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NBA 2K15 News Post


NBA 2K15 patch #4 has been released for PlayStation 4 and PC users. It is not available yet for Xbox One users. The patch primarily addresses the shoe issues in the game, more specifically in MyCAREER mode. You can see the workaround here.

After you download it, let us know what you are seeing. Once 2K releases the patch notes, we will update this post.

UPDATE: (via @Ronnie2K) Another thing addressed last night was fix to deal w/ rare occurrences that led to NBA 2K15 MyPARK rep being stuck. Should no longer happen.

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Member Comments
# 281 thedream2k13 @ 03/17/15 09:17 AM
Quote:
Originally Posted by Sundown
Ugh. That sounds pretty bad. Really bad actually. In real life most misses are actually uncontested. Korver hits 50+ hitting mostly uncontested threes and that's an amazing feat. He doesn't hit 70-80. The Warriors were a mess today missing open shots. That happens fairly regularly and the idea that open shots = make isn't based on reality.

On top of the fact that open shots already go in too reliably against the CPU when they have any semblance of momentum. I shudder to think what online plays like.
I agree its pretty bad sounding . no need for a boost players should always play up to their ratings . I think the skill component of the game has been removed
 
# 282 sifu25 @ 03/17/15 10:22 AM
Where are the patch notes? Are they waiting to release the Xbox One version before they release the notes?
 
# 283 bcruise @ 03/17/15 10:24 AM
Quote:
Originally Posted by sifu25
Where are the patch notes? Are they waiting to release the Xbox One version before they release the notes?
This is my guess, if there will be patch notes at all that is.

I think Sony's certification may have pushed the patch through much sooner than 2k expected, and Steam/PC isn't subject to that same kind of certification.

The fact that Beluba and Leftos have both acknowledged changes seems to indicate more info forthcoming.
 
# 284 blazenmusic20 @ 03/17/15 10:47 AM
Wait, so we actually have to start a whole new mycareer in order to activate the progression/regression feature?
 
# 285 bcruise @ 03/17/15 10:55 AM
Quote:
Originally Posted by blazenmusic20
Wait, so we actually have to start a whole new mycareer in order to activate the progression/regression feature?
Correct. Direct quote from Leftos earlier:

Quote:
Originally Posted by Leftos
As an FYI, any and all progression/regression tuning only applies to new saves started after installing Patch #4.
 
# 286 The 24th Letter @ 03/17/15 12:39 PM
I really liked the realism of playing off guys like Josh Smith\Rondo\Tony Allen who struggle in the mid range\3 point area...and using that as a strategy to defend. Now those guys seem to be hitting jumpers a little too consistently IMO...
 
# 287 Beluba @ 03/17/15 12:55 PM
To give some insight on the actual tuning that I made... here's essentially what happened.

The shot heuristics are pretty complex but at a basic level, pre-patch the numbers looked something like this for a decent shooter at mid-range:
Wide open = 45%
Fully Contested = 35%
Heavily Contested = 10%

That's why many people complained that "being open" didn't really matter much, and they were right. Post-patch, that same shooter is now:
Wide open = 60%
Fully Contested = 20%
Heavily Contested = 10%

So over the course of the game, assuming both teams shoot an even spread of open and contested jumpers, you should've seen zero change to your end of game shot percentages when comparing pre and post patch. But if you trend hard one way or the other (all your shots are open or all your shots are contested), you would've seen a very noticeable change. Now I also fixed the "glitched" shots being unable to get perfect release, so that will factor in as well.

But if both teams play solid defense, I can believe that a player might go 80% from the field from time to time, but it definitely shouldn't be the norm. Also, in case you're wondering, I didn't touch 3PT percentages at all, only layup, close and mid-range values.

From the feedback, it seems like head to head play is much closer to what I'm looking for in terms of making the game more fun and users are rewarded for getting high quality looks. But if you guys are torching the AI offline, you might have to do some slider tweaking for this year and get in Da Czar and OG's ears to ensure the AI puts up a better fight in 2K16.
 
# 288 Goffs @ 03/17/15 12:59 PM
Quote:
Originally Posted by Beluba
From the feedback, it seems like head to head play is much closer to what I'm looking for in terms of making the game more fun and users are rewarded for getting high quality looks. But if you guys are torching the AI offline, you might have to do some slider tweaking for this year and get in Da Czar and OG's ears to ensure the AI puts up a better fight in 2K16.
As an offline player this makes me sad....
 
# 289 jk31 @ 03/17/15 01:00 PM
Yeah, because now everyone is a good 3pt shooter...

In one league I have the following players:

Jrue Holiday - Rasual Butler - Paul George - Pau Gasol - Roy Hibbert
Andre Miller - Solomon Hill - Boris Diaw - Lavoy Allen - Jermaine O'Neal

Guess who the best shooters are. Right, Solomon Hill and Pau Gasol...

Both shoot close to 50%. Solomon Hill shot 19/38 in the last 5 games I've played. He also scored 31, 23, 33 and 19 during that stretch (other game he scored just 7).
 
# 290 JRxPHANTOM @ 03/17/15 01:26 PM
Quote:
Originally Posted by Beluba
From the feedback, it seems like head to head play is much closer to what I'm looking for in terms of making the game more fun and users are rewarded for getting high quality looks. But if you guys are torching the AI offline, you might have to do some slider tweaking for this year and get in Da Czar and OG's ears to ensure the AI puts up a better fight in 2K16.
This was exactly the problem offline. The CPU even on superstar/sim doesn't play perfect defense a lot. I never had any problems shooting the ball on shot timing. Even if I didn't get a perfect release, shots would go in. In fact, shot percentages were realistic for each player in my MyLeague. Specific player ratings actually meant something. Now guys with a 50 rating in mid range can look like LeBron from mid range post patch, and that is not an exaggeration.

On the other note, perhaps shooting needed to be adjusted online. However, offline and online are two different things. Just because one needed to be tweaked doesn't mean the other did too when you are facing the CPU.
 
# 291 QNo @ 03/17/15 01:28 PM
Thanks Beluba, great to hear some details. That's roughly what I figured as well. I feel much more rewarded for playing basketball and getting shooters open and I've yet to play someone I couldn't hold to less than 55% FG% in MyTeam, which given that everybody has stacked teams, seems perfectly reasonable. Bad and off-ball defense is being punished now, as it should be. The game is really fun now.
 
# 292 Caelumfang @ 03/17/15 01:30 PM
Thank you, Beluba, for clarifying everything. I feel as if this is more in line with they way it should have been, so thank you and well done.

Much of the complaining online kinda shows me that some people aren't as good as they thought, letting terrible shooting mechanics/balance bail them out when they thought they were playing good defense when they weren't. While the cheese will always present an opportunity to always be a factor for bad players, I kinda feels like this helps balance it for good players who play great offense, where they can finally be rewarded instead of seeing who can build a brick mansion the fastest.
 
# 293 tetoleetd @ 03/17/15 02:13 PM
Quote:
Originally Posted by JRxPHANTOM
This was exactly the problem offline. The CPU even on superstar/sim doesn't play perfect defense a lot. I never had any problems shooting the ball on shot timing. Even if I didn't get a perfect release, shots would go in. In fact, shot percentages were realistic for each player in my MyLeague. Specific player ratings actually meant something. Now guys with a 50 rating in mid range can look like LeBron from mid range post patch, and that is not an exaggeration.

On the other note, perhaps shooting needed to be adjusted online. However, offline and online are two different things. Just because one needed to be tweaked doesn't mean the other did too when you are facing the CPU.
completely agree. the game is a joke offline now. i went from getting realistic shooting percentages in low to mid 40's on myleague to shooting close to 60% every game....

sorry but thats not good Beluba. no matter how you try to slice it or dice it, thats just not a good look and its not realistic.

and i understand that you will just say "sliders".... but just so you know, ive been tinkering with the shooting sliders and i keep going lower and lower trying to find the right number to give me realistic results. at this point i dont know if i will find the right number because its still too easy.
 
# 294 joosegoose @ 03/17/15 02:16 PM
Quote:
Originally Posted by Beluba
To give some insight on the actual tuning that I made... here's essentially what happened.

The shot heuristics are pretty complex but at a basic level, pre-patch the numbers looked something like this for a decent shooter at mid-range:
Wide open = 45%
Fully Contested = 35%
Heavily Contested = 10%

That's why many people complained that "being open" didn't really matter much, and they were right. Post-patch, that same shooter is now:
Wide open = 60%
Fully Contested = 20%
Heavily Contested = 10%

So over the course of the game, assuming both teams shoot an even spread of open and contested jumpers, you should've seen zero change to your end of game shot percentages when comparing pre and post patch. But if you trend hard one way or the other (all your shots are open or all your shots are contested), you would've seen a very noticeable change. Now I also fixed the "glitched" shots being unable to get perfect release, so that will factor in as well.

But if both teams play solid defense, I can believe that a player might go 80% from the field from time to time, but it definitely shouldn't be the norm. Also, in case you're wondering, I didn't touch 3PT percentages at all, only layup, close and mid-range values.

From the feedback, it seems like head to head play is much closer to what I'm looking for in terms of making the game more fun and users are rewarded for getting high quality looks. But if you guys are torching the AI offline, you might have to do some slider tweaking for this year and get in Da Czar and OG's ears to ensure the AI puts up a better fight in 2K16.
Thanks for the explanation!

Quick question regarding 3 pointers (I know they weren't changed):

Disregarding hotzones and badges, do corner 3s go in at a higher clip than other 3s? Trying to figure out how much I should prioritize those.
 
# 295 tetoleetd @ 03/17/15 02:22 PM
Beluba says 3 point shooting hasnt been changed.

well he may not have changed the success rate, but the fact that its now ridiculously easy to get good releases, it is in turn now easier to make threes.

since the patch ive been shooting over 50% from 3. before i would normally shoot in the high 30's.

and ive turned down the 3 point slider a little bit, still making them at a high rate.

this is what people dont seem to understand. you dont have to tinker with the success rate of the shots to make it easier to shoot. the fact that you messed with the releases has made it easy enough.

case in point is my three point shooting. you havent adjusted the success rate, but im still shooting over 10% better from 3 on average than i was before.

this is going to require another patch to perfect it or its going to require a major slider overhaul to fix it.
 
# 296 Beluba @ 03/17/15 02:38 PM
Quote:
Originally Posted by joosegoose
Thanks for the explanation!

Quick question regarding 3 pointers (I know they weren't changed):

Disregarding hotzones and badges, do corner 3s go in at a higher clip than other 3s? Trying to figure out how much I should prioritize those.
Corner 3s should be the same as others.
 
# 297 PhiPsi1 @ 03/17/15 02:44 PM
@Beluba -

Not sure your gonna see my post or have a chance to responsd, but it has become an overall consensus that particular players, most unfortunately being low post stars, are not getting offensive sets run through them at a realistic clip.

The most mentioned would be 'The Brow', Anthony Davis!

I'm wondering, why is this the case? Low post stars like Davis won't have sets called for them and the Pelicans become a perimeter-first team....Or worst of all seeing Davis back down in the post, get perfect position, and then pass out and defer....And mid-range...non existent for AD....

Would like to get your thoughts.
 
# 298 bcruise @ 03/17/15 03:17 PM
@Beluba: Is it only the Human shot %'s that were tweaked and not the CPU's?

Thanks, and glad to see the game is still receiving support this far into the cycle.
 
# 299 thedream2k13 @ 03/17/15 03:27 PM
Quote:
Originally Posted by joosegoose
Thanks for the explanation!

Quick question regarding 3 pointers (I know they weren't changed):

Disregarding hotzones and badges, do corner 3s go in at a higher clip than other 3s? Trying to figure out how much I should prioritize those.
No corner doesn't mean higher %.
 
# 300 JumpOffMang @ 03/17/15 03:46 PM
Can any ps4 users confirm that the patch has fixed 2k sharing of draft classes for new draft classes?
 


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