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NBA Live 16 News Post


NBA Live 16 is available today. Make sure you play a few games and share your impressions with the community.

If you have questions about the game, post them in the Q&A thread, we'd like to keep this topic strictly on impressions.

Read the full press release below.

Today Electronic Arts Inc. launched NBA LIVE 16 on Xbox One, the all-in-one games and entertainment system from Microsoft, and PlayStationŽ4 computer entertainment system. NBA LIVE 16 highlights the brand-new LIVE PRO-AM mode, as well as the new LIVE Motion physics system. Players can express themselves both on and off the court with new gameplay mechanics, fresh gear and kicks, plus new ways to play.

LIVE PRO-AM provides players the chance to rise together with online team-play mode LIVE Run and the new cooperative Summer Circuit mode. In LIVE Run up to 10 players can compete in online games to 21 points on iconic courts like Rucker Park, Venice Beach, Terminal 23 and more. Summer Circuit allows up to five players to travel around North America challenging all-star teams as they try to become the true kings of the court. Those who have played the NBA LIVE 16 demo on Xbox One or PS4 will be able to carry over created player progress and unlocked gear, getting a leg up on the competition.

Players can find the perfect gear to express their personality, with hundreds of shirts, shoes, sneakers, and more available from top brands. Players can also get themselves in the game with the official NBA LIVE Companion (available on the App Store and Google Play) featuring GameFaceHD. This exclusive mobile scanning technology allows fans to quickly and easily scan their face and upload it to their in-game character.

Created characters can also be used in Rising Star career mode (retaining all progression across modes), and aspiring GMs can try their hand at running a NBA franchise in Dynasty mode. Players looking to build an unbeatable crew of both modern stars and past greats can jump into LIVE Ultimate Team, and those hoping to either relive or rewrite history can check out LIVE Rewind and Big Moments. Newcomers or players looking to build their skill base can jump into Learn LIVE, with multiple options for drills and practice sessions.

Fans will also be treated to enhanced gameplay in NBA LIVE 16 thanks to the new LIVE Motion physics system. Players move with purpose and react intelligently to try and get open with cuts and off-ball screens. Plus, new mechanics like touch passing and dribble handoffs make it easier than ever to orchestrate the offense and make the big play. In addition to all these features, new shot mechanics, shot meter and feedback give players instant information to help them learn exactly when to release the ball. With the variety of modes, options and gameplay upgrades, there’s something in NBA LIVE 16 for everyone.

Game: NBA Live 16Reader Score: 5.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 4 - View All
NBA Live 16 Videos
Member Comments
# 221 Mintsa @ 10/17/15 12:33 AM
Quote:
Originally Posted by The 24th Letter
Down to play once it gets to you....hard to find H2H comp


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Even on ranked H2H ???

Actually, that's how it was on 14 & 15. It usually picks up after christmas.
 
# 222 Earl1963 @ 10/17/15 02:30 PM
This game doesn't have injuries does it?
 
# 223 charlesadams3rd @ 10/17/15 03:58 PM
Quote:
Originally Posted by Playmakers
I think the late game AI might be a level issue as opposed to gameplay issue...

I've played over 30 games on Pro level and to be honest the reason why I've never posted about late game issues is because i wasn't really seeing any problems.

I think the people who are seeing these issues should start posting what level they are playing on because it would help the live team figure out why one level isn't redering this issues and another level is having issues.

I'm seeing tons of fouls on Pro Level, some off target passes leading to unforced turnovers which is cool and nice game managment decisions by the CPU AI.

You guys know I"ve been really hard on this series for the past 2-3 releases blasting EA for their efforts....

I'm still very unhappy with the lack of editing but the game this year has been a pleasant surprise for me.
The game doesn't feel too easy to you on Pro? That's the main reason why I don't like the Ultimate Team challenges. They seem way too easy even with mediocre players.
 
# 224 DW3 @ 10/17/15 06:43 PM
I need help with the shooting timing. Exactly what is considered the correct release point? I'm missing wide open shot releasing at the highest point of the jumpshot. Also in the pro am mode, exactly how do you contest a shot. I have yet to figure that out.
 
# 225 Earl1963 @ 10/17/15 07:19 PM
Quote:
Originally Posted by DW3
I need help with the shooting timing. Exactly what is considered the correct release point? I'm missing wide open shot releasing at the highest point of the jumpshot. Also in the pro am mode, exactly how do you contest a shot. I have yet to figure that out.
I find the release point in this game is pretty early, especially if you're use to the other game.
 
# 226 Gotmadskillzson @ 10/17/15 08:19 PM
Quote:
Originally Posted by charlesadams3rd
The game doesn't feel too easy to you on Pro? That's the main reason why I don't like the Ultimate Team challenges. They seem way too easy even with mediocre players.
That is what sliders are for. You can make any level hard or easy simply by changing the sliders.
 
# 227 charlesadams3rd @ 10/17/15 09:23 PM
Quote:
Originally Posted by Gotmadskillzson
That is what sliders are for. You can make any level hard or easy simply by changing the sliders.
Yeah but 1) Sliders don't affect Ultimate Team and 2) In the sliders forum they said the synergy updates always throw the custom sliders out of whack so I'm not sure what to do
 
# 228 benefactor @ 10/17/15 09:28 PM
You haven't played UT until you are in the Master challenges. They never miss in that mode and while it feels cheap, at least it's not easy.

But UT (with the lack of sliders and not being able to turn auto subs off or change the difficulty - which changes depending on the challenge) is the worst way to show off this game. Teams play all over the place, stars are often not utilized if a team is loaded etc and plays are rarely run.
 
# 229 rudyjuly2 @ 10/17/15 09:50 PM
Quote:
Originally Posted by Earl1963
This game doesn't have injuries does it?
I have yet to see a single injury in exhibition games. In Live 10 they didn't have injuries unless you simmed. No in game injuries still unfortunately.
 
# 230 Walt Frazier @ 10/20/15 09:18 AM
Quote:
Originally Posted by rudyjuly2
I have yet to see a single injury in exhibition games. In Live 10 they didn't have injuries unless you simmed. No in game injuries still unfortunately.




Yes, that was confirmed. No in game injuries. None in season or franchise mode either.
 
# 231 Flightwhite24 @ 10/20/15 10:36 AM
Quote:
Originally Posted by Walt Frazier
Yes, that was confirmed. No in game injuries. None in season or franchise mode either.

And then some wonder why sales are bad. Simple/basic features are still missing after 3 more years. I just don't understand this team over at EA


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# 232 Flightwhite24 @ 10/20/15 09:32 PM
Quote:
Originally Posted by TheKnicks7Melo15
hahaha you understand, simply go by EA actions regarding this game the past couple years.

For the life of me I don't get the way they have handled this series. Mind-boggling


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# 233 benefactor @ 10/21/15 05:57 AM
Quote:
Originally Posted by TheKnicks7Melo15
Once again just think about it,you'll soon see what's really going on or lack there of, Live never stood a chance, it's all we use to know and something better came along, it's time to take the Live series behind the shed. What's interesting is that I liked the demo but I cannot justify paying more then $10 for this game when 2K is all you really need.
That's such a silly opinion.

The two games have gone around in circles. There was a time when 2K was a budget title, a year or two there where they removed the post game (I think it was 11 or 12 that had zero post moves) and then more recently where a few years in a row (the main game/gameplay) we were being charged full price for roster updates.

Now the tables have simply turned and if EA get their S# together, they will again.

Right now 2K have become what many of us disliked about EA. And thankfully (my personal opinion) there are still a few of us who prefer the free flowing feel of Live from a simple, fun perspective than the slow, chunky, press a button and put the controller down while a 5 second animation plays out type of gameplay.
 
# 234 The 24th Letter @ 10/21/15 10:04 AM
Quote:
Originally Posted by CAMPBLACKMAMBA24
For the life of me I don't get the way they have handled this series. Mind-boggling
Talking to and reading some comments from a lot of the guys on the Live stream team has added some perspective. Honestly a lot of them are good guys with a lot of fresh ideas and that's who EA needs to be looking to. Some of it is being stonewalled by the higher ups, and some of it is pride. (Some of their words)

Once the news dropped a lot of them gave some honest and frank feedback that I hope EA and the Live team listens to. Enough #liveisback and glossing over issues....and trying to use 2k's issues as a crutch.

Call them what you want, but they are in touch with the community...this is something the "little guy" usually boasts about while the "giant" ignores the fan base. How is this in complete.reverse? Makes no sense.
 
# 235 Junior Moe @ 10/21/15 10:27 AM
Quote:
Originally Posted by The 24th Letter
Talking to and reading some comments from a lot of the guys on the Live stream team has added some perspective. Honestly a lot of them are good guys with a lot of fresh ideas and that's who EA needs to be looking to. Some of it is being stonewalled by the higher ups, and some of it is pride. (Some of their words)

Once the news dropped a lot of them gave some honest and frank feedback that I hope EA and the Live team listens to. Enough #liveisback and glossing over issues....and trying to use 2k's issues as a crutch.

Call them what you want, but they are in touch with the community...this is something the "little guy" usually boasts about while the "giant" ignores the fan base. How is this in complete.reverse? Makes no sense.
Yeah, man. These guys and their backhanded shots at 2K are getting ridiculous. Especially considering the state Live is in at the moment. 2K is universally regarded as the an excellent overall game and is a critical and commercial smash hit. This is reflected in sales, reviews and opinions. I even saw an MLB The Show (great game in its own right) dev in the 2K MyLeague thread liking stuff when the info dropped. If you like Live, great. Enjoy it. Just stop with the comparisons and excuses. Enjoy it for what it is and leave it at that.
 
# 236 rudyjuly2 @ 10/22/15 09:13 AM
People have discussed which difficulty level is best and so forth. I started out on Pro, went to All-Pro for awhile and have played a bunch on Superstar. I then tried a game on Pro again to see if I can tell the differences.

Honestly I don't see a big difference in cpu style at all. If someone didn't tell me what level I was playing on I could not tell you the difference. They generally move the ball but don't take quick shots. They attack the basket and get over 50% of their points in the paint. When I read people say the cpu plays "better" on Pro I just don't see it. I don't think its worse either. Its just the same.

Furthermore, the user shooting sliders don't seem to need any changing between difficulty levels. I don't think the user gets boosts from playing on Pro and I don't think they get penalized on Superstar. The cpu DOES get affected though. That is the ONE MAJOR difference between levels - cpu shooting percentage. On Pro they will miss a lot more. On Superstar it goes way up.

So for anyone that wants to try and play the cpu on a harder difficulty level almost the only thing you have to do is knock down the cpu shooting % sliders one click and the game will play fairly similar. I'm sure there are other subtle differences but the only big change between difficultly levels are cpu shooting percentages imo. I wish the sliders were in 5 point increments to help fine-tune shooting percentages better.

Edit: I should add it is easier to get to the rim and blow by defenders on lower levels which is why I prefer the higher ones.
 
# 237 Smooth Pancakes @ 10/22/15 04:31 PM
Can someone help me. I haven't played Live in years. Was going to buy 16 but ended up winning a copy in a giveaway on another forum. Since it arrived in the mail, I had only been playing Rising Star. Last night I decided to change it up and started up a dynasty. First minutes of the first game, I chucked up a 3-point shot and it was a horrible shot, because it ended up being taken by a player with a 3-point skill of 25.

What do I need to be looking at to know I shouldn't take a 3-point shot or a long 2-point shot with specific players? I'm sure as hell not about to try and memorize which specific shots I can take which specific players.

2K has a pretty simple visual aid to show if you're about to take a very low percentage, bad shot with a player with a low skill rating for that distance. But despite constantly watching the entire first game of my dynasty, I had no obvious clue what I was or wasn't supposed to be looking at to tell me "don't take a 3-point shot with him, he sucks from long range!"
 
# 238 Fist Of Kings @ 10/22/15 10:03 PM
Quote:
Originally Posted by benefactor
That's such a silly opinion.

The two games have gone around in circles. There was a time when 2K was a budget title, a year or two there where they removed the post game (I think it was 11 or 12 that had zero post moves) and then more recently where a few years in a row (the main game/gameplay) we were being charged full price for roster updates.

Now the tables have simply turned and if EA get their S# together, they will again.

Right now 2K have become what many of us disliked about EA. And thankfully (my personal opinion) there are still a few of us who prefer the free flowing feel of Live from a simple, fun perspective than the slow, chunky, press a button and put the controller down while a 5 second animation plays out type of gameplay.
I'll have to disagree with you about 2K becoming what ea is. People say that usually in defense of ____ ea game, but I think it's an exaggeration to suggest that the nba 2k series is anywhere near as bad/underwhelming as live and madden especially.

Each year the 2k games are great, even more impressive when it's competitor can't even give us the ability to edit player ratings for the 3rd year in a row.

It's frustrating how one company just shells out the same mediocre game each year(you figure it out), because they have no competition, yet the other company basically has no competition either, yet they somehow find a way to put out a high quality game every year.
 
# 239 Philstat @ 10/23/15 03:05 AM
Quote:
Originally Posted by CAMPBLACKMAMBA24
And then some wonder why sales are bad. Simple/basic features are still missing after 3 more years. I just don't understand this team over at EA
Sent from my iPhone using Tapatalk

HONESTLY, it's been the same thing year after year, they give away about 20 copies for dudes on youtube to HYPE the game, tell how great it is, what all is different and wait until you get to play the full version, it's much more updated, great, has all the updates as needed. Stick a fork in this franchise.
 
# 240 benefactor @ 10/23/15 07:28 AM
Quote:
Originally Posted by TheKnicks7Melo15
Yeah plus it wasn't a silly opinion lol. He sounds kinda bitter and hurt, no one can say with a straight face that NBA Live 16 is more fun then 2K16 and I know 2k has many legacy issues but Live is just.......
Why bitter? I own both games, have so every year since day 1 of each series. I buy them, play them and keep playing the more enjoyable one. Not rocket science dude.

I've seen the good and bad for both games.

Live 16 plays better, it's simple as that. Greater responsiveness for basics like passing and shooting. A more dynamic trip down the court every play, better collisions on drives, a much, much better atmosphere both with court and stadium audio and visuals and better player models.

2K is more consistent across the board in that Live's bads are real, real bad (their funky animations, lack of editing, lack of depth) but when it works it works great.
 


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