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MLB 14 The Show News Post

A lot of this MLB 14 The Show video footage can be seen in our hands-on preview video, but for those of you that want to see a little bit more, check out the following videos from IGN.


Video #1


Video #2


Video #3

Thanks for the heads up GoodGameBro!

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 121 OUSOONERS#1 @ 04/10/14 01:07 AM
Quote:
Originally Posted by bwiggy33
I completely agree with you that the models look the same and I never argued that point whatsoever. Just like you I don't think much changed in that area at all. However, why not just leave it at that? Adding in a completely absurd assumption of them not touching the player models so they have something new to add in next year is just not necessary. That's not how you get things changed. Your post could be seen as a shot at the developers which we all know how hard they work. There's just so many posts on here that lose their credibility because of a snide remark somewhere in a post. It's pretty easy to just say what you don't like, describe why, and leave it at that. That's normal criticism and is necessary to keep building the game.

I'm just pointing it out because I found myself doing the same exact thing with the NHL series. It's a lot easier to do with that game because those developers have no communication with their customers whatsoever, so you never know if they are even reading what you post. In fact I use that forum as a way to let out my frustrations. Anyway I've just found that adding in unnecessary comments/speculations really does no good.
I agree and im done ranting about it and this develpmeant team is by far the best in sports games .. I will enjoy the game immensely cant wait till May 6 th ...
 
# 122 Moegames @ 04/10/14 01:33 AM
Quote:
Originally Posted by Heroesandvillains
Thanks. That makes sense.
Trust everyone of that choppy-ness you saw that mentioned the compressed streaming videos is a disgrace to game video impressions...it does this alot...especially with faster moving objects,etc...its been a ongoing issue amongst us gamers that wish for full fledged 60fps footage which there is a new online streaming media technology coming called webm - It does use a lot of CPU power but most PC' these days including laptops should be fine for webm streams

Here are some examples of a few other game streams full HD at 60FPS streaming!!

Using webm Streaming technology, 60fps

WatchDogs
http://a.pomf.se/afjssy.webm

The Division
http://a.pomf.se/rinqyy.webm

Unknown
http://a.pomf.se/wttpcf.webm
 
# 123 blackngoldfan @ 04/10/14 03:16 AM
After seeing all of the griping about how there isn't much difference between the PS3 and PS4 version of The Show, I thought of this clip.... http://youtu.be/fdN40tOtEKs
 
# 124 thaSLAB @ 04/10/14 04:33 AM
Quote:
Originally Posted by ZealousMonkey
Target Field still has that ridiculous cut on the grass. I really thought that would be fixed this year. They have pretty much had the same kind of cut on the grass for over 3 years now so..... it just looks really off but whatever.
Are you talking about the mow pattern?

htcONE [M8] | Tapatalk Pro
 
# 125 brettryantalley @ 04/10/14 10:47 AM
Quote:
Originally Posted by ShowTyme15
That was exactly what WW said.
Walter White posts on here?!
 
# 126 Sip_16 @ 04/10/14 10:53 AM
Quote:
Originally Posted by brettryantalley
Walter White posts on here?!
 
# 127 ryanmc564 @ 04/10/14 01:25 PM
I'm not trying to continually beat that poor dead horse on conversations about the player models. However the fact is the player models are NOT ported over from ps3 to ps4, they did use the same Skeletons from the ps3 but all the clothing, faces, hair etc. etc. are in fact new to the ps4 ( has been confirmed by the Developers) I do believe some of the reason why they look similar is that SCEA developed both versions and more than likely made by the same group of artist, (every artist has their own style and you can't have a artist draw a character and then tell them to draw that same character but make him different, chances are that redrawn character will have a similar look/feel as if it was drawn by that same artist)


The other reason I think they look similar is the fact that they reused the same skeletons. For me the one problem I had through the years I've played The Show and this goes for other games as well, is the scaling of the skeletons/ player models or environment they just don't seem to fit the size of a real human or environment.


for example with the Show they have specific broadcast cameras for each stadium, now if you were to take a screenshot of the behind pitcher broadcast view of say busch stadium from the show and then compare the exact same shot from a real game on t.v. of busch stadium The Show looks wider and stumpier than the real life broadcast. In my opinion its a scaling issue which has people complaining that it looks too much like the ps3.
 
# 128 Woodweaver @ 04/10/14 02:37 PM
Quote:
Originally Posted by Sip_16


 
# 129 habslover10_GoYanks @ 04/10/14 02:47 PM
What's wrong with the player models??
 
# 130 seanjeezy @ 04/10/14 03:03 PM
Quote:
Originally Posted by ryanmc564
...
I can only speak for myself but for me the term "player models" is more of a reference to body type aka skeleton, not textures. Of course, the primary gripe with using the old skeletons is the funky body types but there's also the poorly fitting accessories, mainly shin guards and catcher's gear. The accessories are the way they are to avoid clipping, but tech has advanced to the point where objects can interact with each other sans clipping (aka soft body dynamics).

You hear me Woodweaver? Soft body dynamics!

Quote:
Originally Posted by habslover10_GoYanks
What's wrong with the player models??
Marlon Byrd is what's wrong with the player models.
 
# 131 Abnormal101 @ 04/10/14 03:19 PM
Quote:
Originally Posted by seanjeezy
I can only speak for myself but for me the term "player models" is more of a reference to body type aka skeleton, not textures. Of course, the primary gripe with using the old skeletons is the funky body types but there's also the poorly fitting accessories, mainly shin guards and catcher's gear. The accessories are the way they are to avoid clipping, but tech has advanced to the point where objects can interact with each other sans clipping (aka soft body dynamics).

You hear me Woodweaver? Soft body dynamics!



Marlon Byrd is what's wrong with the player models.
Some people are just taking the criticism too personal. I was referring to the skeleton also. Everyone should just chill and respect peoples opinion instead of trying to act like they're on the development team. Fact is fact it's the same player model, same sculpture, of course the hair and some features will be different, or else the models wouldn't relate well to the updated stadiums. To me the jump on the players, is similar to the madden jump.
 
# 132 thaSLAB @ 04/10/14 03:32 PM
Quote:
Originally Posted by Woodweaver
Willy Wonka?

htcONE [M8] | Tapatalk Pro
 
# 133 Gerg04 @ 04/10/14 03:36 PM
^ lol

I'll take American History for $200 Alex.
Who is, Walt Whitman?

Edit: That wasn't a shot thaSLAB - just having a little fun

Sent from my SM-N900V using Tapatalk
 
# 134 Sip_16 @ 04/10/14 03:40 PM
Quote:
Originally Posted by Gerg04
^ lol

I'll take American History for $200 Alex.
Who is, Walt Whitman?

Sent from my SM-N900V using Tapatalk
https://www.youtube.com/watch?v=D0fOXHSWVNg]
 
# 135 Woodweaver @ 04/10/14 03:42 PM
Quote:
Originally Posted by seanjeezy
I can only speak for myself but for me the term "player models" is more of a reference to body type aka skeleton, not textures. Of course, the primary gripe with using the old skeletons is the funky body types but there's also the poorly fitting accessories, mainly shin guards and catcher's gear. The accessories are the way they are to avoid clipping, but tech has advanced to the point where objects can interact with each other sans clipping (aka soft body dynamics).

You hear me Woodweaver? Soft body dynamics!



Marlon Byrd is what's wrong with the player models.


For clarification, the models are not "aka skeletons".


The skeletons are the animation rigs that animation data is mapped onto and dictate the basic proportions of the players. The models are polygonal meshes consisting of many vertices which are "skinned" to the skeletons. These models are what determine body types (i.e. fat, muscular, etc.). The models are then "painted" with multiple textures. Finally, there are various shaders that are applied to the vertices of the model to create further effects. Each player has multiple model "pieces". The accessories are another set of models that are then "attached" to the players that can have secondary animations and effects applied to them while interacting with the players


This explanation is a simplification of the process, but you get the idea...there are many, many factors that go into player appearance and animation.


All of these components were "touched" in some way for the PS4 version. We have many more plans...all in good time.
 
# 136 seanjeezy @ 04/10/14 03:45 PM
Quote:
Originally Posted by Woodweaver
For clarification, the models are not "aka skeletons".


The skeletons are the animation rigs that animation data is mapped onto and dictate the basic proportions of the players. The models are polygonal meshes consisting of many vertices which are "skinned" to the skeletons. These models are what determine body types (i.e. fat, muscular, etc.). The models are then "painted" with multiple textures. Finally, there are various shaders that are applied to the vertices of the model to create further effects. Each player has multiple model "pieces". The accessories are another set of models that are then "attached" to the players that can have secondary animations and effects applied to them while interacting with the players


This explanation is a simplification of the process, but you get the idea...there are many, many factors that go into player appearance and animation.


All of these components were "touched" in some way for the PS4 version. We have many more plans...all in good time.
Cool, that's great to hear!

Oh, almost forgot - Do you guys strictly use your own engine or are you allowed to incorporate other tech from the other SCE studios? Like could you just ask Sucker Punch to share their AA solution if you wanted to?
 
# 137 BSUFAN @ 04/10/14 03:47 PM
Patience young skywalker, patience
 
# 138 ryanmc564 @ 04/10/14 04:00 PM
Woodweaver, In terms of scale, can you elaborate on the process of that? Is there base measurements for video game worlds to the real world? for example like a player in real life is 6 foot 7 inches is there a scale in the development process when creating a character that makes the character 6 foot 7 inches in the game world like a 1:1 scale ratio. or do you guys come up with your own scale and base proportions off of it?
 
# 139 Knight165 @ 04/10/14 04:01 PM
Quote:
Originally Posted by Abnormal101
Some people are just taking the criticism too personal. I was referring to the skeleton also. Everyone should just chill and respect peoples opinion instead of trying to act like they're on the development team. Fact is fact it's the same player model, same sculpture, of course the hair and some features will be different, or else the models wouldn't relate well to the updated stadiums. To me the jump on the players, is similar to the madden jump.
Well....in my case.....I don't really care as to the opinion.
My point is more in if you are going to state something as FACT...at least post the correct thing.
You're doing it right here again in this post.
If you want people to respect your opinion....
-KNOW what you are talking about
-Convey correctly what you want to put forth.
It would go a long way towards people not "jumping all over you".

It's like saying..."Man... Ferrari's looks like ****.....are they ever going to change that body style?".... "Well...that's a Lamborghini..."....."Oh...same thing...you know what I mean".

Anyway....carry on.

M.K.
Knight165
 
# 140 Woodweaver @ 04/10/14 04:04 PM
Quote:
Originally Posted by ryanmc564
Woodweaver, In terms of scale, can you elaborate on the process of that? Is there base measurements for video game worlds to the real world? for example like a player in real life is 6 foot 7 inches is there a scale in the development process when creating a character that makes the character 6 foot 7 inches in the game world like a 1:1 scale ratio. or do you guys come up with your own scale and base proportions off of it?

It's all to scale based on real world measurements.
 


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