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MLB 14 The Show News Post


After releasing a mini-fact sheet last week, we now have the official MLB 14 The Show fact sheet, thanks to Russell over at The Show Nation.

Read them over and let us know what you think. The PlayStation Vita and PS3 version arrive on April 1st, while the PS4 version will ship sometime in May. When we get an official PS4 release date, we'll be sure to update everyone.

KEY FEATURES
  • Next Generation Baseball Has Arrived - MLB 14 The Show makes its next-gen debut on the PS4 system, utilizing the system’s vast resources to deliver exceptionally detailed and fluid gameplay. With improvements to presentation, a wealth of added animations, and a dramatic increase in environment and player detail, we are setting out to create the best-looking and best-playing baseball sim ever created.

  • The Evolution of Road to The Show continues (All platforms) - First among the major improvements is a completely revamped advancement system, complete with improved logic and the removal of advancement goals. Also being introduced is a new beginning to a player’s RTTS career with the Topps Amateur Showcase, a series of games against other draft prospects. Additionally, the training system, logic, screens and modes have all been revamped to provide users with a more engaging experience.

    - Other changes include a new player-creation process, the reintroduction of the “broadcast” presentation perspective as an option, and a re-envisioned Catcher Mode, to name a few (PS3 & PS4 Only).

  • Year-to-Year Saves (All platforms) - For the first time in franchise history, saves can be carried over from MLB 14 to future releases of The Show, meaning that gamers won't have to worry about starting their Franchise or Road to the Show seasons over in years to come.

  • Player Lock (All platforms) - The new Player Lock feature (a.k.a RTTS anywhere) gives users the ability to lock-on to any single player and enter games using the Road to the Show gameplay mechanic, allowing for faster games and more focused on-field action.

  • Quick Counts (All platforms) - Users will now be able to play a full nine-inning game in less than 30 minutes, half the time it takes in previous iterations of The Show. Despite the shortened game durations, realistic stats will not be compromised.

  • Community Challenges (PS3 & PS4) - Players will be able to freely toy and tinker with game situations and scenarios on the fly, whether that’s the inning, score, who’s on base, or where the ball is hit. These custom situations can be bundled with a creative set of goals and put forth as a challenge to the community, whether it’s to relive the past, change history, or dream of new possibilities.

  • Universal Profile (PS3 & PS4) - A new tendency-tracking system monitors and records gamers’ unique playing styles. Those patterns are stored in the Universal Profile, which can be viewed by anyone looking to get a quick scouting report on the player. The Universal Profile can also be subbed in in place of a CPU opponent in Diamond Dynasty and Online Franchise, making for more realistic head-to-head matchups when schedules prevent synchronous play.

  • Online Franchise (PS3 & PS4) - Finally, Franchise mode can be shared with friends online, with most of the features from the offline version making the transition, including Scouting, the Amateur Draft, Free Agency and CPU Trades. The mode will remain highly customizable as scheduling, divisions, postseason spots and more are all commissioner options.

  • Stubs (All platforms) - Playing games in MLB 14 The Show rewards players with Stubs. Stubs can be used to purchase additional in-game content – like Road to the Show training points – or used in our new mode, Community Challenges. Stubs can be earned in any mode, and they are not required to progress through a mode. You can still purchase additional in-game content through the PlayStation Store.

  • Diamond Dynasty Extra Innings (PS3 & PS4) - In this mode, a player’s team is always looking for opportunities to challenge other users in an offline setting, which allows the user to earn bonus rewards the next time they log in. When online, the player has the opportunity to challenge other user-created teams in an offline game where the CPU controls their team. Players can only benefit positively in this mode even if their team does not perform up to their normal standards.

  • Dynamic Difficulty (All platforms) - Baseball is a sport the dedicated love to master, but also one that can intimidate newcomers. In this year’s version of The Show, players who don’t feel like veterans yet can opt to start on a lower difficulty level and jump right in. An advanced logic system will then grade the user’s skill and adjust the challenge level up or down based on their overall performance. Batting and pitching are evaluated separately, so it’s possible for one to increase in difficulty while the other doesn’t, or even reduces. On-screen notifications will advise when the difficulty setting has been adjusted.

  • Franchise Improvements (PS3 & PS4 Only) - Efforts continue to improve the accessibility of Franchise mode. A new notification system, which keeps the user more connected to their organization and the league, serves as an “Assistant GM” and will make sure critical information is more immediately provided and more readily accessible. Also refined is the logic that helps the multi-season cycle of Franchise mode and all of the stats and developments therein resemble real life as closely as possible. Other additions include a player search and the ability to hire and fire coaches during the regular season.

  • True Broadcast Presentations (PS3 & PS4 Only) - The Show’s presentation crew has taken on a tall task for MLB 14: streamlining the game while enhancing the reality and increasing the variety of the experience. Pace of play is a focal point for the team as we strive to immerse the user in an even more engaging simulation. Heavy emphasis has also been placed on the stadium environment to feature the upgraded crowd actors, jumbotrons, LED boards, dugouts, specific stadium audio and a more engaged, responsive and unique crowd.

    -On the commentary side, the three-man booth of Matt Vasgersian, Eric Karros and Steve Lyons return for their second season together. This year's title will emphasize the three announcers in a more interactive, conversational style, yet will also continue to mine the world of baseball to find intelligent, timely and compelling commentary concerning today's teams and players. The overall goal is for the game to get deeper, and for the announcers to better adapt to changing game conditions -- including rising the enthusiasm level when the situation dictates.
MLB 14 The Show includes over 40 more enhancements, new features, and improvements!
  • New dynamic gameplay cameras for batting and fielding
  • New dynamic catch position indicator for fielding
  • New baserunning paradigm (New animation core and logic)
  • Completely re-done catcher animations suite (over 150 all-new catcher animations)
  • More than 90 new batting stances
  • More than 160 batting stance re-captures for players who changed their stances
  • More than 50 new fielding animations
  • More than 30 new pitching motions
  • 20 new signature HR swings
  • Intro Fly-Ins (PS4 Only)
  • New bat boy and ball boy presentations (PS4 Only)
  • All-new high-resolution crowd reactions, ambient noise, cheers, etc…. (PS4 Only)
  • Japan League-style and slap-hitter swing types (PS4 Only)
  • Over 350 new fielding and batting animations (PS4 Only)
  • Team specific, player specific, team generic crowd signs (PS4 Only)
  • New RTTS Player Creation options, including the ability to model your skills, appearance, and signature animations after a real MLB player
  • New and improved training modes, along with the addition of a new bronze/gold medal system.
  • Easier trade requests (RTTS)
  • Easier position changes (RTTS)
  • Dynamic Potential for RTTS Player
  • New injury presentations
  • New Player Search feature
  • Ability to hire/fire coaches in mid-season
  • Notification system that keeps you connected to your team and league.
  • New player contract logic that mimics real life
  • New overall and potential formula
  • Editable potential
  • Refined player generation, with more position-specific attribute ranges (Online Franchise)
  • New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
  • New lineup logic that takes into account secondary positions (Online Franchise)
  • Refined trade logic (Online Franchise)
  • Retired players stored for every season (Online Franchise)
  • More player stats stored for every season (Online Franchise)
  • New user management functionality at TheShowNation.com (Online Franchise)
  • Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
  • Resolve and simulate games on TheShowNation.com (Online Franchise)
  • League members can now manage games on TheShowNation.com (Online Franchise)
  • New pitcher/batter status screen
  • New pitcher/batter breakdown pop-up graphics
  • Cycling help text
  • Left-handed infielders
  • CPU plate discipline logic has been re-written
  • Pitcher can now bring up pitch history using L3 (same effect as R2 for the batter)
  • New pickoff cameras
  • New assortment of organ recordings
  • Completely re-worked Plate Coverage Indicator (PCI)

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 441 MantiMania @ 03/04/14 01:35 AM
Quote:
Originally Posted by The_Duke
You can find that information on this board as soon as they decide to release that info. I PROMISE.
I don't understand why a decision would need to be made to release this information ... what is with all the mystery. Either the franchise enhancements are in the offline franchise mode (the one everybody plays) or they are not. What is the point of having the development team here, and community team, if they can't give us a straight answer to a simple question?
 
# 442 kehlis @ 03/04/14 01:46 AM
Quote:
Originally Posted by A_Quiet_Pro
The devs make the game, the marketing team tells them when and how they can show info.
Woodweaver said he can't answer because he doesn't know the answer. That's a lot different than knowing the answer and not being able to respond...
 
# 443 Russell_SCEA @ 03/04/14 01:53 AM
Quote:
Originally Posted by MantiMania
I don't understand why a decision would need to be made to release this information ... what is with all the mystery. Either the franchise enhancements are in the offline franchise mode (the one everybody plays) or they are not. What is the point of having the development team here, and community team, if they can't give us a straight answer to a simple question?
I don't believe you get it. The game is still in development the features listed are confirmed for what they are listed for. That's why it has the online franchise tag listed. Because those features are exclusive to online franchise, we are trying to put them in offline franchise but we don't know if there is enough time. Maybe there is maybe there isn't hence why we have not given an answer.

Online franchise and offline franchise are coded in two different languages. FYI so it's not a simple grandfather clause type deal with those two modes.
 
# 444 Russell_SCEA @ 03/04/14 01:56 AM
Quote:
Originally Posted by A_Quiet_Pro
The devs make the game, the marketing team tells them when and how they can show info.
Yeah it works the other way around.
 
# 445 MrOldboy @ 03/04/14 01:56 AM
Quote:
Originally Posted by Russell_SCEA
I don't believe you get it. The game is still in development the features listed are confirmed for what they are listed for. That's why it has the online franchise tag listed. Because those features are exclusive to online franchise, we are trying to put them in offline franchise but we don't know if there is enough time. Maybe there is maybe there isn't hence why we have not given an answer.

Online franchise and offline franchise are coded in two different languages. FYI so it's not a simple grandfather clause type deal with those two modes.
I guess all we can do is hope then at this point.
 
# 446 BrianU @ 03/04/14 06:22 AM
Quote:
Originally Posted by Russell_SCEA
I don't believe you get it. The game is still in development the features listed are confirmed for what they are listed for. That's why it has the online franchise tag listed. Because those features are exclusive to online franchise, we are trying to put them in offline franchise but we don't know if there is enough time. Maybe there is maybe there isn't hence why we have not given an answer.

Online franchise and offline franchise are coded in two different languages. FYI so it's not a simple grandfather clause type deal with those two modes.
I made a thread about this and this is what I had thought was the case. I am slightly concerned about how this will affect future games in that this concern will show up each year when one mode Online franchise or Offline franchise gets features that the other doesn't get. The fact that they are logic improvements not so much features is the part that frustrates but I am sure if they can make it work they will.

Thank you for keeping us updated. I don't mean to bring up another game since nothing compares to the quality of The Show and i'm sure you are aware, but Madden had this issue of having Offline and Online franchise separate modes and one getting attention while the other didn't causing lots of complaints and they fixed it of course using connected careers combining it all into one mode cutting the work in half by not having to update two separate modes. I understand how hard it is to please everyone and to be someone who puts themselves out there in public to inform us on a product many of us hold in very high regard, all you guys are doing a great job!
 
# 447 Mike Lowe @ 03/04/14 03:36 PM
I didn't have time to read the entire thread, but can a PS3 2014 save be transferred to a PS4 2014 game?
 
# 448 Factzzz @ 03/04/14 04:32 PM
"New RTTS Player Creation options, including the ability to model your skills, appearance, and signature animations after a real MLB player"

Anyone care to speculate on this?

I always model my RTTS player off of a real life player anyways, like i usually do a SS/3B A-Rod/Machado type, and a SP Strasburg/ Verlander type.

So i wonder how this adds to the possibilities.
 
# 449 godylla @ 03/04/14 04:42 PM
Quote:
Originally Posted by Factzzz
"New RTTS Player Creation options, including the ability to model your skills, appearance, and signature animations after a real MLB player"

Anyone care to speculate on this?

I always model my RTTS player off of a real life player anyways, like i usually do a SS/3B A-Rod/Machado type, and a SP Strasburg/ Verlander type.

So i wonder how this adds to the possibilities.
I'm hoping for the ability to add doing the Ken Griffey Jr. walk out of the box on a no-doubter without having to use his specific stance. So I could use David Ortiz's stance and Griffey's "celebration". Or different bat flips. Also maybe the ability to add in rituals like Nomar and his batting gloves. But those are just guesses.
 
# 450 Factzzz @ 03/04/14 04:47 PM
Quote:
Originally Posted by godylla
I'm hoping for the ability to add doing the Ken Griffey Jr. walk out of the box on a no-doubter without having to use his specific stance. So I could use David Ortiz's stance and Griffey's "celebration". Or different bat flips. Also maybe the ability to add in rituals like Nomar and his batting gloves. But those are just guesses.
Yeah i definitely hope we see something like that, but i doubt it though, because i think those animations are specifically only for their stances. Hopefully there are more generic no doubter animations though.
 
# 451 metsfan4life1 @ 03/04/14 04:48 PM
I really hope the online features for Franchise can make it in for offline. I don't play online and wouldn't just to get them.. So I hope they made it, just like others too.
 
# 452 HustlinOwl @ 03/04/14 04:54 PM
Quote:
Originally Posted by metsfan4life1
I really hope the online features for Franchise can make it in for offline. I don't play online and wouldn't just to get them.. So I hope they made it, just like others too.
why not play online franchise more features and just like offline franchise create all other teams CPU/AI controlled
 
# 453 aukevin @ 03/04/14 04:56 PM
Quote:
Originally Posted by Mike Lowe
I didn't have time to read the entire thread, but can a PS3 2014 save be transferred to a PS4 2014 game?
The answer I've seen to that question is Yes. PS3 rosters transfer over to the PS4 as well.
 
# 454 Mike Lowe @ 03/04/14 05:20 PM
Quote:
Originally Posted by aukevin
The answer I've seen to that question is Yes. PS3 rosters transfer over to the PS4 as well.
So I could transfer a franchise or online franchise from PS3 to PS4? Just confirming...
 
# 455 aukevin @ 03/04/14 05:28 PM
Quote:
Originally Posted by Mike Lowe
So I could transfer a franchise or online franchise from PS3 to PS4? Just confirming...
I'm not sure how the online franchise will work. That may be transferable too, I've just seen confirmations of the offline franchise. Makes you want to buy the PS3 version and then upgrade doesn't it! If there was some kind of deal to do that for a $20 upgrade fee I might do it, but I'm not buying the game twice at $60 apiece.
 
# 456 Cavicchi @ 03/04/14 07:19 PM
Quote:
Originally Posted by HustlinOwl
why not play online franchise more features and just like offline franchise create all other teams CPU/AI controlled
There appears to be some differences--

•Online Franchise (PS3 & PS4) - Finally, Franchise mode can be shared with friends online, with most of the features from the offline version making the transition, including Scouting, the Amateur Draft, Free Agency and CPU Trades. The mode will remain highly customizable as scheduling, divisions, postseason spots and more are all commissioner options.
 
# 457 MrOldboy @ 03/04/14 08:55 PM
Quote:
Originally Posted by Cavicchi
There appears to be some differences--

•Online Franchise (PS3 & PS4) - Finally, Franchise mode can be shared with friends online, with most of the features from the offline version making the transition, including Scouting, the Amateur Draft, Free Agency and CPU Trades. The mode will remain highly customizable as scheduling, divisions, postseason spots and more are all commissioner options.
Exactly, if there were no differences there wouldn't be concern over them not making it into the regular franchise mode.

Plus there are people who play with their PS3 disconnected.
 
# 458 s1lent @ 03/04/14 10:50 PM
I am really quite surprised that the online franchise was made the priority for those new improvements--it almost seems a no brainer to me, particiularly those related to improved trade logic, etc, that offline franchise would be prioritized, and that seems to be borne out by a lot of the reactions in this thread.
 
# 459 TGov @ 03/05/14 02:13 PM
Glad to see there's a Player Search, a previous baseball game had it years ago and it was so convenient... Thank You!
 
# 460 BobbyColtrane @ 03/06/14 07:37 PM
is there any word on whether you can cross-save with PS4 and Vita like you can with PS3?
 


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