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MLB 14 The Show News Post


Ok, after much anticipation we finally have the OSFM Hybrid roster ready for release.

What is the OSFM Hybrid you ask?

It is the OSFM Full Minors with a full ratings re-rate. It gives a uniform blanket rating system that brings everything together and makes very realistic game play.

What does this include?

The roster is based off the OSFM, which if you don't know is a collection of great contributors, run by Knight165 who create minor league players and major league players who were not included in this game.

We have re-rated all stats for both minor leaguers whom we had info for as well as all the SCEA original players who came in the game.

The stats we use are ZiPs preseason ratings created by Dan Szymborski, they are gathered into a spreadsheet and formulated to match ratings values in the game.

All hitting and defense ratings have been changed as well as pitcher ratings not including Pitch Edits - they will be included in V2.

Potentials were also reviewed and altered where necessary.

The roster has accurate 40 man rosters to today's date, as well as accurate as possible hitting lineups and pitching lineups for all levels. Players who are currently on 60 day disabled lists or suspended are not included in their respective teams 40 man roster and can be found on the A ball roster.

Also we have added many AAA and AA players who were not included in the OSFM - some prospects may have been removed or been put in the FA Pool to make room for players who should be in the roster - you really don't want very young top prospects playing in AAA or even AA.

Stance, Motion and Equipment updates were done where we knew changes needed to be made or could be made.

PLEASE DO NOT LOOK AT THE OVERALLS FOR PLAYERS AS A WAY TO GUAGE THEIR VALUE Players overalls are weighted by a variety of things based on the position they play. With this re-rate most players did go down in overalls, and really the league balances out to where it should be. Player ratings are what they are. We made some adjustments to physical attributes but the pure stat based attributes are the same base across the board.

This is what the Overalls should represent

90+ - All Star and Superstar Caliber

80+ - high end regulars and All Starts

70+ - everyday players and bench players

60+ - Bench players and career minor league players

50+ - low level prospects and Organization fillers

Players Ratings have not been updated yet - that will be included in V2.1, so players like Solarte, Bettances, Melky Cabrera, Mark Buerhle to name a few will have lower ratings then you would expect based on their performances so far this season.

A roster like this can't happen without the support of many great individuals whom deserve a ton of credit - I hope I remember everyone and spell their names correct

ttbucsfan001 created our spreadsheet
teeds - my partner in crime, created a ton of players, handled the transactions and organizing of players we needed to create and replace
cultbuscus - spent countless hours creating and helping input ratings
sky63 - assisted for several days importing the OSFM players
DarionC14 - did 90% of the hitter re-rate
mmorg - did most of the OSFM re-rate
totte - helped with testing the roster
davis25 - helped create players
shaneomac - helped with rating and player creations

I ask that if you have constructive criticism that is fine but do not use this thread to complain. There is well over 100 hours poured into this project and several broken relationships and marriages.......lol

The roster is a little late this year, but I am very proud to put my name behind it. I hope everyone enjoys this and if you want the version with Pitch Edits it will be completed and released ASAP.

Thank you to all the helpers and the community for helping us along the way with suggestions, transaction updates and just entertaining posts.

The roster can be found in the Vault under the following name:

OSFM HYBRID 2014 V1.............psn Crapinmyshoe

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
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Member Comments
# 81 romeosdistress @ 05/28/14 01:09 AM
my only complaint is i think kris bryant ratings are way below what he is doing in the minor leagues. he went from a 70 to 61 overall. i know overall doesnt matter as much but he was also downgraded in the power department. he is mashing in aa right now. then i see baez power ratings and they are in the 70s lol. they are both top 10 prospects.

.337 .431 .641 1.072 with 14 hrs and 43 rbis... not sure how his power goes from 60s to 50s. seems like a mistake.
 
# 82 URBYJT @ 05/28/14 01:24 AM
Quote:
Originally Posted by romeosdistress
my only complaint is i think kris bryant ratings are way below what he is doing in the minor leagues. he went from a 70 to 61 overall. i know overall doesnt matter as much but he was also downgraded in the power department. he is mashing in aa right now. then i see baez power ratings and they are in the 70s lol. they are both top 10 prospects.

.337 .431 .641 1.072 with 14 hrs and 43 rbis... not sure how his power goes from 60s to 50s. seems like a mistake.
When you look at other players in perspective, it makes sense. It's just a way to account for the level difference in the game.
 
# 83 jermars666 @ 05/28/14 01:30 AM
Quote:
Originally Posted by URBYJT
Did you use the sliders that Willard recommended? They compensate for lower contact numbers.
My question is are these Veteran, Allstar, Hall of fame sliders?
 
# 84 Troopershorty51 @ 05/28/14 01:36 AM
Hey Willard, haven't gotten a chance to download the rosters yet but I have a quick question. When you say "don't look at overall" do you just mean "do not compare the overall of a pitcher to that of a third basemen, or that of a third basemen to that of a center fielder," as there are different formulas for their overalls? Can overalls still be used within a single position to get a general sense of how well the player compares to the others of that position? Like an 80 rated shortstop is clearly better than a 74 rated shortstop, or is this not the case?

Just something I was wondering as I play on doing a fantasy draft 'chise and this could definitely effect that.
 
# 85 HighCmpPct @ 05/28/14 01:45 AM
Quote:
Originally Posted by Troopershorty51
Hey Willard, haven't gotten a chance to download the rosters yet but I have a quick question. When you say "don't look at overall" do you just mean "do not compare the overall of a pitcher to that of a third basemen, or that of a third basemen to that of a center fielder," as there are different formulas for their overalls? Can overalls still be used within a single position to get a general sense of how well the player compares to the others of that position? Like an 80 rated shortstop is clearly better than a 74 rated shortstop, or is this not the case?

Just something I was wondering as I play on doing a fantasy draft 'chise and this could definitely effect that.
It means don't freak out when you see someone that was a 90 overall on the default roster be in the 70s or 80s.
 
# 86 CaseIH @ 05/28/14 01:58 AM
Quote:
Originally Posted by teeds
I like it but I can't wrap my head around ratings in the 20's for Major Leaguers. I wonder how these play out in game.
I know Matt Holiday and Choo neither one are very good fielders IRL, as these 2 guys are the players Ive seen the most of because Choo playing with the Reds last year and Holiday with the Cards. Both will make most routine plays, but nothing really more than that.
 
# 87 URBYJT @ 05/28/14 02:05 AM
Quote:
Originally Posted by jermars666
My question is are these Veteran, Allstar, Hall of fame sliders?
Maybe I'm wrong, but I don't believe it matters. It adjusts within the difficulty mode.
 
# 88 CaseIH @ 05/28/14 02:08 AM
Quote:
Originally Posted by WaitTilNextYear
Be aware of your sample size before knocking these rosters....

I am also simming and in one sim I got 6 .300 hitters and in another there were 12 .300 hitters.

I do agree that it looks qualitatively as though the balance has shifted slightly to the pitchers (looking at team-by-team season K, BB, and ERA numbers), BUT real life MLB is trending that way anyway...note how the hitting #s trend down over the last 5 years.

Yep this is true, baseball is back to be pitcher dominated, so this seems pretty accurate. All you need to do is look at last years offensive stats to see not many guys hitting above .300 in baseball, and teams pithing staffs were K'ing guys at very high rates.

Personally Id much rather see the game favor pitchers over hitters, especially after SCEA mess they had last year with offenses looking jacked up on Roids.

Plus the default roster leans towards pitching too, so its not just the Hybrid roster edits causing this.
 
# 89 MeyerTJ @ 05/28/14 02:10 AM
Quote:
Originally Posted by romeosdistress
my only complaint is i think kris bryant ratings are way below what he is doing in the minor leagues. he went from a 70 to 61 overall. i know overall doesnt matter as much but he was also downgraded in the power department. he is mashing in aa right now. then i see baez power ratings and they are in the 70s lol. they are both top 10 prospects.

.337 .431 .641 1.072 with 14 hrs and 43 rbis... not sure how his power goes from 60s to 50s. seems like a mistake.
From what I can tell from the countless amount of hours I've poured into menu screens on the last couple years of playing The Show (and what makes The Show's overall ratings such a horrible judgement on how somebody actually plays overall), the corner infield positions rely heavily on hitting attributes. The entire roster takes a bit of hit in CONTACT and POWER attributes in Willard's set relative to the default set.

First basemen like Ryan Howard have an overall in the low 60's, but relative to the rest of the roster, his hitting attributes are above average. If we bump up his CVR, CVL, and Vision +20, his overall jumps from a 63 to a 71. Now I guess +20 can seem like a huge boost, but for only three categories to affect a rating that substantially is pretty alarming. Now let's decrease his speed stat from 41 to 0 - as a result, we've only dropped his overall two points from a 71 to 69. To continue beating this dead horse, dropping his arm strength from a 49 to a 0 only decreases his overall by 1 more point.

Bryant's overall suffers because of the game's over-reliance on these offensive categories as well. In this roster set, however, he rates out as on par with the rest of the Cubs current starters when it comes to these specific categories. Keep in mind too that Bryant still has a lot more room for growth. His numbers will absolutely reflect the potential he's showing now in one or two seasons with the Show's progression.

For Baez to have a POWER stat in the 70's is actually top-notch if you compare him to the rest of the league. His 77 PVR and 71 PVL ranks him first in the organization (ahead of Rizzo) and roughly equal to Pedro Alvarez (78 PVR, 67 PVL) and better than Evan Longoria (67 PVR, 71 PVL). For somebody who still hasn't seen ML pitching, I'd argue that he's more overrated than underrated - but without a doubt, those are just my two cents.

To a certain extent, I can understand where The Show's developers were going with this idea of weighting particular stats more heavily, but it sure as hell makes it tough to produce rosters like these. As I don't post much on these boards and spend most of my time lurking about, I couldn't be more pleased with how these rosters came out. With the minor exceptions the community has already pointed already - Puig, Arenado, etc. - these rosters are damn near perfect, and it won't take much time at all to fix these errors.

It's hard to wrap my head around how much work went into this. All I can say is I'm stoked for the pitch edits, guys, and I appreciate all this hard work and dedication.
 
# 90 Aensland @ 05/28/14 02:26 AM
The game plays really well with this roster; I love how every outfield don't have superhuman reaction time and balls actually have a chance to fall.

The simmed #s do appear a bit too pitcher friendly. I've noticed overall offense has been nerfed a bit. Just skimming through player ratings/attributes, I didn't find a single player with 90+ contact or power. That added with the pitchers not yet edited may have something to do with the low simmed BA's.

Anyways, looking foward to seeing how the pitcher edits affect this.
 
# 91 AK4t7 @ 05/28/14 03:05 AM
maybe just a +10 to all contact will help
 
# 92 authentic @ 05/28/14 03:43 AM
ILFT and I are about 350 pitchers in. We'll continue to go until we can't go anymore. We'll give you plenty of updates.
 
# 93 Mattchu12 @ 05/28/14 03:55 AM
Quote:
Originally Posted by authentic
ILFT and I are about 350 pitchers in. We'll continue to go until we can't go anymore. We'll give you plenty of updates.
You guys are awesome.
 
# 94 rovert22044 @ 05/28/14 04:28 AM
Looking forward to using these tomorrow!

Sent from my HTC One using Tapatalk
 
# 95 Mattchu12 @ 05/28/14 04:36 AM
So I've been testing out some sliders, these have gotten me anywhere between 5 guys to over 10 guys hitting over .300. Start with the sliders at five each and then adjust accordingly:

Human Contact - 6
Human Power - 7
Human Solid Hits - 6
Human Starter Stamina - 7
Human Reliever Stamina - 2

CPU Contact - 7
CPU Power - 6
CPU Timing - 7
CPU Solid Hits - 7
CPU Starter Stamina - 7
CPU Reliever Stamina - 2

CPU Pitcher Control - 4
CPU Pitcher Consistency - 4
CPU Strike Frequency - 4
CPU Manager Hook - 7

Baserunner Speed - 6

Not a perfect world, but definitely a start. I've tinkered a bit more but haven't gotten very different results. I had one test season where there were about 15 guys batting over .300, and then the next test just 5 or 6, so who knows for sure. It's almost always around 20-25 guys hitting over .290 though, so that's kind of nice.
 
# 96 HighCmpPct @ 05/28/14 05:00 AM
Anybody that's played a few games think that baserunner speed slider mustbedropped some? Every infield Grgrounder is extremely close in the few games I played, with some getting beat out. It's nice to see some getting beat out but not easy routine rollers to infielders I mean Greg Dobbs almost beat out a couple to short. I would think this would also almost eliminate throwing guys out after diving stops.

Also steals were crazy effective for both me and cpu.
 
# 97 Mattchu12 @ 05/28/14 05:08 AM
Quote:
Originally Posted by HighCmpPct
Anybody that's played a few games think that baserunner speed slider mustbedropped some? Every infield Grgrounder is extremely close in the few games I played, with some getting beat out. It's nice to see some getting beat out but not easy routine rollers to infielders I mean Greg Dobbs almost beat out a couple to short. I would think this would also almost eliminate throwing guys out after diving stops.

Also steals were crazy effective for both me and cpu.
Admittedly, I only played a couple games with the sliders I posted, and I didn't notice anything out of the ordinary, but that could be in order if it's indeed an issue. My thought was giving them a slight bump might leg out a few more infield singles to give a few more of those leadoff speedster guys a chance at a .300 batting average since it's apparently such a big deal.
 
# 98 gvsantos7 @ 05/28/14 05:09 AM
Anyone have a download for those without access to the Vault? It would be much appreciated.
 
# 99 WaitTilNextYear @ 05/28/14 05:12 AM
Quote:
Originally Posted by Willard76
First off there are 1500 players on this roster - or somewhere around there - there is bound to be the odd thing missed. We will take suggestions to fix and go back and look at the roster - that I promise.

When I get the roster back from the pitch edits, I will look at the fielding again and try to make fair adjustments based on what everyone is noticing. Abreu because he did not play last year had no fielding stats so he may have been missed

Willard
Had the chance to dabble for a few hours with this set and I have to say, it's a killer set. It's really amazing. The error rate is really low and I'm almost speechless. Little things that you might not notice (like removal of duplicate Jordany Valdespins) unless you're paying real close attention have all gone into countless hours of work. Kudos to you guys once again!!

To help with getting a more polished set with the pitch edits release upcoming, I thought I'd start consolidating the requests for corrections in this thread that I've seen as well as some of my own observations...(you guys have been working hard on these for a month and all we do is whine, lol ). Now mind you, these suggestions are completely ignorant of any algorithms you may be using to turn stats into ratings, but these changes should positively impact the roster as a whole.

Yasiel Puig needs large boost to throwing arm (maybe overall defense too)
Nolan Arenado needs large boost to all defensive attributes
Juan Lagares needs large boost to all defensive attributes (the guy is always on Sports Center)
Mason Williams B/T handedness are reversed
Marcus Semien is a bit too studly in sims...I'd recommend decrease to contract/power
Avisail Garcia needs his contact lowered (contact > 75 is for elites looking at other guys)
Nick Castellanos needs his contact lowered (contact > 75 is for elites looking at other guys)
Eric Hosmer needs his contact lowered (contact > 75 is for elites looking at other guys)
JP Arencibia I think you know...ahem, contact should be lowered
Bobby Abreu all attributes seem inflated (2002 version??)
Anthony Rizzo could use a small boost to vision/discipline
Darwin Barney needs contact lowered by about 15
Kris Bryant should have power comparable to Sano, Baez etc.. but is rated 20 points lower. Bryant could also use a slight contact bump. This Kris Bryant resembles Ty Wigginton more than Bryant, lol
Javy Baez hate to say this as a Cubs fan, but his power is too high by 5-10 points, he's too fast (87), and his arm strength needs a boost
Aroldis Chapman should be maxed on K/9, velo. Is only registering 9-10 K/9 in sims...should be closer to 15.
DJ LeMahieu needs his contact lowered (contact > 75 is for elites looking at other guys)
Dee Gordon needs his contact lowered (contact > 75 is for elites looking at other guys)
Andrew Cashner should probably receive a velo boost from 82
Mike Morse needs contact/power boost
Jonathan Singleton needs contact/power boost. Most advanced 1B prospect in baseball only has 49/39 contact.
Domingo Tapia could use velo boost from 68
Joey Gallo needs slight power decrease (his power is the highest in the whole roster set...more than Davis, Stanton, or Miggy...and he's yet to see an MLB pitch), needs boost in contact. He Ks a lot but not the low BA that people think.
Jean Segura needs his contact lowered (contact > 75 is for elites looking at other guys)
Derek Jeter his fielding is very slightly too high
Yangervis Solarte needs vision/discipline boost, small power boost
Dellin Betances is probably the most improved player in baseball, needs massive K/9, H/9, BB/9 increases
Brian Dozier needs power boost


I'm sure I didn't catch everything, so please suggest things that I may have missed to help Willard and Co. out.
 
# 100 authentic @ 05/28/14 05:25 AM
Alright guys, I've passed the roster on to one more person. I am out for the night. ILFT is planning on getting started at 7:30 am. We are about 40% done I would say. I think a release tomorrow is almost a guarantee, pitch edits wise. I would post as many suggestions as possible so Willard has an idea what to look for tomorrow. It's very possible the pitch edit version could be a refined version with edits that are needed.
 


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