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MLB 15 The Show News Post


MLB 15 The Show patch 1.02 is available now for both PlayStation 3 and PlayStation 4 consoles. Play a few games and let us know what you are seeing.

Check out the details below.
  • Online Gameplay – Game would occasionally hang following an Intentional Walk, a regular Base on Balls, a Hit by Pitch, or a Balk.
  • General – Batters would strikeout on the second strike when the performed certain check swings at pitches in the dirt.
  • Franchise mode – Edit Player screen was limiting users from editing generated players, and players on certain teams.
  • General – Specific home runs would result in a baserunner staying on 1st base, and not score correctly.
  • Online Franchise - Injuries were not occurring during Online Franchise games.
  • Online Gameplay – Guessing Pitches had a delay and users would occasionally fail to guess Location and Pitch Type when offering input quickly.
  • Online – Within Game Rooms, users were missing their rank logos that distinguished them as Rookie, Veteran, All-Star, Hall of Fame, or Legend rank.
  • Online – Play Now Rated and Diamond Dynasty – Home and Away team assignment was not random, resulting in some users always being the home team, or always the away team.
  • Online – Play Now Online rated – Controlling the KC Royals, user would be given control of the ace pitcher (Ventura) no matter who was chosen to be the starting pitcher in the Pitcher Select screen.
  • Card Collections – Redeem Legend button was missing after completing a collection.
  • General - CPU runners were not using correct lead off logic.
  • General – Specific edited rosters would cause the game to crash when loading into a Road To The Show Showcase game.
  • General – Andrew McCutchen’s hair has been adjusted – We gave him a haircut to match his current appearance.
  • General – Wrigley Field had some collision/Home Run detection issues. Certain foul balls were being counted as Home Runs down the 1st base line.
  • General – Sounds of the Show issues have been resolved. Custom music was not being saved correctly where users intended them to.
  • General – Public Announcer audio was frequently incorrect (announcing the wrong name) during the end of game wrap up and also when bringing relief pitchers into the game.
  • General – Highlight Reel was added back into post game menus, by popular demand!
  • General – Tweaking and refining of in game sound effects.
  • General – Front End User Interface tweaking. Team colors on User’s Player Card.
  • General – Tuning to trade logic, specifically how the CPU traded with other CPU teams in Franchise and Season modes.
  • General – Baserunning/Lead Runner windows were missing from Manager Mode.
  • General - Players will now wear sleeves when the game is played at lower temperatures.
  • General – Fixed many occurrences of consumer reported crashes, reported to us through the PS4 operating system crash reporting tool. Areas that encountered these rare crashes included: Exiting Amateur Draft in Franchise mode / Entering Diamond Dynasty / During initial boot-up / Using the Suggested Trade feature in Franchise mode / Specific in game scenarios.
  • Community Market – Changing pages in the marketplace completed order now works.
  • Gameplay – Animation clean up and tuning.
  • Gameplay – Adjustments to tagging sliding baserunners.
  • AI tuning – Bunt success rate was incorrect/too successful and accurate.
  • Year to Year Saves modifications – Properly handling a small batch of players who were not in the league in MLB 14, and how they transfer over to MLB 15.

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 161 jripper09 @ 04/23/15 05:04 PM
with the return of runner windows will the cpu you pitchers actually throw to 1st base? Kinda important in the ol running game!
 
# 162 TheRealC7R @ 04/23/15 05:11 PM
Quote:
Originally Posted by Jaystar8083
Does anyone else feel like the framerate between pitcher and batter felt or looked better in MLB 14? Not sure if my eyes are deceiving but it feels less smooth in 15.
YES!!!! I re-played 14 to verify and that is indeed the case. In situations where the frame-rate drops, 14 fares much better than 15 for some reason (poor optimization maybe?), especially after hitting the ball or throwing from 3B/SS to 1B. It seems like we're in the minority though, as are those who want a true broadcast experience. The frame rate doesn't really seem to bother a lot of people based on the lack of complaints. I also don't get the removal of the little broadcast elements all in the name of a faster game. Don't want to see it? Skip it or fast play. It's similar to playing a song, don't like a particular verse, press fast forward.
 
# 163 My993C2 @ 04/23/15 05:11 PM
Quote:
Originally Posted by brrmikey
thanks for chiming in Russell, much appreciated.
what i can't get past is that you and your team added AWESOME new additions / kept cool existing scenes in between pitches / innings that contradict achieving a goal of having the game finish faster:

1. split screen pitcher/batter
2. dirtcam view
3. broken bat, getting a new one
4. ball boy returning to seat
5. pitcher taking off hat to wipe sweat / gather himself
6. showing emotion of pitcher questioning ball that should have been a strike (i.e. lifting hands like "are you kidding me")
7. home run replay from previous inning(s); hr/xtra base hit in between innings
8. mascot hyping up the crowd
9. show motion replay
etc.. could go on forever mentioning cool things

I'm loving all the stuff above, adding to the authenticity of the game. Not showing foul balls going into the stands more often like it used to, interrupting the throw back to the pitcher from the catcher, etc...seems to take a bit of the essence of baseball away. my biggest fear is that eventually too much baseball will get removed from the game in favor of finishing the game faster...that's why you added fast play, in game saves, usage of x button...it's not like you're forcing everyone to watch everything like some FPS, other genres.

love the game, love the SCEA team's accomplishments.
just my 2 cents.
Points #3 and #4 were added in MLB 14. Points #5, #7, #8 and #9 have been in the game even longer. But I did not start this post because of those. I just wanted to mention that as a MoM player I have access to the "Dugout" camera view and I believe this is the only camera view in the entire game where the camera does not switch to some another camera the moment the batter hits the ball. In all other gaming modes the camera switches to another camera view the moment the ball is hit, but for the "Dugout" camera, the view stays on this camera for the entire duration of the play. So I get to see all the foul balls and I can tell you that even though nobody else gets to see it, the fans are definitely making an attempt to catch these foul balls in the stands in this years game. It's just too bad most of you are missing this, but trust me it is happening. LOL
 
# 164 SDwinder @ 04/23/15 05:16 PM
Quote:
Originally Posted by My993C2
Going to date myself here, but this is the first computer baseball I played (the first Intellivision console from 1980) and it was a lot of fun to play back in those days.

Oh yes, my game of choice in '83/84 in the dorms in college.. Once had a 70 inning game because the only way to score was a HR through the infield, because there were no fly balls yet! Took 3 days to finish and we had to leave the console on and play every free second we had between classes, baseball practice, sleep and eat. And pray for no powers outages!
Later in '84, got the Commodore 64 and the original Hardball game. In late '87, got the Amiga and Earl Weaver Baseball. A huge jump for baseball gaming! Couldn't keep the guys out of my hotel room in Spring Training '88.
 
# 165 Turbojugend @ 04/23/15 05:17 PM
Quote:
Originally Posted by TheRealC7R
The frame rate doesn't really seem to bother a lot of people based on the lack of complaints.
There's actually a fairly lengthy thread about it somewhere around here, some people definitely notice.
 
# 166 Jaystar8083 @ 04/23/15 05:17 PM
I knew it man! I hate it! I went back to playing MLB 14 for that reason alone
 
# 167 Jaystar8083 @ 04/23/15 05:18 PM
OK cool. I thought it was just me.
 
# 168 Jaystar8083 @ 04/23/15 05:19 PM
Maybe the patch made it more smooth
 
# 169 Lisac @ 04/23/15 05:21 PM
Quote:
Originally Posted by redsox4evur
No because the situation has to be resolved with the courts first. Then depending on the outcome of the case then we will know if it will make it back in.
It is resolved! as of yesterday all the rooftops had dropped their lawsuits!
 
# 170 RogueHominid @ 04/23/15 05:23 PM
Seriously, 25 pages in and no answer to the most obvious question: do we have to re-start our franchises to get the full benefit of the patch?

I don't care if that's the case, but someone ought to answer that question definitively.

I won't post on this again, but lots of people have asked. It's an important point.
 
# 171 creator2700 @ 04/23/15 05:28 PM
Looks like extra innings games in DD still don't ever process... That's disappointing.
 
# 172 mattynokes @ 04/23/15 05:41 PM
Very cool. Now if they can add the pure analog hitting of years past, that would be epic!
 
# 173 Mikeyo918 @ 04/23/15 05:43 PM
Quote:
Originally Posted by Trojan Man
Seriously, 25 pages in and no answer to the most obvious question: do we have to re-start our franchises to get the full benefit of the patch?

I don't care if that's the case, but someone ought to answer that question definitively.

I won't post on this again, but lots of people have asked. It's an important point.
No it's incorporated
 
# 174 RunN1st @ 04/23/15 05:43 PM
I've been enjoying the game for what it is but I'm certainly glad we have a patch already. Thanks, SCEA of S.D.
 
# 175 redsox4life @ 04/23/15 05:49 PM
Does anyone else think the catcher reacts way too quick on choppers off of the plate? I've never seen a catcher get to a ball and tag out the runner before he even gets a third of the way down the baseline in real life. Just insane reaction time there!
 
# 176 Millennium @ 04/23/15 06:12 PM
Quote:
Originally Posted by mikeq672
Absolutely dumbfounded that stealing wasnt patched or nerfed a bit at all. Extremely disappointed.
Stay tuned tonight. I am going to have a guide to controlling the run game with tips most don't know.

Sent from my Samsung Galaxy Note 3
 
# 177 bcruise @ 04/23/15 06:19 PM
It's baaaaaack....



That Dominguez Little League HR was hilariously bad btw - I don't know if I could have stopped it even by throwing home correctly. Would have been a close play at best.

Thanks so much for getting this back into the frontend guys.
 
# 178 steelcityjames @ 04/23/15 06:31 PM
Cutch still has long hair on my ps3.....haircut on ps4 only?
 
# 179 bigtrip88 @ 04/23/15 06:32 PM
it still wont let me do a fantasy draft with a custom roster...every time when im done picking my settings and i press x to star my fantasy draft it exits me out of the game and takes me to a error message and asks me if i want to report the problem...someone pls help i spent the first 10 days after release editing my rosters for my franchise and now i cant even use them the way i wanted to in a fantasy draft...and it only does it when i choose to do a fantasy draft
 
# 180 bakersville123 @ 04/23/15 06:35 PM
I'm curious to see if they corrected sim stats when simming multiple years into the future. I'll have to run some test franchises tonight. I just opened Bug ID 13645 today so obviously no action from SCEA based on that yet )

The batting average and league hit totals drop off a cliff when simming 8+ years into franchise. Appears to be an issue with generated rookie pitchers having insanely high potentials, leading to extremely high H/9 ratings down the road.
 


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