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MLB 14 The Show News Post


The OSFM Hybrid V2 is now released and in the Vault - I have included the description of the roster from the V1 thread below with some updates.

Version 2.1a has been placed in the Vault, called OSFM Hybrid 2014 v.2.1a

It is a slight ratings tweak with +5 added to discipline thanks to Waittilnextyear who came across and found this - it basically get most offensive categories as close to real life as you could want

What is the OSFM Hybrid you ask?

It is the OSFM Full Minors with a full ratings re-rate. It gives a uniform blanket rating system that brings everything together and makes very realistic game play.

What does this include?

The roster is based off the OSFM, which if you don't know is a collection of great contributors, run by Knight165 who create minor league players and major league players who were not included in this game. It is also based off of Knight's OSFM Player Ratings Charts

We have re-rated all stats for both minor leaguers whom we had info for as well as all the SCEA original players who came in the game.

The stats we use are ZiPs preseason ratings created by Dan Szymborski, they are gathered into a spreadsheet and formulated to match ratings values in the game.

All hitting and defense ratings have been changed as well as pitcher ratings including pitch type, control and velocity updates using Seanjeezy's pitch edits

Potentials were also reviewed and altered where necessary.

The roster has accurate 40 man rosters to today's date, as well as accurate as possible hitting lineups and pitching lineups for all levels. Players who are currently on 60 day disabled lists or suspended are not included in their respective teams 40 man roster and can be found on the A ball roster.

Also we have added many AAA and AA players who were not included in the OSFM - some prospects may have been removed or been put in the FA Pool to make room for players who should be in the roster - you really don't want very young top prospects playing in AAA or even AA.

Stance, Motion and Equipment updates were done where we knew changes needed to be made or could be made.

PLEASE DO NOT LOOK AT THE OVERALLS FOR PLAYERS AS A WAY TO GUAGE THEIR VALUE Players overalls are weighted by a variety of things based on the position they play. With this re-rate most players did go down in overalls, and really the league balances out to where it should be. Player ratings are what they are. We made some adjustments to physical attributes but the pure stat based attributes are the same base across the board.

This is what the Overalls should represent

90+ - All Star and Superstar Caliber

80+ - high end regulars and All Starts

70+ - everyday players and bench players

60+ - Bench players and career minor league players

50+ - low level prospects and Organization fillers

NEW players updates were included in this roster with the exception of pitchers at this time - aprx 200 updates were applied in this release

A roster like this can't happen without the support of many great individuals whom deserve a ton of credit - I hope I remember everyone and spell their names correct

ttbucsfan001 created our ratings spreadsheet
teeds - my partner in crime, created a ton of players, handled the transactions and organizing of players we needed to create and replace
cultbuscus - spent countless hours creating and helping input ratings
sky63 - assisted for several days importing the OSFM players
DarionC14 - did 90% of the hitter re-rate
mmorg - did most of the OSFM re-rate
totte - helped with testing the roster
davis25 - helped create players
shaneomac - helped with rating and player creations
authentic - ran the pitch edits
Iliveforthis - also on pitch edits
Waittilnextyear - assisted in running a ton of tests and finding/compiling needed corrections
Seanjeezy - his pitch edits make those possible

I ask that if you have constructive criticism that is fine but do not use this thread to complain. There is well over 100 hours poured into this project and several broken relationships and marriages.......lol

The roster is a little late this year, but I am very proud to put my name behind it. I hope everyone enjoys this.

Thank you to all the helpers and the community for helping us along the way with suggestions, transaction updates and just entertaining posts.

Note it is recommended that you play this roster with 30 Team Control - more info to be included shortly

The roster can be found in the Vault under the following name:

OSFM HYBRID 2014 V2.............psn Crapinmyshoe

How to use 30 team control is below

You set you profile up as you want - I tend to leave the banking and crap at auto but any player stuff is set to manual

Setting 2 should be set up as follows

Manual Control - 40 man roster, lineups, trades, waivers, rosters

Auto Control - Banking, Training, Management, Transportation


You can go into Gameplay setting and change injuries on both profiles to manual if you want to do the injuries yourself, off or CPU

I tend to do manual to start the year and disable any players out for the season

If you want to let the CPU make trades - when you start your franchise put CPU trading on but also turn off instant trades - check the transactions in your franchise every day - skim through and cancel any stupid trades the CPU wants to make.

Remember you can change on of the player 2 or your own settings anytime during your franchise

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Member Comments
# 181 iTzTHURDYbOy @ 05/31/14 09:47 PM
Hey guys,

Couple things:

1. Thanks for all of those who put work into these rosters. I think no matter how many people say this, it still deserves recognition and we all appreciate the work. Kudos.

2. Is V2 or V2a with ALL of SeanJeezys pitch edits? Or just the three things in bold on page 1?

Please let me know ASAP, as if they have ALL pitch edits, I'm starting my franchise tonight!!!

Again, much appreciated.

-Thurdy
 
# 182 iTzTHURDYbOy @ 05/31/14 09:50 PM
Quote:
Originally Posted by WaitTilNextYear
Sounds like a slider issue, not a roster issue. In my own personal slider set that I've been using with all iterations of OSFM, I have fielder arm strength at 5 and baserunner speed at 4. Maybe your arm strength is higher? Maybe your baserunner speed is lower? From time to time the cpu will make bad decisions to go for an extra base, though that shouldn't happen often.
These are the sliders I will be using:

http://www.operationsports.com/forum...m-sliders.html

If you notice, they play more games than anyone I have seen when testing sliders. I personally have been using TNK sliders for years and have had experienced very realistic stats and have had a ton of fun playing. You'll notice they had to turn down the arm strength to help fix this issue.

Hope this helps, and good luck!
 
# 183 WaitTilNextYear @ 05/31/14 10:23 PM
Quote:
Originally Posted by iTzTHURDYbOy
These are the sliders I will be using:

http://www.operationsports.com/forum...m-sliders.html

If you notice, they play more games than anyone I have seen when testing sliders. I personally have been using TNK sliders for years and have had experienced very realistic stats and have had a ton of fun playing. You'll notice they had to turn down the arm strength to help fix this issue.

Hope this helps, and good luck!
Thanks for the heads up but I don't use TNK's sliders although they are popular. I have my own custom set that fixes some of the issues I was personally having with TNK's set.
 
# 184 bwiggy33 @ 05/31/14 10:32 PM
Quote:
Originally Posted by WaitTilNextYear
Sounds like a slider issue, not a roster issue. In my own personal slider set that I've been using with all iterations of OSFM, I have fielder arm strength at 5 and baserunner speed at 4. Maybe your arm strength is higher? Maybe your baserunner speed is lower? From time to time the cpu will make bad decisions to go for an extra base, though that shouldn't happen often.
Ya I don't think it's a roster issue at all. It's just finding the right slider balance. My settings are the exact same as what you have listed. I know a couple times were definitely bad decisions by the CPU. One time the Yanks had first and 2nd with 1 out. Beltran rocketed a base hit to LF and Willingham had the ball in his glove a step before Ellsbury even touched 3rd, but none the less they sent him. Willingham's throw was even way off but Suzuki had so much time he just turned his body around and tagged him a couple feet up the third base line. I'll play some more games though before I start switching any sliders though. Two games isn't enough to get a good grasp on how sliders play out.
 
# 185 jasond316 @ 05/31/14 10:34 PM
Anybody else seeing a ton of strikes thrown by the cpu? I use the sliders in the second post and the game is playing awesome other than that. I take most 1st pitches and i think ive seen 4 1st pitch balls through 5 games. I'm thinking having batting on all star instead of veteran could help but other than that I'm not sure.
 
# 186 WaitTilNextYear @ 05/31/14 10:50 PM
Quote:
Originally Posted by WaitTilNextYear
Thanks for the heads up but I don't use TNK's sliders although they are popular. I have my own custom set that fixes some of the issues I was personally having with TNK's set.
Quote:
Originally Posted by jasond316
Anybody else seeing a ton of strikes thrown by the cpu? I use the sliders in the second post and the game is playing awesome other than that. I take most 1st pitches and i think ive seen 4 1st pitch balls through 5 games. I'm thinking having batting on all star instead of veteran could help but other than that I'm not sure.
This.

When I said a couple of the problems I was having with OS sliders, this was one of the biggies. This is NOT a roster issue. You can tune down the cpu strike frequency, control, and consistency sliders until you get reasonable results. There is a thread here (ItBeMe??) that has lower strike frequency numbers that works well.

Another issue that I've been made aware of is that the cpu AI is dynamic. So if you keep taking every 1st pitch, well then ya, you will get a motherload of 1st pitch strikes. My advice is to mix up your approach and if that doesn't help, tweak sliders. But I was having a similar problem a while back.
 
# 187 simmer @ 05/31/14 10:52 PM
Where is the vault to download. .
 
# 188 davis25 @ 05/31/14 10:55 PM
Quote:
Originally Posted by simmer
Where is the vault to download. .

Its on the 2nd page of the main menu, says roster vault, go in there and you will find it!


Sent from my iPhone using Tapatalk
 
# 189 Mrmagoo @ 05/31/14 11:13 PM
Quote:
Originally Posted by iTzTHURDYbOy
Hey guys,

Couple things:

1. Thanks for all of those who put work into these rosters. I think no matter how many people say this, it still deserves recognition and we all appreciate the work. Kudos.

2. Is V2 or V2a with ALL of SeanJeezys pitch edits? Or just the three things in bold on page 1?

Please let me know ASAP, as if they have ALL pitch edits, I'm starting my franchise tonight!!!

Again, much appreciated.

-Thurdy
I believe both version 2 and version 2a have the pitch edits.

Sent from my SAMSUNG-SGH-I537 using Tapatalk
 
# 190 MattFromTheWire @ 05/31/14 11:22 PM
Great rosters. I played my first game with them. Lost 6-5 to Astros, playing as Orioles. As to real life, O's struck out a lot and only hit homers. Also Tillman was out by 4th inning. Going to be fun to play with them over generations of the game.

Do player potentials change depending on their stats.

Say Josh Bell on the Pirates is a B potential and tears up AA. Will his potential move up to A the following season.
 
# 191 WaitTilNextYear @ 05/31/14 11:27 PM
Quote:
Originally Posted by MattFromTheWire
Great rosters. I played my first game with them. Lost 6-5 to Astros, playing as Orioles. As to real life, O's struck out a lot and only hit homers. Also Tillman was out by 4th inning. Going to be fun to play with them over generations of the game.

Do player potentials change depending on their stats.

Say Josh Bell on the Pirates is a B potential and tears up AA. Will his potential move up to A the following season.
Yes potentials are dynamic and based on performance--kinda like playing the stock market with prospects like in real life.
 
# 192 The Kid 24 @ 06/01/14 01:13 AM
Quote:
Originally Posted by WaitTilNextYear
Thanks for the heads up but I don't use TNK's sliders although they are popular. I have my own custom set that fixes some of the issues I was personally having with TNK's set.
Wait... Care to share that?
 
# 193 WaitTilNextYear @ 06/01/14 01:35 AM
Quote:
Originally Posted by The Kid 24
Wait... Care to share that?
Actually, no, I'd rather not.

Don't take it the wrong way, but my philosophy is that people should develop their own anyway. And I don't want to get into the "so and so said this would help with this stat, and it doesn't work for me" kind of thing and open up a whole can of worms. I'm progressing to the "enjoying the game phase" from the "helping answer questions constantly phase" of MLB 14.

There are plenty of slider sets (a whole subforum full) around to sample if you don't want to start from scratch.
 
# 194 The Kid 24 @ 06/01/14 02:10 AM
Quote:
Originally Posted by WaitTilNextYear
Actually, no, I'd rather not.

Don't take it the wrong way, but my philosophy is that people should develop their own anyway. And I don't want to get into the "so and so said this would help with this stat, and it doesn't work for me" kind of thing and open up a whole can of worms. I'm progressing to the "enjoying the game phase" from the "helping answer questions constantly phase" of MLB 14.

There are plenty of slider sets (a whole subforum full) around to sample if you don't want to start from scratch.
No problem man... Just wondering

I'm using Itbeme's sliders and I really like them.
 
# 195 Totte @ 06/01/14 06:43 AM
Quote:
Originally Posted by blueduke
For STL Molina has a 62 speed rating. Matt Adams, while fat and slow, has a 27 speed rating. That's a huge disparity not to mention that for years Molina was considered one of the slowest base runners in baseball. While Adams certainly deserves a low speed rating, the 62 given to Molina was very generous.


Quote:
Originally Posted by URBYJT
But yeah, Yadi should be a lot slower.

I told Willard to bump Yadi's speed as it was low in the first place. He stole 12 bags in 2012 and has averaged 4 steals/season in his career. We'll hardly see him steal any base in the game if the rating is under 50.

I agree that 62 might be a tad high but I wouldn't put him below 55.
 
# 196 teeds @ 06/01/14 10:13 AM
A few things I noticed that some of you guys can fix on your rosters:

Kevin Plaweki of the Mets should be "Plawecki"

Cristhian Adames of the Rockies should be skin color 3

Jarrett Parker of the Giants should be 6'4" 210 and L/L
 
# 197 dsmith710 @ 06/01/14 10:54 AM
I'm using the sliders posted on the first page as a base, but does anyone know if when playing Manage only mode in franchise, does it only use CPU sliders, or does it use HUM sliders for the team I'm managing?

Sent from my HTC One using Tapatalk
 
# 198 Mrmagoo @ 06/01/14 12:12 PM
Quote:
Originally Posted by dsmith710
I'm using the sliders posted on the first page as a base, but does anyone know if when playing Manage only mode in franchise, does it only use CPU sliders, or does it use HUM sliders for the team I'm managing?

Sent from my HTC One using Tapatalk
I'm pretty sure that most of the sliders have no effect on sim games, other than I think it's manager hook and I think there was another one to, but can't remember..

Sent from my SAMSUNG-SGH-I537 using Tapatalk
 
# 199 Totte @ 06/01/14 01:01 PM
Quote:
Originally Posted by HURRlS
I am looking for a RTTS opening day set. Your set isn't based off of v2.1a?



What is the difference between 2.1 and 2.1a? Is it just plate discipline and beards?

I'm basing my OD set off of v2.1a and I'll have the PD+5 fix applied.

The "A" version included beard corrections. Don't know what version the PD+5 fix was applied to but I think it was the "A" version.
 
# 200 blueduke @ 06/01/14 01:12 PM
Quote:
Originally Posted by URBYJT
From what I've read a couple times, it sounds like all the ratings are in relation to their position, I could be wrong though. If that is the case I don't agree with how they did that, but that's probably what they had to do. But yeah, Yadi should be a lot slower.

Or it could just be an oversight, they did a lot. feel free to change it yourself.
Agreed. I changed Yadi to a 27 as well. As many edits those guys made it would be easy to make some mistakes. They did an overall great job. Game plays better with this roster set IMO.
 


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