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NBA 2K15 News Post


NBA 2K15 Patch #3 is available now for PlayStation 4 weighing in at 2.84 GB. The same patch will be available for Xbox One and PC later this week.

See the patch notes below.

GENERAL
  • Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
  • A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
  • The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
  • The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
  • Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
  • Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
  • Updated the referee uniforms to match the look for the 2014-15 NBA season.
  • Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
  • Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
  • Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
  • The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
  • A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
  • In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
  • When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
  • When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
  • Created/generated players will now have their hot zones updated when their position changes.
  • Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
  • NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
  • Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
  • Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
  • Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
  • Records will now be shown with the correct values when loading into quick matches online.
  • Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
  • The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
  • MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
  • Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
  • (PC) Support for 21:9 resolutions has been added.
  • (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
  • Several improvements made to defensive movement to make it more responsive.
  • Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
  • Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
  • Pass speeds have been increased to reduce "floaty" passes.
  • Increased the AI's usage of 3PT shots to better match real life NBA statistics.
  • Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
  • Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
  • Fixed overpowered behind-the-back dribble moves.
  • Addressed several cases of control unresponsiveness in the dribbling system.
  • Tuned interior and contact shot success for more predictable outcomes.
  • Reduced contact dunk frequency for Posterizers in all game modes.
  • The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
  • Several improvements made to balance offensive and defensive rebounding.
  • More impactful penalties instituted against "zig-zag" 3PT exploit.
  • Corrected a case where block inputs were being dropped near the basket.
  • Increased the frequency of reaching fouls.
  • Tuned defensive closeout speed and effectiveness.
  • The shot meter is now enabled during free throw situations.
  • Reduced the frequency of moving screen violations.
  • Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
  • Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
  • Re-worked the shot fatigue system to take more factors into account to better simulate real life.
  • Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
  • Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
  • Force receivers to play standing catches on check-ball passes.
  • Fixed an issue where a user's pass release type request was being overridden during fast breaks.
  • Fixed several cases of rebounding goaltends being called too frequently.
  • Improvements to passing and catching into the post.
  • Made passers more aware of defenders behind them when selecting pass animations.
  • Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
  • Prevent post players from auto pump faking from dropsteps.
  • Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
  • Improved Deny Ball movement when Out of Position.
  • Improved the responsiveness of the Right Stick defensive Quick Steps.
  • Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
  • Fixed on-ball defense facing when out of position and really close to the ball handler.
  • Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
  • Made it easier to control your player during the 2K Camera flip transition.
  • Improved post shot selection for AI-controlled players to better match their tendencies.
  • Reduced the frequency of steals in perimeter body-ups.
  • Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
  • Removed dribble drive stutter that was occasionally playing in the wrong situations.
  • Improved Points of Emphasis logic for late game situations.
  • Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
  • Improved logic and spacing for players in the Triangle freelance offense.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
  • Several improvements made to the Teammate Grade evaluation.
  • Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
  • Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
  • During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
  • Users can now preview sounds in the Arena Media menu prior to purchasing.
  • Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
  • The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
  • The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
  • The +/- stat will now display proper values after portions of the game have been simulated.
  • Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
  • Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
  • Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
  • The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
  • The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
  • The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
  • The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
  • Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
  • Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
  • Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
  • Tuned DPOY formula in order to get more accurate award recipient finalists.
  • Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
  • When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
  • Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
  • Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
  • Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
  • When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
  • In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
  • In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
  • In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
  • In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
  • In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
  • The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
  • Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
  • Head Coach hirings/firings are now tracked in the Transaction Report.
  • Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
NBA 2K15 Videos
Member Comments
# 421 starks1903 @ 12/09/14 09:30 AM
i liked the patch. but sometimes cpu ai isnt aware he beat me of drible and doesnt use the open lane. cpu 3 pt shooting changes a lot though in a good way.
 
# 422 Alandra @ 12/09/14 09:30 AM
Quote:
Originally Posted by hogfan
Is the corrupt save file issue fixed?

Same question I had. Unfortunately nobody's been able to answer me.
 
# 423 Goffs @ 12/09/14 09:40 AM
Quote:
Originally Posted by Rockie_Fresh88
The defense is good as far as staying in front of your man and paint defense too .But contested shots still go in just as much as open ones
Not for me...right stick defense works against the CPU...though the fall away cpu shot is pretty much 100% money by the baseline....
 
# 424 starks1903 @ 12/09/14 09:43 AM
*Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.

i think this still happens
 
# 425 coolcras7 @ 12/09/14 10:02 AM
Quote:
Originally Posted by ItsJustaGame
I don't really see what the issue is with the PotG highlights, are you guys just talking about the little montage that would play after each game as in 2K14? I didn't even notice that it was missing, didn't think anyone ever watched that.

I think this is an excellent patch. I love this game, and the patch definitely just made the gameplay so much better. Defense FTW
It affects all highlight collected not just player of the game.
 
# 426 BezO @ 12/09/14 10:08 AM
Man! How did I miss this yesterday? Could've been downloading during MNF.

Let me get this out of the way real quick. Still no POTG highlights? Damn!!! That stings.

From the looks/sounds of things, they've addressed all of my concerns except that one. Can't wait to play. Looking forward to the improved defense, fouls, CPU 3s & passing. Now I can get my Knicks season started. For now, I'll be looking out for some post patch vids.
 
# 427 blues rocker @ 12/09/14 10:09 AM
some minor improvements, but i haven't noticed much of a noticeable difference in terms of how the game "feels." not really noticing improved control responsiveness or faster passes.

one thing i don't like is it seems i'm missing even more open shots. it seems like they made the release timing even more difficult on Superstar difficulty. i used to get more A- and B+ grades, but after the patch it seems like most of my outside shots are getting B- and C grades, even when wide open. so that's frustrating. i don't know if they made the timing harder or just reduced success of shots overall.
 
# 428 cdk10 @ 12/09/14 10:09 AM
is anyone having problems downloading custom rosters?? I'm getting reports that people are getting "damaged file" errors when trying to download rosters.
 
# 429 dschakobi @ 12/09/14 10:09 AM
ridiculous that there is still no patch in Europe.
Sony.. seriously?
 
# 430 blues rocker @ 12/09/14 10:23 AM
i'm not really liking the "increased fouls" either. i'm one of the few people who was happy with the fouls before the patch. i think that a lot of the "non-calls" that people were perceiving before the patch were just from them trying to force bad contact shots into defenders. now after the patch the problem from last year has somewhat returned where defenders are getting called for too many fouls in the paint just for "standing there" and being in position.
 
# 431 aholbert32 @ 12/09/14 10:24 AM
Quote:
Originally Posted by blues rocker
i'm not really liking the "increased fouls" either. i'm one of the few people who was happy with the fouls before the patch. i think that a lot of the "non-calls" that people were perceiving before the patch were just from them trying to force bad contact shots into defenders. now after the patch the problem from last year has somewhat returned where defenders are getting called for too many fouls in the paint just for "standing there" and being in position.

Lower your foul sliders.
 
# 432 Saro1 @ 12/09/14 10:25 AM
Quote:
Originally Posted by dschakobi
ridiculous that there is still no patch in Europe.
Sony.. seriously?
Nothing after 24 hours from the American's release. Unbelievable!!
 
# 433 Rockie_Fresh88 @ 12/09/14 10:31 AM
The accuracy of passes in traffic is bothering me online
 
# 434 starks1903 @ 12/09/14 10:36 AM
man as an impatient person, i m very glad i bought the us version. i was waiting this patch for days
 
# 435 Rockie_Fresh88 @ 12/09/14 10:41 AM
Quote:
Originally Posted by WhyMe
Whats that delay looking like?
Delays all around are much better. Rarely get delayed block attempts or even shot attempts under the basket. Steals aren't delayed either my guy just won't intercept the ball even with interceptor gold badge.
 
# 436 Rockie_Fresh88 @ 12/09/14 10:41 AM
Any help to deny passes would be much appreciated
 
# 437 DBMcGee3 @ 12/09/14 10:45 AM
Quote:
Originally Posted by ItsJustaGame
I don't really see what the issue is with the PotG highlights, are you guys just talking about the little montage that would play after each game as in 2K14? I didn't even notice that it was missing, didn't think anyone ever watched that.

I think this is an excellent patch. I love this game, and the patch definitely just made the gameplay so much better. Defense FTW
The Jordan player of the game highlights don't work, and more importantly, you can't watch individual player highlights, accessed through the box score. Not a game breaker, but personally one of my favorite things in years past has been watching my highlights at the end of the game. Just seems insane to me that they would even have the feature at all, if it is such an issue to have working properly. Obviously you can watch the replays right after the play, but the montage has always been so well done, with slick presentation.

Honestly, my gripe is actually more a compliment to 2k, because I love that feature so much.
 
# 438 Gatorfan Frank @ 12/09/14 10:49 AM
It makes no sense that people in Europe and Australia have to wait days after everyone else before they can download a patch.
 
# 439 JUSTlFIED @ 12/09/14 10:51 AM
Did this Patch fix, the Voice Chat in MyPark? Its be broken for me for about a month, and I cant find any info on it.
 
# 440 The 24th Letter @ 12/09/14 10:54 AM
I love the increased contact inside, seems like rotations have been tightened too...defense just feels a lot better overall.

I think I would agree with the foul calling though, the instances where I rotate over, stand there with my hands up and it resulting in a foul is a bit much...seems like folk's were more concerned about the #'s more than the logic behind fouls....

I experienced this at it's worst vs OKC (which makes sense I guess) but it wa still a bit much I would say..
 


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