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MLB 15 The Show News Post


MLB 15 The Show patch 1.02 is available now for both PlayStation 3 and PlayStation 4 consoles. Play a few games and let us know what you are seeing.

Check out the details below.
  • Online Gameplay – Game would occasionally hang following an Intentional Walk, a regular Base on Balls, a Hit by Pitch, or a Balk.
  • General – Batters would strikeout on the second strike when the performed certain check swings at pitches in the dirt.
  • Franchise mode – Edit Player screen was limiting users from editing generated players, and players on certain teams.
  • General – Specific home runs would result in a baserunner staying on 1st base, and not score correctly.
  • Online Franchise - Injuries were not occurring during Online Franchise games.
  • Online Gameplay – Guessing Pitches had a delay and users would occasionally fail to guess Location and Pitch Type when offering input quickly.
  • Online – Within Game Rooms, users were missing their rank logos that distinguished them as Rookie, Veteran, All-Star, Hall of Fame, or Legend rank.
  • Online – Play Now Rated and Diamond Dynasty – Home and Away team assignment was not random, resulting in some users always being the home team, or always the away team.
  • Online – Play Now Online rated – Controlling the KC Royals, user would be given control of the ace pitcher (Ventura) no matter who was chosen to be the starting pitcher in the Pitcher Select screen.
  • Card Collections – Redeem Legend button was missing after completing a collection.
  • General - CPU runners were not using correct lead off logic.
  • General – Specific edited rosters would cause the game to crash when loading into a Road To The Show Showcase game.
  • General – Andrew McCutchen’s hair has been adjusted – We gave him a haircut to match his current appearance.
  • General – Wrigley Field had some collision/Home Run detection issues. Certain foul balls were being counted as Home Runs down the 1st base line.
  • General – Sounds of the Show issues have been resolved. Custom music was not being saved correctly where users intended them to.
  • General – Public Announcer audio was frequently incorrect (announcing the wrong name) during the end of game wrap up and also when bringing relief pitchers into the game.
  • General – Highlight Reel was added back into post game menus, by popular demand!
  • General – Tweaking and refining of in game sound effects.
  • General – Front End User Interface tweaking. Team colors on User’s Player Card.
  • General – Tuning to trade logic, specifically how the CPU traded with other CPU teams in Franchise and Season modes.
  • General – Baserunning/Lead Runner windows were missing from Manager Mode.
  • General - Players will now wear sleeves when the game is played at lower temperatures.
  • General – Fixed many occurrences of consumer reported crashes, reported to us through the PS4 operating system crash reporting tool. Areas that encountered these rare crashes included: Exiting Amateur Draft in Franchise mode / Entering Diamond Dynasty / During initial boot-up / Using the Suggested Trade feature in Franchise mode / Specific in game scenarios.
  • Community Market – Changing pages in the marketplace completed order now works.
  • Gameplay – Animation clean up and tuning.
  • Gameplay – Adjustments to tagging sliding baserunners.
  • AI tuning – Bunt success rate was incorrect/too successful and accurate.
  • Year to Year Saves modifications – Properly handling a small batch of players who were not in the league in MLB 14, and how they transfer over to MLB 15.

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 201 BiGVaTeR-- @ 04/23/15 07:22 PM
@russell_SCEA I still don't have a rank icon when I join a online game room lobby it's shows nothing at all
 
# 202 tabarnes19_SDS @ 04/23/15 07:24 PM
I know some people are going to like the updated trade tweaks. I think there has been improvements with superstars not being traded one for one, but what I am not liking is the trades are reduced in frequency. Pre patch;
test 1
April 10 trades, May 3 trades, June 6 Trades, July 10 trades (3 at deadline), aug-Sept 0
total trades:29

test 2
April 3 trades, May 3 trades, June 6 trades, July 9 trades (1 deadline), aug 1 trade, sept 0
Total trades:22

A 2017 sim had 25 trades.

I would routinely get 20-29 trades

Post patch most seasons have between 14 and 18 trades. MLB has numerous trades per year and I think an average of 25 was good. The 16-17 average that I am getting now is a little disappointing.

Also if you plan on not having instant trades on, I only see about 4-7 trades per year.

This is one sim I had. I'm also seeing players traded in the offseason as soon as they are signed.
 
# 203 Russell_SCEA @ 04/23/15 07:26 PM
Quote:
Originally Posted by BiGVaTeR--
@russell_SCEA I still don't have a rank icon when I join a online game room lobby it's shows nothing at all
Create a bug report please.
 
# 204 TripleCrown9 @ 04/23/15 07:30 PM
Quote:
Originally Posted by briguy4747
Is the Mariners new 'Sundays only' jersey in the game ?
And the Pirates military jersey worn in their game today ?
No, and they won't be.
 
# 205 BiGVaTeR-- @ 04/23/15 07:41 PM
Quote:
Originally Posted by Russell_SCEA
Create a bug report please.
Where do I go to fill out a bug report?
 
# 206 SoxFan01605 @ 04/23/15 07:45 PM
Quote:
Originally Posted by BiGVaTeR--
Where do I go to fill out a bug report?
http://theshownation.com/bug_reports
 
# 207 Eman5805 @ 04/23/15 07:47 PM
Is it considered a glitch when instead of running all the way through 1st base on the final out of the inning, players instantly start jogging to the dugout? Often stopping on a dime to do it?

And when running bases it's the same. Before, players would slow down lik ethey do on the first two outs when the same happens.

Only time I thought managers didn't mind you heading to the dugouts instead of running all the way to first was if it was a hard lineout and you barely got out the box.


Either way, I figure that's something for patch 2.0, no?
 
# 208 bubba4 @ 04/23/15 07:48 PM
Quote:
Originally Posted by Russell_SCEA
Because the vast and I mean very vast majority of people who play our game want to finish games faster.
WOW! Baseball has a problem. The REAL MLB wants games to finish faster, and now the VIRTUAL MLB wants that too. My goodness, is it really that bad? My message to MLB and SCEA... there is nothing WRONG with the game!! Nothing wrong with how the games play out. You start trying to take things out and speed things along, you will affect the game in a negative way. Baseball is a beautiful sport. It has a charm and persona that no other sport can claim.

Too bad that MLB and SCEA are bowing to the "What's next? - Gotta go" generation.
That is not where baseball comes from.
 
# 209 wilb626 @ 04/23/15 07:50 PM
SCEA and Ramone you guys are simply AMAZING! To release an update with nearly all of the submitted bugs in 21 days is unreal! Listening to your customers and addressing their concerns with the product is second to none!
 
# 210 My993C2 @ 04/23/15 07:55 PM
Quote:
Originally Posted by Eman5805
Is it considered a glitch when instead of running all the way through 1st base on the final out of the inning, players instantly start jogging to the dugout? Often stopping on a dime to do it?

And when running bases it's the same. Before, players would slow down lik ethey do on the first two outs when the same happens.

Only time I thought managers didn't mind you heading to the dugouts instead of running all the way to first was if it was a hard lineout and you barely got out the box.

Either way, I figure that's something for patch 2.0, no?
It's not a bug. It was added this year on purpose and while it may not be perfect, I think they did a pretty good job adding this as a new feature. I see plenty of guys hustling down to 1st when they need to. But when they are clearly going to be out, they slow down. Once again this was a new feature which was added this year. I would say if you have video where you think the base runner held up when they shouldn't, submit it as a bug report.
 
# 211 ARoid1313 @ 04/23/15 08:00 PM
Quote:
Originally Posted by tabarnes19
I know some people are going to like the updated trade tweaks. I think there has been improvements with superstars not being traded one for one, but what I am not liking is the trades are reduced in frequency. Pre patch;

test 1

April 10 trades, May 3 trades, June 6 Trades, July 10 trades (3 at deadline), aug-Sept 0

total trades:29



test 2

April 3 trades, May 3 trades, June 6 trades, July 9 trades (1 deadline), aug 1 trade, sept 0

Total trades:22



A 2017 sim had 25 trades.



I would routinely get 20-29 trades



Post patch most seasons have between 14 and 18 trades. MLB has numerous trades per year and I think an average of 25 was good. The 16-17 average that I am getting now is a little disappointing.



Also if you plan on not having instant trades on, I only see about 4-7 trades per year.



This is one sim I had. I'm also seeing players traded in the offseason as soon as they are signed.

I for one love that the frequency is reduced. Regardless of mlb average it felt like there were way too many mlb level trades . I very much prefer fewer and absolutely love the changes in the patch !
 
# 212 Russell_SCEA @ 04/23/15 08:00 PM
Quote:
Originally Posted by Eman5805
Is it considered a glitch when instead of running all the way through 1st base on the final out of the inning, players instantly start jogging to the dugout? Often stopping on a dime to do it?

And when running bases it's the same. Before, players would slow down lik ethey do on the first two outs when the same happens.

Only time I thought managers didn't mind you heading to the dugouts instead of running all the way to first was if it was a hard lineout and you barely got out the box.


Either way, I figure that's something for patch 2.0, no?
Not a bug...............
 
# 213 BiGVaTeR-- @ 04/23/15 08:03 PM
Quote:
Originally Posted by SoxFan01605
Thank you much appreciated
 
# 214 infrared41 @ 04/23/15 08:08 PM
Quote:
Originally Posted by steelcityjames
Cutch still has long hair on my ps3.....haircut on ps4 only?
Same here.
 
# 215 tabarnes19_SDS @ 04/23/15 08:21 PM
Quote:
Originally Posted by ARoid1313
I for one love that the frequency is reduced. Regardless of mlb average it felt like there were way too many mlb level trades . I very much prefer fewer and absolutely love the changes in the patch !
Last year on July 31st alone how many trades do you think occurred that had ml level talent that were traded?

Just on July 31st......12 MLB trades occured. Many of them were big names too.http://www.cbssports.com/mlb/transactions/trades/2014

That is more than many of the sims I am doing now for a whole season. I had one sim with OSFM rosters where 8 trades occured.

Baseball is a game where teams are always trying to improve. I thought 25 trades was a fair balance. Last year alone there were over 70 trades in real baseball with many of them having ML talent moved.

In July alone last year there were 28 trades involving Major league players.
 
# 216 ARoid1313 @ 04/23/15 08:31 PM
Quote:
Originally Posted by tabarnes19
Last year on July 31st alone how many trades do you think occurred that had ml level talent that were traded?

Just on July 31st......12 MLB trades occured. Many of them were big names too.http://www.cbssports.com/mlb/transactions/trades/2014

That is more than many of the sims I am doing now for a whole season. I had one sim with OSFM rosters were 8 trades occured.

Baseball is a game where teams are always trying to improve. I thought 25 trades was a fair balance. Last year alone there were over 70 trades in real baseball with many of them having ML talent moved.

In July alone last year there were 28 trades involving Major league players.

But in the show there was never logic to feature more cpu trades around the deadline no? It was even throughout the year which never felt realistic

Less is more imo, this is the best the trade logic has ever looked in this franchise..
We can agree to disagree on the frequency
 
# 217 countryboy @ 04/23/15 08:48 PM
I didn't know it would be possible for this game to play this much better, but I'll be darn if it isn't. And how cool is it to have the post game highlights back?

A terrific game made even better. to SCEA
 
# 218 The Kid 24 @ 04/23/15 08:52 PM
Anything on the draft glitch?
 
# 219 Bat @ 04/23/15 08:56 PM
I am getting alot of fielding errors like someone else posted earlier. Maybin two drops, Arendo one through 5 innings.

and another Jace Peterson drop.
 
# 220 tabarnes19_SDS @ 04/23/15 08:57 PM
Quote:
Originally Posted by ARoid1313
But in the show there was never logic to feature more cpu trades around the deadline no? It was even throughout the year which never felt realistic

Less is more imo, this is the best the trade logic has ever looked in this franchise..
We can agree to disagree on the frequency
There was. At one point trade frequency was adjusted to be heavier during July and more importantly during the last week of the trade deadline.

We always had the ability to lessen trades if we wanted to, by turning trades on and off. Unfortunately there is no way to increase the frequency.

Now don't get me wrong, I don't want trades for the sake of trades. I want teams to make a push and try to make the playoffs and improve their teams.

Now what I do agree on is the trade logic is really good. Sometimes I see head scratchers, like Tanaka being traded 3 times in one season, in a sim I just did.

I like that Offseason trades are back in this year as well. That brings a lot of new life to the game. I just wish they would not sign players then immediately trade them.

I would also like to see a few more August trades. I liked the way they were in previous years.
 


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