Home
NBA 2K16 News Post


NBA 2K16 Senior Producer, Erick Boenisch, a.k.a. SimBaller, has just posted a new NBA 2K16 Developer Blog detailing MyLEAGUE, MyLEAGUE Online, MyGM and much more. Read all about it here and let us know your thoughts!

To view all of the screenshots in the blog at a higher resolution, click here.

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 501 MavsManiac4Life @ 08/20/15 02:41 PM
2K made such a great move by bringing in guys like Leftos from around the community to work on the game. You can really see all the once "dream game" stuff that was talked about on here, NLSC etc. finally going into the game. I can't even think of a question to ask right now, that's something.
 
# 502 JohnnyCash2015 @ 08/20/15 02:45 PM
Quote:
Originally Posted by Leftos
As I've said before, Training Camps are a user cheat in a way. All players progress in the offseason anyway. If you want to give a player a few more attribute points at the end of the summer, you can use that feature. I personally don't to keep the playing field level.

Sent from my D5803 using Tapatalk

Alright I understand then. Maybe in the future we can see the progression after training camp? Maybe that's the best way to handle this going forward at least on my opinion.

If we can see the new overalls for the year after to game does some sort of automated training camp period for all teams, then that would be pretty cool and would also eliminate at least my concerns about this particular area.

Currently I believe we see progression right after FA but before the TC. What I would be suggesting is that the TC as a manual process be removed and in its place an automated TC type process,the player progression screen is the new TC screen and it shows you the new overalls for the year.

Currently, it's hard to explain from a rational point of view how players "magically" progress after FA. But it would be a lot more realistic if we were told essentially that the progression was based after the automated TC.

I hope this doesn't confuse anyone and that everyone gets what I'm trying to say. I know that I got confused while writing this,lol.

Anyway thanks for reading.


Sent from my iPhone using Tapatalk
 
# 503 Schibling @ 08/20/15 02:54 PM
Quote:
Originally Posted by ataman5
Lol yea, exactly my thoughts on them. There ain't been any confirmation yet. We'll see...

We can create teams, edit, relocate teams, edit stadiums etc but in Online leagues we can't even adjust player rotation or save playbooks or any other coaching options, that's not cool if that's the case, i'm still hopeful, still a believer....
So you are gonna jump ship to live where there isnt even player rating editing? Makes sense if you dont think about it
 
# 504 nip83 @ 08/20/15 03:16 PM
From a user strictly playing myleague/mygm (haven't touched myplayer or myteam ,got thousands of vc i won't use ,lol) a big ,humble Thank You.

-I have been advocating for career progression peak graphs and it seems like this year with peak start and peak end we will get a version of this.

-I have been dreaming of team states.This is a big one regarding trades,FA moves and team building.At last we 're gonna witness tanking teams and trades that have a vision and context.

-You can't imagine how hard it has been without multiple saves along with autosave.One wrong cpu FA move(e.g. Dirk signing in Charlotte and Lebron in Phx) and your multi year save was screwed.

-One point i'm quite unsure yet is the trade logic.Somewhere i've read that teams that want to free cap space can value an asset like Joe Johnson as 4 stars.Let's just hope this doesn't mean a trade of a marquee player for an expiring just because a team wants to free up cap space(e.g. giving up a young promising asset for Joe Johnson).
 
# 505 rjohns23 @ 08/20/15 03:16 PM
Still looking for some more detail on the 30 team control aspect. I know we have theoptions this year to select what we want to control but I just want to make sure that these things happen:

1) if I do 30 team control and I mainly control/play with Atlanta and I put all the other teams on auto except for player rotations, will the other teams trade among themselves?

2) can we change from auto to user control setting anytime during the season. For example, if I decide that I want to do staff signing for Newyork and Chicago but then I decide that I don't want to anymore, can I change it anytime or will these options only be available before you start your myleague?

3) can we resign from a team and pick another team anytime we want like in 2k14?

Man if these things are in the game this year..... I'm a total sim head but I still want to feel like I'm going against the CPU, not just gameplay wise but management wise as well. This will allow for that feel and you can oversee the league if the CPU does something out of character.
 
# 506 JohnnyCash2015 @ 08/20/15 03:34 PM
Quote:
Originally Posted by nip83
From a user strictly playing myleague/mygm (haven't touched myplayer or myteam ,got thousands of vc i won't use ,lol) a big ,humble Thank You.

-I have been advocating for career progression peak graphs and it seems like this year with peak start and peak end we will get a version of this.

-I have been dreaming of team states.This is a big one regarding trades,FA moves and team building.At last we 're gonna witness tanking teams and trades that have a vision and context.

-You can't imagine how hard it has been without multiple saves along with autosave.One wrong cpu FA move(e.g. Dirk signing in Charlotte and Lebron in Phx) and your multi year save was screwed.

-One point i'm quite unsure yet is the trade logic.Somewhere i've read that teams that want to free cap space can value an asset like Joe Johnson as 4 stars.Let's just hope this doesn't mean a trade of a marquee player for an expiring just because a team wants to free up cap space(e.g. giving up a young promising asset for Joe Johnson).
To this point I would also hope that teams are more "aware" of cap space implications and would be willing to give up an expensive expiring contract more easily if it were to free more cap space immediately.

For ex. lets say that the Celtics would like to trade david lee for joe johnson, and let say for the sake of this discussion that the difference in between the two is 10 million in favor of the nets, however JJ is valued as a 4 star player while Lee is valued at 3 stars and their overalls are the same. The nets should accept this trade on the grounds that they will be able to free up more space immediately.

Lets roll over into another scenario and lets say that Team X has a player on a 3 year 30 million dollar deal and tries to trade for an expiring contract (1 year deal) thats worth about 10 million. Providing that the overalls are within a certain range, the team recieving the 3x30 million player should be required by the recieving team to fork over more assets (draft picks, etc. )

Scenario 3.

A team with a ton of cap space wants to trade for a guy like joe johnson, they should be able to acquire him for as little as a 2nd rounder.

I say all of this to say that expiring contracts, and cap space in general should be seen as something important and valued to different teams in different ways.

Also, in regards to the "salary cap inflation rate", I hope that the game will adjust future contracts in regards to inflation.

For ex. a team with 100 million dollars in cap space in a year in which the salary cap is 120 million, shouldnt be able to go out and sign 4 superstars with that money.

As the cap increases, the game should have players ask for more money

A deal that would be worth 20 million dollars under the current salary cap for this season, should cost a team significantly more should the cap rise.
 
# 507 LorenzoDC @ 08/20/15 03:37 PM
Leftos, thanks so much for answering so many questions. That's really awesome and much appreciated.

I don't know if you've missed my questions here or if you can't answer them for some reason. If it's the later, my apologies for asking again. If it's just an oversight, if you can take a look and respond, that would be awesome.

I've brought them up maybe three times already in this thread and they seem to get lost. I try to do a lot around here to help people with the game and this mode in particular, so if you can hook a brotha up. . .

Quote:
1. Offseason: can we make trades all through the off season, including after the draft, during summer league, etc. or will we be limited to a tight window just before and during the draft again?

2. FA Signing Logic: has the decision logic for the FA's been changed at all? Specifically, have the following two issues been addressed. . . 1) players (especially young unproven ones) unrealistically unwilling to sign for minimum and 2) stars who remain unsigned going into the season, then signing for MLE or league minimum with CPU teams? The core problem in both cases seems to me to be that FA's get hard coded to sign for salary ranges determined by their 3 motivation ratings (play for winner, loyalty, financial security) within a set range determined by age, overall rating and potential rating. League experience/performance are not factors, nor is the given FA market for a given year (ex. FA glut at one position driving down available cash to spend).
 
# 508 iceberg760 @ 08/20/15 03:38 PM
wow! this sounds great! my League being fully customizable is Killer!!!
 
# 509 Mauer4MVP @ 08/20/15 03:38 PM
This is something I've always wanted in 2k. I was a huge teambuilder user for the NCAA series, but basketball is my biggest passion and this is something I've wanted implemented desperately.

It's just amazing work. Even with great games coming out (Madden, Gears of War, Rainbow Six, Halo 5, Battlefront, etc.), this will easily be my most played game.

THANK YOU!
 
# 510 LorenzoDC @ 08/20/15 03:40 PM
Quote:
Originally Posted by JohnnyCash2015
To this point I would also hope that teams are more "aware" of cap space implications and would be willing to give up an expensive expiring contract more easily if it were to free more cap space immediately.

For ex. lets say that the Celtics would like to trade david lee for joe johnson, and let say for the sake of this discussion that the difference in between the two is 10 million in favor of the nets, however JJ is valued as a 4 star player while Lee is valued at 3 stars and their overalls are the same. The nets should accept this trade on the grounds that they will be able to free up more space immediately.

Lets roll over into another scenario and lets say that Team X has a player on a 3 year 30 million dollar deal and tries to trade for an expiring contract (1 year deal) thats worth about 10 million. Providing that the overalls are within a certain range, the team recieving the 3x30 million player should be required by the recieving team to fork over more assets (draft picks, etc. )

Scenario 3.

A team with a ton of cap space wants to trade for a guy like joe johnson, they should be able to acquire him for as little as a 2nd rounder.

I say all of this to say that expiring contracts, and cap space in general should be seen as something important and valued to different teams in different ways.

Also, in regards to the "salary cap inflation rate", I hope that the game will adjust future contracts in regards to inflation.

For ex. a team with 100 million dollars in cap space in a year in which the salary cap is 120 million, shouldnt be able to go out and sign 4 superstars with that money.

As the cap increases, the game should have players ask for more money

A deal that would be worth 20 million dollars under the current salary cap for this season, should cost a team significantly more should the cap rise.
Yeah, this is something I've been asking about and hoping for: FA awareness and responsiveness to the FA market, especially for their position, understanding the league wide cap environment.
 
# 511 jeremym480 @ 08/20/15 03:43 PM
Quote:
Originally Posted by Leftos
2) How is your Summer League roster handled? Do we have extra roster space, can we invite players who aren't officially signed to play for our SL team?

Yes. A number of players are automatically put on your team (your own draftees and very young players under a certain overall that are under contract on your team) and can't be removed, but there's a huge pool of available players that want to participate in Summer League waiting for you to pick them and add them to your 13-man roster. Once you're done selecting players for your user-controlled teams, you can opt for all of the remaining empty slots of user-controlled and CPU teams to be automatically filled out (we use drafting logic that tries to ensure rosters that are as balanced as possible), but user controlled teams get first pickings. Once you're in Summer League you can't edit your rosters, but you're free to set up your rotations on a global or per-opponent basis just like normal.

3) Can injuries carry over from Summer League or the 2k Hoops Summit to the Regular Season and vice versa?

Injuries are disabled in these parts of the game. We tried to make the experience fun and not frustrating (nobody likes having their star rookie go down with a season ending injury during the summer) for the first year. If you consider injuries an important part of those experiences as well, we can discuss enabling them or making them optional in the future.

4) Is there a way to review records before approving a trade between two CPU teams?

Not that I know of, but giving the user some more info in the case of trade approval is a great idea moving forward.

5) In Sim Cast Live has the Timeout logic been tweaked?

SimCast Live is all new for this year and fully utilizes our gameplay engine, so the timeout logic is the same as when you're on the sticks. "Regular" SimCast that uses the simulator engine makes a return, and we've made some timeout related fixes, but I'll keep an eye out for feedback after you get your hands on the game in case what we did wasn't enough.

edit: And just to be safe can you confirm if Custom Draft Classes are still in the game?

Of course.
Hot damn, Leftos... You guys add the ability to have injuries in SL & The Hoops Summit as options, then figure out a way to get #4 and protected draft picks into 2k17 and I'll name my first born son after you!

You guys have really been knocking it out of the park the last few years. MyLeague is just so deep and robust that it's unbelievable, honestly. It's really head and shoulders above all other sports games franchise modes that I play. Give each other pats on the back from me and keep up the good work!
 
# 512 ronyell @ 08/20/15 03:58 PM
re-posting this here as the OFFLINE MyLeague discussion thread was closed...

love threads like this...

will we have ability to edit coaches & how will their abilities affect their team?

will there be a d-league & if not; what will be the alternative for teams that keep players but do not have them solidified on the roster?

how are rotations handled?

will players also have the opportunity to move to GM in myleague''can we confirm that we make a player over 7'2"?

will the cpu still sign & draft players based on need BUT after Free Agency causing them to overload positions due to the fact that they may draft or sign positions that they are ultimately wanting to re-sign? THIS is a major concern of mine as the timing of FA in the game is the reason that we see this issue year after year.

will there be a "start myleague from today" feature? one of the greatest low-profile features in 2k history
 
# 513 JohnnyCash2015 @ 08/20/15 04:07 PM
Quote:
Originally Posted by jeremym480
Hot damn, Leftos... You guys add the ability to have injuries in SL & The Hoops Summit as options, then figure out a way to get #4 and protected draft picks into 2k17 and I'll name my first born son after you!

You guys have really been knocking it out of the park the last few years. MyLeague is just so deep and robust that it's unbelievable, honestly. It's really head and shoulders above all other sports games franchise modes that I play. Give each other pats on the back from me and keep up the good work!

IMO trade reviewing should be easy to implement, at least from a layman's perspective. Just have the options of "accept, decline, not now" or something like that. Basically some option in which we can see the initial offer, put the trade in some sort of "pending" section on the transactions screen so that we can quicly head to each roster and team standings then we go back to transactions and accept or decline the deal.
 
# 514 ChaseB @ 08/20/15 04:15 PM
543 posts in one day, I'm gonna say SimBaller has put together some sort of almost-record here for a developer blog. Well done, Erick -- long-form features aren't dead yet!
 
# 515 mosdef328 @ 08/20/15 04:17 PM
The only thing I feel is missing or just hasn't been mentioned is rookies. I wonder if they have done any work in the rookie department, both visually and attribute wise.
 
# 516 JohnnyCash2015 @ 08/20/15 04:18 PM
Is anything being done about disappearing free agents? It seems there is some small capacity of free agents to which many players disappear during the offseason because the free agent pool seemingly isn't infinite.

Will this still be he case this year?

If so can you make it so that the game deletes the players with the lowest overalls each year instead of seemingly taking random actual players and removing them.

For ex. Start up a my league and simulate a year or two and see if you can find guys like Bynum


Sent from my iPhone using Tapatalk
 
# 517 mosdef328 @ 08/20/15 04:24 PM
Also I am totally going to re-brand the Pelicans as the Jazz and re-brand Utah as something else entirely.
 
# 518 Bexthelegend @ 08/20/15 04:47 PM
How about reviving the Aba franchise that didn't make it into the nba post-merger?

The Kentucky Colonels



Is Kentucky a confirmed location ? Big college sports state, but no professional team since the ABA . Always wondered what would have if they had made it into the nba in the merger.
 
# 519 TStorm23619 @ 08/20/15 04:48 PM
It Would be awesome to see 2k add a feature of retiring player numbers. Like a player has to be at least a certain overall for certain amount of years throughout their career. Also they need to have certain career stats for their particular position. The player chooses where to retire his number, or maybe he retires his number at the team he spent the longest time at. The cpu of other teams also have numbers retired for players throughout the years. It would just be an awesome feature because in like 2050 players are going to the hall of fame but there are no numbers being retired.
 
# 520 lakers24 @ 08/20/15 04:51 PM
Quote:
Originally Posted by Bexthelegend
How about reviving the Aba franchise that didn't make it into the nba post-merger?

The Kentucky Colonels



Is Kentucky a confirmed location ? Big college sports state, but no professional team since the ABA . Always wondered what would have if they had made it into the nba in the merger.
Yeah, Louisville.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.