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MLB 14 The Show PS4 Gameplay Videos (IGN)

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Old 04-10-2014, 03:03 PM   #153
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

Quote:
Originally Posted by ryanmc564
...
I can only speak for myself but for me the term "player models" is more of a reference to body type aka skeleton, not textures. Of course, the primary gripe with using the old skeletons is the funky body types but there's also the poorly fitting accessories, mainly shin guards and catcher's gear. The accessories are the way they are to avoid clipping, but tech has advanced to the point where objects can interact with each other sans clipping (aka soft body dynamics).

You hear me Woodweaver? Soft body dynamics!

Quote:
Originally Posted by habslover10_GoYanks
What's wrong with the player models??
Marlon Byrd is what's wrong with the player models.
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Old 04-10-2014, 03:19 PM   #154
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

Quote:
Originally Posted by seanjeezy
I can only speak for myself but for me the term "player models" is more of a reference to body type aka skeleton, not textures. Of course, the primary gripe with using the old skeletons is the funky body types but there's also the poorly fitting accessories, mainly shin guards and catcher's gear. The accessories are the way they are to avoid clipping, but tech has advanced to the point where objects can interact with each other sans clipping (aka soft body dynamics).

You hear me Woodweaver? Soft body dynamics!



Marlon Byrd is what's wrong with the player models.
Some people are just taking the criticism too personal. I was referring to the skeleton also. Everyone should just chill and respect peoples opinion instead of trying to act like they're on the development team. Fact is fact it's the same player model, same sculpture, of course the hair and some features will be different, or else the models wouldn't relate well to the updated stadiums. To me the jump on the players, is similar to the madden jump.
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Old 04-10-2014, 03:32 PM   #155
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

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Old 04-10-2014, 03:36 PM   #156
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

^ lol

I'll take American History for $200 Alex.
Who is, Walt Whitman?

Edit: That wasn't a shot thaSLAB - just having a little fun

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Old 04-10-2014, 03:40 PM   #157
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

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Originally Posted by Gerg04
^ lol

I'll take American History for $200 Alex.
Who is, Walt Whitman?

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https://www.youtube.com/watch?v=D0fOXHSWVNg]
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Old 04-10-2014, 03:42 PM   #158
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

Quote:
Originally Posted by seanjeezy
I can only speak for myself but for me the term "player models" is more of a reference to body type aka skeleton, not textures. Of course, the primary gripe with using the old skeletons is the funky body types but there's also the poorly fitting accessories, mainly shin guards and catcher's gear. The accessories are the way they are to avoid clipping, but tech has advanced to the point where objects can interact with each other sans clipping (aka soft body dynamics).

You hear me Woodweaver? Soft body dynamics!



Marlon Byrd is what's wrong with the player models.


For clarification, the models are not "aka skeletons".


The skeletons are the animation rigs that animation data is mapped onto and dictate the basic proportions of the players. The models are polygonal meshes consisting of many vertices which are "skinned" to the skeletons. These models are what determine body types (i.e. fat, muscular, etc.). The models are then "painted" with multiple textures. Finally, there are various shaders that are applied to the vertices of the model to create further effects. Each player has multiple model "pieces". The accessories are another set of models that are then "attached" to the players that can have secondary animations and effects applied to them while interacting with the players


This explanation is a simplification of the process, but you get the idea...there are many, many factors that go into player appearance and animation.


All of these components were "touched" in some way for the PS4 version. We have many more plans...all in good time.
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Old 04-10-2014, 03:45 PM   #159
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

Quote:
Originally Posted by Woodweaver
For clarification, the models are not "aka skeletons".


The skeletons are the animation rigs that animation data is mapped onto and dictate the basic proportions of the players. The models are polygonal meshes consisting of many vertices which are "skinned" to the skeletons. These models are what determine body types (i.e. fat, muscular, etc.). The models are then "painted" with multiple textures. Finally, there are various shaders that are applied to the vertices of the model to create further effects. Each player has multiple model "pieces". The accessories are another set of models that are then "attached" to the players that can have secondary animations and effects applied to them while interacting with the players


This explanation is a simplification of the process, but you get the idea...there are many, many factors that go into player appearance and animation.


All of these components were "touched" in some way for the PS4 version. We have many more plans...all in good time.
Cool, that's great to hear!

Oh, almost forgot - Do you guys strictly use your own engine or are you allowed to incorporate other tech from the other SCE studios? Like could you just ask Sucker Punch to share their AA solution if you wanted to?
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Old 04-10-2014, 03:47 PM   #160
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Re: MLB 14 The Show PS4 Gameplay Videos (IGN)

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