Home
Madden NFL 15 News Post


Our friends at ESG have posted this Madden NFL 15 video that shows end of season stats, league leaders, awards, division standings, and more. They also simmed the playoffs and Super Bowl.

For those of you interested in simulated stats, check out the results and leave your thoughts.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 401 angels28 @ 08/25/14 02:36 PM
Wr numbers
 
# 402 msdm27 @ 08/25/14 02:37 PM
Seems like a "solution" has been found... Still a couple of things off, but looks MUCH better.

I do have to wonder why the QB rating is so low across the board... if comp % was improved, and td/int ratios are better in thos sims... why is there no qb above 100? :/
 
# 403 tc020791 @ 08/25/14 02:37 PM
Looks like on balanced they still run a little too much for most teams but it's definitely a step in the right direction no doubt.
 
# 404 msdm27 @ 08/25/14 02:39 PM
@Angels....
Is it possible for you to post pasing numbers showing comp% for the top qb's?
THANKS A LOT FOR DOING RESEARCH ON THIS!
 
# 405 WB1214 @ 08/25/14 02:42 PM
Newest numbers look pretty close, a few RBs with too many carries, a few too many 100 reception receivers, but that's really close!
 
# 406 angels28 @ 08/25/14 02:44 PM
I'll have to redo after work. About 1030 pm eastern. I will change a few teams to what they need to be. For example, SF to run balance, det to pass balance.

Key is , when you play vs that team in your CCM , change them back to their correct scheme and playbook. Then after game switch them back to what they were. So you will get a variety of offenses and fair sim stats.
 
# 407 CM Hooe @ 08/25/14 02:44 PM
Yeah, these numbers fall within the realm of plausibility.

To be clear, all that was done here to get more acceptable simulated stats was changing every head coach's scheme to "Vertical Offense"? Nothing else?
 
# 408 Cowboy008 @ 08/25/14 02:45 PM
Quote:
Originally Posted by CM Hooe
Yeah, these numbers fall within the realm of plausibility.

To be clear, all that was done here to get more acceptable simulated stats was changing every head coach's scheme to "Vertical Offense"? Nothing else?
I think he changed it to "Balance" and "Vertical"
 
# 409 mowbr4 @ 08/25/14 02:49 PM
Quote:
Originally Posted by CowherPower
Just curious here.....instead of controlling all 32,would it be possible to set everything up outside of CFM (coach changes) then start your franchise?
I would like to know this answer as well.
 
# 410 BCJMU99 @ 08/25/14 02:50 PM
Quote:
Originally Posted by mowbr4
I would like to know this answer as well.
As would I
 
# 411 JaymeeAwesome @ 08/25/14 02:58 PM
Can anyone else take this method and try other schemes? Better yet, I think a new thread is needed so we, as a community, can get this work around accomplished.
 
# 412 Cowboy008 @ 08/25/14 03:03 PM
Angel how did the stats for the defense look?
 
# 413 aholbert32 @ 08/25/14 03:13 PM
Quote:
Originally Posted by bucky60
I say major kudos for the guy even finding someway to offset the poor sims stats which lead to poor progression.

But doesn't changing all teams offensive scheme to the same things "balanced and vertical" lead to teams being to much alike? Wouldn't all teams then draft for the same type of players? Have the same goals? Look for the same types of free agents? Wouldn't this make offensive schemes irrelevant? Maybe the cost/benefit of the simmed stats workaround is enough to offset losing offensive schemes.

Kudos to the guy finding this. Sure hope EA/Tib fixes this.
Yeah the workaround is perfect for people like me who play one season but there are potential issues for multiple season players.
 
# 414 CM Hooe @ 08/25/14 03:19 PM
Quote:
Originally Posted by bucky60
I say major kudos for the guy even finding someway to offset the poor sims stats which lead to poor progression.

But doesn't changing all teams offensive scheme to the same things "balanced and vertical" lead to teams being to much alike? Wouldn't all teams then draft for the same type of players? Have the same goals? Look for the same types of free agents? Wouldn't this make offensive schemes irrelevant? Maybe the cost/benefit of the simmed stats workaround is enough to offset losing offensive schemes.

Kudos to the guy finding this. Sure hope EA/Tib fixes this.
I would assume it can affect how the AI builds its teams, since it changes one of the components it will look for for team fit. Mostly during the offseason free agency step when team scheme fit is one of the specific components a player evaluates when sorting offers. Changing the team scheme won't affect a player's scheme-specific OVR rating, however, which (I'm guessing) is probably more important in how the AI determines the value of players already on its roster, and thus team needs / free agency targets / draft targets.

Changing a team's scheme will most likely affect how much XP the AI players gain for their goals by some amount, as all players receive a small bonus to their weekly goal XP reward if their scheme matches the team's scheme. It may apply a bonus to XP rewarded for season goals as well, I'm not 100% sure. If I recall correctly, the tasks assigned for player weekly and season goals are determined by player style (ex. One-Cut RB / Receiving RB / etc.), not team style (ex. Vertical Offense / Power Run / etc.); assuming that's correct, nothing to worry about in that area specifically.

In any event, one could revert the coach schemes back to their original values right before the offseason starts to ensure that the roster management AI isn't affected during the time period when there are the most roster changes.

Bottom line - there are consequences, I don't think they will be too severe but I could be wrong. There is definitely non-zero impact.
 
# 415 crenk @ 08/25/14 03:39 PM
Quote:
Originally Posted by CM Hooe
I would assume it can affect how the AI builds its teams, since it changes one of the components it will look for for team fit. Mostly during the offseason free agency step when team scheme fit is one of the specific components a player evaluates when sorting offers. Changing the team scheme won't affect a player's scheme-specific OVR rating, however, which (I'm guessing) is probably more important in how the AI determines the value of players already on its roster, and thus team needs / free agency targets / draft targets.

Changing a team's scheme will most likely affect how much XP the AI players gain for their goals by some amount, as all players receive a small bonus to their weekly goal XP reward if their scheme matches the team's scheme. It may apply a bonus to XP rewarded for season goals as well, I'm not 100% sure. If I recall correctly, the tasks assigned for player weekly and season goals are determined by player style (ex. One-Cut RB / Receiving RB / etc.), not team style (ex. Vertical Offense / Power Run / etc.); assuming that's correct, nothing to worry about in that area specifically.

In any event, one could revert the coach schemes back to their original values right before the offseason starts to ensure that the roster management AI isn't affected during the time period when there are the most roster changes.

Bottom line - there are consequences, I don't think they will be too severe but I could be wrong. There is definitely non-zero impact.
Yes an EA fix would likely still be ideal, but if this gets run a few more times and bears out without too much other impact a lot of CFM guys could live with it I think.

Im back on the fence which is a better place to be than in the no buy column.
 
# 416 CM Hooe @ 08/25/14 03:48 PM
Quote:
Originally Posted by crenk
Yes an EA fix would likely still be ideal, but if this gets run a few more times and bears out without too much other impact a lot of CFM guys could live with it I think.

Im back on the fence which is a better place to be than in the no buy column.
At the very least, with respect to a fix from EA, it appears that angels28 has isolated the crux of the issue, that team scheme setting is having a dominating effect on simulated game statistics regardless of team personnel.

With any luck, that gives EA some guidance as to how to proceed in addressing the issue.
 
# 417 msdm27 @ 08/25/14 04:00 PM
I'm in Norway so I don't get the game until the 28th but I really hope someone gets the game tonight and does some testing/tinkering with these team scheme settings!!!!!

Honestly, have more faith in this than the CFM team finding a real solution :/
 
# 418 bkrich83 @ 08/25/14 04:06 PM
How does this CPU teams when you play them?

Sent from my XT1060 using Tapatalk
 
# 419 bkrich83 @ 08/25/14 04:07 PM
Quote:
Originally Posted by aholbert32
Yeah the workaround is perfect for people like me who play one season but there are potential issues for multiple season players.
Exactly. Exact same scenario I play with.

Sent from my XT1060 using Tapatalk
 
# 420 Jm0ney2001 @ 08/25/14 04:07 PM
I think I'm going to try the super sim route or just leave as is and hope ea has a patch rather soon.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.