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NBA Live 16 Available Today, Post Your Impressions Here

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Old 01-18-2016, 02:10 PM   #457
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Having shot fake to pass this year is enough on it's own to make it better than 15!!!!!!!

I use that a lot. I have Irving at SG. If I heat up and bury a couple 3's I know the CPU will

A: Fall for a shot fake then drive to the hoop
B: play Irving tight so I can jump to shoot then last second make a pass down low for an easy catch then post move basket.

I love how they made the window much larger to change your mind. Feels perfect to me.
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Old 01-18-2016, 03:27 PM   #458
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Re: NBA Live 16 Available Today, Post Your Impressions Here

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Originally Posted by seanhazz1
Yes. If you look at their individual tendencies they will even tell if the guy is right or left hand dominant, or whether they prefer pull ups, post ups or driving. VERY useful information (when properly examined and used) when trying to stop the CPU from executing successfully against you.
.
I don't see this at all. I see a rating for success rate when pulling up, taking mid range shots etc.

There is no rating for tendencies which I believe is hurting the game the most. Without a tendency rating there is no way for a Dirk Nowitzki to know where he should be on the floor to play like real life.
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Old 01-18-2016, 09:00 PM   #459
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Re: NBA Live 16 Available Today, Post Your Impressions Here

There is a Tendency tab (RB) on the player card. The driving tendency will tell you if they prefer driving right or left. Most players prefer to drive to their dominant hand side.
The pull up jumper also tells which side the player likes to pull up from. There is also a post tendency. The bottom portion tells how they score the ball, Iso, cuts, etc.
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Old 01-19-2016, 06:59 AM   #460
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NBA Live 16 Available Today, Post Your Impressions Here

From Twitter: good example of some of the rotation issues:

https://vid.me/zmJU

https://vid.me/HFvu

Not quite sure what triggers the switching, but I've experienced these as well...
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Old 01-19-2016, 08:05 AM   #461
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Re: NBA Live 16 Available Today, Post Your Impressions Here

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Originally Posted by seanhazz1
There is a Tendency tab (RB) on the player card. The driving tendency will tell you if they prefer driving right or left. Most players prefer to drive to their dominant hand side.
The pull up jumper also tells which side the player likes to pull up from. There is also a post tendency. The bottom portion tells how they score the ball, Iso, cuts, etc.
Yes but that's not a tendency for where they like to shoot.

I don't care if Kobe likes to drive right. I want the game to also know he likes to take mid range jumpers instead of driving to the basket.

The tendencies you mention are minor. They don't do much but tell you how to defend them. It's a good addition but it ignores the most basic element to making these guys play like themselves.

Nothing in those tendencies or ratings tells the AI that Dirk Nowitzki likes to take mid range jump shots.

It says he can shoot mid range jump shots successfully. It says he likes to go one direction over the other when he takes mid range jump shots. It also says if he prefers to post up to get the ball.

But it does not say Dirk Nowitzki has a tendency to shoot mid range jump shots. So there is no way to get Nowitzki to play like himself.

Instead he posts up by the blocks and goes the direction he likes and makes the shot. That's nice of him to do so, but nothing close to the type of player and game he plays.
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Old 01-19-2016, 09:22 AM   #462
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Re: NBA Live 16 Available Today, Post Your Impressions Here

That intangible display of tendencies you say the game is lacking, is in the DAILY synergy update. Dirk is playing like Dirk so it's not an issue. Editing is something they already confirmed they are gradually giving us over time, as they figure out how to give it to us without allowing us to break the game.

If the listed information on the player card tells you how to defend as you said, then it's also telling you what they are doing. It's not as direct as some may prefer, but you can definitely put the information together and use it effectively to your advantage.

There are 12 listed tendencies for each player. Minor? The combination of their synergy + ratings are working. How do we know the ratings are not position specific to make stars stand out? These ratings do not act like they do in 2k, because of the synergy component that no one is sure of, and because it's just a different game, but some people sure seem to want to rate its players that way. It's Understandable.

I'm not against editing, I'm against editing without a clue, and we still have no real clue how it all works, and as long as it's working why change unless the objective is simply fantasy rosters, not sim. We are still trying to figure out sliders. Also, at this point, It appears as if they did give it to you (editing) it would be overwritten everyday anyway at this point with an update. It would be only useful in dynasty at present. A feature sure to be called a bug with editing involved.

Dirk WILL post-up a mismatch in game because he's smart and good enough, he plays primarily from the right side( right handed). He goes off the dribble right side mostly and more likely catch and shoot when receiving on the left side. A quick review of his highlight films, a major data point for synergy sports info, as they actually break down film, to get their data, will confirm his in game tendency is as you see it on tv.

.....and Kobe plays like a badly aging star, good in spots, but much more erratic, and sliders will change that too.

Just because we are unclear of what their data set is providing doesn't mean it's not working correctly. We are still experimenting as this is likely the first game of the last 3 without the bugs weighing us down so we can deep dive effectively, and instead we don't.

Similarly stated on the forums a few times, if Dirk/Kobe (any star) thinks you are the weak link, they (AI) will go after you every time, breaking away from the play to iso you just like IRL.

On Synergy: I wonder if the Cavs will play like crap (warriors unbeatable) all day after last night's butt kicking and synergy update? Only against the Warriors? Many questions still remain about the game.
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Old 01-19-2016, 10:57 AM   #463
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Re: NBA Live 16 Available Today, Post Your Impressions Here

This is the first year I can really see Synergy shining through in spots- you'll see some nice stuff

I only play on Superstar, so it could be the A.I's way of staying competitive, but eventually the games devolve into post shot offense...when I play the Mavs, Dirk gets the majority of his points from put backs or hooks. Ill see Pau and Gortat as the leading scorers rather than Wall, Butler, Rose. On the flip side, I have seen KD and Russ take over games...and I've seen them dump it into S Adams for offense...

It is improving finally, but it ca be unreliable, so I can see the why people would like to put their hand in it...it worked wonders for Live 10 and could do the same here....
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Old 01-19-2016, 01:20 PM   #464
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Re: NBA Live 16 Available Today, Post Your Impressions Here

To be honest, it takes alot of effort, discipline, and slider adjustments, on Superstar, to keep the cpu from driving into the lane incessantly or attacking the basket in the post with little or no regard for the player tendencies, etc (due to boosted ratings as we have discussed in in the past, though this can vary after Synergy tuning, but ultimately may not be worth the hassle). Even then, there's no guarantee. I have also been playing the game on Superstar for the past month MAINLY for the much improved cpu defense (especially in the post) offered compared to All Star. With that in mind, I made the switch to Superstar in hopes of modifying the sliders to perhaps tame the cpu aggresiveness (welcome but overkill) on offense to a manageable level. In some ways, I succeeded, however, I have been rethinking my strategy lately (too much effort and others will most likely have a hard time with it). I just recently attempted playing the game on All-Star again and I have to be honest, Synergys effectiveness is alot more apparent on this mode of play. You will also see more logical ball distribution by the cpu since the cpu exercises more patience while cycling through its playsets.

I'm now working on a slider set to get the defense up to par on All-Star level while keeping the cpu competitive. I just figured out how to maintain the cpu challenge on offense and how to shut down the perimeter exploits on defense with modifications, however, the post defense is still lacking, I mean badly lacking. So, the quest is on to balance out these sliders, which can be a real pain! If I can fortify the post defense, hands down, All Star level is where the game should be played!

Truth be told, I really wish I could take the defensive intensity/robustness found on Superstar mode and simply merge it with the much more logical and true to life offensive gameplay of All Star level of play. It strikes me that we may be able to, more effectively, get All Star to conform to our wishes as opposed to the other mode. We will see.

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