up on the competition.

Players can find the perfect gear to express their personality, with hundreds of shirts, shoes, sneakers, and more available from top brands. Players can also get themselves in the game with the official NBA LIVE Companion (available on the App Store and Google Play) featuring GameFaceHD. This exclusive mobile scanning technology allows fans to quickly and easily scan their face and upload it to their in-game character.

Created characters can also be used in Rising Star career mode (retaining all progression across modes), and aspiring GMs can try their hand at running a NBA franchise in Dynasty mode. Players looking to build an unbeatable crew of both modern stars and past greats can jump into LIVE Ultimate Team, and those hoping to either relive or rewrite history can check out LIVE Rewind and Big Moments. Newcomers or players looking to build their skill base can jump into Learn LIVE, with multiple options for drills and practice sessions.

Fans will also be treated to enhanced gameplay in NBA LIVE 16 thanks to the new LIVE Motion physics system. Players move with purpose and react intelligently to try and get open with cuts and off-ball screens. Plus, new mechanics like touch passing and dribble handoffs make it easier than ever to orchestrate the offense and make the big play. In addition to all these features, new shot mechanics, shot meter and feedback give players instant information to help them learn exactly when to release the ball. With the variety of modes, options and gameplay upgrades, there’s something in NBA LIVE 16 for everyone.

Game: NBA Live 16Reader Score: 5.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 4 - View All
NBA Live 16 Videos
Member Comments
# 441 CMH @ 01/19/16 08:05 AM
Quote:
Originally Posted by seanhazz1
There is a Tendency tab (RB) on the player card. The driving tendency will tell you if they prefer driving right or left. Most players prefer to drive to their dominant hand side.
The pull up jumper also tells which side the player likes to pull up from. There is also a post tendency. The bottom portion tells how they score the ball, Iso, cuts, etc.
Yes but that's not a tendency for where they like to shoot.

I don't care if Kobe likes to drive right. I want the game to also know he likes to take mid range jumpers instead of driving to the basket.

The tendencies you mention are minor. They don't do much but tell you how to defend them. It's a good addition but it ignores the most basic element to making these guys play like themselves.

Nothing in those tendencies or ratings tells the AI that Dirk Nowitzki likes to take mid range jump shots.

It says he can shoot mid range jump shots successfully. It says he likes to go one direction over the other when he takes mid range jump shots. It also says if he prefers to post up to get the ball.

But it does not say Dirk Nowitzki has a tendency to shoot mid range jump shots. So there is no way to get Nowitzki to play like himself.

Instead he posts up by the blocks and goes the direction he likes and makes the shot. That's nice of him to do so, but nothing close to the type of player and game he plays.
 
# 442 seanhazz1 @ 01/19/16 09:22 AM
That intangible display of tendencies you say the game is lacking, is in the DAILY synergy update. Dirk is playing like Dirk so it's not an issue. Editing is something they already confirmed they are gradually giving us over time, as they figure out how to give it to us without allowing us to break the game.

If the listed information on the player card tells you how to defend as you said, then it's also telling you what they are doing. It's not as direct as some may prefer, but you can definitely put the information together and use it effectively to your advantage.

There are 12 listed tendencies for each player. Minor? The combination of their synergy + ratings are working. How do we know the ratings are not position specific to make stars stand out? These ratings do not act like they do in 2k, because of the synergy component that no one is sure of, and because it's just a different game, but some people sure seem to want to rate its players that way. It's Understandable.

I'm not against editing, I'm against editing without a clue, and we still have no real clue how it all works, and as long as it's working why change unless the objective is simply fantasy rosters, not sim. We are still trying to figure out sliders. Also, at this point, It appears as if they did give it to you (editing) it would be overwritten everyday anyway at this point with an update. It would be only useful in dynasty at present. A feature sure to be called a bug with editing involved.

Dirk WILL post-up a mismatch in game because he's smart and good enough, he plays primarily from the right side( right handed). He goes off the dribble right side mostly and more likely catch and shoot when receiving on the left side. A quick review of his highlight films, a major data point for synergy sports info, as they actually break down film, to get their data, will confirm his in game tendency is as you see it on tv.

.....and Kobe plays like a badly aging star, good in spots, but much more erratic, and sliders will change that too.

Just because we are unclear of what their data set is providing doesn't mean it's not working correctly. We are still experimenting as this is likely the first game of the last 3 without the bugs weighing us down so we can deep dive effectively, and instead we don't.

Similarly stated on the forums a few times, if Dirk/Kobe (any star) thinks you are the weak link, they (AI) will go after you every time, breaking away from the play to iso you just like IRL.

On Synergy: I wonder if the Cavs will play like crap (warriors unbeatable) all day after last night's butt kicking and synergy update? Only against the Warriors? Many questions still remain about the game.
 
# 443 The 24th Letter @ 01/19/16 10:57 AM
This is the first year I can really see Synergy shining through in spots- you'll see some nice stuff

I only play on Superstar, so it could be the A.I's way of staying competitive, but eventually the games devolve into post shot offense...when I play the Mavs, Dirk gets the majority of his points from put backs or hooks. Ill see Pau and Gortat as the leading scorers rather than Wall, Butler, Rose. On the flip side, I have seen KD and Russ take over games...and I've seen them dump it into S Adams for offense...

It is improving finally, but it ca be unreliable, so I can see the why people would like to put their hand in it...it worked wonders for Live 10 and could do the same here....
 
# 444 Calvenn @ 01/19/16 01:20 PM
To be honest, it takes alot of effort, discipline, and slider adjustments, on Superstar, to keep the cpu from driving into the lane incessantly or attacking the basket in the post with little or no regard for the player tendencies, etc (due to boosted ratings as we have discussed in in the past, though this can vary after Synergy tuning, but ultimately may not be worth the hassle). Even then, there's no guarantee. I have also been playing the game on Superstar for the past month MAINLY for the much improved cpu defense (especially in the post) offered compared to All Star. With that in mind, I made the switch to Superstar in hopes of modifying the sliders to perhaps tame the cpu aggresiveness (welcome but overkill) on offense to a manageable level. In some ways, I succeeded, however, I have been rethinking my strategy lately (too much effort and others will most likely have a hard time with it). I just recently attempted playing the game on All-Star again and I have to be honest, Synergys effectiveness is alot more apparent on this mode of play. You will also see more logical ball distribution by the cpu since the cpu exercises more patience while cycling through its playsets.

I'm now working on a slider set to get the defense up to par on All-Star level while keeping the cpu competitive. I just figured out how to maintain the cpu challenge on offense and how to shut down the perimeter exploits on defense with modifications, however, the post defense is still lacking, I mean badly lacking. So, the quest is on to balance out these sliders, which can be a real pain! If I can fortify the post defense, hands down, All Star level is where the game should be played!

Truth be told, I really wish I could take the defensive intensity/robustness found on Superstar mode and simply merge it with the much more logical and true to life offensive gameplay of All Star level of play. It strikes me that we may be able to, more effectively, get All Star to conform to our wishes as opposed to the other mode. We will see.
 
# 445 CMH @ 01/19/16 03:11 PM
Quote:
Originally Posted by seanhazz1
That intangible display of tendencies you say the game is lacking, is in the DAILY synergy update. Dirk is playing like Dirk so it's not an issue. Editing is something they already confirmed they are gradually giving us over time, as they figure out how to give it to us without allowing us to break the game.

If the listed information on the player card tells you how to defend as you said, then it's also telling you what they are doing. It's not as direct as some may prefer, but you can definitely put the information together and use it effectively to your advantage.

There are 12 listed tendencies for each player. Minor? The combination of their synergy + ratings are working. How do we know the ratings are not position specific to make stars stand out? These ratings do not act like they do in 2k, because of the synergy component that no one is sure of, and because it's just a different game, but some people sure seem to want to rate its players that way. It's Understandable.

I'm not against editing, I'm against editing without a clue, and we still have no real clue how it all works, and as long as it's working why change unless the objective is simply fantasy rosters, not sim. We are still trying to figure out sliders. Also, at this point, It appears as if they did give it to you (editing) it would be overwritten everyday anyway at this point with an update. It would be only useful in dynasty at present. A feature sure to be called a bug with editing involved.

Dirk WILL post-up a mismatch in game because he's smart and good enough, he plays primarily from the right side( right handed). He goes off the dribble right side mostly and more likely catch and shoot when receiving on the left side. A quick review of his highlight films, a major data point for synergy sports info, as they actually break down film, to get their data, will confirm his in game tendency is as you see it on tv.

.....and Kobe plays like a badly aging star, good in spots, but much more erratic, and sliders will change that too.

Just because we are unclear of what their data set is providing doesn't mean it's not working correctly. We are still experimenting as this is likely the first game of the last 3 without the bugs weighing us down so we can deep dive effectively, and instead we don't.

Similarly stated on the forums a few times, if Dirk/Kobe (any star) thinks you are the weak link, they (AI) will go after you every time, breaking away from the play to iso you just like IRL.

On Synergy: I wonder if the Cavs will play like crap (warriors unbeatable) all day after last night's butt kicking and synergy update? Only against the Warriors? Many questions still remain about the game.
You aren't reading what I'm saying.

You keep mentioning things like "he goes right" when that isn't what I'm concerned with. You also mention editing. I don't know why.

I'm talking about player tendencies specific to where they like the ball and where they shoot. Not how they shoot. Where.

That is not in Synergy. That is not in the player tendency ratings in live.

What good does Dirk driving right do if he's driving right underneath the basket?

He doesn't play that way in real life. Ever.
 
# 446 Calvenn @ 01/19/16 03:14 PM
Quote:
Originally Posted by seanhazz1
That intangible display of tendencies you say the game is lacking, is in the DAILY synergy update. Dirk is playing like Dirk so it's not an issue. Editing is something they already confirmed they are gradually giving us over time, as they figure out how to give it to us without allowing us to break the game.

If the listed information on the player card tells you how to defend as you said, then it's also telling you what they are doing. It's not as direct as some may prefer, but you can definitely put the information together and use it effectively to your advantage.

There are 12 listed tendencies for each player. Minor? The combination of their synergy + ratings are working. How do we know the ratings are not position specific to make stars stand out? These ratings do not act like they do in 2k, because of the synergy component that no one is sure of, and because it's just a different game, but some people sure seem to want to rate its players that way. It's Understandable.

I'm not against editing, I'm against editing without a clue, and we still have no real clue how it all works, and as long as it's working why change unless the objective is simply fantasy rosters, not sim. We are still trying to figure out sliders. Also, at this point, It appears as if they did give it to you (editing) it would be overwritten everyday anyway at this point with an update. It would be only useful in dynasty at present. A feature sure to be called a bug with editing involved.

Dirk WILL post-up a mismatch in game because he's smart and good enough, he plays primarily from the right side( right handed). He goes off the dribble right side mostly and more likely catch and shoot when receiving on the left side. A quick review of his highlight films, a major data point for synergy sports info, as they actually break down film, to get their data, will confirm his in game tendency is as you see it on tv.

.....and Kobe plays like a badly aging star, good in spots, but much more erratic, and sliders will change that too.

Just because we are unclear of what their data set is providing doesn't mean it's not working correctly. We are still experimenting as this is likely the first game of the last 3 without the bugs weighing us down so we can deep dive effectively, and instead we don't.

Similarly stated on the forums a few times, if Dirk/Kobe (any star) thinks you are the weak link, they (AI) will go after you every time, breaking away from the play to iso you just like IRL.

On Synergy: I wonder if the Cavs will play like crap (warriors unbeatable) all day after last night's butt kicking and synergy update? Only against the Warriors? Many questions still remain about the game.
I can confirm a lot of what has been stated here after delving deeper into this game and making repetitive analysis and observations, e.g, the CPU repeatedly engaging in ISO ball upon detection of a defensively weaker opponent. I agree with his assessment that though there are several unknowns still, Synergy has come a long way and we are finally seeing the fruits of this effort. I only expect improvements going forward.
 
# 447 Calvenn @ 01/19/16 03:25 PM
Quote:
Originally Posted by CMH
Yes but that's not a tendency for where they like to shoot.

I don't care if Kobe likes to drive right. I want the game to also know he likes to take mid range jumpers instead of driving to the basket.

The tendencies you mention are minor. They don't do much but tell you how to defend them. It's a good addition but it ignores the most basic element to making these guys play like themselves.

Nothing in those tendencies or ratings tells the AI that Dirk Nowitzki likes to take mid range jump shots.

It says he can shoot mid range jump shots successfully. It says he likes to go one direction over the other when he takes mid range jump shots. It also says if he prefers to post up to get the ball.

But it does not say Dirk Nowitzki has a tendency to shoot mid range jump shots. So there is no way to get Nowitzki to play like himself.

Instead he posts up by the blocks and goes the direction he likes and makes the shot. That's nice of him to do so, but nothing close to the type of player and game he plays.
I get where you are coming from. Just curious, what level of difficulty are you playing on?
 
# 448 CMH @ 01/19/16 03:31 PM
Quote:
Originally Posted by Calvenn
I get where you are coming from. Just curious, what level of difficulty are you playing on?
All star I believe. Whatever is below Superstar, above Pro.
 
# 449 seanhazz1 @ 01/20/16 09:15 AM
Any Cavs users play with the Cavs in exhibition, with or against after the last Warriors game? How did the team play(I didn't get to test) after the last update?
 
# 450 Calvenn @ 01/20/16 11:37 AM
To clarify a statement I made earlier about interior defense on All Star. On default settings, post defense is ok ( could use more work but reasonable), however, as I modified sliders in hopes of tightening perimeter defense, post defense took a rather drastic and noticeable drop.
 
# 451 Twotimetony @ 01/22/16 01:49 PM
Anyone else have trouble with jumpers/3's in Rising Star. I'm on the Suns, and no one on my team can throw it in the ocean. Open or not. Sucks having to score 80% or more of my points in the paint.
 
# 452 BL8001 @ 01/22/16 02:56 PM
Quote:
Originally Posted by Twotimetony
Anyone else have trouble with jumpers/3's in Rising Star. I'm on the Suns, and no one on my team can throw it in the ocean. Open or not. Sucks having to score 80% or more of my points in the paint.
This exact same thing happens in LUT.

The frustrating thing is the cpu gets to score in varied ways, although the magical offensive rebound and then two foot jumper is their stock point getter.

I just hate running a play perfectly, misdirecting the cpu D and then finding a freed up shooter only to have them clank the jumper. Or watching someone like jimmy buckets stand there wide open, know the cpu is going to make him miss so look at other options then finally go ok you really are going to leave him wide open cpu? Throw it over and he shoots an airball.

Meanwhile if I ever sag off the cpu, or double or triple team them, they make the longer shots.

LUT degenerates into me slam dunking or getting close enough I can grab my own rebound if the cpu decides no you may not make this close jumper.

It does not feel right, it feels artificial.

And no, every shot you take should not drop.

Just watching what goes for the cpu vs what doesn't go for me tells the whole story.
 
# 453 Twotimetony @ 01/22/16 03:56 PM
Quote:
Originally Posted by BL8001
This exact same thing happens in LUT.

The frustrating thing is the cpu gets to score in varied ways, although the magical offensive rebound and then two foot jumper is their stock point getter.

I just hate running a play perfectly, misdirecting the cpu D and then finding a freed up shooter only to have them clank the jumper. Or watching someone like jimmy buckets stand there wide open, know the cpu is going to make him miss so look at other options then finally go ok you really are going to leave him wide open cpu? Throw it over and he shoots an airball.

Meanwhile if I ever sag off the cpu, or double or triple team them, they make the longer shots.

LUT degenerates into me slam dunking or getting close enough I can grab my own rebound if the cpu decides no you may not make this close jumper.

It does not feel right, it feels artificial.

And no, every shot you take should not drop.

Just watching what goes for the cpu vs what doesn't go for me tells the whole story.
Exactly. Same exact thing on Rising Star. Is dynasty different? Can you actually hit some jumpers? I will play that if that is the case. Rising star is not fun at all playing this way
 
# 454 PhiPsi1 @ 01/22/16 05:49 PM
Quote:
Originally Posted by seanhazz1

Playing on All Star and tweaking user sliders to fit your difficulty produces a CPU game more like you see on TV, IMO, and will play just as difficult as SS, but with a more authentic pacing, and not feeling like the CPU is cheating as much with speed.

Would you mind sharing your settings with us on All-Star? I'm actually pretty impressed what the NBA Live Dev Team has done with the game. Although the Synergy updates do put a wrench in trying to come up with sliders for 'consistent' gameplay, I'm finding that compared to 2K, the tendencies of getting the proper touches to 'star' players is much better (surprisingly) with NBA LIVE. BUT of course, the LIVE team has a country mile's way to go when it comes to animations, etc....luckily though for us gamers, progress is definitely being made (but I digress...) LOL!

So if you don't mind sharing your slider settings, that would be awesome man....Cheers!
 
# 455 seanhazz1 @ 01/23/16 08:55 AM
I started out using the posted sliders by "lild20". Then I adjusted the sliders to make the user game harder. I put user shot success down to 30 for jump shooting, driving, post, etc. and anything shot related for user while keeping CPU pretty much untouched. Jostle is at 70 for both. (I'll post a screen shot of what I'm using on all-star in the slider forum) For the Superstar level, I am testing Calvenn's sliders right now.

It will still come down to preference in the end. Some people will want the game slanted opposite, in their favor, I personally do not.

My approach was that the difficulty level speeds up CPU thought and action, so their success rates didn't need as much tweaking as users. I penalized the user driving so you have to be Pickier with shot selection( run plays) to get higher success.

For playing with a better team (I'm using the 76ers) like GS or SA I'll adjust the user shot sliders to 20.

Also fouls tuned to 100 both sides.

The tweaked set is for a patiently run offense, and may not be as fun for those who like to constantly drive to the hoop in freestyle.

Reminder, I'm tweaking sliders in dynasty so the energy updates don't really affect my game, unless I start a new one.

I'll get it posted when I get home, I was on call for snowpocalypse '16.
 
# 456 KingMansaMusa @ 01/23/16 06:51 PM
Well for the third year I tried but this game is absolutely horrible. The gameplay is just bad, the movements and weird flow of the game have totally killed me ever wanting to play this game ever again. I say can now that I am officially done with this series. If you guys enjoy the game I am happy for you but I am done.
 
# 457 The 24th Letter @ 01/24/16 12:55 PM


Not a fan of this being considered "contested"....what do you guys think?
 
# 458 CMH @ 01/24/16 01:37 PM
Quote:
Originally Posted by The 24th Letter
Not a fan of this being considered "contested"....what do you guys think?
I agree with you. It makes the mid-range game nearly impossible as most shots are "contested" too quickly or easily.
 
# 459 rudyjuly2 @ 01/24/16 04:40 PM
In fairness to live stats show a contested shot is being within 4 feet and highly contested within 2 feet. https://m.numberfire.com/nba/news/38...age-in-the-nba

What those numbers also show is that contested shots fall 10% less than open jumpers. I think most people and games are programmed to have a much stronger impact which isn't good. Furthermore the contested shot slider in Live is weak and backwards. If you want contested shots to go in easier put the contested shot slider at 100. There isn't a huge difference but dropping it below 50 will actually make it harder to hit contested shots. Some of the impact in this area is simply too strong in Live.

The game needs turnaround jumpers, fade aways, better ai and a quicker step back for the mid range game too imo.
 
# 460 seanhazz1 @ 01/25/16 11:28 AM
Quote:
Originally Posted by rudyjuly2

The game needs turnaround jumpers, fade aways, better ai and a quicker step back for the mid range game too imo.
The game already has turnaround jumpers, fade aways, better AI (questionable?) and quicker step backs, but its not like 2k, and never will be. LIVE has actual foot planting and physics, meaning your turnaround jumper is not the familiar long played out canimation, but a working physical and dynamic outcome. The buttons/controls are also pressure specific, and most people are still exploring their attack combinations.

It also requires rethinking (from 2k) with regards to dexterity, with the foot planting, shot power, spacing, and body positioning needed to be successful in the game, as they are all different than what we are used to.

Backwards sliders by your standard is not a weakness or mislabeled, its their way of providing sliders, and they still work when used properly.

BTW, what does Curry regard as a contested shot. T.J. McConnell? They are both different and should be regarding their contested shot making abilities, even green shots.

Again, I'm not the best or the most knowledgeable of the game, but I have spent many hours since release (too much per my xbox one) practicing and finding new moves and animations, and reporting findings here, and I see new things all the time. Their post launch support and updates rival any game out there and exceed most (except for the actual demanded communication from this forum). I just take the half full approach to the game.

Quote:
Not a fan of this being considered "contested"....what do you guys think?
For D Rose I'm ok with it, especially if you are playing SS, for Curry I would not be. D. Rose is not elite from outside, or off the dribble(as it appears in the screen cap), and it seems to fit the posted, "contested" definition of inside 4'.

To help for those not doing it, or who don't read past posts, ....release the left stick BEFORE pulling up for the J (dead stick). Proper foot planting will increase your shot chance as well as running and completing the play which also increase your shot makes, and sometimes a gather is needed to properly align shoulders to face the rim, The gather-to-jump shot is much harder when your player is running at higher higher speeds(RT).

On SS the closeouts are faster (everything is faster on SS) and slider tweaks will be needed to find your personal sweet spot.

The shot mechanics don't change between game modes, just the quality of the player/ team, and the defense and offense being played.
 


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