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NBA 2K15 News Post


NBA 2K15 Patch #3 is available now for PlayStation 4 weighing in at 2.84 GB. The same patch will be available for Xbox One and PC later this week.

See the patch notes below.

GENERAL
  • Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
  • A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
  • The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
  • The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
  • Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
  • Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
  • Updated the referee uniforms to match the look for the 2014-15 NBA season.
  • Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
  • Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
  • Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
  • The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
  • A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
  • In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
  • When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
  • When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
  • Created/generated players will now have their hot zones updated when their position changes.
  • Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
  • NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
  • Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
  • Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
  • Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
  • Records will now be shown with the correct values when loading into quick matches online.
  • Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
  • The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
  • MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
  • Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
  • (PC) Support for 21:9 resolutions has been added.
  • (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
  • Several improvements made to defensive movement to make it more responsive.
  • Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
  • Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
  • Pass speeds have been increased to reduce "floaty" passes.
  • Increased the AI's usage of 3PT shots to better match real life NBA statistics.
  • Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
  • Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
  • Fixed overpowered behind-the-back dribble moves.
  • Addressed several cases of control unresponsiveness in the dribbling system.
  • Tuned interior and contact shot success for more predictable outcomes.
  • Reduced contact dunk frequency for Posterizers in all game modes.
  • The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
  • Several improvements made to balance offensive and defensive rebounding.
  • More impactful penalties instituted against "zig-zag" 3PT exploit.
  • Corrected a case where block inputs were being dropped near the basket.
  • Increased the frequency of reaching fouls.
  • Tuned defensive closeout speed and effectiveness.
  • The shot meter is now enabled during free throw situations.
  • Reduced the frequency of moving screen violations.
  • Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
  • Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
  • Re-worked the shot fatigue system to take more factors into account to better simulate real life.
  • Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
  • Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
  • Force receivers to play standing catches on check-ball passes.
  • Fixed an issue where a user's pass release type request was being overridden during fast breaks.
  • Fixed several cases of rebounding goaltends being called too frequently.
  • Improvements to passing and catching into the post.
  • Made passers more aware of defenders behind them when selecting pass animations.
  • Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
  • Prevent post players from auto pump faking from dropsteps.
  • Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
  • Improved Deny Ball movement when Out of Position.
  • Improved the responsiveness of the Right Stick defensive Quick Steps.
  • Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
  • Fixed on-ball defense facing when out of position and really close to the ball handler.
  • Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
  • Made it easier to control your player during the 2K Camera flip transition.
  • Improved post shot selection for AI-controlled players to better match their tendencies.
  • Reduced the frequency of steals in perimeter body-ups.
  • Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
  • Removed dribble drive stutter that was occasionally playing in the wrong situations.
  • Improved Points of Emphasis logic for late game situations.
  • Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
  • Improved logic and spacing for players in the Triangle freelance offense.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
  • Several improvements made to the Teammate Grade evaluation.
  • Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
  • Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
  • During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
  • Users can now preview sounds in the Arena Media menu prior to purchasing.
  • Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
  • The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
  • The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
  • The +/- stat will now display proper values after portions of the game have been simulated.
  • Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
  • Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
  • Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
  • The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
  • The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
  • The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
  • The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
  • Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
  • Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
  • Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
  • Tuned DPOY formula in order to get more accurate award recipient finalists.
  • Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
  • When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
  • Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
  • Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
  • Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
  • When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
  • In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
  • In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
  • In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
  • In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
  • In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
  • The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
  • Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
  • Head Coach hirings/firings are now tracked in the Transaction Report.
  • Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
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Member Comments
# 361 Jphat09 @ 12/08/14 11:55 PM
I am really concern about that all black brooklyn nets court. Anyone else? Im going to check if i have that glitch as well
 
# 362 JohnDoe8865 @ 12/08/14 11:57 PM
Quote:
Originally Posted by Jphat09
I am really concern about that all black brooklyn nets court. Anyone else? Im going to check if i have that glitch as well
It sounds like a memory leak issue similar to the one that MLB 14: The Show had at release. It caused the ballparks and fields to sometime load up as all one color; "highlighter yellow", pink, or all black.
 
# 363 skrewzilla @ 12/09/14 12:01 AM
So i can adjust where i wanna put the nba logo on my headband but i cant wear compression pants in myplayer? Someone at 2k is smoking crack rocks lol
 
# 364 thomguy123 @ 12/09/14 12:07 AM
WHAT ABOUT THE CUTTER PROBLEM?!?!?!?!? THE "SEND PLAYERS ON CUTS" DOESN'T EVEN WORK!!!
 
# 365 The 24th Letter @ 12/09/14 12:10 AM
Played the CLE/BK twice and just checked again...regular court
 
# 366 coolcras7 @ 12/09/14 12:14 AM
is anyone else no longer getting player of the game with 6 minute quarters, before patch i could play 7 minute quarter and it would still work but not anymore.
 
# 367 maricailles @ 12/09/14 12:24 AM
Quote:
Originally Posted by GisherJohn24
The long wAit was redeemed by this patch. However can anyone confirm that all black court in Brooklyn?
My friend posted the screenshot of the "Black Court" glitch on YouTube.
Here is the link. Will to re download and re install the patch since other gamers are not experiencing this glitch. Hopefully that should fix it!

https://www.youtube.com/watch?v=wZzCBnxlSFY&feature=youtu.be
 
# 368 JohnDoe8865 @ 12/09/14 12:26 AM
Quote:
Originally Posted by maricailles
My friend posted the screenshot of the "Black Court" glitch on YouTube.
Here is the link. Will to re download and re install the patch since other gamers are not experiencing this glitch. Hopefully that should fix it!

https://www.youtube.com/watch?v=wZzC...ature=youtu.be
Yeah it honestly looks like it just completely failed to load any court texture or image file whatsoever.
 
# 369 NvME @ 12/09/14 01:10 AM
Game plays a lot better now. Fouls are night & day.
 
# 370 BiggaAdams @ 12/09/14 01:27 AM
I tried a search and nothing came up. I just got the game and installed the new patch but the game won't get to the main menu. It keeps giving "return to the main menu to apply update and dismiss this message.

It says I have 54.27 gb installed, I'm on version 01.03 and my game is up to date. What gives?! I was told this is the thread to post this in. Thanks in advance.
 
# 371 tsbmolina @ 12/09/14 01:52 AM
I just played my first game after the patch and the rebounding is night and day, 100% much improved! The cpu no longer goes for the automatic put back after getting the offensive board and will pass it out. Also the momentum seems to definitely have been toned down and you feel in much better control of the players. Momentum is still there but not in the exaggerated way it was prior to the patch. Also the passing is much improved. All and all I will be happy if this is the last gameplay patch we see until 2K16 because the gameplay is pure bliss with this patch. Great job 2K Sports. This is now officially my all-time favorite sports game ever.
 
# 372 tsbmolina @ 12/09/14 01:54 AM
Also I don't know if it's the placebo effect of the gameplay being so much improved but the graphics and lots of the animations seem to have been cleaned up. It just looks and plays so much smoother!
 
# 373 dschakobi @ 12/09/14 01:55 AM
still no patch in Europe..
 
# 374 jmaj315 @ 12/09/14 01:56 AM
After reading this entire thread, not much to add...but a few comments

Quote:
Originally Posted by kidanything2
- Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.

Thought there were too many fouls to begin with, still do, but didn't notice an increase.

Turn the foul slider down, it should work now

- Pass speeds have been increased to reduce "floaty" passes.

Not fixed. A huge issue for me and it's definitely still there.

I'll agree somewhat with you here. In general there are far fewer floaty passes, but definitely still there.

- Increased the AI's usage of 3PT shots to better match real life NBA statistics.

N/A

How did you play a game and this wasn't applicable?

- Tuned interior and contact shot success for more predictable outcomes.

Definitely not fixed. Pounded the rock inside just to test this as it was another big issue for me. Missed just as many easy looks as before.

Did you mix up the types of moves you used? The AI notices patterns. Also, who were your bigs, and who was the CPU defending you with? I've noticed a far better representation of post play

- Reduced contact dunk frequency for Posterizers in all game modes.

Westbrook had two and one dunks, didn't seem fixed to me.

Have you been watching sportcenter top 10 lately? He's on every night....

- Several improvements made to balance offensive and defensive rebounding.

Seemed ok before, seems ok now. Still saw a bunch of situations where my AI guys could've went for a ball right in front of them and didn't. Not sure if that's what this fix meant.

I feel like its fair now...the only thing that bothers me is how the ball bounces and rolls on the players heads when they could easily grab it lol

- Corrected a case where block inputs were being dropped near the basket.

Fixed. Kinda. Fixed as in yes, when you press triangle your guy will jump. Not fixed because it doesn't help. Your guy still starts the back-pedal-hands-up-give-up move, but now at least you can jump out of it. The only problem is that it's too late, I never affected a shot, and usually got an and one called.

This one has definitely been improved. Play a few more games and you'll see how many more blocks you'll get.
Quote:
Originally Posted by DJ_Solis
I've played one full game with the patch and so far, so good. The biggest thing to note is defensive responsiveness, it's much, much better.
One thing that still irks me about this game is how players will fall back randomly, as if they're trying to take a charge. It doesn't happen often, but it's very annoying when it does.
Last thing, I got more ftas, 28. Which is good but I shot 50% on them, including 1-10 with Bogut. I've never shot fts so poorly with a team or individual like that before. I don't know if I was paying too much attention to the shot meter or what.
I'm having the same problem with the pistons! I've been getting to the line 20+ times, which I'm loving...but can hardly make more than 50%. I realize they aren't a very good FT shooting team in real life, but I'm only shooting like 70% with Augustin (88 ft rating)
not to mention how tough it is to get a perfect. Maybe i should stop looking at the meter?
 
# 375 jwill972 @ 12/09/14 02:01 AM
Way too many fouls not being called in my career and play now. I wouldn't doubt if it was like that for all the modes. I have already played at least 15 games since patch came out
 
# 376 Boilerbuzz @ 12/09/14 03:04 AM
Quote:
Originally Posted by BiggaAdams
I tried a search and nothing came up. I just got the game and installed the new patch but the game won't get to the main menu. It keeps giving "return to the main menu to apply update and dismiss this message.



It says I have 54.27 gb installed, I'm on version 01.03 and my game is up to date. What gives?! I was told this is the thread to post this in. Thanks in advance.

The game is actually not fully installed. Give it about 30 minutes.
 
# 377 swishfury @ 12/09/14 03:07 AM
Quote:
Originally Posted by BiggaAdams
I tried a search and nothing came up. I just got the game and installed the new patch but the game won't get to the main menu. It keeps giving "return to the main menu to apply update and dismiss this message.

It says I have 54.27 gb installed, I'm on version 01.03 and my game is up to date. What gives?! I was told this is the thread to post this in. Thanks in advance.
That message alert when you are in the main menu or in a game are for roster update, shoes and accessories update. You need to go to Playstation Menu, select NBA 2K15 and press option. Then select Check for Updates option then it will start downloading the update. It's 2.84 GB big.
 
# 378 Walt Frazier @ 12/09/14 03:27 AM
quote:The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.



Thank you!
 
# 379 FluffyTonka @ 12/09/14 03:47 AM
Quote:
Originally Posted by RoDogz85
I live in Australia and whenever I check for the update on my PS4 it just says its up to date.. Maybe it's not available here yet?
it's all up to sony now ... 2k have dropped the patch, but sony uploads them regionally, and pretty much in their own time.

i'd normally get the fifa update from sony about 7pm qld time ... so if it's not in by then looks like we gots to wait another day
 
# 380 Tommyklaid @ 12/09/14 04:14 AM
I was having an absolute blast regardless....but now....

Patch details look GREAT! This may be one of the greatest patches I've seen in all the years actually...

Unfortunately, I won't be able to fire this game up until after the weekend due to work - even so, I'll want the slider-masters to test until they've tweaked so I can resume my Bulls 'chise.

Any word on if the "Player of the Game" highlights are still broken on any game over 8 min quarters????????
 


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