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NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Old 09-05-2015, 02:41 PM   #353
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Don't know what I'm more excited for, the real NBA season soon starting or 2k16.. Gonna be a good year of hoops all around!
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Old 09-05-2015, 02:50 PM   #354
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by LorenzoDC
I'm not sure that's true. I think I heard them say on the #simnation broadcast last night that it all follows from the coaches on both sides of the ball. And according to Leftos, all coach/staff setting will be editable in MyLeague, with the exception of their ambition/aspiration attributes.

Czar's write up does say that the teams will have default play styles for when there are no known players on the team in franchise modes as years advance, relative to ACE and how it formulates its offensive strategies by possession according to lineups. Since he says "teams" there you may be right.

But then that sounds different from what I thought I heard in the broadcast, and anyway, seems at odds with how they've invested in and created coach profiles in the first place, including for offense. After all, why have coach offensive styles and preferences if they don't dictate, as opposed to the teams?

Czar did say defense is deeper with its AI systems than offense, so there is that.

At the least, it's a good question and maybe could be clarified.

Re-listen. Someone asked and Czar said its only for defense right now
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Old 09-05-2015, 03:01 PM   #355
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Yeah he said they are working on the offense being tied to the coach but doesn't think they'll get it in this year.
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Old 09-05-2015, 03:43 PM   #356
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

There's some already complaining how 2k16 will be defensively overpowering. and can't drive to the basketball are can't make any layups are dunks, crying allday. I say to you...LEARN SOME PLAYS, CALL FOR PICKS. MOVE THE BALL..THIS IS SIMULATION BASKETBALL, fundamental, strategy. adapt to the gameplay do not cry for a PATCH.

This is a men's basketball game again, the level of competition has begun.
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Old 09-05-2015, 04:01 PM   #357
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NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by Sundown
Truthfully if a split pick feature were implemented, it would have to be a context sensitive animation that acts a little like a push ahead dribble where the turbo button triggers it in a certain defensive configuration with a stick throw between the defenders. Tricky to implement well, but I do consider it important.

I don't think it should tie to turbo. I say the opposite. Turbo gets abused and this is a precision action in RL. Turbo is more "reckless" per se. I agree with the rest.

Last edited by Boilerbuzz; 09-05-2015 at 04:04 PM.
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Old 09-05-2015, 04:24 PM   #358
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by madmax52277
There's some already complaining how 2k16 will be defensively overpowering. and can't drive to the basketball are can't make any layups are dunks, crying allday. I say to you...LEARN SOME PLAYS, CALL FOR PICKS. MOVE THE BALL..THIS IS SIMULATION BASKETBALL, fundamental, strategy. adapt to the gameplay do not cry for a PATCH.

This is a men's basketball game again, the level of competition has begun.
Casual fans will always outnumber the die hards. It's just the way it is. Which means, unfortunately, he who shouts the loudest wins. Expect the twitchers, tweeters and youtubers of all kinds to be complaining loudly until it's all patched out.

Remember when shooting fatigue was a thing?
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Old 09-05-2015, 04:44 PM   #359
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by 23
Re-listen. Someone asked and Czar said its only for defense right now
Yep, you're right. 1:19 in the stream.

So, I guess that means team offensive philosophies will not change in MyGM at the least over time. I wonder if they are editable in MyLeague. I would expect them to be, but we don't have confirmation.

That would be a let down. Hopefully they are editable. And now I wonder why Leftos talked about coach and staff preferences/profiles being editable. If it's tied to teams, why would coaches even have offensive styles and preferences?
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Old 09-05-2015, 04:52 PM   #360
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by MGSW
Casual fans will always outnumber the die hards. It's just the way it is. Which means, unfortunately, he who shouts the loudest wins. Expect the twitchers, tweeters and youtubers of all kinds to be complaining loudly until it's all patched out.

Remember when shooting fatigue was a thing?
I understand but I don't think 2k will make that mistake again. they finally found away to please their fans. the offense has many ways of still dominating over the defense, players just have to make the right choice..you know what i'm saying.
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