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NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Old 09-05-2015, 02:05 PM   #345
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Czar I have to ask about new coaches in modes or players that turn into coaches. Do they adopt what coaches they are under do in terms of adjustments and playsets? Or are they all the same?

For example if I hire and free agent coach named Jeff Anderson. Does he have his own philosophy that is based on a coach that is already active in the NBA? And if lets say Andre Miller decides to be a coach does he adopt Flip Saunders philosophy?
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Old 09-05-2015, 02:07 PM   #346
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by RocketTMac1
Czar I have to ask about new coaches in modes or players that turn into coaches. Do they adopt what coaches they are under do in terms of adjustments and playsets? Or are they all the same?

For example if I hire and free agent coach named Jeff Anderson. Does he have his own philosophy that is based on a coach that is already active in the NBA? And if lets say Andre Miller decides to be a coach does he adopt Flip Saunders philosophy?
I believe this only applies to defense, not offense this year. I think those philosophies are tied to the team itself not necessarily the coach.
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Old 09-05-2015, 02:07 PM   #347
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by RocketTMac1
Czar I have to ask about new coaches in modes or players that turn into coaches. Do they adopt what coaches they are under do in terms of adjustments and playsets? Or are they all the same?

For example if I hire and free agent coach named Jeff Anderson. Does he have his own philosophy that is based on a coach that is already active in the NBA? And if lets say Andre Miller decides to be a coach does he adopt Flip Saunders philosophy?
I'd like this answered as well...

My guess is that since this is the first year of the new ACE system, new and unknown coaches will be pretty vanilla or some default philosophy. That's my guess.

Last edited by Boilerbuzz; 09-05-2015 at 02:29 PM.
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Old 09-05-2015, 02:13 PM   #348
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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For one those REAL defensive schemes that you have video to show side by side!!

The fact that the AI adjusts to what you're trying to do, and the gameplan will be different each time, even from moment to moment during a game.

I think the biggest thing we loved about Inside Drive beyond the sim aspect was the fact that the AI was NOT predictable, and they not only made adjustments in game but took advantage of your mistakes with good basketball.


Its just that the AI was too good and never messed up really but the challenge was a pleasure.

I can't say enough how HUGE this stuff is. This is literally taking things to another level. In the past VIP was the closest 2k had to something similar to this but it didn't even work the way it was intended.

This is just next level stuff here IMO. I'd also say being able to change things via roster updates... thats the kind of stuff that is the future!
Exactly what Dre said. Great read.
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Old 09-05-2015, 02:14 PM   #349
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by 23
I believe this only applies to defense, not offense this year. I think those philosophies are tied to the team itself not necessarily the coach.
I'm not sure that's true. I think I heard them say on the #simnation broadcast last night that it all follows from the coaches on both sides of the ball. And according to Leftos, all coach/staff setting will be editable in MyLeague, with the exception of their ambition/aspiration attributes.

Czar's write up does say that the teams will have default play styles for when there are no known players on the team in franchise modes as years advance, relative to ACE and how it formulates its offensive strategies by possession according to lineups. Since he says "teams" there you may be right.

But then that sounds different from what I thought I heard in the broadcast, and anyway, seems at odds with how they've invested in and created coach profiles in the first place, including for offense. After all, why have coach offensive styles and preferences if they don't dictate, as opposed to the teams?

Czar did say defense is deeper with its AI systems than offense, so there is that.

At the least, it's a good question and maybe could be clarified.
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Old 09-05-2015, 02:22 PM   #350
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by 23
For one those REAL defensive schemes that you have video to show side by side!!

The fact that the AI adjusts to what you're trying to do, and the gameplan will be different each time, even from moment to moment during a game.

I think the biggest thing we loved about Inside Drive beyond the sim aspect was the fact that the AI was NOT predictable, and they not only made adjustments in game but took advantage of your mistakes with good basketball.


Its just that the AI was too good and never messed up really but the challenge was a pleasure.

I can't say enough how HUGE this stuff is. This is literally taking things to another level. In the past VIP was the closest 2k had to something similar to this but it didn't even work the way it was intended.

This is just next level stuff here IMO. I'd also say being able to change things via roster updates... thats the kind of stuff that is the future!
What's huge for MyGM/MyLeague players is the modes won't get stale. Each team will present its own challenges in ways the game has never been able to do before.

I did a lot to edit player level tendencies in my MyLeague last year, and edit global CPU tendencies, and that helped create some variation, but even then, I play a LOT of games, and the teams blurred in their feel and styles.

This year it could be much more textured and organic to play games against teams. Even playing a team a second time could come across as a very different challenge based on coach adjustments and the ability for role players to get hot - Beluba's "storylines - etc.

For the first time I think I may feel bad about simming some games just because I'm curious about the unique challenge a team may present.
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Old 09-05-2015, 02:30 PM   #351
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

I'm not sure so i will ask this. Is a presentation blog already confirmed ?
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Old 09-05-2015, 02:38 PM   #352
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NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by Boilerbuzz
So what button would be used to make the dribble compress and squeeze his body on demand? None you say? Well, I doubt ANY game will have that right for a while. And 40% is a WAY too high of a number dude. There's a reason why doing it is considered "impressive". If it happened 2 of every 5 chances, we wouldn't be impressed by it when it happens.

Truthfully if a split pick feature were implemented, it would have to be a context sensitive animation that acts a little like a push ahead dribble where the turbo button triggers it in a certain defensive configuration with a stick throw between the defenders. Tricky to implement well, but I do consider it important.
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