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NBA Live 15 News Post


NBA Live 15 is available today for both Xbox One and PlayStation 4. Since more people will have their hands on it today, we figured it would be better to start a fresh new topic.

If you want to read some impressions from the EA Access version, click here. Otherwise, play a few games and post your impressions.

NOTE: If you are looking for the game or demo in the PS Store, they typically update later in the afternoon.

EA Sports has posted their full list of controls for the Xbox One and PlayStation 4.

Below is a list of items that have arrived in the first in-game update:
  • Updated scanned player heads for D. Rose, J. Noah, K. Leonard, and C. Anthony
  • Updated San Antonio Spurs Championship jerseys
  • Cleveland, New Orleans, and Charlotte courts have been updated
  • Updated jersey icons for MIN alternate, MIA Floridians (Hardwood Classics), PHI road, CLE alt 2
  • Updated accessory colors for new Cavaliers uniforms
  • Updated "Pull the Chair" Post Move
  • Updated catch animations on inbound passes
  • Updated "Up and Under" layup animations
  • Updated team show colors for Sacramento
  • Jordan shoes updated for players in Rookie Showcase.
  • Steal rating updated for K. Humphries & J. Hamilton
  • Updated accessories on several players
  • Updated rosters to reflect recent player moves
  • Updated player shoes in the All-Star Game
  • Moved some players to the free agency pool
  • Updated player portraits in Live Ultimate Team
  • Info updated on several players, including playstyles, positions, jersey numbers and more
  • Foot planting with pump fakes has been updated
  • Shot timing updated for free throws

Game: NBA Live 15Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 13 - View All
NBA Live 15 Videos
Member Comments
# 401 BL8001 @ 10/31/14 09:47 PM
Quote:
Originally Posted by JoeDog10
At the rate the CPU hits 3's, it makes it impossible to even double team in the post off the wing. Deng hit 5 3's in a row against me when I took LBJ and went to double Bosh on the post. Frustrating.

If the CPU is open I just quietly say dammit and get ready to inbound it. You know the result as you see the pass heading towards the open cpu player.

When I am open and have a great release I say dammit when it hits the rim and bounces right to a CPU rebounder. Or worse, the dreaded hit the rim and go over the top of the backboard.

Again, never seen the CPU have that happen to their shot.

The more I play the more I see the CPU do things (acrobatic) I am not sure I can do or I do things (mistakes) the CPU will never do.
 
# 402 Gotmadskillzson @ 10/31/14 09:48 PM
Quote:
Originally Posted by rafaelpaolo84
Yeah there's still out of bounds in loose ball situations such as you described.

On another note, has anyone seen an illegal screen called? I see in the settings that it is an option, but I haven't seen one called yet. Could be because I'm still on the demo?
Not called......Which is unfortunate because in the other game you see moving screens called often. Only fouls I seen called in Live 15 is blocking, shooting, reaching and charging. Too bad there is no foul slider for it.
 
# 403 Flightwhite24 @ 10/31/14 09:51 PM
Quote:
Originally Posted by JoeDog10
At the rate the CPU hits 3's, it makes it impossible to even double team in the post off the wing. Deng hit 5 3's in a row against me when I took LBJ and went to double Bosh in the post. Frustrating.
Double teaming down low really isn't an option because chances are they will hit the 3 at a crazy clip. I cheat down a little and I still get burned. It has to be toned way down imo.
 
# 404 Flightwhite24 @ 10/31/14 09:53 PM
Quote:
Originally Posted by Gotmadskillzson
Not called......Which is unfortunate because in the other game you see moving screens called often. Only fouls I seen called in Live 15 is blocking, shooting, reaching and charging. Too bad there is no foul slider for it.
I'm not big on moving/changing a lot of sliders but in this game they have to included. We literally have no control over how we want the game to be. This Synergy better be good and real good at that.
 
# 405 JoeDog10 @ 10/31/14 09:56 PM
Quote:
Originally Posted by FLIGHTWHITE
Double teaming down low really isn't an option because chances are they will hit the 3 at a crazy clip. I cheat down a little and I still get burned. It has to be toned way down imo.
Yeah, it's frustrating. And not only do the 3's go in at way too high of a rate, but when you double team like that, even if you recover enough to get a hand up, the CPU will shoot it every time. Every single time. It's almost like the game is coded to where the CPU automatically shoots if they have a couple feet of space in between them and the defender.

This, combined with the fact that the CPU won't sub this players in Dynasty mode if the user has subs on manual has really soured me on Live tonight. I hope some of these things can be patched.
 
# 406 Gotmadskillzson @ 10/31/14 09:57 PM
Quote:
Originally Posted by BL8001
I have my game off right now. But I was thinking...new cavs unis maybe?

I will be able to check in about an hour.
Nope, still not in the game.
 
# 407 BL8001 @ 10/31/14 09:59 PM
Updated Data.

Doesn't get more vague than that.

And this after the very detailed info of what was in the Day 1 patch.
 
# 408 WTF @ 10/31/14 10:05 PM
I just held the Bulls to 38% FG in the first half, 2-4 from 3, 12 pts in the paint.
 
# 409 Flightwhite24 @ 10/31/14 10:08 PM
Quote:
Originally Posted by WTF
I just held the Bulls to 38% FG in the first half, 2-4 from 3, 12 pts in the paint.
Before or after the Nov 1st update?

Any info WTF on when the rosters are gonna be updated?
 
# 410 WTF @ 10/31/14 10:11 PM
I'm holding them right now.

Idk about the rosters. No clue why they aren't updated yet.
 
# 411 rafaelpaolo84 @ 10/31/14 10:16 PM
Quote:
Originally Posted by JoeDog10
This, combined with the fact that the CPU won't sub this players in Dynasty mode if the user has subs on manual has really soured me on Live tonight. I hope some of these things can be patched.
Woah, what???? Man, I'm really trying to overlook a lot of this game's shortcomings - I'm already so disappointed that there are no gameplay sliders and player/roster editing for the second straight year - and now this?

So if I have my subs set to manual, the CPU will never sub in/out their players? Their starting 5 will play the entire 48 mins?? If so, I would think they that they can patch it in. They have to patch it in. I mean, it's working correctly in other game modes outside of Dynasty, right?
 
# 412 JoeDog10 @ 10/31/14 10:23 PM
Quote:
Originally Posted by rafaelpaolo84
Woah, what???? Man, I'm really trying to overlook a lot of this game's shortcomings - I'm already so disappointed that there are no gameplay sliders and player/roster editing for the second straight year - and now this?

So if I have my subs set to manual, the CPU will never sub in/out their players? Their starting 5 will play the entire 48 mins?? If so, I would think they that they can patch it in. I mean, it's working correctly in other game modes outside of Dynasty, right?
Unless I'm missing something, yes. It happened in Dynasty mode...the quick games are fine. But in my first Dynasty game, the CPU didn't make a single sub and I play 12 minute quarters.

If I'm doing something wrong, please let me know!
 
# 413 pdawg17 @ 10/31/14 10:25 PM
The "right way" to fix the double team issue is to have the adjacent defender cheat over towards the offensive player left alone. A related issue though is that open 3's are made 95% of the time. That's much too high.

Sent from my RM-893_nam_tmous_201 using Tapatalk
 
# 414 BL8001 @ 10/31/14 10:26 PM
Quote:
Originally Posted by WTF
I just held the Bulls to 38% FG in the first half, 2-4 from 3, 12 pts in the paint.

2-4 from three! Astonished. this could be a good sign.
 
# 415 BL8001 @ 10/31/14 10:32 PM
Quote:
Originally Posted by pdawg17
The "right way" to fix the double team issue is to have the adjacent defender cheat over towards the offensive player left alone. A related issue though is that open 3's are made 95% of the time. That's much too high.

Sent from my RM-893_nam_tmous_201 using Tapatalk
The game has a lot of that fifa defensive feel which I dislike. Which is if you want something done you better do it yourself.

Leaving you with 9 idiots and you shuffle from your 1 player through the rest, herding them towards whatever you want done.

NBA live plays smarter D than fifa but not by a whole lot.

There seems to be zero defensive swap logic after you take a half court initial D form.

If you control the sg and pick up the PG before half court your d will swap.

But if you swap on the fly out of a double team the other player has no clue and just comes over where you are which is 90% of the reason why the CPU gets open looks on me. Swapping on cpu screens is a killer too. It's not even bad logic, it's absent logic, on the other end, the CPU D swaps pretty competently. So it can be coded.
 
# 416 Flightwhite24 @ 10/31/14 10:34 PM
Quote:
Originally Posted by JoeDog10
Unless I'm missing something, yes. It happened in Dynasty mode...the quick games are fine. But in my first Dynasty game, the CPU didn't make a single sub and I play 12 minute quarters.

If I'm doing something wrong, please let me know!
I'm banking that you are doing something wrong. No way this is the case I'm hoping.
 
# 417 JoeDog10 @ 10/31/14 10:36 PM
Quote:
Originally Posted by FLIGHTWHITE
I'm banking that you are doing something wrong. No way this is the case I'm hoping.
I'm going to check again after this Bulls/Cavs game. Hopefully you're right.
 
# 418 Gotmadskillzson @ 10/31/14 11:25 PM
They definitely tweaked game play with this update. This what I am noticing now:

1. More turn overs by the CPU. Bad passes, easier to steal from ball handlers.

2. Fast breaks has opened up a bit. Before I felt as though the CPU defenders caught up to you way too fast too often.

3. CPU misses more 3s. At halftime the Lakers are 2 for 7 from 3pt line.

4. CPU calls more time outs.

5. CPU runs have been severely toned down.

6. Tad bit more misses for lay ups and dunks in traffic. Before I rarely missed a dunk or lay up in traffic.

7. CPU does the spin move to the lane cheese quite a bit now. They really need to call charging on it because they literally run defenders over with their spin.

8. Bit more off ball movement. Still needs to be more though, but it is better then it was before.

9. Haven't seen a CPU big man attempt a hook shot in the post in the 1st half. They now do the spin move or pump fakes.
 
# 419 bigeastbumrush @ 10/31/14 11:42 PM
I haven't seen all that.

I did see:
-More misses by the CPU in the paint (not including layups)
-More wide open 3s for the human due to less quick CPU rotations
-8 minutes quarters on Superstar, CPU Dallas shot 4/10 from 3 for 40%
-I still see big men hook shots. Plenty of them actually.
-Human shot release is the same. This is my biggest pet peeve.
 
# 420 BL8001 @ 10/31/14 11:50 PM
Gotmadskills,

You think #2 might be because they eliminated the hesitation hitch when you start the fast break?

I haven't played yet, just hoping that got cleaned up.

I like a lot of the possible changes you posted. Can't wait to try it out in a few.
 


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