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NBA 2K16 News Post


SimNation! Scott O’Gallagher here, or as you know, “OG”. I have been waiting a LONG, LONG time to write this. Now, the time is here. You’ve read Erick & Mike’s outstanding blogs, you’ve seen the commercials, screenshots, etc. Now it’s time to dive deep into the nitty gritty of NBA 2K16.

Read More - NBA 2K16 Gameplay Blog with Scott O'Gallagher

Game: NBA 2K16Reader Score: 8/10 - Vote Now
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Member Comments
# 321 Ntsoula @ 09/05/15 12:12 PM
Can we talk about LastGen (PS3/X360) NBA 2K16 version please ?
 
# 322 blingballa333 @ 09/05/15 12:49 PM
Quote:
Originally Posted by MoultonHawk
I wonder how this will effect the game. Very few of you can play effective on ball defense. 90 percent of you play off ball defense. So cup D will now help you more than ever. I like having that advantage on my opponent. I hope it mAkes the 10 presenters more formidable.

 
# 323 Bexthelegend @ 09/05/15 12:57 PM
Quote:
Originally Posted by LBJay89
In that Clippers Vids from Scott where Deandre comes First and then Blake is coming for that Pick i dont like how they Roll Up to the Basket.

I know this is an Offensive theme but i saw that here in Scotts Blog.
Everytime when a Big Men comes to set a Screen they run headless to the Basket, like they are on a 100m Sprint.

For example my Opponent hedges high on screens like Miami Heat does in big3era You have in real life no Chance and Give the Ball away like Curry does often in the Finals to Green (he Should create) but when my Player Runs to the Basket, without to wait 10 feet of the Basket...... its annoying

In this 2k15 everytime i get steal from the Help Defender 90% of the Time, because the Help Defender gets a Speed Burst on that Animation such is BS.

I Hope that the Rolling Big Men had IQ

SimNation from Germany
This was explained in the podcast. Bigs now understand where they need to go off the pick, and they read the defense and react to it.
 
# 324 jmaj315 @ 09/05/15 01:47 PM
I guess the only concern I have is " Double teams as a whole are much stronger this year."

I agree that double teams should be tough to do certain things against, but last year passing to the wide open man from a double team that wasn't quite there was way too erratic. If you are late on the pass it should be less accurate, but if you pass at what would be the right time in real life, you shouldn't throw it in the first row... (from point to wing)

Wing to wing is completely understandable!

Can't wait to play, So many great improvements this year!
 
# 325 RocketTMac1 @ 09/05/15 01:47 PM
Oh my goodness. The defense is what has me the most excited. Haven't been this hype since 2K11 I think when MJ was on the cover for the first time. I played the heck out of that game because the D was so freaking good.
 
# 326 RocketTMac1 @ 09/05/15 02:05 PM
Czar I have to ask about new coaches in modes or players that turn into coaches. Do they adopt what coaches they are under do in terms of adjustments and playsets? Or are they all the same?

For example if I hire and free agent coach named Jeff Anderson. Does he have his own philosophy that is based on a coach that is already active in the NBA? And if lets say Andre Miller decides to be a coach does he adopt Flip Saunders philosophy?
 
# 327 23 @ 09/05/15 02:07 PM
Quote:
Originally Posted by RocketTMac1
Czar I have to ask about new coaches in modes or players that turn into coaches. Do they adopt what coaches they are under do in terms of adjustments and playsets? Or are they all the same?

For example if I hire and free agent coach named Jeff Anderson. Does he have his own philosophy that is based on a coach that is already active in the NBA? And if lets say Andre Miller decides to be a coach does he adopt Flip Saunders philosophy?
I believe this only applies to defense, not offense this year. I think those philosophies are tied to the team itself not necessarily the coach.
 
# 328 Boilerbuzz @ 09/05/15 02:07 PM
Quote:
Originally Posted by RocketTMac1
Czar I have to ask about new coaches in modes or players that turn into coaches. Do they adopt what coaches they are under do in terms of adjustments and playsets? Or are they all the same?

For example if I hire and free agent coach named Jeff Anderson. Does he have his own philosophy that is based on a coach that is already active in the NBA? And if lets say Andre Miller decides to be a coach does he adopt Flip Saunders philosophy?
I'd like this answered as well...

My guess is that since this is the first year of the new ACE system, new and unknown coaches will be pretty vanilla or some default philosophy. That's my guess.
 
# 329 WTF @ 09/05/15 02:13 PM
Quote:
Originally Posted by 23
For one those REAL defensive schemes that you have video to show side by side!!

The fact that the AI adjusts to what you're trying to do, and the gameplan will be different each time, even from moment to moment during a game.

I think the biggest thing we loved about Inside Drive beyond the sim aspect was the fact that the AI was NOT predictable, and they not only made adjustments in game but took advantage of your mistakes with good basketball.


Its just that the AI was too good and never messed up really but the challenge was a pleasure.

I can't say enough how HUGE this stuff is. This is literally taking things to another level. In the past VIP was the closest 2k had to something similar to this but it didn't even work the way it was intended.

This is just next level stuff here IMO. I'd also say being able to change things via roster updates... thats the kind of stuff that is the future!
Exactly what Dre said. Great read.
 
# 330 LorenzoDC @ 09/05/15 02:14 PM
Quote:
Originally Posted by 23
I believe this only applies to defense, not offense this year. I think those philosophies are tied to the team itself not necessarily the coach.
I'm not sure that's true. I think I heard them say on the #simnation broadcast last night that it all follows from the coaches on both sides of the ball. And according to Leftos, all coach/staff setting will be editable in MyLeague, with the exception of their ambition/aspiration attributes.

Czar's write up does say that the teams will have default play styles for when there are no known players on the team in franchise modes as years advance, relative to ACE and how it formulates its offensive strategies by possession according to lineups. Since he says "teams" there you may be right.

But then that sounds different from what I thought I heard in the broadcast, and anyway, seems at odds with how they've invested in and created coach profiles in the first place, including for offense. After all, why have coach offensive styles and preferences if they don't dictate, as opposed to the teams?

Czar did say defense is deeper with its AI systems than offense, so there is that.

At the least, it's a good question and maybe could be clarified.
 
# 331 LorenzoDC @ 09/05/15 02:22 PM
Quote:
Originally Posted by 23
For one those REAL defensive schemes that you have video to show side by side!!

The fact that the AI adjusts to what you're trying to do, and the gameplan will be different each time, even from moment to moment during a game.

I think the biggest thing we loved about Inside Drive beyond the sim aspect was the fact that the AI was NOT predictable, and they not only made adjustments in game but took advantage of your mistakes with good basketball.


Its just that the AI was too good and never messed up really but the challenge was a pleasure.

I can't say enough how HUGE this stuff is. This is literally taking things to another level. In the past VIP was the closest 2k had to something similar to this but it didn't even work the way it was intended.

This is just next level stuff here IMO. I'd also say being able to change things via roster updates... thats the kind of stuff that is the future!
What's huge for MyGM/MyLeague players is the modes won't get stale. Each team will present its own challenges in ways the game has never been able to do before.

I did a lot to edit player level tendencies in my MyLeague last year, and edit global CPU tendencies, and that helped create some variation, but even then, I play a LOT of games, and the teams blurred in their feel and styles.

This year it could be much more textured and organic to play games against teams. Even playing a team a second time could come across as a very different challenge based on coach adjustments and the ability for role players to get hot - Beluba's "storylines - etc.

For the first time I think I may feel bad about simming some games just because I'm curious about the unique challenge a team may present.
 
# 332 Sundown @ 09/05/15 02:38 PM
Quote:
Originally Posted by Boilerbuzz
So what button would be used to make the dribble compress and squeeze his body on demand? None you say? Well, I doubt ANY game will have that right for a while. And 40% is a WAY too high of a number dude. There's a reason why doing it is considered "impressive". If it happened 2 of every 5 chances, we wouldn't be impressed by it when it happens.

Truthfully if a split pick feature were implemented, it would have to be a context sensitive animation that acts a little like a push ahead dribble where the turbo button triggers it in a certain defensive configuration with a stick throw between the defenders. Tricky to implement well, but I do consider it important.
 
# 333 d23x @ 09/05/15 02:41 PM
Don't know what I'm more excited for, the real NBA season soon starting or 2k16.. Gonna be a good year of hoops all around!
 
# 334 23 @ 09/05/15 02:50 PM
Quote:
Originally Posted by LorenzoDC
I'm not sure that's true. I think I heard them say on the #simnation broadcast last night that it all follows from the coaches on both sides of the ball. And according to Leftos, all coach/staff setting will be editable in MyLeague, with the exception of their ambition/aspiration attributes.

Czar's write up does say that the teams will have default play styles for when there are no known players on the team in franchise modes as years advance, relative to ACE and how it formulates its offensive strategies by possession according to lineups. Since he says "teams" there you may be right.

But then that sounds different from what I thought I heard in the broadcast, and anyway, seems at odds with how they've invested in and created coach profiles in the first place, including for offense. After all, why have coach offensive styles and preferences if they don't dictate, as opposed to the teams?

Czar did say defense is deeper with its AI systems than offense, so there is that.

At the least, it's a good question and maybe could be clarified.

Re-listen. Someone asked and Czar said its only for defense right now
 
# 335 Scvllp @ 09/05/15 03:01 PM
Yeah he said they are working on the offense being tied to the coach but doesn't think they'll get it in this year.
 
# 336 Boilerbuzz @ 09/05/15 04:01 PM
Quote:
Originally Posted by Sundown
Truthfully if a split pick feature were implemented, it would have to be a context sensitive animation that acts a little like a push ahead dribble where the turbo button triggers it in a certain defensive configuration with a stick throw between the defenders. Tricky to implement well, but I do consider it important.

I don't think it should tie to turbo. I say the opposite. Turbo gets abused and this is a precision action in RL. Turbo is more "reckless" per se. I agree with the rest.
 
# 337 LorenzoDC @ 09/05/15 04:44 PM
Quote:
Originally Posted by 23
Re-listen. Someone asked and Czar said its only for defense right now
Yep, you're right. 1:19 in the stream.

So, I guess that means team offensive philosophies will not change in MyGM at the least over time. I wonder if they are editable in MyLeague. I would expect them to be, but we don't have confirmation.

That would be a let down. Hopefully they are editable. And now I wonder why Leftos talked about coach and staff preferences/profiles being editable. If it's tied to teams, why would coaches even have offensive styles and preferences?
 
# 338 23 @ 09/05/15 04:54 PM
Quote:
Originally Posted by LorenzoDC
Yep, you're right. 1:19 in the stream.

So, I guess that means team offensive philosophies will not change in MyGM at the least over time. I wonder if they are editable in MyLeague. I would expect them to be, but we don't have confirmation.

That would be a let down. Hopefully they are editable. And now I wonder why Leftos talked about coach and staff preferences/profiles being editable. If it's tied to teams, why would coaches even have offensive styles and preferences?
Unless they can get it in but I'm sure they'd never promise that then couldn't because yall would be livid lol

Anyway man I'm happy with this as a first implementation and it will only get better. This is akin to when tendencies were first added to 2K. Us Inside drive fans were screaming for it because we knew the impact it could make and Mike Wang came over from the ID team and we started seeing the impact immediately but it continued to evolve over time.

I like that 2k is taking risks too by not going all in for cheesers just for youtube hits and popularity because this is the kind of thing here that started it all anyway.

I think the core base fans and even the angry ones from long ago have wanted to see the foundation fortified like this for some time.

Just so happens its more than we expected at one time so far.
 
# 339 jfsolo @ 09/05/15 04:54 PM
The fact that they can tune online and offline separate is vitally important. Online, the onslaught of complaining may eventually get them to cave, but offline should be good to go.
 
# 340 Boilerbuzz @ 09/05/15 04:55 PM
There are still things about the game that even if the game makes the right decisions defensively, the game still allows success. The defense is at the mercy of these mechanics. But this feature is a HUGE hurdle that seems to be close to being jumped.
 


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