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MLB 14 The Show News Post



PlayStation.Blog has posted their MLB 14 The Show developer blog which details quick counts and player lock features, which help complete games faster.

Other details not mentioned in the video are listed below.
  • Quick Counts and Player Lock are game options; they aren’t mandatory.
  • Quick Counts and Player Lock are available in all game modes except Road To The Show.
  • Player lock will allow you to play a full game in as little as 10 minutes.
  • With Quick Counts on, you will cut your game completion times in half if used in conjunction with the Fast Play presentation setting. Games can now be completed in as little as 30 minutes.
  • Realistic stats in Quick Counts have not been compromised. However, you may see a slight increase in strike outs and walks.
  • To customize your Player Lock experience, visit the Options page and access the RTTS Options.
  • Player Lock fielding uses fielder-perspective controls, so all bases are mapped opposite of non-Player Lock games (i.e. Square = First, X = Second, Circle = Third, Triangle = Home)
What are your thoughts on quick counts and player lock?

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 281 cardinalbird5 @ 03/03/14 09:07 PM
I had this debate last year with the randomness of the game (Classic pitching/Timing hitting). I understand why people want it, but it just does not belong in online rated or DD. That doesn't show skill and that is the point of those modes.

It is a video game and I don't get online to see who gets luckier. That being said, there is still a ton of luck/randomness involved in head to head w/o timing hitting. The problem is the skill gap and the reason that most people would use timing or QC is not for the "Sim" aspect of it. They would use it because it is easier to use.

Online leagues, franchise mode, unranked, etc. is where it should be. I don't disagree at all there.

People seem to forget sometimes that there are users who strictly only play online. I just can't get excited playing the CPU anymore, so it is all I usually play.

I am sorry but if you don't really play online then you wouldn't understand. Most players do the easiest/cheesiest things because they lack skill. QC and timing hitting would be abused.
 
# 282 MrOldboy @ 03/03/14 09:16 PM
Quote:
Originally Posted by Bobhead
So Classic and Timing?!?! Those are used in Player vs Player "competitive" games. I assume you all have a problem with those control schemes entirely?

My point is you can't use the "I dont want luck in my game!" argument because luck is a fundamental part of the game, both on a real field, and on a virtual one.

Of course I think there should be filters and such, for people who don't want to play against QC users. But to suggest they be banned outright? That's very inconsistent reasoning.
If you looked at my previous posts I'm all for QC to be available for online. But I am still against it for ranked games as it shortens game times. That is unfair for the rankings I feel as people can exploit that and potentially double (or more) the number of wins over someone who doesn't use QC's.

I'm merely looking at it from someone else's perspective. The same people who don't want QC used in ranked games also don't want timing/classic used there as well.
 
# 283 Bobhead @ 03/03/14 09:22 PM
Quote:
Originally Posted by MrOldboy
If you looked at my previous posts I'm all for QC to be available for online. But I am still against it for ranked games as it shortens game times. That is unfair for the rankings I feel as people can exploit that and potentially double (or more) the number of wins over someone who doesn't use QC's.

I'm merely looking at it from someone else's perspective. The same people who don't want QC used in ranked games also don't want timing/classic used there as well.
But they'd double the losses too. It wouldn't actually affect their ranking or win percentage.
 
# 284 Curahee @ 03/03/14 10:33 PM
Quote from Lance:

Quote:
Originally Posted by LanceL_86
It's all about options. Some people will enjoy QC while others will not.

Chance and randomness will potentially be greater influences in the outcomes of games, but there's always an element of chance involved at a very basic level throughout the game of baseball.

For me, I like the ability to play 2-3 games in the same time span that it would normally take to play 1 game. Further, if I only have ~20 minutes to spare, I can now squeeze in an online game, whereas in the past, that would have been impossible.
 
# 285 cardinalbird5 @ 03/03/14 10:33 PM
If I could have played 2,000+ games with a 96 winning pct then I'd be ranked higher.
 
# 286 HustlinOwl @ 03/03/14 10:55 PM
Quote:
Originally Posted by cardinalbird7
If I could have played 2,000+ games with a 96 winning pct then I'd be ranked higher.
Which equals more XP and new for 14 stubs towards DD budget

Sent from my LG-L40G using Tapatalk
 
# 287 Qb @ 03/04/14 02:08 PM
Perhaps I'm reading too much into things, but how did using quick counts become associated with lacking skill/patience/discipline as it relates to playing The Show? Seems to me it's almost entirely about lacking time (or wanting to play more games in the same time).
 
# 288 Bobhead @ 03/04/14 02:12 PM
Quote:
Originally Posted by cardinalbird7
If I could have played 2,000+ games with a 96 winning pct then I'd be ranked higher.
Are you implying you already have a 96% now?

Quote:
Originally Posted by HustlinOwl
Which equals more XP and new for 14 stubs towards DD budget

Sent from my LG-L40G using Tapatalk
Oh wow you're right. I'm sure no one at SCEA thought of that while creating this feature. This is new and compelling information that needs to be relayed as soon as possible.

Now tell me more about how it's a problem if you let people bunt with 2 strikes, without penalty.
 
# 289 HustlinOwl @ 03/04/14 02:28 PM
Quote:
Originally Posted by Bobhead
Oh wow you're right. I'm sure no one at SCEA thought of that while creating this feature. This is new and compelling information that needs to be relayed as soon as possible.

Now tell me more about how it's a problem if you let people bunt with 2 strikes, without penalty.
considering they knew nothing about several inner workings in online leagues/DD Im holding out hope
 
# 290 ryanmc564 @ 03/04/14 02:36 PM
Quote:
Originally Posted by Qb
Perhaps I'm reading too much into things, but how did using quick counts become associated with lacking skill/patience/discipline as it relates to playing The Show? Seems to me it's almost entirely about lacking time (or wanting to play more games in the same time).


I would say it helps with skill/ patience/ discipline because there is a lot of players, myself included at one point time who would or will swing at every pitch in which case you would rarely ever walk unless it was a intentional pass, so with the quick counts having started off with a 3-0 count will give the player more incentive to hold up on a pitch to try and draw a walk causing the player to look and follow the pitches more and be able to identify pitches better, hence becoming a better batter. For me It was a struggle to stop myself from swinging at every pitch I literally had to start putting the down the controller and start watching the pitches movements before I started to be more a discipline hitter.
 
# 291 BSUFAN @ 03/04/14 03:05 PM
Quote:
Originally Posted by The_Duke
Does anyone know for sure if the new player lock feature will be available in diamond dynasty offline games?

Forgive me if this has been asked or answered already. I've looked in other threads and asked in other threads but haven't gotten a response from anyone. Thanks
Quick Counts and Player Lock are available in all game modes except Road To The Show.
 
# 292 MrOldboy @ 03/04/14 03:29 PM
Quote:
Originally Posted by BSUFAN
Quick Counts and Player Lock are available in all game modes except Road To The Show.
What about DD? I feel like when devs said which modes had QC they left DD out. I hope that its not available in DD as more games played = more money gained.
 
# 293 Russell_SCEA @ 03/04/14 03:29 PM
Quote:
Originally Posted by BSUFAN
Quick Counts and Player Lock are available in all game modes except Road To The Show.
Moses that don’t support QC, are RTTS, Show Live, and Diamond Dynasty.

PL isn’t in RTTS, Show Live, Diamond Dynasty, and ALL online modes except for Online Franchise (but PL is only functional for vs CPU games).
 
# 294 BSUFAN @ 03/04/14 03:35 PM
Quote:
Originally Posted by Russell_SCEA
Moses that don’t support QC, are RTTS, Show Live, and Diamond Dynasty.

PL isn’t in RTTS, Show Live, Diamond Dynasty, and ALL online modes except for Online Franchise (but PL is only functional for vs CPU games).
Sorry I went to the main screen list to find this answer ( copy and paste ) for Duke I guess I was wrong, thanks

Who is Moses ??? LOL
 
# 295 nemesis04 @ 03/04/14 03:39 PM
Quote:
Originally Posted by The_Duke
Just to be clear. Player Lock is avaliable in DD for offline only or not at all in DD? Sorry for the confusion.
According to what he said, it is not.
 
# 296 cardinalbird5 @ 03/04/14 07:46 PM
Quote:
Originally Posted by Bobhead
Are you implying you already have a 96% now?



Oh wow you're right. I'm sure no one at SCEA thought of that while creating this feature. This is new and compelling information that needs to be relayed as soon as possible.

Now tell me more about how it's a problem if you let people bunt with 2 strikes, without penalty.

Yes. I played about 600 online rated games. I'd imagine I could, at least, double that with QC. I am not hating on it as I think it is an awesome idea, but I just don't think it belongs in online rated and that is just my opinion from personally playing 99 pct online only.
 
# 297 cardinalbird5 @ 03/04/14 07:49 PM
Quote:
Originally Posted by Qb
Perhaps I'm reading too much into things, but how did using quick counts become associated with lacking skill/patience/discipline as it relates to playing The Show? Seems to me it's almost entirely about lacking time (or wanting to play more games in the same time).
Because average gamers swing at EVERYTHING. With QC it will give them the opportunity to get those 3-1, 2-1 counts without earning them or showing any patience.

I am sure time is a big part of it as well, but QC can definitely benefit the free swingers on the leaderboards.

And I know the developers think it is fair, but they honestly haven't logged and experienced as many online games as your hardcore online gamer.
 
# 298 Qb @ 03/05/14 10:31 AM
Quote:
Originally Posted by cardinalbird7
Because average gamers swing at EVERYTHING. With QC it will give them the opportunity to get those 3-1, 2-1 counts without earning them or showing any patience.
OK... but they'll also be put at a disadvantage when placed in two-strike counts. And since they swing at EVERYTHING, that seems like a pretty big deal.

However, I'm not a competitive ranked online player, so I look at things from a different perspective. I can see the argument for not including it for ranked play, primarily as it relates to number of games completed (which could be accounted for). I think concerns of it skewing results are overstated and/or premature at this point.
 
# 299 cardinalbird5 @ 03/05/14 09:06 PM
Quote:
Originally Posted by Qb
OK... but they'll also be put at a disadvantage when placed in two-strike counts. And since they swing at EVERYTHING, that seems like a pretty big deal.

However, I'm not a competitive ranked online player, so I look at things from a different perspective. I can see the argument for not including it for ranked play, primarily as it relates to number of games completed (which could be accounted for). I think concerns of it skewing results are overstated and/or premature at this point.
You are right. It can hurt/help them, but who do you honestly think it benefits the most? Good players show a threat at the plate and earn those counts. They earn to be pitched around, while the free swingers don't really care.

Sure good players will win the games regardless, but if two evenly matched players face up and one gets shafted on the counts then that doesn't really seem fair. I know some may have different perspectives, but for someone that plays a lot of online I can see this being a little flaw.

I know it isn't a big deal, but I feel like if no one brings it up then it could be easily overlooked. Let's face it, this game always has simple bugs in the beginning and if it isn't for the community's feedback SCEA would not know. I know a few of the developers play online, but they really don't have time to play it as much as some. I just believe consumer feedback is the most crucial aspect in customer service. SCEA listens to their consumers more than any other sports title and it shows in their work.
I know they listen to both forums for all modes and that is one reason the online has dramatically improved the past 2 years.

Plus it is always better to be proactive than reactive.
 
# 300 ShowTyme15 @ 03/06/14 07:37 PM
I'm curious as to how the progressive lighting will work with quick counts.
 


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