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MLB 15 The Show News Post


MLB 15 The Show patch 1.02 is available now for both PlayStation 3 and PlayStation 4 consoles. Play a few games and let us know what you are seeing.

Check out the details below.
  • Online Gameplay – Game would occasionally hang following an Intentional Walk, a regular Base on Balls, a Hit by Pitch, or a Balk.
  • General – Batters would strikeout on the second strike when the performed certain check swings at pitches in the dirt.
  • Franchise mode – Edit Player screen was limiting users from editing generated players, and players on certain teams.
  • General – Specific home runs would result in a baserunner staying on 1st base, and not score correctly.
  • Online Franchise - Injuries were not occurring during Online Franchise games.
  • Online Gameplay – Guessing Pitches had a delay and users would occasionally fail to guess Location and Pitch Type when offering input quickly.
  • Online – Within Game Rooms, users were missing their rank logos that distinguished them as Rookie, Veteran, All-Star, Hall of Fame, or Legend rank.
  • Online – Play Now Rated and Diamond Dynasty – Home and Away team assignment was not random, resulting in some users always being the home team, or always the away team.
  • Online – Play Now Online rated – Controlling the KC Royals, user would be given control of the ace pitcher (Ventura) no matter who was chosen to be the starting pitcher in the Pitcher Select screen.
  • Card Collections – Redeem Legend button was missing after completing a collection.
  • General - CPU runners were not using correct lead off logic.
  • General – Specific edited rosters would cause the game to crash when loading into a Road To The Show Showcase game.
  • General – Andrew McCutchen’s hair has been adjusted – We gave him a haircut to match his current appearance.
  • General – Wrigley Field had some collision/Home Run detection issues. Certain foul balls were being counted as Home Runs down the 1st base line.
  • General – Sounds of the Show issues have been resolved. Custom music was not being saved correctly where users intended them to.
  • General – Public Announcer audio was frequently incorrect (announcing the wrong name) during the end of game wrap up and also when bringing relief pitchers into the game.
  • General – Highlight Reel was added back into post game menus, by popular demand!
  • General – Tweaking and refining of in game sound effects.
  • General – Front End User Interface tweaking. Team colors on User’s Player Card.
  • General – Tuning to trade logic, specifically how the CPU traded with other CPU teams in Franchise and Season modes.
  • General – Baserunning/Lead Runner windows were missing from Manager Mode.
  • General - Players will now wear sleeves when the game is played at lower temperatures.
  • General – Fixed many occurrences of consumer reported crashes, reported to us through the PS4 operating system crash reporting tool. Areas that encountered these rare crashes included: Exiting Amateur Draft in Franchise mode / Entering Diamond Dynasty / During initial boot-up / Using the Suggested Trade feature in Franchise mode / Specific in game scenarios.
  • Community Market – Changing pages in the marketplace completed order now works.
  • Gameplay – Animation clean up and tuning.
  • Gameplay – Adjustments to tagging sliding baserunners.
  • AI tuning – Bunt success rate was incorrect/too successful and accurate.
  • Year to Year Saves modifications – Properly handling a small batch of players who were not in the league in MLB 14, and how they transfer over to MLB 15.

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 481 HozAndMoose @ 05/07/15 02:08 AM
Quote:
Originally Posted by dazzelle
I only started my franchise after the patch,about 15 or so games in so far.

I haven't noticed any wrong scores being read out and i have been following on the "view today's games" screen while inside the show is playing.

Not sure about players stats when there read out as i haven't been following that as closely.

Have noticed my team is never mentioned when going through division standings.
Yeah the scores are fine. But the stats are wrong. Just had one where it said Strasburg lost a game even though he went 9 and gave up 3 hits. He didnt even pitch in the game.
 
# 482 armymule @ 05/07/15 03:42 AM
I also noticed the radio show was wishing everyone a happy Memorial Day on May 1.
 
# 483 THESHAMISASHAME @ 05/07/15 06:32 AM
Playing on QC with Armours sliders or Allstar default with only solid hits for both down to 3 and its really as good as can be expected for me as that Im not really playing feeling at times is gone or more realistic

So kudos SCEA as gameplay is now sim , realistic and fun and thats the key for me so whoever writes your code deserves a raise though I cant get that sorry kid trophy and I dont wanna use cheat sliders as gameplay is so good .
 
# 484 countryboy @ 05/07/15 06:57 AM
Quote:
Originally Posted by HozAndMoose
Did anyone pay attention to the Radio Show before the patch? The stats it talks about now are completely wrong every time. not sure if it has been like that or not.
Honestly I haven't checked stats compared to what is mentioned in the radio show. I don't listen to the show anymore because it became extremely repetitive. Great foundation to build on, but after 100 games or so, I couldn't take listening to it
 
# 485 sink4ever @ 05/07/15 11:13 AM
I tend to use the Fast Forward feature a lot instead of simming during my franchise as I like to set my lineups and watch the game progress. However, I've noticed that when I do this that the CPU won't pinch hit for relief pitchers, even when a new pitcher comes in to begin the next inning. I've created a bug report (#14495) if anyone else has noticed this and would like to upvote it. It's become rather frustrating to watch a relief pitcher hit in a key late-game situation when the tying run is on base.
 
# 486 Heroesandvillains @ 05/07/15 11:48 AM
I'm glad the trade issue is finally being mentioned again. I stopped playing my Franchise over a week ago because this just really kills the mode for me.

The developers are aware of the issue but please upvote the bug report tbarnes19 created just incase.

Here's the report: http://theshownation.com/bug_reports/13683
 
# 487 Armor and Sword @ 05/07/15 01:25 PM
Quote:
Originally Posted by Heroesandvillains
I'm glad the trade issue is finally being mentioned again. I stopped playing my Franchise over a week ago because this just really kills the mode for me.

The developers are aware of the issue but please upvote the bug report tbarnes19 created just incase.

Here's the report: http://theshownation.com/bug_reports/13683
I created one as well.....upvote them both. I am sure they read them...but it helps when more who have seen this bump it up the priority list.

http://theshownation.com/bug_reports/14451
 
# 488 Russell_SCEA @ 05/07/15 01:38 PM
Quote:
Originally Posted by Armor and Sword
I created one as well.....upvote them both. I am sure they read them...but it helps when more who have seen this bump it up the priority list.

http://theshownation.com/bug_reports/14451
We won't be altering the trade logic in any future patches.
 
# 489 Ebpmd @ 05/07/15 01:48 PM
Regarding the fast forward issue. If you go to select team and choose no team then go to fast forward screen you will get an appropriate substitution/pinch hitting pattern.
 
# 490 Heroesandvillains @ 05/07/15 02:49 PM
Quote:
Originally Posted by Russell_SCEA
We won't be altering the trade logic in any future patches.
Ramone, it's not like we find the current state of trading a little less than ideal and are asking for a fix.

The last patch completely obliterated the trading logic. It is literally broken.

I don't see how anyone that cared about Franchise mode could play this game now.

Everything was working fine with the day one patch. I beg you, if a fix can't be found, to please consider putting the logic back to where it was before 1.02.
 
# 491 tabarnes19_SDS @ 05/07/15 02:53 PM
Quote:
Originally Posted by Russell_SCEA
We won't be altering the trade logic in any future patches.
Any chance that at least the frequency can be adjusted? It is too low right now especially for the default option of trade delay.
 
# 492 bcruise @ 05/07/15 03:52 PM
Regarding the trade thing:

I respect you guys that run all the sims and check these things. But I'm not seeing the same thing. I'm running sims with the default rosters and I'm seeing 20+ trades in the entire MLB through June. I'm also seeing the transaction log cut off because there's so many of them - in this last sim I ran I saw 5 trades in April but by the end of June the last one I can see is from 4/20. Hypothetically speaking if you guys are checking trades at the end of a season is it possible that some of them are getting pushed off the transaction page because of the length of time that's passed?

Here's the log - again, there were about five trades in April and only a couple are showing up here.



And this is with trade delay on. 30 team control is off.

If it's not that, maybe this is some kind of problem between the custom rosters and the franchise engine. I don't know - but I don't see the issue on the defaults, and I think that's what Ramone is getting at when they say they aren't going to change the logic again.

I'm going to try with SCEA's current roster and see what happens - that's more relevant to me since it includes Bryant and Russell.
 
# 493 Russell_SCEA @ 05/07/15 04:08 PM
Quote:
Originally Posted by tabarnes19
Any chance that at least the frequency can be adjusted? It is too low right now especially for the default option of trade delay.

We won't be altering the trade logic in any future patches.
 
# 494 bcruise @ 05/07/15 04:09 PM
Here's some more...this is a thing, guys. Again, single team control and trade delay is on. Check out deadline day toward the end.



Edit: Whoops, video will take some time to upload. This one's a bit longer.
 
# 495 tabarnes19_SDS @ 05/07/15 04:10 PM
Quote:
Originally Posted by bcruise
Here's some more...this is a thing, guys. Again, single team control and trade delay is on. Check out deadline day toward the end.




I don't remember the last time I tested with single team control. I wonder if that is the issue?


Sent from my iPad using Tapatalk
 
# 496 Heroesandvillains @ 05/07/15 04:29 PM
Quote:
Originally Posted by bcruise
Here's some more...this is a thing, guys. Again, single team control and trade delay is on. Check out deadline day toward the end.



Edit: Whoops, video will take some time to upload. This one's a bit longer.
I can't load the video. Care to spoil it for me?
 
# 497 bcruise @ 05/07/15 04:35 PM
Quote:
Originally Posted by Heroesandvillains
I can't load the video. Care to spoil it for me?
Yeah, blame my slow upload. It'll be up soon, I promise.

3 trades on 7/31, 9 total in the month of July. I recorded all the sims and checked transactions after each month as it does seem to cut the transactions off by date.

Tabarnes: Wouldn't surprise me if that's the case - I know a lot of you guys who test these things are 30 team control types. But that would mean the logic (or at least the frequency) isn't really broken - some kind of setting involving CPU control on 30-team is.
 
# 498 tabarnes19_SDS @ 05/07/15 04:52 PM
Quote:
Originally Posted by bcruise
Here's some more...this is a thing, guys. Again, single team control and trade delay is on. Check out deadline day toward the end.



Edit: Whoops, video will take some time to upload. This one's a bit longer.
What roster were you using? I counted;
April-2
May-6
June-6
July-9
23 trades Thats about the average I got pre patch.

I just ran a few tests single team control
Millenium's OSFM Trade Delay
A-3
M-1
J-3
J-5
total 12

Live roster
a-7
m-3
j-3
j-8
A-1
trades 22

Single team instant trades
Mill osfm
a-2
m-5
j-3
j-5
a-1
total 16

Live
a-1
m-3
j-4
J-6
Total 14
 
# 499 bcruise @ 05/07/15 04:57 PM
Quote:
Originally Posted by tabarnes19
What roster were you using?
The latest SCEA official roster.
 
# 500 Heroesandvillains @ 05/07/15 05:32 PM
Quote:
Originally Posted by PhilliesFan13
I just did a test sim with my current franchise to check trades. From April to the trade deadline there were only 4 trades made. 4! All of them in July too. Not one trade was proposed to me either. This is franchise breaking to me. I am already 17 games into mine and I really don't want to start over, but this has me considering it.
Don't start over just yet.

Tbarnes seems to be testing whether or not this is actually an issue with how the game is treating 30-team/Single-team trading.

If what Bcruise posted is consistent, and the issue is that 30-team only is broken, then maybe...just MAYBE...SCEA can isolate the cause and fix it.

Let's see if that's what's going on here first.
 


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