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MLB 14 The Show OSFM Hybrid Roster - V1 Release

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Old 05-28-2014, 01:36 AM   #89
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Re: OSFM Hybrid Roster - V1 Release

Hey Willard, haven't gotten a chance to download the rosters yet but I have a quick question. When you say "don't look at overall" do you just mean "do not compare the overall of a pitcher to that of a third basemen, or that of a third basemen to that of a center fielder," as there are different formulas for their overalls? Can overalls still be used within a single position to get a general sense of how well the player compares to the others of that position? Like an 80 rated shortstop is clearly better than a 74 rated shortstop, or is this not the case?

Just something I was wondering as I play on doing a fantasy draft 'chise and this could definitely effect that.
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Old 05-28-2014, 01:45 AM   #90
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Re: OSFM Hybrid Roster - V1 Release

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Originally Posted by Troopershorty51
Hey Willard, haven't gotten a chance to download the rosters yet but I have a quick question. When you say "don't look at overall" do you just mean "do not compare the overall of a pitcher to that of a third basemen, or that of a third basemen to that of a center fielder," as there are different formulas for their overalls? Can overalls still be used within a single position to get a general sense of how well the player compares to the others of that position? Like an 80 rated shortstop is clearly better than a 74 rated shortstop, or is this not the case?

Just something I was wondering as I play on doing a fantasy draft 'chise and this could definitely effect that.
It means don't freak out when you see someone that was a 90 overall on the default roster be in the 70s or 80s.
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Old 05-28-2014, 01:58 AM   #91
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Re: OSFM Hybrid Roster - V1 Release

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Originally Posted by teeds
I like it but I can't wrap my head around ratings in the 20's for Major Leaguers. I wonder how these play out in game.
I know Matt Holiday and Choo neither one are very good fielders IRL, as these 2 guys are the players Ive seen the most of because Choo playing with the Reds last year and Holiday with the Cards. Both will make most routine plays, but nothing really more than that.
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Old 05-28-2014, 02:05 AM   #92
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Re: OSFM Hybrid Roster - V1 Release

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My question is are these Veteran, Allstar, Hall of fame sliders?
Maybe I'm wrong, but I don't believe it matters. It adjusts within the difficulty mode.
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Old 05-28-2014, 02:08 AM   #93
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Re: OSFM Hybrid Roster - V1 Release

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Be aware of your sample size before knocking these rosters....

I am also simming and in one sim I got 6 .300 hitters and in another there were 12 .300 hitters.

I do agree that it looks qualitatively as though the balance has shifted slightly to the pitchers (looking at team-by-team season K, BB, and ERA numbers), BUT real life MLB is trending that way anyway...note how the hitting #s trend down over the last 5 years.

Yep this is true, baseball is back to be pitcher dominated, so this seems pretty accurate. All you need to do is look at last years offensive stats to see not many guys hitting above .300 in baseball, and teams pithing staffs were K'ing guys at very high rates.

Personally Id much rather see the game favor pitchers over hitters, especially after SCEA mess they had last year with offenses looking jacked up on Roids.

Plus the default roster leans towards pitching too, so its not just the Hybrid roster edits causing this.
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Old 05-28-2014, 02:10 AM   #94
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Re: OSFM Hybrid Roster - V1 Release

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Originally Posted by romeosdistress
my only complaint is i think kris bryant ratings are way below what he is doing in the minor leagues. he went from a 70 to 61 overall. i know overall doesnt matter as much but he was also downgraded in the power department. he is mashing in aa right now. then i see baez power ratings and they are in the 70s lol. they are both top 10 prospects.

.337 .431 .641 1.072 with 14 hrs and 43 rbis... not sure how his power goes from 60s to 50s. seems like a mistake.
From what I can tell from the countless amount of hours I've poured into menu screens on the last couple years of playing The Show (and what makes The Show's overall ratings such a horrible judgement on how somebody actually plays overall), the corner infield positions rely heavily on hitting attributes. The entire roster takes a bit of hit in CONTACT and POWER attributes in Willard's set relative to the default set.

First basemen like Ryan Howard have an overall in the low 60's, but relative to the rest of the roster, his hitting attributes are above average. If we bump up his CVR, CVL, and Vision +20, his overall jumps from a 63 to a 71. Now I guess +20 can seem like a huge boost, but for only three categories to affect a rating that substantially is pretty alarming. Now let's decrease his speed stat from 41 to 0 - as a result, we've only dropped his overall two points from a 71 to 69. To continue beating this dead horse, dropping his arm strength from a 49 to a 0 only decreases his overall by 1 more point.

Bryant's overall suffers because of the game's over-reliance on these offensive categories as well. In this roster set, however, he rates out as on par with the rest of the Cubs current starters when it comes to these specific categories. Keep in mind too that Bryant still has a lot more room for growth. His numbers will absolutely reflect the potential he's showing now in one or two seasons with the Show's progression.

For Baez to have a POWER stat in the 70's is actually top-notch if you compare him to the rest of the league. His 77 PVR and 71 PVL ranks him first in the organization (ahead of Rizzo) and roughly equal to Pedro Alvarez (78 PVR, 67 PVL) and better than Evan Longoria (67 PVR, 71 PVL). For somebody who still hasn't seen ML pitching, I'd argue that he's more overrated than underrated - but without a doubt, those are just my two cents.

To a certain extent, I can understand where The Show's developers were going with this idea of weighting particular stats more heavily, but it sure as hell makes it tough to produce rosters like these. As I don't post much on these boards and spend most of my time lurking about, I couldn't be more pleased with how these rosters came out. With the minor exceptions the community has already pointed already - Puig, Arenado, etc. - these rosters are damn near perfect, and it won't take much time at all to fix these errors.

It's hard to wrap my head around how much work went into this. All I can say is I'm stoked for the pitch edits, guys, and I appreciate all this hard work and dedication.
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Old 05-28-2014, 02:26 AM   #95
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Re: OSFM Hybrid Roster - V1 Release

The game plays really well with this roster; I love how every outfield don't have superhuman reaction time and balls actually have a chance to fall.

The simmed #s do appear a bit too pitcher friendly. I've noticed overall offense has been nerfed a bit. Just skimming through player ratings/attributes, I didn't find a single player with 90+ contact or power. That added with the pitchers not yet edited may have something to do with the low simmed BA's.

Anyways, looking foward to seeing how the pitcher edits affect this.
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Old 05-28-2014, 03:05 AM   #96
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Re: OSFM Hybrid Roster - V1 Release

maybe just a +10 to all contact will help
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