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Madden NFL 15 News Post


Josh Looman has confirmed sim stats for CFM has been fixed, for online only. He also mentions that you will most likely have to restart your online CFM to get it to work, but is checking on it.

Let us know what you are seeing.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
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# 41 bc21045 @ 08/30/14 02:51 PM
Quote:
Originally Posted by bkrich83
Top 10 receivers in receptions averaged 13.2 yards per reception in the NFL last year.

In my last test sim the Top 10 receivers in receptions averaged 12.1 yards per reception.
But the average for the top ten in yards was just over 15, nobody in the madden sims posted here reached that number.
 
# 42 Kyle K. @ 08/30/14 02:52 PM
Here is some good news/and just not bad news but news that the stat system is working about as perfect as can be in a game where you never know what will happen.

Using Connolly's here are just some snapshots of what happened in the year, no pics this time but pure stats by the numbers.

Quarterbacks By The Numbers
13 QB's with 4000+ Yards Passing, Peyton, Flacco and Breese at 4600 Yards. Which is about perfect when compared to last season and in fact a little above average!

4 Quarterbacks with 30+ Touchdowns, Brees was the leader with 39 which again by last year standards is about perfect with the exception of the crazy good season Manning had.

7 Quarterbacks threw for 20+ Interceptions, so once again that is perfect with what we saw in 2013, slightly higher, with 2 extra quarterbacks but many were throw by 2nd year and rookie quarterbacks so that can explain that.

Running Backs By The Numbers
8 Running backs broke 1000 yards, 5 less then last year but split carries seems to be popular in Madden so that could account for that. Lynch lead the way with 1651 yards which was about the same from last year.

8 had 4.0 Yards average per rush that were considered to be starting running backs on their respective teams. Roughly 12 starters that carried the work load for their team last season had more then 4 yards per carry so I would chalk this up to simply being that in this sim teams passed the ball more.

4 backs had 10+ touchdowns on the season, in real life 5 had such numbers from last season so it was very good in terms of being accurate here with the stats.

Receiving By The Numbers
7 Players had 100+ catches on the year, 5 in the real 2013 season and the catches were lead by Colston who had 131 followed by Steve Smith who had 129. Pretty close to actual 100+ catch receivers so very good numbers.

22 Receivers broke 1000 yards in this sim which compared to 2013, there were 24 players who achieved this. 1646 was the highest yard total by Josh Gordon in 2013, in the sim Steve Smith had 1630 yards receiving. Overall the average per catch is slightly lower BUT actual total yards remains true to life.

7 receivers broke 10 touchdowns compared to the 13 real life players in 2013, but again this is not a stat breaking thing it just means the ball was spread out between receivers much more in this sim then what may happen in others and in real life.

Defense By The Numbers (Sacks/Interceptions)
13 players were able to break double digits in sacks through my sim, 24 players did so in 2013, so right now the numbers are a bit lower but take into consideration that Madden still does not seem to calculate correctly half sacks so this could contribute to the lower sack numbers.

2 players broke 10 interceptions, but they only had 10, Sherman had 8 last year to lead the league so I do not feel that 2 players having only 10 interceptions is by any way a bad stat reflection and seems to be about perfect with real life.

Punting (Average Only)
At this time Punting I believe is the most broken of stats with average a good 10-15 yards below actual 2013 average numbers.

Summary
Right now it seems for the most part stats are performing on par with the real NFL, the only issues as it seems are with punting. Hopefully we can do some simple roster edits to allow this to be fixed and work properly. And Sacks actually could be slightly raised now when it comes to the sim engine. Otherwise default playbooks will work fine with getting proper numbers.
 
# 43 The JareBear @ 08/30/14 02:53 PM
I definitely think it's a big fix and a big step in the right direction. I am hard wired and always have done single player CFM online, never had a game drop. Can't wait to dive into this on my three day weekend
 
# 44 bkrich83 @ 08/30/14 02:54 PM
Quote:
Originally Posted by bc21045
But the average for the top ten in yards was just over 15, nobody in the madden sims posted here reached that number.
I saw some in that range when i sorted by yardage. Still lower on average, no doubt, but not off the charts lower, IIRC.

I know people are looking for things to nit pick or complain about, I just don't see the numbers as being quite as off as some say.

Perfect? No, clearly not. In the realm of reality? Certainly.
 
# 45 bc21045 @ 08/30/14 03:02 PM
Quote:
Originally Posted by bkrich83
I saw some in that range when i sorted by yardage. Still lower on average, no doubt, but not off the charts lower, IIRC.

I know people are looking for things to nit pick or complain about, I just don't see the numbers as being quite as off as some say.

Perfect? No, clearly not. In the realm of reality? Certainly.
Fair enough, I don't think it's a HUGE deal either I just think it shows a lack of variety/intelligence in player usage.
 
# 46 bcruise @ 08/30/14 03:02 PM
As long as they're close enough that they won't break the game's progression, that's good enough for me. Thanks for the quick fix!
 
# 47 Number999 @ 08/30/14 03:08 PM
Still hope they'll fix it for offline.. as someone who has internet that literally disconnects every 30 minutes for whatever reason, I wouldn't wanna get disconnected every other game.

Besides that though, the stats look solid for the most part.
 
# 48 JayEmCee @ 08/30/14 03:23 PM


 
# 49 DLaren @ 08/30/14 03:46 PM
I tip my cap to the Madden team for the quick turn-around on this issue.

I have reservations about starting an Online CFM, so I'm hopeful that those of us who prefer the Offline experience will see this fixed on our end in the very near future.

Thanks again.
 
# 50 vstro @ 08/30/14 04:31 PM
Very impressed by how quick they resolved this issue. I was pretty convinced that this would be something that they acknowledge, but in the end never do anything about it. I still have a few paychecks till i can blow $60 on a video game, but EA took some much needed steps towards earning my money.
 
# 51 oldman @ 08/30/14 04:32 PM
Quote:
Originally Posted by Jwest85
Do you have to restart your CFM for this to take effect?
Pastapadre says yes on his website.
 
# 52 kaletore11 @ 08/30/14 05:37 PM
Wow, wasn't expecting it to be fixed so quickly.

Time to start my CFM
 
# 53 johnny885 @ 08/30/14 05:50 PM
Good job EA, I simulated 3 yrs :

1st year: I see better results but there was no significant improvements.

2nd year : Aaron Rodgers finish with more than 5 000 yds and 36 tds

3rd year: I had 13 QB's with more than 4 000 yds and it's Glenn Newton (2015 rookie) that was the first one with 4 966 yds, 35 tds 12 int with the bears followed by Drew Brees 4 920 yds, 40 tds 19 int.
 
# 54 oakevin @ 08/30/14 06:40 PM
Has anyone been able to sim a few years and see if all the progression/regression stuff is fixed?
 
# 55 bcruise @ 08/30/14 06:48 PM
Peyton doing Peyton things. Also Tony Romo comes very close to 5,000 yards.

 
# 56 Armor and Sword @ 08/30/14 06:49 PM
How does one set up a solo 32 team control CFM Online?
 
# 57 SickDL @ 08/30/14 06:50 PM
Awesome I dont mind playing a online cmf if the offline patch wont drop before the week 1 rosters
 
# 58 SoxFan01605 @ 08/30/14 07:06 PM
Quote:
Originally Posted by Armor & Sword
How does one set up a solo 32 team control CFM Online?
I don't believe you can, unfortunately.
 
# 59 boxers @ 08/30/14 07:18 PM
Stats online finally look reasonable. Props to EA for fixing this relatively quickly. Time now to enjoy what I think is pretty fun game.
 
# 60 ewto16 @ 08/30/14 07:21 PM
Yay! Starting my franchise tonight!
 


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