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MLB 14 The Show News Post



PlayStation.Blog has posted their MLB 14 The Show developer blog which details quick counts and player lock features, which help complete games faster.

Other details not mentioned in the video are listed below.
  • Quick Counts and Player Lock are game options; they aren’t mandatory.
  • Quick Counts and Player Lock are available in all game modes except Road To The Show.
  • Player lock will allow you to play a full game in as little as 10 minutes.
  • With Quick Counts on, you will cut your game completion times in half if used in conjunction with the Fast Play presentation setting. Games can now be completed in as little as 30 minutes.
  • Realistic stats in Quick Counts have not been compromised. However, you may see a slight increase in strike outs and walks.
  • To customize your Player Lock experience, visit the Options page and access the RTTS Options.
  • Player Lock fielding uses fielder-perspective controls, so all bases are mapped opposite of non-Player Lock games (i.e. Square = First, X = Second, Circle = Third, Triangle = Home)
What are your thoughts on quick counts and player lock?

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 261 Curahee @ 03/03/14 12:39 PM
Quote:
Originally Posted by merchant1874
I find it funny around here how some things are accepted as "complaints" and others not.

Better editing tools? I don't give a toss but I respect why you might want it.

There is a distinct difference between "complaints" and "constructive comments".
Yet very few people seem to know the difference and dont know when the horse is dead.
 
# 262 HustlinOwl @ 03/03/14 12:53 PM
Quote:
Originally Posted by Curahee
Where did he say this?
http://www.operationsports.com/forum...&postcount=195
 
# 263 Factzzz @ 03/03/14 02:26 PM
Quote:
Originally Posted by Curahee
There is a distinct difference between "complaints" and "constructive comments".
Yet very few people seem to know the difference and dont know when the horse is dead.
I assume you're talking about me, and f you are, you're very off base

My comments were very constructive, I provided plenty of examples, pictures and sound explanations for what I thought was wrong and how it could/should be improved. My comments were far from complaints, it was constructive criticism.

As for the part about beating the dead horse, if people are commenting towards me and asking questions, then I'm obviously going to answer. So I don't see the point about beatig a dead horse at all. If that's the case, then everyone in this thread contributed to "beating the horse."
 
# 264 BSUFAN @ 03/03/14 02:31 PM
Quote:
Originally Posted by Factzzz
I assume you're talking about me, and f you are, you're very off base

My comments were very constructive, I provided plenty of examples, pictures and sound explanations for what I thought was wrong and how it could/should be improved. My comments were far from complaints, it was constructive criticism.

As for the part about beating the dead horse, if people are commenting towards me and asking questions, then I'm obviously going to answer. So I don't see the point about beatig a dead horse at all. If that's the case, then everyone in this thread contributed to "beating the horse."
You seem kinda touchy, just let it go !!!
 
# 265 Factzzz @ 03/03/14 02:33 PM
Quote:
Originally Posted by BSUFAN
You seem kinda touchy, just let it go !!!

Not touchy at all, I just feel like some people seem to get really emotional when someone has a gripe with the game, so I feel the need to explain myself.

Also, can't let it go if people keep commenting about it, it doesn't work that way.


Sent from my iPhone using Tapatalk
 
# 266 Curahee @ 03/03/14 02:34 PM
Quote:
Originally Posted by Factzzz
I assume you're talking about me, and f you are, you're very off base"
No I wasnt talking about you specifically which is why I didnt quote you. I was speaking about complainers in general, but if you want buy the shoes and take them home, thats up to you.
 
# 267 Factzzz @ 03/03/14 02:50 PM
Quote:
Originally Posted by Curahee
No I wasnt talking about you specifically which is why I didnt quote you. I was speaking about complainers in general, but if you want buy the shoes and take them home, thats up to you.

Fair enough, but it was a fair assumption, considering how this thread has gone


Sent from my iPhone using Tapatalk
 
# 268 Curahee @ 03/03/14 03:13 PM
Quote:
Originally Posted by Factzzz
Fair enough, but it was a fair assumption, considering how this thread has gone
I would never attack anyone for their opinion, no matter how off the wall I may think it is.
Everyone has the right to their opinion and the right to express it.
Even if they think this game is trash. (Not saying you do or did).
Although, that type of opinion really doesnt belong here and will be met with major opposition.

The problem is when people take their opinions to another level. Almost to a level of Gospel.
Because you thought it, it must be divine and everyone else is from the pits of hell. Thats where I take exception.
And to go even further, while you are allowed to have an opinion, others should also be allowed to have an opinion on your opinion.

State your opinion. State why you came to that view and allows others to share, rebut or refute, then let it go and move on to the next subject. Dont take it so personally.

Not just YOU......... EVERYONE!
 
# 269 Curahee @ 03/03/14 04:24 PM
Quote:
Originally Posted by SK8RAK3NROLL
Will i be able to play quick counts in online ranked games or online exibition games . or another online vs game that counts towards stats and records. thnx im mostly online player and like the quick count idea just not sure it applies to the way i play.
Quote:
Originally Posted by Curahee
I never saw this question get answered.
Will QC be available in online play?
Quote:
Originally Posted by HustlinOwl
Russell said it was available for online franchise, but no word on other online game modes. Hopefully not as it would be a quick way to boost universal profile XP and maybe "stubs"?
Quote:
Originally Posted by Curahee
Where did he say this?
Quote:
Originally Posted by HustlinOwl

Direct Quote from Lance:
Quote:
Originally Posted by LanceL_86
QC will be available online.

Play Now Rated, Online Exhibition, Game Rooms, Custom Challenges, and Online Franchises will all have QC as an option to use.

Player Lock will not be available in a head-to-head capacity online. However, you can still play CPU opponents in an Online Franchise with the Player Lock option enabled.
 
# 270 HustlinOwl @ 03/03/14 07:50 PM
Quote:
Originally Posted by Curahee
Direct Quote from Lance:
thanks, but God noooooooooooooooooooooo
 
# 271 Curahee @ 03/03/14 07:54 PM
Quote:
Originally Posted by HustlinOwl
thanks, but God noooooooooooooooooooooo
Its as easy as not selecting it.
Its an option at the onset.
No need to get your panties in a bunch.
 
# 272 HustlinOwl @ 03/03/14 07:56 PM
Quote:
Originally Posted by Curahee
Its as easy as not selecting it.
Its an option at the onset.
No need to get your panties in a bunch.
just think it affects XP and maybe "stubs" by being able to complete games more quickly and takes away from competition
 
# 273 Curahee @ 03/03/14 08:03 PM
Quote:
Originally Posted by HustlinOwl
just think it affects XP and maybe "stubs" by being able to complete games more quickly and takes away from competition
Maybe so. But maybe they thought of that and have something to circumvent that.
Maybe the UP has some sort of notation of the actual games played, or inning played or QC AI used.

Who knows.
 
# 274 MrOldboy @ 03/03/14 08:08 PM
Quote:
Originally Posted by HustlinOwl
just think it affects XP and maybe "stubs" by being able to complete games more quickly and takes away from competition
Hustlin I respect your opinion on here, especially since you are into online more than most, but I just don't see this as big of an issue as you do.

You have to give the benefit of the doubt that the devs balanced the XP and stub systems. I know the devs have said that the stubs don't take anything away from the experience, but the fact is that thye have a monetary value attached to them so I doubt they would want a QC game to earn the same amount of stubs as a normal game. Granted they could have not seen this during development, but its a simple balance change I feel, games do patch these things all the time (look at Forza).

The only issue I see is with the leaderboards, some users can rack up more wins than others due to shorter games. Their records (win%) shouldn't reflect anything different, but the games played would. I did not expect it to be available for rated games, that is dissapointing.

But it would be even more of a bummer if users could not choose to use them in online modes.
 
# 275 HustlinOwl @ 03/03/14 08:14 PM
Quote:
Originally Posted by MrOldboy
Hustlin I respect your opinion on here, especially since you are into online more than most, but I just don't see this as big of an issue as you do.

You have to give the benefit of the doubt that the devs balanced the XP and stub systems. I know the devs have said that the stubs don't take anything away from the experience, but the fact is that thye have a monetary value attached to them so I doubt they would want a QC game to earn the same amount of stubs as a normal game. Granted they could have not seen this during development, but its a simple balance change I feel, games do patch these things all the time (look at Forza).

The only issue I see is with the leaderboards, some users can rack up more wins than others due to shorter games. Their records (win%) shouldn't reflect anything different, but the games played would. I did not expect it to be available for rated games, that is dissapointing.

But it would be even more of a bummer if users could not choose to use them in online modes.
no problem dont care if you agree or not just discussing is all. Guess I will never understand why anyone would want random logarithms in a competitive mode
 
# 276 Bobhead @ 03/03/14 08:54 PM
Quote:
Originally Posted by HustlinOwl
no problem dont care if you agree or not just discussing is all. Guess I will never understand why anyone would want random logarithms in a competitive mode
So... you don't understand why someone would want to play with Classic pitching or timing hitting? You don't understand why someone would attempt a pickoff? Or you don't understand why someone would simulate a game in Franchise mode? Because those are all also "random logarithms in a competitive mode".

Of course none of the formulae in question are actually random, but I'm just using your words here.
 
# 277 cardinalbird5 @ 03/03/14 09:01 PM
Quote:
Originally Posted by MrOldboy
Hustlin I respect your opinion on here, especially since you are into online more than most, but I just don't see this as big of an issue as you do.

You have to give the benefit of the doubt that the devs balanced the XP and stub systems. I know the devs have said that the stubs don't take anything away from the experience, but the fact is that thye have a monetary value attached to them so I doubt they would want a QC game to earn the same amount of stubs as a normal game. Granted they could have not seen this during development, but its a simple balance change I feel, games do patch these things all the time (look at Forza).

The only issue I see is with the leaderboards, some users can rack up more wins than others due to shorter games. Their records (win%) shouldn't reflect anything different, but the games played would. I did not expect it to be available for rated games, that is dissapointing.

But it would be even more of a bummer if users could not choose to use them in online modes.
If QC are allowed in online rated then that is a big deal to me. Granted, I think the better users will avoid that filter, but I could see some trying to exploit to be able to get in games faster.

I personally know guys who could still win 90+ pct of the time with QC on and they would be able to get in, at least, double the amount of games in compared to those who have it off. One of my biggest assets is my patience and that would be neglected if QC were a filter for online rated.

Keep it off for online rated and DD. Game rooms and online franchise...sure.
 
# 278 MrOldboy @ 03/03/14 09:02 PM
Quote:
Originally Posted by Bobhead
So... you don't understand why someone would want to play with Classic pitching or timing hitting? You don't understand why someone would attempt a pickoff? Or you don't understand why someone would simulate a game in Franchise mode? Because those are all also "random logarithms in a competitive mode".

Of course none of the formulae in question are actually random, but I'm just using your words here.
Competitive as in player vs player. I get where hustlin is coming from, as it adds a random (somewhat random) to every at bat in the game. You can't change how pickoffs work. But you can decide to use QC or not. I just don't see the harm in letting people decide if they want that factor in their game or not, both players have to agree to it before going into the game. They both are playing on the same field.
 
# 279 HustlinOwl @ 03/03/14 09:05 PM
Quote:
Originally Posted by Bobhead
So... you don't understand why someone would want to play with Classic pitching or timing hitting? You don't understand why someone would attempt a pickoff? Or you don't understand why someone would simulate a game in Franchise mode? Because those are all also "random logarithms in a competitive mode".

Of course none of the formulae in question are actually random, but I'm just using your words here.
Yep thats what I said smh

Sent from my LG-L40G using Tapatalk
 
# 280 Bobhead @ 03/03/14 09:05 PM
Quote:
Originally Posted by MrOldboy
Competitive as in player vs player. I get where hustlin is coming from, as it adds a random (somewhat random) to every at bat in the game. You can't change how pickoffs work. But you can decide to use QC or not. I just don't see the harm in letting people decide if they want that factor in their game or now, both players have to agree to it before going into the game. They both are playing on the same field.
So Classic and Timing?!?! Those are used in Player vs Player "competitive" games. I assume you all have a problem with those control schemes entirely?

My point is you can't use the "I dont want luck in my game!" argument because luck is a fundamental part of the game, both on a real field, and on a virtual one.

Of course I think there should be filters and such, for people who don't want to play against QC users. But to suggest they be banned outright? That's very inconsistent reasoning.
 


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