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NBA Live 15 News Post


Another NBA Live 15 title update has arrived this morning. It includes Christmas uniforms and weighs in at 948 MB. The patch is currently available on the PlayStation 4.

We will update this post once it is available on Xbox One and/or we get any additional information on the update.

Let us know what you are seeing.

UPDATE: NBA Live 15 title update #2 will be available for Xbox One users tomorrow. Below are the details, taken from the official blog, which contains more than 400 improvements.

UPDATE #2: The blog has been updated. The patch will not arrive on Saturday, it has been changed to "Coming Soon".

Synergy will affect rosters both offline and online. If a player doesn't dress, he will not be available in online or offline Play Now. This will not affect Dynasty, Rising Star or Ultimate Team.

NEW PLAYER HEAD SCANS

Added 15 scanned player heads including:
  • Noah Vonleh
  • Shabazz Napier
  • Gary Harris
  • Elfrid Payton
  • Zach LaVine
  • Dario Saric
  • James Young
  • Nik Stauskas
  • T.J. Warren
  • Doug McDermott
CHRISTMAS DAY UNIFORMS
Added uniforms that teams will wear on Christmas Day

LIVE ULTIMATE TEAM
More than 50 bug fixes, as well as an improved interface for LUT Fantasy Challenges. Also added Quicksell Value view to Items, as well as Pack Bundles.

THREE-POINT SHOOTING
Adjustments to three-point shooting percentage and effectiveness, for both CPU and User controlled teams.

CONTESTED LAYUPS
Tuned collisions and contests when driving the lane and going up for a layup for more varied results. Expect more misses if there is heavy contact in the paint.

SIGNATURE JUMPERS AND FREE THROW ROUTINES
Added more authentic shooting animations for players around the league.

SHOT TIMING
We’ve made timing for releasing your shot more forgiving for both online and offline play. Now, the timing feels more natural and predictable.

BALL TRAJECTORY AND PHYSICS
Tuned the shot arc and rim physics for more organic shot types and results. Gone are the days where every made three-pointer is a swish.

DEFENSIVE BITE AND PUMP FAKE ANIMATIONS
Players will recover much quicker and have better overall positioning while defending dribble moves and fakes.

INBOUND PLAYS
Tuned the AI during inbound plays to be more responsive and initiate more movement.

SHOT FEEDBACK METER
Enhanced the feedback system to include your player’s rating for that particular shot type and whether you were open or not.

INVISIBLE BOUNDARIES
Cleaned up some of the invisible boundary issues when moving along the baseline with the ball.

STEAL ATTEMPTS
Tuned stealing to address spamming issues with results in more fouls being called.

END OF GAME AI
Address late game AI issues where players would not react or respond naturally – often causing them to dribble the ball out or not attempt a shot with the clock winding down.

INTENTIONAL FOUL
Adjusted the intentional foul animation to address player warping issues.

Game: NBA Live 15Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 13 - View All
NBA Live 15 Videos
Member Comments
# 121 nick_sr @ 12/13/14 11:57 AM
Quote:
Originally Posted by maafla1
Where and when exactly did NBA Live go wrong? It used to be a GREAT NBA game.
15 is a great game once you learn it my friend.

Much more enjoyable now that shooting % has dropped

Doubt it will be this year but they seriously need to address the post game
 
# 122 The 24th Letter @ 12/13/14 12:02 PM
Quote:
Originally Posted by nick_sr
15 is a great game once you learn it my friend.



Much more enjoyable now that shooting % has dropped



Doubt it will be this year but they seriously need to address the post game

Are you good with the %'s so far nick?

They almost seem a little low now in my sample size....seems like a lot of good shots aren't falling for the sake of keeping the % low...

I think only 5-6 teams out of the 24 that played last night shot below 44%....I've been seeing an average between 39%-43% even with good offenses. Maybe I'm adjusting to the game post patch but it does seem like a lot of green shots are missing.

I hate to even complain about it since we begged to lower it, lol
 
# 123 Calvenn @ 12/13/14 12:43 PM
Quote:
Originally Posted by Walt Frazier
Sometimes the late game CPU would not take ANY shot.


I.e. they would just dribble the clock out when down.


Going on their notes, I think they have addressed that.


END OF GAME AI
Address late game AI issues where players would not react or respond naturally – often causing them to dribble the ball out or not attempt a shot with the clock winding down.



I.e. nothing about "take the wrong shot / take a 2 when down three". They have carefully worded it, but it basically hasn't addressed the main issue.

Ok, I misread apparently. Guess we are all looking for any reference to late game ai and getting overly excited for dramatic changes in this regard. Still hoping it can be fixed and not a flaw within the engine but the history surrounding this bug paints a bleaker picture
 
# 124 nick_sr @ 12/13/14 01:00 PM
[Qwasn't ggE=The 24th Letter;2046900480]Are you good with the %'s so far nick?

They almost seem a little low now in my sample size....seems like a lot of good shots aren't falling for the sake of keeping the % low...

I think only 5-6 teams out of the 24 that played last night shot below 44%....I've been seeing an average between 39%-43% even with good offenses. Maybe I'm adjusting to the game post patch but it does seem like a lot of green shots are missing.

I hate to even complain about it since we begged to lower it, lol[/quote]

I'm missing like crazy but it makes the game harder and I'll rather it that way lol

Guess I'lljust have to abusee the pnr like I did in live 14



I wss
 
# 125 Mintsa @ 12/13/14 01:16 PM
Quote:
Originally Posted by WTF
Awesome, LBJ is in the Cavs lineup. Updated 1 HR after the game was over.
Wicked!! That's what I want to hear.
 
# 126 Mintsa @ 12/13/14 01:21 PM
Quote:
Originally Posted by The 24th Letter
Props to EA for addressing a lot of the concerns the community had! A lot of things were smoothed out, sadly, some were not. Random tidbits:

The game has a smoother feel to it overall...from the movement to the shot releases and it makes a HUGE difference in the feel of the game, great job there. Like how good the pull up and step back game is now...

The pick and pop game is now there! I don't know what tweak was made to make this possible but it is definitely alive and well post patch.

I like the misses from 3 and inside...but unfortunately, this has made the A.I a complete non challenge. They have nothing for me now that they miss 3's and can't spam points inside. I haven't won a game vs. CPU (SS/6 min qtrs) by less than 12 in 5 tries...and that's not to brag, they just don't have a way of scoring.

If they were going to nerf these other aspects of the game they should've given a boost to the mid range game. That probably would've helped balance things out.

In the worst news, the late game A.I, (as well as the post up glitches) are still there. Tested this in my 6th game. A 2 was taken down 3 by Rose...
24, how's the shot releases online??

I know me and you discussed our problems with this before......any better?
 
# 127 The 24th Letter @ 12/13/14 02:00 PM
Quote:
Originally Posted by Mintsa
24, how's the shot releases online??



I know me and you discussed our problems with this before......any better?

Haven't checked, will do soon
 
# 128 TSGuy @ 12/13/14 02:12 PM
Will finally get a chance to play the game with the update soon.
 
# 129 Calvenn @ 12/13/14 02:26 PM
Quote:
Originally Posted by nick_sr
[Qwasn't ggE=The 24th Letter;2046900480]Are you good with the %'s so far nick?

They almost seem a little low now in my sample size....seems like a lot of good shots aren't falling for the sake of keeping the % low...

I think only 5-6 teams out of the 24 that played last night shot below 44%....I've been seeing an average between 39%-43% even with good offenses. Maybe I'm adjusting to the game post patch but it does seem like a lot of green shots are missing.

I hate to even complain about it since we begged to lower it, lol
I'm missing like crazy but it makes the game harder and I'll rather it that way lol

Guess I'lljust have to abusee the pnr like I did in live 14



I wss[/quote]

I 100% agree with this assessment and was in fact in the process of posting this observation when I saw yours. It's one thing to miss a shot due to improved defensive reaction but i have seen shots that should be made not go in to skew the numbers in favor of a lower fg%. As a result, since the cpu can't hit 3's or the mid range, they resort to inside shots for more made baskets.

On another note, out of curiosity, I reverted my defensive settings to default and although I can still pull the Tazmanian devil crossover, the defense is actually better overall at default level it appears! I am seeing more contact.

My test is to see how the game plays in Dynasty mode. Pre patch the cpu played a more competitive game in Dynasty mode. I would like to see if this translates into more long, mid and post range makes for the cpu.

I guess we have to be careful what we wish for with these patches and be more specific about seeking a balance? Thought the developers would already know this? It is a challenge in a way as you say so good from that perspective. Just don't like seeing cpu miss so much easily. Part of the enjoyment previously was in working hard to keep cpu % down, now kinda easy. I have more games to play to get a good feel for the patch, however, as it stands, there are far too many misses. I can almost guarantee when a shot will miss. Will post results later from Dynasty game.
 
# 130 sportyguyfl31 @ 12/13/14 04:36 PM
I really like what they have done with this.


24th, Is there another one in the works that you know of?


I played the CPU Dallas Vs G-State..superstar difficulty. I really only employ one house rule: I only guard 1 player, I never switch on D. I pick up a guy in transition and stay on him, and let coaching settings and my teammates ratings do their thing. The CPU beat me by 3 which is just fine by me. I deliberately set my coaching settings to trap every Steph Curry screen and roll. I wanted to see how he would react and how his AI teammates would respond.


To my delight, he was willing to give up the ball, and guys where cutting into open space. He would also catch me cheating and dribble the opposite side of the roll man.


The CPU reactions and movement are much better. I did see one instance of the CPU getting a 3 second violation where they should have shot the ball though



Still too many blocks. I blocked a Steph Curry layup attempt from behind with JJ Barrea

Love the addition of the shot quality meter. I feel ready to start a franchise mode.


Game should have been released with this stuff..
 
# 131 WTF @ 12/13/14 05:14 PM
I don't know on that man. I have the inside track with EA, not Microsoft. Unfortunately, even the guys at EA don't know when Microsoft will have it up. Voice your displeasure with Microsoft and hopefully they'll get it up. Hate that you all don't have it yet.

Also, yes, there will be more of these.
 
# 132 TSGuy @ 12/13/14 05:20 PM
Enjoyed the update, the shooting release is awesome now, but biggest concern missing some GREAT shots. Also trying to block a shot ending up as a shooting foul alot.
 
# 133 thakaliway @ 12/13/14 05:47 PM
Yo I'm on a box and I just played with no update so I'm guessing noone has it yet?
 
# 134 nick_sr @ 12/13/14 05:57 PM
Quote:
Originally Posted by TSGuy
Enjoyed the update, the shooting release is awesome now, but biggest concern missing some GREAT shots. Also trying to block a shot ending up as a shooting foul alot.
Really? Don't have a problem with fouling on jumpers post patch. Pre patch it was horrid!!!!

Flick or hold right stick up instead of triangle.
 
# 135 The 24th Letter @ 12/13/14 05:58 PM
Quote:
Originally Posted by Calvenn

I 100% agree with this assessment and was in fact in the process of posting this observation when I saw yours. It's one thing to miss a shot due to improved defensive reaction but i have seen shots that should be made not go in to skew the numbers in favor of a lower fg%. As a result, since the cpu can't hit 3's or the mid range, they resort to inside shots for more made baskets.

On another note, out of curiosity, I reverted my defensive settings to default and although I can still pull the Tazmanian devil crossover, the defense is actually better overall at default level it appears! I am seeing more contact.

My test is to see how the game plays in Dynasty mode. Pre patch the cpu played a more competitive game in Dynasty mode. I would like to see if this translates into more long, mid and post range makes for the cpu.

I guess we have to be careful what we wish for with these patches and be more specific about seeking a balance? Thought the developers would already know this? It is a challenge in a way as you say so good from that perspective. Just don't like seeing cpu miss so much easily. Part of the enjoyment previously was in working hard to keep cpu % down, now kinda easy. I have more games to play to get a good feel for the patch, however, as it stands, there are far too many misses. I can almost guarantee when a shot will miss. Will post results later from Dynasty game.

It kind of contradicts the work out into fixing shot timing when so many "GREAT" releases miss....I don't expect all of them to go in of course, but a lot of them seem to brick now.

A big complaint about online was that it was way too hard to get a great release because of the quick shot timing, now that it's easier to get them, there are a lot more seemingly random misses that occur.....

If they plan on tuning the game again, they should consider placing it right in the middle of the two extremes.
 
# 136 nick_sr @ 12/13/14 06:04 PM
I want to start my dynasty also but I want to be assured Iwwon't have to start over if they add sliders or editing options
 
# 137 BattleBornLV @ 12/13/14 06:09 PM
It seems like all the CPU does now is score in the paint.
 
# 138 TSGuy @ 12/13/14 06:49 PM
Quote:
Originally Posted by nick_sr
Really? Don't have a problem with fouling on jumpers post patch. Pre patch it was horrid!!!!

Flick or hold right stick up instead of triangle.
Oh yeah I press triangle.

Also yeah the CPU scoring in the paint all the time is something I've noticed as well. Also do you guys ever get shots in lets say your running then pull up a shot or you cross over/pick n roll run and then pull up a shot. I never get those in even if there a great release
 
# 139 The 24th Letter @ 12/13/14 07:09 PM
Quote:
Originally Posted by TSGuy
Oh yeah I press triangle.



Also yeah the CPU scoring in the paint all the time is something I've noticed as well. Also do you guys ever get shots in lets say your running then pull up a shot or you cross over/pick n roll run and then pull up a shot. I never get those in even if there a great release

I actually think pull up shots are a lot easier to pull off post patch because if he timing, they feel so much more natural and I have hit a few off the pick and roll...

The mid range game in general is tough though because the defender tends to stick you too close in that area without any real punishment. They don't really respect jab steps/ size ups....so most mid range j's in triple threat or from a cross over are considered heavily contested. Pre patch the CPU would occasionally 'bite' on certain size ups, but I haven't seen it yet post patch...

As far as fouls I usually contest with LT so I don't see many fouls in J's....I did when the game first came out though...it seems like that may have been tweaked via an update because I haven't really seen it since...
 
# 140 nick_sr @ 12/13/14 07:21 PM
Results from a CPUvcpu game while iIwas ggrocery shopping

Did about 15 of them and this is the first I've seen a team shot below 50% 👌
 


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