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Old 08-20-2015, 03:38 PM   #537
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wow! this sounds great! my League being fully customizable is Killer!!!
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Old 08-20-2015, 03:38 PM   #538
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

This is something I've always wanted in 2k. I was a huge teambuilder user for the NCAA series, but basketball is my biggest passion and this is something I've wanted implemented desperately.

It's just amazing work. Even with great games coming out (Madden, Gears of War, Rainbow Six, Halo 5, Battlefront, etc.), this will easily be my most played game.

THANK YOU!
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Old 08-20-2015, 03:40 PM   #539
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by JohnnyCash2015
To this point I would also hope that teams are more "aware" of cap space implications and would be willing to give up an expensive expiring contract more easily if it were to free more cap space immediately.

For ex. lets say that the Celtics would like to trade david lee for joe johnson, and let say for the sake of this discussion that the difference in between the two is 10 million in favor of the nets, however JJ is valued as a 4 star player while Lee is valued at 3 stars and their overalls are the same. The nets should accept this trade on the grounds that they will be able to free up more space immediately.

Lets roll over into another scenario and lets say that Team X has a player on a 3 year 30 million dollar deal and tries to trade for an expiring contract (1 year deal) thats worth about 10 million. Providing that the overalls are within a certain range, the team recieving the 3x30 million player should be required by the recieving team to fork over more assets (draft picks, etc. )

Scenario 3.

A team with a ton of cap space wants to trade for a guy like joe johnson, they should be able to acquire him for as little as a 2nd rounder.

I say all of this to say that expiring contracts, and cap space in general should be seen as something important and valued to different teams in different ways.

Also, in regards to the "salary cap inflation rate", I hope that the game will adjust future contracts in regards to inflation.

For ex. a team with 100 million dollars in cap space in a year in which the salary cap is 120 million, shouldnt be able to go out and sign 4 superstars with that money.

As the cap increases, the game should have players ask for more money

A deal that would be worth 20 million dollars under the current salary cap for this season, should cost a team significantly more should the cap rise.
Yeah, this is something I've been asking about and hoping for: FA awareness and responsiveness to the FA market, especially for their position, understanding the league wide cap environment.
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Old 08-20-2015, 03:43 PM   #540
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by Leftos
2) How is your Summer League roster handled? Do we have extra roster space, can we invite players who aren't officially signed to play for our SL team?

Yes. A number of players are automatically put on your team (your own draftees and very young players under a certain overall that are under contract on your team) and can't be removed, but there's a huge pool of available players that want to participate in Summer League waiting for you to pick them and add them to your 13-man roster. Once you're done selecting players for your user-controlled teams, you can opt for all of the remaining empty slots of user-controlled and CPU teams to be automatically filled out (we use drafting logic that tries to ensure rosters that are as balanced as possible), but user controlled teams get first pickings. Once you're in Summer League you can't edit your rosters, but you're free to set up your rotations on a global or per-opponent basis just like normal.

3) Can injuries carry over from Summer League or the 2k Hoops Summit to the Regular Season and vice versa?

Injuries are disabled in these parts of the game. We tried to make the experience fun and not frustrating (nobody likes having their star rookie go down with a season ending injury during the summer) for the first year. If you consider injuries an important part of those experiences as well, we can discuss enabling them or making them optional in the future.

4) Is there a way to review records before approving a trade between two CPU teams?

Not that I know of, but giving the user some more info in the case of trade approval is a great idea moving forward.

5) In Sim Cast Live has the Timeout logic been tweaked?

SimCast Live is all new for this year and fully utilizes our gameplay engine, so the timeout logic is the same as when you're on the sticks. "Regular" SimCast that uses the simulator engine makes a return, and we've made some timeout related fixes, but I'll keep an eye out for feedback after you get your hands on the game in case what we did wasn't enough.

edit: And just to be safe can you confirm if Custom Draft Classes are still in the game?

Of course.
Hot damn, Leftos... You guys add the ability to have injuries in SL & The Hoops Summit as options, then figure out a way to get #4 and protected draft picks into 2k17 and I'll name my first born son after you!

You guys have really been knocking it out of the park the last few years. MyLeague is just so deep and robust that it's unbelievable, honestly. It's really head and shoulders above all other sports games franchise modes that I play. Give each other pats on the back from me and keep up the good work!
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Old 08-20-2015, 03:58 PM   #541
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

re-posting this here as the OFFLINE MyLeague discussion thread was closed...

love threads like this...

will we have ability to edit coaches & how will their abilities affect their team?

will there be a d-league & if not; what will be the alternative for teams that keep players but do not have them solidified on the roster?

how are rotations handled?

will players also have the opportunity to move to GM in myleague''can we confirm that we make a player over 7'2"?

will the cpu still sign & draft players based on need BUT after Free Agency causing them to overload positions due to the fact that they may draft or sign positions that they are ultimately wanting to re-sign? THIS is a major concern of mine as the timing of FA in the game is the reason that we see this issue year after year.

will there be a "start myleague from today" feature? one of the greatest low-profile features in 2k history
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Old 08-20-2015, 04:07 PM   #542
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by jeremym480
Hot damn, Leftos... You guys add the ability to have injuries in SL & The Hoops Summit as options, then figure out a way to get #4 and protected draft picks into 2k17 and I'll name my first born son after you!

You guys have really been knocking it out of the park the last few years. MyLeague is just so deep and robust that it's unbelievable, honestly. It's really head and shoulders above all other sports games franchise modes that I play. Give each other pats on the back from me and keep up the good work!

IMO trade reviewing should be easy to implement, at least from a layman's perspective. Just have the options of "accept, decline, not now" or something like that. Basically some option in which we can see the initial offer, put the trade in some sort of "pending" section on the transactions screen so that we can quicly head to each roster and team standings then we go back to transactions and accept or decline the deal.
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Old 08-20-2015, 04:15 PM   #543
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

543 posts in one day, I'm gonna say SimBaller has put together some sort of almost-record here for a developer blog. Well done, Erick -- long-form features aren't dead yet!
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Old 08-20-2015, 04:17 PM   #544
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The only thing I feel is missing or just hasn't been mentioned is rookies. I wonder if they have done any work in the rookie department, both visually and attribute wise.
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