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MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Old 03-04-2014, 03:39 PM   #345
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by The_Duke
Just to be clear. Player Lock is avaliable in DD for offline only or not at all in DD? Sorry for the confusion.
According to what he said, it is not.
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Old 03-04-2014, 03:52 PM   #346
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by nemesis04
According to what he said, it is not.
Ok Thanks. When Mr. Russell said " (but PL is only functional for vs CPU games)." I thought he meant vs. CPU games in diamond dynasty (offline).

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Old 03-04-2014, 07:46 PM   #347
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by Bobhead
Are you implying you already have a 96% now?



Oh wow you're right. I'm sure no one at SCEA thought of that while creating this feature. This is new and compelling information that needs to be relayed as soon as possible.

Now tell me more about how it's a problem if you let people bunt with 2 strikes, without penalty.

Yes. I played about 600 online rated games. I'd imagine I could, at least, double that with QC. I am not hating on it as I think it is an awesome idea, but I just don't think it belongs in online rated and that is just my opinion from personally playing 99 pct online only.
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Old 03-04-2014, 07:49 PM   #348
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by Qb
Perhaps I'm reading too much into things, but how did using quick counts become associated with lacking skill/patience/discipline as it relates to playing The Show? Seems to me it's almost entirely about lacking time (or wanting to play more games in the same time).
Because average gamers swing at EVERYTHING. With QC it will give them the opportunity to get those 3-1, 2-1 counts without earning them or showing any patience.

I am sure time is a big part of it as well, but QC can definitely benefit the free swingers on the leaderboards.

And I know the developers think it is fair, but they honestly haven't logged and experienced as many online games as your hardcore online gamer.
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Old 03-05-2014, 10:31 AM   #349
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by cardinalbird7
Because average gamers swing at EVERYTHING. With QC it will give them the opportunity to get those 3-1, 2-1 counts without earning them or showing any patience.
OK... but they'll also be put at a disadvantage when placed in two-strike counts. And since they swing at EVERYTHING, that seems like a pretty big deal.

However, I'm not a competitive ranked online player, so I look at things from a different perspective. I can see the argument for not including it for ranked play, primarily as it relates to number of games completed (which could be accounted for). I think concerns of it skewing results are overstated and/or premature at this point.
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Old 03-05-2014, 09:06 PM   #350
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by Qb
OK... but they'll also be put at a disadvantage when placed in two-strike counts. And since they swing at EVERYTHING, that seems like a pretty big deal.

However, I'm not a competitive ranked online player, so I look at things from a different perspective. I can see the argument for not including it for ranked play, primarily as it relates to number of games completed (which could be accounted for). I think concerns of it skewing results are overstated and/or premature at this point.
You are right. It can hurt/help them, but who do you honestly think it benefits the most? Good players show a threat at the plate and earn those counts. They earn to be pitched around, while the free swingers don't really care.

Sure good players will win the games regardless, but if two evenly matched players face up and one gets shafted on the counts then that doesn't really seem fair. I know some may have different perspectives, but for someone that plays a lot of online I can see this being a little flaw.

I know it isn't a big deal, but I feel like if no one brings it up then it could be easily overlooked. Let's face it, this game always has simple bugs in the beginning and if it isn't for the community's feedback SCEA would not know. I know a few of the developers play online, but they really don't have time to play it as much as some. I just believe consumer feedback is the most crucial aspect in customer service. SCEA listens to their consumers more than any other sports title and it shows in their work.
I know they listen to both forums for all modes and that is one reason the online has dramatically improved the past 2 years.

Plus it is always better to be proactive than reactive.
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Old 03-06-2014, 07:37 PM   #351
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

I'm curious as to how the progressive lighting will work with quick counts.
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Old 03-06-2014, 07:46 PM   #352
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

I am extremely hopefully for quick counts. It sounds great because I earn more awards over the course of a baseball season than I do walks!

This will not only cut down the game time(which means I can play more games and seasons) but also give me a chance at getting into the actual game more. EX. drawing walks for a change, racking up the opposing pitcher's pitch count rather than altering my sliders, etc... And most of all, making the game more fun(if possible) by having a bigger opportunity to make things happen...

Can't wait for April!!!
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