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Madden NFL 15 News Post

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Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 261 Malcd9583 @ 08/15/14 11:48 AM
Quote:
Originally Posted by CM Hooe
I see what you're saying with the pre-snap stance, you're right that that's not triggering.

I've played with the Cowboys almost exclusively for the past five years though. To me, when he has time in the pocket, Romo throwing still looks like Romo throwing. The drop back and in-the-pocket stance looks the same to me too.
They had them all right in madden 25 on ps4 and xbox1 qb stance under center and shotgun Philip rivers side arm throws all of that. I've seen rivers in the very first video for madden 15 and it wasn't there so I dunno I hope they put it back.
 
# 262 charter04 @ 08/15/14 11:52 AM
Quote:
Originally Posted by NDAlum
I definitely see your point about the inaccurate passes and I'm 100% on board with that! I also enjoyed seeing him miss a 50-yd FG.



If QB sneaks are that money (along with FB dives) I already have a plan to push for a rule against them in my league!

The way I stop them is run commit to the middle. I stopped a guy 3 in a row that way online.
 
# 263 SageInfinite @ 08/15/14 11:53 AM
Quote:
Originally Posted by CM Hooe
I see what you're saying with the pre-snap stance, you're right that that's not triggering.

I've played with the Cowboys almost exclusively for the past five years though. To me, when he has time in the pocket, Romo throwing still looks like Romo throwing. The drop back and in-the-pocket stance looks the same to me too.
The stance looks to be the same in the pocket, but the throwing motion is not the sig one he has had.


The play at the 5:31 mark is the sig animation he's had in the game.
http://youtu.be/TkeExlUtnRg?t=5m31s

Also look at Big Ben, Peyton Manning, Eli Manning, all their stances and throwing motions are gone.

The stuff has been removed, they can deny it all they want, but it's not in the game. Not trying to come at them or insult them, but it's gone.
 
# 264 Mechcaniq @ 08/15/14 12:06 PM
The snow on the field of the Bear Packer game is impressive, most impressive!
 
# 265 Mechcaniq @ 08/15/14 12:08 PM
Looking forward to day2's videos, hopefully on last gen (PS3) consoles.
 
# 266 Malcd9583 @ 08/15/14 12:13 PM
Quote:
Originally Posted by Mechcaniq
Looking forward to day2's videos, hopefully on last gen (PS3) consoles.
I don't think you will see you last gen footage until someone with season ticket post it next weekend I think I have a ps4 so I have to wait until midnight on the 26th. It's all good though.
 
# 267 Shaffer26 @ 08/15/14 12:27 PM
Quote:
Originally Posted by fancyclaps
Did you ever think you may be too picky?
Absolutely not. Most, if not all, QB's need to have signature throwing motions. They have sig stances, shots in other games so why not in Madden? And to be honest, I shouldn't even be asking for sig motions at this point because they can't even nail down the basic mechanics of throwing a football.
 
# 268 OhMrHanky @ 08/15/14 12:31 PM
Quote:
Originally Posted by vision
It's quite possible that they are telling tall tales.. It's not like they haven't done it before. Look at the presentation of madden 25 at E3 2013 last year, and take a look at end product. They straight up lied to the consumer.

I'm sorry to sound so negative, but I only react to the patterns I've seen from this developer, and publisher. They'll either take 2 steps forward, and 1 step back. Or 1 step forward and 2 steps back. Pick your year for it. Either thier programming chops aren't up to par, or that ignite engine is a bunch of fluff, and/or doesn't apply to the madden series. If FIFA 15 is IGNITE, it looks like it's running on different code. Is it just me?
Absolutely! And it ain't just YOU!! lol. Fifa 14 is pretty amazing and was solid as a first title for next gen. It's not perfect, of course, but the physics tied to the animations + locomotion, etc. are all on point. I think fifa 15 is going to be phenomenal. That being said, madden 13 really seemed to rely much more heavily on Ignite or Infinity (which I was totally happy with, while others didn't seem to like it so much, so to each his own). 25 added in a lot of "canned" animations and it felt like they're basically moving back towards what was wrong with Madden, imo. Instead of "advancing" their engine with Ignite, it feels like they're merging their bad code with Ignite reducing Ignite's impact. This is all speculation, btw, but it is what I "feel" when I play their game, especially after playing fifa 14 for a few games. That game legitimately has set up their "physics universe" and dropped players in it and gave the ball it's own set of physics to work with the players, and everything just plays out realistically. Madden doesn't quite seem to want to do this. I think they have made decisions based on thinking that a full physics engine won't do everything they want it to, and that they must add certain animations to work with a football game. Personally, I think they should try harder to make the fifa physics engine work FOR football. Overall, they're making improvements and I'm looking forward to madden 15, but I agree with you, man, I'm definitely seeing them moving AWAY from what Ignite should be giving them. And, if it was me programming Madden, I would absolutely steal everything I could from Fifa right now, and simply give it the correct Football AI and add the necessary "rules" of football to warp fifa into madden. As fifa is a constant motion game with all players in constant motion, that is actually MUCH harder to code for, i would believe, than for football. The only major difference would be the specific actions of line play and blocking as that is not really done in soccer. So, those interactions would be the major addition. But, whatever, I'm a Madden CFM guy and I'll slider the hell out of the game if i have to to get what I want out of it, and I'm a Fifa online guy, so I'll get what I need out of EA as a whole. lol
 
# 269 drlw322 @ 08/15/14 12:33 PM
Quote:
Originally Posted by SageInfinite
The stance looks to be the same in the pocket, but the throwing motion is not the sig one he has had.


The play at the 5:31 mark is the sig animation he's had in the game.
http://youtu.be/TkeExlUtnRg?t=5m31s

Also look at Big Ben, Peyton Manning, Eli Manning, all their stances and throwing motions are gone.

The stuff has been removed, they can deny it all they want, but it's not in the game. Not trying to come at them or insult them, but it's gone.
Hey sage if you watch the video of Landon bridge by QBJ on create a player you can see him cycle through all the player edit screens.

The 3rd one used to be sig animation and stance is now body proportion silder like ncaa used to be. Remember in the past even if you are not a QB it still shows up in the edit screen grayed out
 
# 270 Sheba2011 @ 08/15/14 12:35 PM
Quote:
Originally Posted by drlw322
Hey sage if you watch the video of Landon bridge by QBJ on create a player you can see him cycle through all the player edit screens.

The 3rd one used to be sig animation and stance is now body proportion silder like ncaa used to be. Remember in the past even if you are not a QB it still shows up in the edit screen grayed out
Unless they removed it for everyone but QB's this year. We need to see someone create a player with a QB to see.
 
# 271 charter04 @ 08/15/14 12:39 PM
Quote:
Originally Posted by OhMrHanky
Absolutely! And it ain't just YOU!! lol. Fifa 14 is pretty amazing and was solid as a first title for next gen. It's not perfect, of course, but the physics tied to the animations + locomotion, etc. are all on point. I think fifa 15 is going to be phenomenal. That being said, madden 13 really seemed to rely much more heavily on Ignite or Infinity (which I was totally happy with, while others didn't seem to like it so much, so to each his own). 25 added in a lot of "canned" animations and it felt like they're basically moving back towards what was wrong with Madden, imo. Instead of "advancing" their engine with Ignite, it feels like they're merging their bad code with Ignite reducing Ignite's impact. This is all speculation, btw, but it is what I "feel" when I play their game, especially after playing fifa 14 for a few games. That game legitimately has set up their "physics universe" and dropped players in it and gave the ball it's own set of physics to work with the players, and everything just plays out realistically. Madden doesn't quite seem to want to do this. I think they have made decisions based on thinking that a full physics engine won't do everything they want it to, and that they must add certain animations to work with a football game. Personally, I think they should try harder to make the fifa physics engine work FOR football. Overall, they're making improvements and I'm looking forward to madden 15, but I agree with you, man, I'm definitely seeing them moving AWAY from what Ignite should be giving them. And, if it was me programming Madden, I would absolutely steal everything I could from Fifa right now, and simply give it the correct Football AI and add the necessary "rules" of football to warp fifa into madden. As fifa is a constant motion game with all players in constant motion, that is actually MUCH harder to code for, i would believe, than for football. The only major difference would be the specific actions of line play and blocking as that is not really done in soccer. So, those interactions would be the major addition. But, whatever, I'm a Madden CFM guy and I'll slider the hell out of the game if i have to to get what I want out of it, and I'm a Fifa online guy, so I'll get what I need out of EA as a whole. lol

Ignite and infinity are two different things.

Infinity is the physics engine

Ignite is the shared EA sports tec that is supposed to make sharing things between EA sports games easier.

I agree with you about the use of infinity in 13. They should have improved and built on that but, it seemed they just toned it down too much.
 
# 272 SageInfinite @ 08/15/14 12:40 PM
Quote:
Originally Posted by drlw322
Hey sage if you watch the video of Landon bridge by QBJ on create a player you can see him cycle through all the player edit screens.

The 3rd one used to be sig animation and stance is now body proportion silder like ncaa used to be. Remember in the past even if you are not a QB it still shows up in the edit screen grayed out
So either Tiburon is lying, they restricted it to just QB's, or unaware someone removed QB sig styles.......
 
# 273 m1ke_nyc @ 08/15/14 12:50 PM
Quote:
Originally Posted by NdaZone4
What is this. Stop making excuses for the game because its football. It's not a bug and it's not a glitch. They are gone. This is EA and they earned the right to never get the benefit of the doubt.

Every time someone see's something Bad with Madden they say its a old build, its a bug, its a glitch.

How about the they have been removed and they won't tell you because they are sneaky.
Sage making excuses for Madden ? you must be new, and your join date shows that.
 
# 274 SageInfinite @ 08/15/14 12:55 PM
Quote:
Originally Posted by NdaZone4
What is this. Stop making excuses for the game because its football. It's not a bug and it's not a glitch. They are gone. This is EA and they earned the right to never get the benefit of the doubt.

Every time someone see's something Bad with Madden they say its a old build, its a bug, its a glitch.

How about the they have been removed and they won't tell you because they are sneaky.
The one thing I will never do is make excuses for Madden or Tiburon, lol. Things happen in gaming though, and I'm not writing the code or programming, so anything is possible.
 
# 275 SageInfinite @ 08/15/14 12:55 PM
Quote:
Originally Posted by ratedmoney
Sage making excuses for Madden ? you must be new, and your join date shows that.
Thank you! Lol.
 
# 276 Sheba2011 @ 08/15/14 12:59 PM
Quote:
Originally Posted by NdaZone4
What is this. Stop making excuses for the game because its football. It's not a bug and it's not a glitch. They are gone. This is EA and they earned the right to never get the benefit of the doubt.

Every time someone see's something Bad with Madden they say its a old build, its a bug, its a glitch.

How about the they have been removed and they won't tell you because they are sneaky.
No one is making excuses for anyone. We just don't have enough information at this point to make a concrete decision one way or the other based on one minute videos that have been heavily edited.
 
# 277 drlw322 @ 08/15/14 01:09 PM
Quote:
Originally Posted by SageInfinite
So either Tiburon is lying, they restricted it to just QB's, or unaware someone removed QB sig styles.......
Yeah i would say the latter is highly unlikely
 
# 278 OhMrHanky @ 08/15/14 01:14 PM
Quote:
Originally Posted by A_Quiet_Pro
On this note, I'm liking what I'm hearing coming out of the NHL camp where there's full 12 player physics collisions (there's something Madden needs), puck independence (loose football independence for Madden), and other things that Madden can take from.
yeah, that sounds good and should make for a good collaboration effort. Hopefully, Madden chooses to collaborate more. lol. Specifically, "puck independence". This is so UNBELIEVEABLY IMPORTANT for ANY sports game! And, to date, imo, Madden has only tried to implement this ONCE. When Madden 13 first came out, I legitimately felt like the ball was it's own entity, and the game played out that way and played fairly well. But, after the first or 2nd patch, this went away. Since then, and in every single edition of Madden, they have "tethered" the football to whatever is going on instead of making the football it's own object. I believe 2K did this fairly well, and I'll tell u what game did this, absolutely, was NFL Gameday (96 and 97. 98 moved to tethering if I remember correctly, or felt like it did). Here again, Fifa does a PHENOMENAL job of implementing Soccer ball physics. And, that is NOT easy to do. So much happens with spin, swerve, crossing, etc to soccer balls. Here again, this should be easier to do for a football (in flight, not on the ground bouncing around. A bouncing football would be more difficult than a bouncing soccer ball or puck, imo because of the pointy ends. lol). But, in flight from a qb, it needs to have it's own physics or flight path. I'm not sure exactly what Madden team is doing with the ball. They may indeed be coding for some sort of physics on a flight path, but it still just doesn't feel separate and interactive. It still feels "tethered" to me. And, from the videos, obviously the inaccuracies are an improvement and will hopefully give a less "tethered" feel, but I have to say that even on the errant throws out of bounds, there is still a lack of "feeling" to the ball. Something just isn't real about it, and it still looks "tethered" to landing on the ground. Idk, maybe it's just me, lol, but ultimately I want to see some changes to the ball physics, for sure. And, if that happens, I believe a lot of what we want to see will happen, more inaccuracies, more swats instead of ints, more wr highpointing catches with everything playing out more realistically.
 
# 279 jpdavis82 @ 08/15/14 01:17 PM
All kinds of confusion now

@MadScientist06: @jpdavis1982 @ClintOldenburg I was just in CFM yesterday looking at signature throwing motions--they can be edited in off-line rosters.
 
# 280 m1ke_nyc @ 08/15/14 01:32 PM
Quote:
Originally Posted by jpdavis82
All kinds of confusion now

@MadScientist06: @jpdavis1982 @ClintOldenburg I was just in CFM yesterday looking at signature throwing motions--they can be edited in off-line rosters.
I dont doubt the options are in the game, dont doubt the sig throwing motions are in the game. But they are not triggering during actual gameplay. Ever since they introduced the new passing trajectories in Madden 13 I havent noticed sig throwing motions.
 


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