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MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Old 03-03-2014, 08:08 PM   #321
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by HustlinOwl
just think it affects XP and maybe "stubs" by being able to complete games more quickly and takes away from competition
Hustlin I respect your opinion on here, especially since you are into online more than most, but I just don't see this as big of an issue as you do.

You have to give the benefit of the doubt that the devs balanced the XP and stub systems. I know the devs have said that the stubs don't take anything away from the experience, but the fact is that thye have a monetary value attached to them so I doubt they would want a QC game to earn the same amount of stubs as a normal game. Granted they could have not seen this during development, but its a simple balance change I feel, games do patch these things all the time (look at Forza).

The only issue I see is with the leaderboards, some users can rack up more wins than others due to shorter games. Their records (win%) shouldn't reflect anything different, but the games played would. I did not expect it to be available for rated games, that is dissapointing.

But it would be even more of a bummer if users could not choose to use them in online modes.
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Old 03-03-2014, 08:14 PM   #322
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by MrOldboy
Hustlin I respect your opinion on here, especially since you are into online more than most, but I just don't see this as big of an issue as you do.

You have to give the benefit of the doubt that the devs balanced the XP and stub systems. I know the devs have said that the stubs don't take anything away from the experience, but the fact is that thye have a monetary value attached to them so I doubt they would want a QC game to earn the same amount of stubs as a normal game. Granted they could have not seen this during development, but its a simple balance change I feel, games do patch these things all the time (look at Forza).

The only issue I see is with the leaderboards, some users can rack up more wins than others due to shorter games. Their records (win%) shouldn't reflect anything different, but the games played would. I did not expect it to be available for rated games, that is dissapointing.

But it would be even more of a bummer if users could not choose to use them in online modes.
no problem dont care if you agree or not just discussing is all. Guess I will never understand why anyone would want random logarithms in a competitive mode
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Old 03-03-2014, 08:54 PM   #323
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by HustlinOwl
no problem dont care if you agree or not just discussing is all. Guess I will never understand why anyone would want random logarithms in a competitive mode
So... you don't understand why someone would want to play with Classic pitching or timing hitting? You don't understand why someone would attempt a pickoff? Or you don't understand why someone would simulate a game in Franchise mode? Because those are all also "random logarithms in a competitive mode".

Of course none of the formulae in question are actually random, but I'm just using your words here.
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Old 03-03-2014, 09:01 PM   #324
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

Quote:
Originally Posted by MrOldboy
Hustlin I respect your opinion on here, especially since you are into online more than most, but I just don't see this as big of an issue as you do.

You have to give the benefit of the doubt that the devs balanced the XP and stub systems. I know the devs have said that the stubs don't take anything away from the experience, but the fact is that thye have a monetary value attached to them so I doubt they would want a QC game to earn the same amount of stubs as a normal game. Granted they could have not seen this during development, but its a simple balance change I feel, games do patch these things all the time (look at Forza).

The only issue I see is with the leaderboards, some users can rack up more wins than others due to shorter games. Their records (win%) shouldn't reflect anything different, but the games played would. I did not expect it to be available for rated games, that is dissapointing.

But it would be even more of a bummer if users could not choose to use them in online modes.
If QC are allowed in online rated then that is a big deal to me. Granted, I think the better users will avoid that filter, but I could see some trying to exploit to be able to get in games faster.

I personally know guys who could still win 90+ pct of the time with QC on and they would be able to get in, at least, double the amount of games in compared to those who have it off. One of my biggest assets is my patience and that would be neglected if QC were a filter for online rated.

Keep it off for online rated and DD. Game rooms and online franchise...sure.
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Old 03-03-2014, 09:02 PM   #325
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

Quote:
Originally Posted by Bobhead
So... you don't understand why someone would want to play with Classic pitching or timing hitting? You don't understand why someone would attempt a pickoff? Or you don't understand why someone would simulate a game in Franchise mode? Because those are all also "random logarithms in a competitive mode".

Of course none of the formulae in question are actually random, but I'm just using your words here.
Competitive as in player vs player. I get where hustlin is coming from, as it adds a random (somewhat random) to every at bat in the game. You can't change how pickoffs work. But you can decide to use QC or not. I just don't see the harm in letting people decide if they want that factor in their game or not, both players have to agree to it before going into the game. They both are playing on the same field.
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Old 03-03-2014, 09:05 PM   #326
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by MrOldboy
Competitive as in player vs player. I get where hustlin is coming from, as it adds a random (somewhat random) to every at bat in the game. You can't change how pickoffs work. But you can decide to use QC or not. I just don't see the harm in letting people decide if they want that factor in their game or now, both players have to agree to it before going into the game. They both are playing on the same field.
So Classic and Timing?!?! Those are used in Player vs Player "competitive" games. I assume you all have a problem with those control schemes entirely?

My point is you can't use the "I dont want luck in my game!" argument because luck is a fundamental part of the game, both on a real field, and on a virtual one.

Of course I think there should be filters and such, for people who don't want to play against QC users. But to suggest they be banned outright? That's very inconsistent reasoning.
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Old 03-03-2014, 09:05 PM   #327
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

Quote:
Originally Posted by Bobhead
So... you don't understand why someone would want to play with Classic pitching or timing hitting? You don't understand why someone would attempt a pickoff? Or you don't understand why someone would simulate a game in Franchise mode? Because those are all also "random logarithms in a competitive mode".

Of course none of the formulae in question are actually random, but I'm just using your words here.
Yep thats what I said smh

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Old 03-03-2014, 09:07 PM   #328
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

I had this debate last year with the randomness of the game (Classic pitching/Timing hitting). I understand why people want it, but it just does not belong in online rated or DD. That doesn't show skill and that is the point of those modes.

It is a video game and I don't get online to see who gets luckier. That being said, there is still a ton of luck/randomness involved in head to head w/o timing hitting. The problem is the skill gap and the reason that most people would use timing or QC is not for the "Sim" aspect of it. They would use it because it is easier to use.

Online leagues, franchise mode, unranked, etc. is where it should be. I don't disagree at all there.

People seem to forget sometimes that there are users who strictly only play online. I just can't get excited playing the CPU anymore, so it is all I usually play.

I am sorry but if you don't really play online then you wouldn't understand. Most players do the easiest/cheesiest things because they lack skill. QC and timing hitting would be abused.

Last edited by cardinalbird5; 03-03-2014 at 09:11 PM.
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