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MLB 14 The Show News Post


The OSFM Hybrid V2 is now released and in the Vault - I have included the description of the roster from the V1 thread below with some updates.

Version 2.1a has been placed in the Vault, called OSFM Hybrid 2014 v.2.1a

It is a slight ratings tweak with +5 added to discipline thanks to Waittilnextyear who came across and found this - it basically get most offensive categories as close to real life as you could want

What is the OSFM Hybrid you ask?

It is the OSFM Full Minors with a full ratings re-rate. It gives a uniform blanket rating system that brings everything together and makes very realistic game play.

What does this include?

The roster is based off the OSFM, which if you don't know is a collection of great contributors, run by Knight165 who create minor league players and major league players who were not included in this game. It is also based off of Knight's OSFM Player Ratings Charts

We have re-rated all stats for both minor leaguers whom we had info for as well as all the SCEA original players who came in the game.

The stats we use are ZiPs preseason ratings created by Dan Szymborski, they are gathered into a spreadsheet and formulated to match ratings values in the game.

All hitting and defense ratings have been changed as well as pitcher ratings including pitch type, control and velocity updates using Seanjeezy's pitch edits

Potentials were also reviewed and altered where necessary.

The roster has accurate 40 man rosters to today's date, as well as accurate as possible hitting lineups and pitching lineups for all levels. Players who are currently on 60 day disabled lists or suspended are not included in their respective teams 40 man roster and can be found on the A ball roster.

Also we have added many AAA and AA players who were not included in the OSFM - some prospects may have been removed or been put in the FA Pool to make room for players who should be in the roster - you really don't want very young top prospects playing in AAA or even AA.

Stance, Motion and Equipment updates were done where we knew changes needed to be made or could be made.

PLEASE DO NOT LOOK AT THE OVERALLS FOR PLAYERS AS A WAY TO GUAGE THEIR VALUE Players overalls are weighted by a variety of things based on the position they play. With this re-rate most players did go down in overalls, and really the league balances out to where it should be. Player ratings are what they are. We made some adjustments to physical attributes but the pure stat based attributes are the same base across the board.

This is what the Overalls should represent

90+ - All Star and Superstar Caliber

80+ - high end regulars and All Starts

70+ - everyday players and bench players

60+ - Bench players and career minor league players

50+ - low level prospects and Organization fillers

NEW players updates were included in this roster with the exception of pitchers at this time - aprx 200 updates were applied in this release

A roster like this can't happen without the support of many great individuals whom deserve a ton of credit - I hope I remember everyone and spell their names correct

ttbucsfan001 created our ratings spreadsheet
teeds - my partner in crime, created a ton of players, handled the transactions and organizing of players we needed to create and replace
cultbuscus - spent countless hours creating and helping input ratings
sky63 - assisted for several days importing the OSFM players
DarionC14 - did 90% of the hitter re-rate
mmorg - did most of the OSFM re-rate
totte - helped with testing the roster
davis25 - helped create players
shaneomac - helped with rating and player creations
authentic - ran the pitch edits
Iliveforthis - also on pitch edits
Waittilnextyear - assisted in running a ton of tests and finding/compiling needed corrections
Seanjeezy - his pitch edits make those possible

I ask that if you have constructive criticism that is fine but do not use this thread to complain. There is well over 100 hours poured into this project and several broken relationships and marriages.......lol

The roster is a little late this year, but I am very proud to put my name behind it. I hope everyone enjoys this.

Thank you to all the helpers and the community for helping us along the way with suggestions, transaction updates and just entertaining posts.

Note it is recommended that you play this roster with 30 Team Control - more info to be included shortly

The roster can be found in the Vault under the following name:

OSFM HYBRID 2014 V2.............psn Crapinmyshoe

How to use 30 team control is below

You set you profile up as you want - I tend to leave the banking and crap at auto but any player stuff is set to manual

Setting 2 should be set up as follows

Manual Control - 40 man roster, lineups, trades, waivers, rosters

Auto Control - Banking, Training, Management, Transportation


You can go into Gameplay setting and change injuries on both profiles to manual if you want to do the injuries yourself, off or CPU

I tend to do manual to start the year and disable any players out for the season

If you want to let the CPU make trades - when you start your franchise put CPU trading on but also turn off instant trades - check the transactions in your franchise every day - skim through and cancel any stupid trades the CPU wants to make.

Remember you can change on of the player 2 or your own settings anytime during your franchise

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Member Comments
# 221 BBlom13 @ 06/02/14 05:15 PM
One more question - Are these good for use in RTTS?
 
# 222 The Kid 24 @ 06/02/14 05:21 PM
Quote:
Originally Posted by tonybologna
Nope! It's not the end of the world. Just takes an awful lot of time when there's a file available but not for PS3 which could save some of us significant time. I assume we're supposed to do this for minor leagues as well? That's a lot of teams & work if needed for all teams from MLB down through the minors.

I just wished there was a way to get this update posted from PS4 to PS3 so the few of us still on PS3 would have them available & not have to do all this work manually. I'm not complaining but making a point though that not everybody is on PS4 for this game. There's still quite a few PS3 gamers around for this game as well. Thanks!
I guess I don't understand... You're not able to get these rosters on PS3? Pretty sure the roster vault is for any platform.
 
# 223 tonybologna @ 06/02/14 05:29 PM
Quote:
Originally Posted by The Kid 24
I guess I don't understand... You're not able to get these rosters on PS3? Pretty sure the roster vault is for any platform.
No! The OSFM hybrid set which has the added +5 points to plate discipline is only for PS4 is what I was told by WaitTilNextYear. I'm wanting an offline file posted for PS3 for these additions.

I thought the files can be cross platform anyhow. I did read there's some sort of problem though in the conversion process that Sony is supposedly looking into.
 
# 224 riker147 @ 06/02/14 05:35 PM
Quote:
Originally Posted by tonybologna
No! The OSFM hybrid set which has the added +5 points to plate discipline is only for PS4 is what I was told by WaitTilNextYear. I'm wanting an offline file posted for PS3 for these additions.

I thought the files can be cross platform anyhow. I did read there's some sort of problem though in the conversion process that Sony is supposedly looking into.


So, the PS3 and PS4 don't share the same roster vault?
 
# 225 The Kid 24 @ 06/02/14 05:37 PM
Quote:
Originally Posted by tonybologna
No! The OSFM hybrid set which has the added +5 points to plate discipline is only for PS4 is what I was told by WaitTilNextYear. I'm wanting an offline file posted for PS3 for these additions.

I thought the files can be cross platform anyhow. I did read there's some sort of problem though in the conversion process that Sony is supposedly looking into.
I think just the beard fixes were for PS4... You should be able to go into the vault and get the rosters with +5 for PD.
 
# 226 tonybologna @ 06/02/14 05:54 PM
Quote:
Originally Posted by The Kid 24
I think just the beard fixes were for PS4... You should be able to go into the vault and get the rosters with +5 for PD.
All other things aside, I was wanting an offline file & not from the vault. I was just going by what WaitTilNextYear was stating about this being available for PS4 & problems with getting it to PS3.

If somebody could get the PS3 version from the vault & post it here for download it would be greatly appreciated. Thanks!
 
# 227 Mrmagoo @ 06/02/14 06:27 PM
Sure, why not?... That's as to the RTTS question

Sent from my SAMSUNG-SGH-I537 using Tapatalk
 
# 228 mmorg @ 06/02/14 06:35 PM
Quote:
Originally Posted by tonybologna
No! The OSFM hybrid set which has the added +5 points to plate discipline is only for PS4 is what I was told by WaitTilNextYear.
You misunderstood. Those beard fixes are specifically for the PS4. The file can be used on the PS3 as well with no issues.

Quote:
I thought the files can be cross platform anyhow. I did read there's some sort of problem though in the conversion process that Sony is supposedly looking into.
The files are cross platform and available in the roster vault. All you need is for someone to download the file on a PS3 and upload it to any server on the internet. As I've said, I think a majority of people are using the PS4 version and we can't upload an offline file for you for the PS3 while we are on PS4.
 
# 229 RedSoxFan13 @ 06/02/14 07:13 PM
http://www.mediafire.com/download/mk...verdka/PS3.zip

That should be the rosters with the PD update. This roster is not mine, just taken straight from the vault and uploaded.
 
# 230 Maccydude @ 06/02/14 07:13 PM
Love the rosters, they have really changed the way I view the game. Even if franchise is broken on the PS3 still it's not too bad since the game is so much fun to play with these rosters. Thanks to everyone who made this possible.


As for the file

I'm on my way out so I'm hurrying and have no idea if I did this right or if it'll work. There's a playstation plus marker next to the option to copy files and I'm not a plus member. If I did it incorrectly hopefully someone else can help out. Or I'll do it correctly tomorrow.
 
# 231 WaitTilNextYear @ 06/02/14 07:40 PM
Quote:
Originally Posted by tonybologna
All other things aside, I was wanting an offline file & not from the vault. I was just going by what WaitTilNextYear was stating about this being available for PS4 & problems with getting it to PS3.

If somebody could get the PS3 version from the vault & post it here for download it would be greatly appreciated. Thanks!
Looks like a couple of kind folks above got around to posting an offline file.

I never said I had a problem getting roster files to the PS3, I just don't own a PS3, so I could obviously not upload an offline PS3 file as explained by mmorg below.

Anyone with a PS3 or PS4 and has access to the roster vault can use any of the rosters sets that we've uploaded. The beards will just look a bit different on each console. Otherwise, there should really be no difference--the roster vault saves are cross-platform. It's just the offline aspect that's a bit dicier.

Quote:
Originally Posted by mmorg
You misunderstood. Those beard fixes are specifically for the PS4. The file can be used on the PS3 as well with no issues.



The files are cross platform and available in the roster vault. All you need is for someone to download the file on a PS3 and upload it to any server on the internet. As I've said, I think a majority of people are using the PS4 version and we can't upload an offline file for you for the PS3 while we are on PS4.
 
# 232 tonybologna @ 06/02/14 11:06 PM
Quote:
Originally Posted by RedSoxFan13
http://www.mediafire.com/download/mk...verdka/PS3.zip

That should be the rosters with the PD update. This roster is not mine, just taken straight from the vault and uploaded.
Quote:
Originally Posted by Maccydude
Love the rosters, they have really changed the way I view the game. Even if franchise is broken on the PS3 still it's not too bad since the game is so much fun to play with these rosters. Thanks to everyone who made this possible.


As for the file

I'm on my way out so I'm hurrying and have no idea if I did this right or if it'll work. There's a playstation plus marker next to the option to copy files and I'm not a plus member. If I did it incorrectly hopefully someone else can help out. Or I'll do it correctly tomorrow.
Thanks for sharing & posting the offline files guys. I assume these are both the PD update? I know one is for sure because the poster stated it was. The other poster didn't specifically state which update it was. Thanks again guys for doing this!
 
# 233 CaseIH @ 06/02/14 11:06 PM
I thought rather than to just discount this roster all together, I would play a game with them. Unlike some others I dont buy to much into overalls as long as the player is rated accurately, and imo I feel for the most part players are rated accurately in what I have seen so far.

I have to say as far as gameplay goes these play a very good game, and with the additions of the pitch edits I dont feel K'ing guys is quite as easy as it was with the default repertoires and ratings. Usually its the other way around, but not this year. Usually trying to get accurate K totals was basically inpossible up until this year, but it was a tad to easy, with using QC's anyway, but with these rosters Id say its pretty accurate.

My main issue has always been these not being set to opening day like the OSFM original roster, and its quite a bear to try and get it bacdated especially all the way thru the minors, cause I do play a lot of MILB games. But its your guys choice since you put all the hard work in, so I understand you should do it how you prefer.

As far as ratings goes the only real huge issue I see and it was the case last year is speed ratings. Yadia Molina has a 18 speed in default, which is accurate for him as he is pretty dam slow, but you have him rated as a 62 I believe which makes him on of the faster C in the game. Is that a error, or is that that the rating you cam up with? I believ last year you had his speed jacked up to, but I think it was in the 40's then. LH/RH splits has always been a little odd to me, because alot of guys dont hit both well, especially not for power, and I see some of the power splits seem a tad high for the side they hit the worst on.

All in all after looking more in depth into these rosters, I believe they are solid, and definitely worth atleast trying out for people who dont quite understand the overalls being low. I know I seen where Cutch had some issue with people thinking he should be higher. IMO 90+ is HOF worthy and as of now he isnt a HOF'er, but could be in time, so his rating looks fine to me. Maybe its my dislike for him, so I could be bias on that,lol. But I believe you probably have Votto rated to high and Im a Red fans, so Im not 100% homer all the time,lol.

Anyway I appreciate your effort that was put into these, aspecially the more I dig into looking into the ratings as a whole. Always going to be some oddities in a system that you use, but SCEA has a lot of oddities too, so nothing is perfect, and they make the game.

I actually might take Totte backdated roster and try to set things back to like the original OSFM rosters were, along with fixing some speed rating for guys like Y Molina who most can crawl faster than he runs, unless you can give me a logical reason why this was done that Im not seeing or understanding.
 
# 234 Totte @ 06/03/14 01:57 AM
Quote:
Originally Posted by CaseIH

As far as ratings goes the only real huge issue I see and it was the case last year is speed ratings. Yadia Molina has a 18 speed in default, which is accurate for him as he is pretty dam slow, but you have him rated as a 62 I believe which makes him on of the faster C in the game. Is that a error, or is that that the rating you cam up with? I believ last year you had his speed jacked up to, but I think it was in the 40's then.



I actually might take Totte backdated roster and try to set things back to like the original OSFM rosters were, along with fixing some speed rating for guys like Y Molina who most can crawl faster than he runs, unless you can give me a logical reason why this was done that Im not seeing or understanding.

I replied to the Yadi Molina speed a page or two back as I'm the one who told Willard to bump his speed. Yadi stole 12 bases in 2012 and has stolen 4/year on average in his career. I agree 62 might be a bit high but he should be more of a 50-55 if we want to see him steal a bag at all in the game
 
# 235 Totte @ 06/03/14 02:19 AM
Some minor corrections:

Nolan Reimold should be LF/1B instead of LF/OF

Cards OF prospect is Tommy Pham, not Thomas. (The BA handbook refers to him as Tommy and so does the Redbirds radio)

Irving Falu has 0 in steal aggr.

Johnny Hellweg has 0 in BB

Chris Stratton needs some love as he's the Giants 3rd best prospect in the BA Handbook. He's among the worst rated players in the Giants organization
 
# 236 CaseIH @ 06/03/14 02:39 AM
Quote:
Originally Posted by Totte
I replied to the Yadi Molina speed a page or two back as I'm the one who told Willard to bump his speed. Yadi stole 12 bases in 2012 and has stolen 4/year on average in his career. I agree 62 might be a bit high but he should be more of a 50-55 if we want to see him steal a bag at all in the game
I thought the steal rating, and agg rating is what effected stolen bases, not neccesarily speed rating. He is extremely slow footed, but yeah he has stolen a few bases. Stealing bases is really more about technique than speed to a certain degree. Derrick Robinson who played for the Reds last year is extremely fast but he is very poor at stealing bases.

If speed does effect how often a player attempts a steal along with success rate then I understand why the odd ratings for speed. I did notice that Zach Cozart had like a 80 for stealing, and he didnt even attempt to steal a base last year and so far this year he has attempted one either.

Maybe I dont undertsand speed and baserunning abilities ratings for the way SCEA attended, that coudl be very possible. I do know IRL Cozart dont steal bases nor is he very smart on the bases, his IQ for baserunning is pretty bad, along with almost every Reds player, except for Billy Hamilton,lol. Some of the mistakes they make is unbelieveable, as its stuff your suppose to be taught at a young age, smh

Thanks for the reply Totte. I probably wont be using these anyway, as I prefer OD rosters and close to accurate minors, but hadnt quite made up my mind yet. There is a lot of things I like about the Hybrid roster, but a few things I dont, but mainly opening day accuracy is the big thing for me, so I will probably end up using the OSFM with pitch edits that Nola did whne its all said and done.
 
# 237 Totte @ 06/03/14 03:12 AM
Quote:
Originally Posted by CaseIH
I thought the steal rating, and agg rating is what effected stolen bases, not neccesarily speed rating. He is extremely slow footed, but yeah he has stolen a few bases. Stealing bases is really more about technique than speed to a certain degree. Derrick Robinson who played for the Reds last year is extremely fast but he is very poor at stealing bases.



If speed does effect how often a player attempts a steal along with success rate then I understand why the odd ratings for speed. I did notice that Zach Cozart had like a 80 for stealing, and he didnt even attempt to steal a base last year and so far this year he has attempted one either.



Maybe I dont undertsand speed and baserunning abilities ratings for the way SCEA attended, that coudl be very possible. I do know IRL Cozart dont steal bases nor is he very smart on the bases, his IQ for baserunning is pretty bad, along with almost every Reds player, except for Billy Hamilton,lol. Some of the mistakes they make is unbelieveable, as its stuff your suppose to be taught at a young age, smh



Thanks for the reply Totte. I probably wont be using these anyway, as I prefer OD rosters and close to accurate minors, but hadnt quite made up my mind yet. There is a lot of things I like about the Hybrid roster, but a few things I dont, but mainly opening day accuracy is the big thing for me, so I will probably end up using the OSFM with pitch edits that Nola did whne its all said and done.

I agree with you that stealing bases is more of an art form than pure wheels. In The Show, I've always viewed at the Aggressiveness and Baserunning ability creates a variable on how often and how successfully a player tries to steal. With the speed rating, it's all about getting from A to B in the fastest way possible. Some sort of mix with these variables boils down to X amount of SB's each year in the game but IMO it doesn't matter how aggressive you are unless you have the speed to do what you want on the basepaths. Does that make sense?

The values for Cozart's ratings are probably based on some zip numbers in a chart. Good that you brought this to our attention so that he can be lowered a couple of points.

Don't forget my OD version of this Hybrid set. It also comes with pitch edits and the PD+5 fix.
 
# 238 PleasedToMeetMe @ 06/03/14 03:18 AM
Quote:
Originally Posted by WaitTilNextYear
As promised, I finally got in some gameplay and played my first series in my Twins 'chise. Here are the highlights from games 1 and 3 of that series at the White Sox. This vid is mostly so you guys can see how Willard and Co's amazing rosters are playing. Took 2 of 3 from the Sox and not surprisingly the Sox were playing AL-style with the long ball, whereas my calling card is more of an NL game with defense and a stingy bullpen (like in real life). Notice the go ahead sac fly near the end of the video--the throw actually beat me by a good 15 feet, but Flowers bobbled the ball (not shown). Adam Eaton also had some adventures in CF. The song playing is called "Naked Cities" by Buke and Gase.





Great video and gameplay mate.
Please could you provide us(me) a list of the 15 players you send down for all teams before end spring training (call up after enter season mode)?
 
# 239 CaseIH @ 06/03/14 03:26 AM
Quote:
Originally Posted by Totte
I agree with you that stealing bases is more of an art form than pure wheels. In The Show, I've always viewed at the Aggressiveness and Baserunning ability creates a variable on how often and how successfully a player tries to steal. With the speed rating, it's all about getting from A to B in the fastest way possible. Some sort of mix with these variables boils down to X amount of SB's each year in the game but IMO it doesn't matter how aggressive you are unless you have the speed to do what you want on the basepaths. Does that make sense?

The values for Cozart's ratings are probably based on some zip numbers in a chart. Good that you brought this to our attention so that he can be lowered a couple of points.

Don't forget my OD version of this Hybrid set. It also comes with pitch edits and the PD+5 fix.
Yeah I knew you were doing the backdate , but your just setting the ML rosters and players that were injured IRL will be on the OD rosters right? I prefer having things like lineups,rotations and minor leagues accurate to opening day with injured players in A ball. I thought about taking the time and getting yours back to that of the OSFM original, but Im not that energetic or patient to do it when Nola has added pitch edits to the opening day set of the origninal OSFM. Just a few things that Im not real big on with the Hybrid, but it does have some things I do like too, and I get what they were trying to do with the ZIPs, and from that standpoint it looks good, but I htink when I weight the 2 rosters, I will probably end up not using the Hybrid, cause I will do my rerates, and I do prefer the 3yr weighted system a little more than the ZIPs prediction.

Thanks for getting back to me though, I appreciate it. If you are setting everything back to opening day and I have misunderstood then let me know, cause if it is set to that of the orginaly OSFM then I would probably end up using it.
 
# 240 WaitTilNextYear @ 06/03/14 04:12 AM
Quote:
Originally Posted by titanjezzy
Great video and gameplay mate.
Please could you provide us(me) a list of the 15 players you send down for all teams before end spring training (call up after enter season mode)?
Thanks.

Sorry man, I didn't make a list. I just kinda did it and started my franny. If you're patient enough, I think Totte may be providing a list like what you're talking about sometime later this week (Thursday?), but you'd have to check his OD thread to be sure.

Of course you could always hunt around on the internet if you don't want to wait and place the players in OD levels according to what you find.
 


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