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MLB 14 The Show News Post


The OSFM Hybrid V2 is now released and in the Vault - I have included the description of the roster from the V1 thread below with some updates.

Version 2.1a has been placed in the Vault, called OSFM Hybrid 2014 v.2.1a

It is a slight ratings tweak with +5 added to discipline thanks to Waittilnextyear who came across and found this - it basically get most offensive categories as close to real life as you could want

What is the OSFM Hybrid you ask?

It is the OSFM Full Minors with a full ratings re-rate. It gives a uniform blanket rating system that brings everything together and makes very realistic game play.

What does this include?

The roster is based off the OSFM, which if you don't know is a collection of great contributors, run by Knight165 who create minor league players and major league players who were not included in this game. It is also based off of Knight's OSFM Player Ratings Charts

We have re-rated all stats for both minor leaguers whom we had info for as well as all the SCEA original players who came in the game.

The stats we use are ZiPs preseason ratings created by Dan Szymborski, they are gathered into a spreadsheet and formulated to match ratings values in the game.

All hitting and defense ratings have been changed as well as pitcher ratings including pitch type, control and velocity updates using Seanjeezy's pitch edits

Potentials were also reviewed and altered where necessary.

The roster has accurate 40 man rosters to today's date, as well as accurate as possible hitting lineups and pitching lineups for all levels. Players who are currently on 60 day disabled lists or suspended are not included in their respective teams 40 man roster and can be found on the A ball roster.

Also we have added many AAA and AA players who were not included in the OSFM - some prospects may have been removed or been put in the FA Pool to make room for players who should be in the roster - you really don't want very young top prospects playing in AAA or even AA.

Stance, Motion and Equipment updates were done where we knew changes needed to be made or could be made.

PLEASE DO NOT LOOK AT THE OVERALLS FOR PLAYERS AS A WAY TO GUAGE THEIR VALUE Players overalls are weighted by a variety of things based on the position they play. With this re-rate most players did go down in overalls, and really the league balances out to where it should be. Player ratings are what they are. We made some adjustments to physical attributes but the pure stat based attributes are the same base across the board.

This is what the Overalls should represent

90+ - All Star and Superstar Caliber

80+ - high end regulars and All Starts

70+ - everyday players and bench players

60+ - Bench players and career minor league players

50+ - low level prospects and Organization fillers

NEW players updates were included in this roster with the exception of pitchers at this time - aprx 200 updates were applied in this release

A roster like this can't happen without the support of many great individuals whom deserve a ton of credit - I hope I remember everyone and spell their names correct

ttbucsfan001 created our ratings spreadsheet
teeds - my partner in crime, created a ton of players, handled the transactions and organizing of players we needed to create and replace
cultbuscus - spent countless hours creating and helping input ratings
sky63 - assisted for several days importing the OSFM players
DarionC14 - did 90% of the hitter re-rate
mmorg - did most of the OSFM re-rate
totte - helped with testing the roster
davis25 - helped create players
shaneomac - helped with rating and player creations
authentic - ran the pitch edits
Iliveforthis - also on pitch edits
Waittilnextyear - assisted in running a ton of tests and finding/compiling needed corrections
Seanjeezy - his pitch edits make those possible

I ask that if you have constructive criticism that is fine but do not use this thread to complain. There is well over 100 hours poured into this project and several broken relationships and marriages.......lol

The roster is a little late this year, but I am very proud to put my name behind it. I hope everyone enjoys this.

Thank you to all the helpers and the community for helping us along the way with suggestions, transaction updates and just entertaining posts.

Note it is recommended that you play this roster with 30 Team Control - more info to be included shortly

The roster can be found in the Vault under the following name:

OSFM HYBRID 2014 V2.............psn Crapinmyshoe

How to use 30 team control is below

You set you profile up as you want - I tend to leave the banking and crap at auto but any player stuff is set to manual

Setting 2 should be set up as follows

Manual Control - 40 man roster, lineups, trades, waivers, rosters

Auto Control - Banking, Training, Management, Transportation


You can go into Gameplay setting and change injuries on both profiles to manual if you want to do the injuries yourself, off or CPU

I tend to do manual to start the year and disable any players out for the season

If you want to let the CPU make trades - when you start your franchise put CPU trading on but also turn off instant trades - check the transactions in your franchise every day - skim through and cancel any stupid trades the CPU wants to make.

Remember you can change on of the player 2 or your own settings anytime during your franchise

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 201 Totte @ 06/01/14 01:26 PM
Quote:
Originally Posted by HURRlS
Okay, so that is the version you'd recommend for RTTS, correct? Let us know when it's done. Not to rush you, but do you have a timeframe?



Thanks bud.

Shouldn't be too long before I'm able to finish if everything goes like planned. Definitely not today but soon
 
# 202 tonybologna @ 06/01/14 02:34 PM
Quote:
Originally Posted by WaitTilNextYear
The newest V2.1a roster was created on PS4. I don't have capability to do off-line and I don't own a PS3, so you'd have to ask someone else who can access the roster vault to help you out.

The distinction between PS3 and PS4 rosters has become blurry due to cross-platform saves. I doubt there will even be a PS3 section this time next year.
This sucks though. This roster set was initially provided for PS3 usage & not PS4. This was why I brought up this isn't the PS4 section. There's a section just strictly for that stuff. Leaves us PS3 gamers out of the fixes/additions you did to this roster set.

Having PSN doesn't even matter for PS3 gamers with these additions because your work is strictly for PS4. I wished this could be available for PS3 users. I guess we're left with doing this manually to this roster set on PS3 version of the game.

I guess a few hours of additional work isn't too bad after all that has been done from other guys to make this set available. I just don't have that kind of time but I will have to make time I guess if I want these additions. Thanks!
 
# 203 COMMISSIONERHBK9 @ 06/01/14 02:59 PM
willard are you using the same sliders that posted on page 1 for u?
 
# 204 romeosdistress @ 06/01/14 03:33 PM
my only thing cubs wise. is i feel starlin castros power is kinda low. hes already got 7 hrs and appears to be driving the ball alot more right now. i could see him hitting 15-20 hrs easily. weill 36 power realistically achieve that amount?
 
# 205 WaitTilNextYear @ 06/01/14 05:12 PM
Quote:
Originally Posted by Totte
I'm basing my OD set off of v2.1a and I'll have the PD+5 fix applied.

The "A" version included beard corrections. Don't know what version the PD+5 fix was applied to but I think it was the "A" version.
Correct. PD+5 was put into the PS4 set Willard fixed beards on. The A version includes this boost.

Quote:
Originally Posted by tonybologna
This sucks though. This roster set was initially provided for PS3 usage & not PS4. This was why I brought up this isn't the PS4 section. There's a section just strictly for that stuff. Leaves us PS3 gamers out of the fixes/additions you did to this roster set.

Having PSN doesn't even matter for PS3 gamers with these additions because your work is strictly for PS4. I wished this could be available for PS3 users. I guess we're left with doing this manually to this roster set on PS3 version of the game.

I guess a few hours of additional work isn't too bad after all that has been done from other guys to make this set available. I just don't have that kind of time but I will have to make time I guess if I want these additions. Thanks!
There you go! Doing it yourself is not the end of the world!

Quote:
Originally Posted by HopiDesertPriest
RAul Ibanez and Jason giambi = 99 potential ?

there are others that I can mention.


did G I JOE already add + 5 to his roster for Plate vision ? If he did, add +5 more to fix terrible strike-out sim stats.
No, don't do this. First of all, it's plate discipline not plate vision. Secondly, this is now the third post in 2 days where you've made some claim as to "what will work," but it won't. I already tested PD+10 before I applied the PD+5 edits and the sim stats came out too much in favor of offense with PD+10. And the strike-out stats are not terrible as is, lol. At worst they are less than 2% higher than they were in real life 2013. Please do us a favor and present your data when making claims like this. If not....

Just. Stop. Please. Thank you.
 
# 206 WaitTilNextYear @ 06/01/14 06:12 PM
Quote:
Originally Posted by HopiDesertPriest
PTCHING

MLB 2013 -- 4 teams had 1,300 + strike-outs


MLB 14: The Show -- 17 teams had 1,300 + strike-outs -- This is WITH G.I. Joe's roster.


I am trying to help those who are humble
.
Oh, so we're going to do it like this? lol

1. In my sims with my own G.I. Joe roster I see an average of 9-10 teams per season with 1300+ Ks pitching.

2. In MLB last year, 4 teams topped 1300 Ks, but 4 more teams were above 1290.

3. In an average of my sims, my roster gives 1263 Ks per team. MLB average for 2014 is on pace for.....wait for it......1264.

But, please don't let the facts get in the way of a good story....

TL;DR: Aside from the minor edits to 3 players that teeds suggested a page or so back, there is nothing new to report about the hybrid rosters. My advice is to pretty much ignore what "HopiDesertPriest" posts in the future as it causes more confusion than good and is in no way, shape, or form affiliated with helping with this set.

EDIT: In a interesting fact, Ks have gone up each of the past 5 years and were about 100 lower per team as recently as 2010! The trendline is to keep ^^
 
# 207 Scribe1980 @ 06/01/14 07:10 PM
There are 13 pages here and I'm not gonna go thru them all, but a heads-up for Phillies' roster:

Mario Hollands is a LHP, not right-handed, and his uni # is 43.
 
# 208 mmorg @ 06/01/14 07:47 PM
Quote:
Originally Posted by tonybologna
This sucks though. This roster set was initially provided for PS3 usage & not PS4. This was why I brought up this isn't the PS4 section. There's a section just strictly for that stuff. Leaves us PS3 gamers out of the fixes/additions you did to this roster set.

Having PSN doesn't even matter for PS3 gamers with these additions because your work is strictly for PS4. I wished this could be available for PS3 users. I guess we're left with doing this manually to this roster set on PS3 version of the game.

I guess a few hours of additional work isn't too bad after all that has been done from other guys to make this set available. I just don't have that kind of time but I will have to make time I guess if I want these additions. Thanks!
The roster can still be used on the PS3 with no issues since the files are cross-platform, but since I assume most of us are on PS4 there is no way to provide you with an off-line file. You're being quite ridiculous.
 
# 209 tonybologna @ 06/01/14 10:22 PM
Quote:
Originally Posted by mmorg
The roster can still be used on the PS3 with no issues since the files are cross-platform, but since I assume most of us are on PS4 there is no way to provide you with an off-line file. You're being quite ridiculous.
I'm being ridiculous in simply asking for an offline file for this update? How's that being ridiculous? If you don't like me asking for offline updates then just don't respond to my post asking. You don't have to respond you know! You can choose to ignore my posts if you don't like it bud!
 
# 210 Willard76 @ 06/02/14 01:46 AM
Quote:
Originally Posted by jasond316
Anybody else seeing a ton of strikes thrown by the cpu? I use the sliders in the second post and the game is playing awesome other than that. I take most 1st pitches and i think ive seen 4 1st pitch balls through 5 games. I'm thinking having batting on all star instead of veteran could help but other than that I'm not sure.
This comes down to CPU AI as said above

Quote:
Originally Posted by iTzTHURDYbOy
Hey guys,

Couple things:

1. Thanks for all of those who put work into these rosters. I think no matter how many people say this, it still deserves recognition and we all appreciate the work. Kudos.

2. Is V2 or V2a with ALL of SeanJeezys pitch edits? Or just the three things in bold on page 1?

Please let me know ASAP, as if they have ALL pitch edits, I'm starting my franchise tonight!!!

Again, much appreciated.

-Thurdy
Sorry for the late response - V2.1a is the best one to start with, but V2 and any derivative has full pitch edits

V2a, was with facial hair and hair corrections to make it playable on the PS4 without playing against the Robertson family

V2.1a is with the +5 Discipline which brought all the averages up to very close to real life

Quote:
Originally Posted by Totte
I'm basing my OD set off of v2.1a and I'll have the PD+5 fix applied.

The "A" version included beard corrections. Don't know what version the PD+5 fix was applied to but I think it was the "A" version.
Answer above

Quote:
Originally Posted by tonybologna
This sucks though. This roster set was initially provided for PS3 usage & not PS4. This was why I brought up this isn't the PS4 section. There's a section just strictly for that stuff. Leaves us PS3 gamers out of the fixes/additions you did to this roster set.

Having PSN doesn't even matter for PS3 gamers with these additions because your work is strictly for PS4. I wished this could be available for PS3 users. I guess we're left with doing this manually to this roster set on PS3 version of the game.

I guess a few hours of additional work isn't too bad after all that has been done from other guys to make this set available. I just don't have that kind of time but I will have to make time I guess if I want these additions. Thanks!
I could only provide the most up to date version I had on my USB from my Ps3 and that is the one that I corrected beards and hair - that is the only difference between the Ps3 and Ps4

Quote:
Originally Posted by COMMISSIONERHBK9
willard are you using the same sliders that posted on page 1 for u?
I'm still finding my own personal sliders - but basically yes

Quote:
Originally Posted by HopiDesertPriest
RAul Ibanez and Jason giambi = 99 potential ?

there are others that I can mention.


did G I JOE already add + 5 to his roster for Plate vision ? If he did, add +5 more to fix terrible strike-out sim stats.
Quote:
Originally Posted by HopiDesertPriest
PTCHING

MLB 2013 -- 4 teams had 1,300 + strike-outs


MLB 14: The Show -- 17 teams had 1,300 + strike-outs -- This is WITH G.I. Joe's roster.


I am trying to help those who are humble.
Quote:
Originally Posted by HopiDesertPriest
Sorry for my suggestions. I sim with Starter Stamina at 1 and reliever stamina at 4. Injury at 8. These sliders affect simulated games. (cpu vs cpu)

what sliders are you fellas using to simulate your games ? And if you simulate one season on ps vita VS ps-4, the stats are different. stolen Base stats are VERY, VERY DIFFERENT !!!!


I apologize for my blind ignorance.


thanks.
I understand you are trying to achieve perfection - but you can not with this game - because it is a game, all you are doing is making people doubt whether they want to use this roster - which in my opinion is the closest thing to real life as you can find from many many posts on here.

I nor do anyone else get paid for creating this roster or providing to other to use, nor are we here to push a bull**** roster down anyone's throats, unlike what you will find in some cases in the Vault.

This roster is not perfect - no roster can be perfect because every year numbers and trends change. Every year a Chris Davis comes out of the woodwork and every year a Ricky Romero falls off the planet - no one sees that coming, because if they did they would be working for a MLB team.

This roster provides numbers that equal what is being projected by ZiPs projections - which I believe are somewhere in the accurate to 4% range - may be even lower then that - that means 96% of these players will achieve these numbers with a very small percentile.

If you have different numbers and ratings you would like to use - please start a new thread and share your own roster - if you are using this roster as your base and making adjustments that is fine - just please make sure you are informing people of what our base is so the people who put in the hours to create this get their deserved credit.

We will not be drastically changing anything on this roster moving forward with the exception of corrections, transaction updates and stat updates of players overachieving and sometime in August of guys who have crapped the bed this year.

I apologize now if there is a crass tone to this post, but as has been said already - you are cramming up this thread with unrelated to the Hybrid roster posts.

Quote:
Originally Posted by tonybologna
I'm being ridiculous in simply asking for an offline file for this update? How's that being ridiculous? If you don't like me asking for offline updates then just don't respond to my post asking. You don't have to respond you know! You can choose to ignore my posts if you don't like it bud!
The link I posted was the most up to date - again it is playable on the Ps3 - just some beards will be missing or textures may be a bit off to give the full beard look a player had on the Ps3
 
# 211 Willard76 @ 06/02/14 02:02 AM
Now to put up the post I intended of putting up before answering what I could.

I really hope people are enjoying these rosters.

I have been playing Video game baseball since RBI baseball in '88, in around '91 when a game called Hardball for the PC was the first game to have real shaped people and stadium graphics, Tony LaRussa Baseball which actually had full player names and you could input stats to try and get realistic results, the MVP and Triple Play series followed by The Show in 07 til now.

I got to spend some quality time with the game the past 2 days - got through the first 7 games of Spring Training with my Jays, and really am impressed with the game play.

Of course some of you are going to say, "he is just pushing his own roster"

And yes to a point I am - but that is because like many of you, when we first embarked on this project I had my share of questions about the accuracy and even why we were doing what we were. Last year AC Milan and tbbucsfan01 talked me into using the ZiPs numbers, and when I did the ratings I thought we were making a mess of the SCEA numbers and doing more then we needed too. I also thought Pitch Edits were not necessary.

This real is for real guys - watching players not get to balls that others will - or watching a 3B make the grab on the line, step in foul territory and get the guy running to first only to watch a player with inferior abilities either watch the ball go by or get to the ball and not have the arm to throw the runner out to me is amazing - the fact that my first baseball game on the NES - RBI Baseball, if you hit the ball to third base you could actually get to 2B before the throw reached 1B in some cases, has come to this is amazing.

And the best part is I know SCEA is only going to make a better game next year and make us put more work into these rosters.

I was blessed to have the crew that worked on this project this year - everyone of these guys brought something new to look at to the table - mainly Teeds who just can't settle for a forehead crease being out of place - the faces this year from the OSFM crew have brought the PS4 version to a whole new world for me.

Unfortunately there are things on the Ps4 that drive me nuts but we can't control - hopefully they fix the cap bill and shoe edits for next, maybe allow us to edit coaches and managers and get the Sounds of The Show back with MP3 capability - but aside from that - this is something to be enjoyed - hope all of you do

Willard
 
# 212 COMMISSIONERHBK9 @ 06/02/14 03:14 AM
hey willard couple of questions do you think sliders is necessary with these rosters? do you use quick count? and if u think sliders are necessary,could you post yours mods if you do change sliders from post 1




Quote:
Originally Posted by Willard76
Now to put up the post I intended of putting up before answering what I could.

I really hope people are enjoying these rosters.

I have been playing Video game baseball since RBI baseball in '88, in around '91 when a game called Hardball for the PC was the first game to have real shaped people and stadium graphics, Tony LaRussa Baseball which actually had full player names and you could input stats to try and get realistic results, the MVP and Triple Play series followed by The Show in 07 til now.

I got to spend some quality time with the game the past 2 days - got through the first 7 games of Spring Training with my Jays, and really am impressed with the game play.

Of course some of you are going to say, "he is just pushing his own roster"

And yes to a point I am - but that is because like many of you, when we first embarked on this project I had my share of questions about the accuracy and even why we were doing what we were. Last year AC Milan and tbbucsfan01 talked me into using the ZiPs numbers, and when I did the ratings I thought we were making a mess of the SCEA numbers and doing more then we needed too. I also thought Pitch Edits were not necessary.

This real is for real guys - watching players not get to balls that others will - or watching a 3B make the grab on the line, step in foul territory and get the guy running to first only to watch a player with inferior abilities either watch the ball go by or get to the ball and not have the arm to throw the runner out to me is amazing - the fact that my first baseball game on the NES - RBI Baseball, if you hit the ball to third base you could actually get to 2B before the throw reached 1B in some cases, has come to this is amazing.

And the best part is I know SCEA is only going to make a better game next year and make us put more work into these rosters.

I was blessed to have the crew that worked on this project this year - everyone of these guys brought something new to look at to the table - mainly Teeds who just can't settle for a forehead crease being out of place - the faces this year from the OSFM crew have brought the PS4 version to a whole new world for me.

Unfortunately there are things on the Ps4 that drive me nuts but we can't control - hopefully they fix the cap bill and shoe edits for next, maybe allow us to edit coaches and managers and get the Sounds of The Show back with MP3 capability - but aside from that - this is something to be enjoyed - hope all of you do

Willard
 
# 213 Kevin82485 @ 06/02/14 03:36 AM
I just noticed while going through the ratings for the Brewers that their catcher, Jonathan Lucroy, has a stealing ability of 99. Obviously, this is incorrect! Should be somewhere around 30-35 IMO. Although it seems that all catchers in the game have the same rating of 20 for stealing.
 
# 214 Legaci3 @ 06/02/14 09:20 AM
sorry if it has been ask but it didnt show up when i searched for it but is anyone making a franchise file with this roster?
 
# 215 PleasedToMeetMe @ 06/02/14 11:15 AM
Willard,

sorry to ask this noob question but how should I exactly set up a franchise with your rosters without playing spring training the first year? Which guys I have do send down and which ones I have to manually injure?
 
# 216 pimpinpidgeon8 @ 06/02/14 01:42 PM
Quote:
Originally Posted by HopiDesertPriest
I like to enter into each game and sim to the 9th inning to control excessive CG's.


I use QC.


Essential sliders are:


Human Starter Stamina - 8 -- CPU Sim slider 3 (I just pitch)
Human and CPU Reliever Stamina - 0


Manager hook - 6
Injury - 8
Guys enough with the slider talk. You are in a ROSTER forum. After reading this, please do the following ...

Scroll up a bit, click on the link that says "MLB: The Show Last Gen.
After you do that, click on the link that says MLB: The Show Last Gen Sliders.

Once you are there, FEEL FREE to post about sliders for the Hybrid roster as much as you'd like, but PLEASE stop CLOGGING this thread with slider talk.

Please and thank you!
 
# 217 WaitTilNextYear @ 06/02/14 03:31 PM
As promised, I finally got in some gameplay and played my first series in my Twins 'chise. Here are the highlights from games 1 and 3 of that series at the White Sox. This vid is mostly so you guys can see how Willard and Co's amazing rosters are playing. Took 2 of 3 from the Sox and not surprisingly the Sox were playing AL-style with the long ball, whereas my calling card is more of an NL game with defense and a stingy bullpen (like in real life). Notice the go ahead sac fly near the end of the video--the throw actually beat me by a good 15 feet, but Flowers bobbled the ball (not shown). Adam Eaton also had some adventures in CF. The song playing is called "Naked Cities" by Buke and Gase.

 
# 218 BBlom13 @ 06/02/14 04:43 PM
I skimmed through most pages to get an idea of what these rosters are about. I really want to give them a shot, and really appreciate the effort everyone has put into them.

I came across a post saying these should really be used with 30-team control. I usually don't use 30-team control as I find it tedious, and just don't have the time for it.

Before I begin my franchise, I just have a question.

My question: What's the worst that can happen not using 30-team control? Bad trades? Just wondering why it is so heavily suggested that we use it, that's all.
 
# 219 Mrmagoo @ 06/02/14 04:58 PM
I could be wrong but I think because players that are and were injured are sent down to A ball. So in order to keep things as realistic as possible one would have to but said players on the DL and in order to do that you would need 30 team control. Or even if you just wanted to add them back to the MLB roster you would need to control all teams, at least before you start. I do believe somebody is or may have already done this work using this roster already though and put it up for download. Double check both roster sections n see if it's what your looking for. If I'm wrong somebody please correct me. Hope that helps ya.

Sent from my SAMSUNG-SGH-I537 using Tapatalk
 
# 220 tonybologna @ 06/02/14 05:06 PM
Quote:
Originally Posted by WaitTilNextYear
There you go! Doing it yourself is not the end of the world!
Nope! It's not the end of the world. Just takes an awful lot of time when there's a file available but not for PS3 which could save some of us significant time. I assume we're supposed to do this for minor leagues as well? That's a lot of teams & work if needed for all teams from MLB down through the minors.

I just wished there was a way to get this update posted from PS4 to PS3 so the few of us still on PS3 would have them available & not have to do all this work manually. I'm not complaining but making a point though that not everybody is on PS4 for this game. There's still quite a few PS3 gamers around for this game as well. Thanks!
 


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