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NBA 2K15 News Post


NBA 2K15 Patch #3 is available now for PlayStation 4 weighing in at 2.84 GB. The same patch will be available for Xbox One and PC later this week.

See the patch notes below.

GENERAL
  • Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
  • A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
  • The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
  • The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
  • Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
  • Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
  • Updated the referee uniforms to match the look for the 2014-15 NBA season.
  • Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
  • Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
  • Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
  • The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
  • A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
  • In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
  • When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
  • When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
  • Created/generated players will now have their hot zones updated when their position changes.
  • Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
  • NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
  • Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
  • Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
  • Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
  • Records will now be shown with the correct values when loading into quick matches online.
  • Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
  • The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
  • MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
  • Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
  • (PC) Support for 21:9 resolutions has been added.
  • (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
  • Several improvements made to defensive movement to make it more responsive.
  • Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
  • Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
  • Pass speeds have been increased to reduce "floaty" passes.
  • Increased the AI's usage of 3PT shots to better match real life NBA statistics.
  • Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
  • Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
  • Fixed overpowered behind-the-back dribble moves.
  • Addressed several cases of control unresponsiveness in the dribbling system.
  • Tuned interior and contact shot success for more predictable outcomes.
  • Reduced contact dunk frequency for Posterizers in all game modes.
  • The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
  • Several improvements made to balance offensive and defensive rebounding.
  • More impactful penalties instituted against "zig-zag" 3PT exploit.
  • Corrected a case where block inputs were being dropped near the basket.
  • Increased the frequency of reaching fouls.
  • Tuned defensive closeout speed and effectiveness.
  • The shot meter is now enabled during free throw situations.
  • Reduced the frequency of moving screen violations.
  • Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
  • Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
  • Re-worked the shot fatigue system to take more factors into account to better simulate real life.
  • Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
  • Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
  • Force receivers to play standing catches on check-ball passes.
  • Fixed an issue where a user's pass release type request was being overridden during fast breaks.
  • Fixed several cases of rebounding goaltends being called too frequently.
  • Improvements to passing and catching into the post.
  • Made passers more aware of defenders behind them when selecting pass animations.
  • Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
  • Prevent post players from auto pump faking from dropsteps.
  • Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
  • Improved Deny Ball movement when Out of Position.
  • Improved the responsiveness of the Right Stick defensive Quick Steps.
  • Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
  • Fixed on-ball defense facing when out of position and really close to the ball handler.
  • Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
  • Made it easier to control your player during the 2K Camera flip transition.
  • Improved post shot selection for AI-controlled players to better match their tendencies.
  • Reduced the frequency of steals in perimeter body-ups.
  • Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
  • Removed dribble drive stutter that was occasionally playing in the wrong situations.
  • Improved Points of Emphasis logic for late game situations.
  • Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
  • Improved logic and spacing for players in the Triangle freelance offense.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
  • Several improvements made to the Teammate Grade evaluation.
  • Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
  • Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
  • During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
  • Users can now preview sounds in the Arena Media menu prior to purchasing.
  • Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
  • The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
  • The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
  • The +/- stat will now display proper values after portions of the game have been simulated.
  • Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
  • Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
  • Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
  • The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
  • The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
  • The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
  • The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
  • Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
  • Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
  • Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
  • Tuned DPOY formula in order to get more accurate award recipient finalists.
  • Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
  • When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
  • Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
  • Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
  • Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
  • When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
  • In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
  • In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
  • In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
  • In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
  • In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
  • The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
  • Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
  • Head Coach hirings/firings are now tracked in the Transaction Report.
  • Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
NBA 2K15 Videos
Member Comments
# 341 kidanything2 @ 12/08/14 10:19 PM
In regards to the gameplay, are you guys seriously noticing a difference? Are you sure it's not placebo effect? I did a post earlier in this thread after I played one game and broke down each gameplay note in the patch. I didn't see most of their supposed fixes. I've played about 5 more, and I'm even more convinced. Especially when it comes to interior shots going in. I'm just not getting any better gameplay all around though
 
# 342 CT Pitbull @ 12/08/14 10:20 PM
this looks like one hell of a patch! cant wait to check it out when it hits the One later this week
 
# 343 tyberious4now @ 12/08/14 10:22 PM
Quote:
Originally Posted by blackrob1112
Anyone notice how hard it is to go straight , they players always stutter to
The sides or run at wide angles.
Huh? All I see is players running there lanes like a normal basketball game...
Maybe it's your TV settings
 
# 344 Rockie_Fresh88 @ 12/08/14 10:28 PM
Quote:
Originally Posted by blackrob1112
Anyone notice how hard it is to go straight , they players always stutter to
The sides or run at wide angles.
I only noticed something like this on defense when I am closing out to contest .

I just figured it was too nerf closeout speeds and add "weight shift penalty "
 
# 345 Armor and Sword @ 12/08/14 10:40 PM
Defense is vastly improved!!! Passing is vastly improved!!! Put Backs by the CPU VASTLY IMPROVED!!! 3pt Attempts by the CPU VASTLY IMPROVED, Fast breaks vastly improved!!!

This is a fantastic patch. I am seeing the CPU pass so much better, I can pass much better as well. I have seen the CPU bounce pass several times....it's beautiful.

Best NBA 2K ever....it's that good post patch. I feel a difference for the better big time. It was obvious on my first game. By my third game I was loving it.

Slider tweaks are in order for sure. Nothing crazy...but some tweaks are needed.
 
# 346 Bornindamecca @ 12/08/14 10:43 PM
I've only played one game, but the early patch results look really, really good. I said early on that there was a brilliant game hiding behind a frustrating game. They may have killed the frustrating game.

A lot of work was put into this. I'll play more games before giving detailed impressions, but it's looking like I'll have a reason to stop playing Destiny for awhile.
 
# 347 nova91 @ 12/08/14 10:52 PM
Man, it's good to be back on OS. I just got my PS4, but I have to wait until after finals to play it and 2k15; I just have two quick questions. How much more improved is MC and did this patch do anything to make MC better/worse than it was when the game dropped?
 
# 348 DJ_Solis @ 12/08/14 10:59 PM
I've played one full game with the patch and so far, so good. The biggest thing to note is defensive responsiveness, it's much, much better.
One thing that still irks me about this game is how players will fall back randomly, as if they're trying to take a charge. It doesn't happen often, but it's very annoying when it does.
Last thing, I got more ftas, 28. Which is good but I shot 50% on them, including 1-10 with Bogut. I've never shot fts so poorly with a team or individual like that before. I don't know if I was paying too much attention to the shot meter or what.
 
# 349 GisherJohn24 @ 12/08/14 11:06 PM
Quote:
Originally Posted by maricailles
GisherJohn24 the version i have is PS4. my friend took a pic and posted it on Facebook. here is the link



https://www.facebook.com/photo.php?f...type=1&theater

Can't open need to be a friend
 
# 350 GisherJohn24 @ 12/08/14 11:07 PM
The long wAit was redeemed by this patch. However can anyone confirm that all black court in Brooklyn?
 
# 351 DurtySoufReppin @ 12/08/14 11:25 PM
As a 2k fanatic and someone who loves to see the art of simulation basketball I have to say,

this might be the best patch in 2k history.

The feeling is much more realistic now. The overall physics are much more realistic from the passing, the weight, rebounding, the contact in the paint, and surprisingly the lay ups.

I have not played many games, I played a lot of MyPark which is where I saw the most problems because of the ability to abuse the open court with speed and dunking.

This patch brought timing,passing, defense, and big man effectiveness to a whole new level. It's good to see bigs clogging the paint and contesting layups rather than getting dunked on by 5'10 PGs.

I'm now doing behind the back passes out of post ups and hitting players in stride on the fast break with bounce passes.

The onball defense is much more physical and there's not as much floating around. Can't wait to see the MyPlayer improvements and quick matches as well.


Great Job 2k.
 
# 352 Trackball @ 12/08/14 11:32 PM
Downloaded the patch, restarted PS4 when it was done to make sure it would install.

Started a new MyCareer file just to demo the changes in that mode.

In my first game, I got ten rebounds...in the first half.

Team used its last time-out with 2:32 left in the third quarter. This does not happen, even in blowouts.

Still quite a bit of work to do.

Oh, I'm sure it plays a lot better in other modes...but by 2K's own admission, MyCareer is the most-played mode, so you'd think this would be a priority.

Maybe I should just abandon that dynasty I'm attempting.
 
# 353 23 @ 12/08/14 11:33 PM
Quote:
Originally Posted by Bornindamecca
I've only played one game, but the early patch results look really, really good. I said early on that there was a brilliant game hiding behind a frustrating game. They may have killed the frustrating game.

A lot of work was put into this. I'll play more games before giving detailed impressions, but it's looking like I'll have a reason to stop playing Destiny for awhile.
You did say that and you were right. Feels even better almost immediately on both sides of the floor.

I saw my teammates playing the passing lane better guys fumbling on the perimeter who can't dribble well and the paint contact feels terrific how its implemented.

Win


Btw how are you feeling about the posting up smaller players still?
 
# 354 CJR555 @ 12/08/14 11:36 PM
why the hell is it taking forever to install?
 
# 355 CJR555 @ 12/08/14 11:37 PM
why the hell is it taking forever to install.. 50 minutes now
 
# 356 jeebs9 @ 12/08/14 11:39 PM
Is there pictures of the new MCW?
 
# 357 statum71 @ 12/08/14 11:50 PM
Jordan Player of the Game still not fixed.
 
# 358 maricailles @ 12/08/14 11:53 PM
Quote:
Originally Posted by GisherJohn24
The long wAit was redeemed by this patch. However can anyone confirm that all black court in Brooklyn?
maybe I can send the pic through email? just so you can see what I mean
Thanks
 
# 359 synnikal @ 12/08/14 11:53 PM
Platform: PS4

Everytime I play an online game, I usually get kicked in the 1st quarter.

This is the error message I get.
Quote:
There is a problem with your connection to our online services. Please visit (the 2K website) for up to date information. Error code: 56d85bb8

Please advise!
 
# 360 kidanything2 @ 12/08/14 11:55 PM
Quote:
Originally Posted by Shady Mike
Not sure if troll...dude posted a screenshot with 30+ free throws and 30+ 3pt attempts from the cpu...the fixes are there.

I'm talking about pure gameplay. User v User. I know it's hard to get a good discussion about that going here because of all the franchise and mycareer players. Which is fine, but it's not the same as User v User. The actual gameplay. I didn't notice defense any easier to play, rebounding any smarter, and my biggest complaint of open layups not going in is definitely not fixed.
 


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