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MLB 14 The Show News Post


After releasing a mini-fact sheet last week, we now have the official MLB 14 The Show fact sheet, thanks to Russell over at The Show Nation.

Read them over and let us know what you think. The PlayStation Vita and PS3 version arrive on April 1st, while the PS4 version will ship sometime in May. When we get an official PS4 release date, we'll be sure to update everyone.

KEY FEATURES
  • Next Generation Baseball Has Arrived - MLB 14 The Show makes its next-gen debut on the PS4 system, utilizing the system’s vast resources to deliver exceptionally detailed and fluid gameplay. With improvements to presentation, a wealth of added animations, and a dramatic increase in environment and player detail, we are setting out to create the best-looking and best-playing baseball sim ever created.

  • The Evolution of Road to The Show continues (All platforms) - First among the major improvements is a completely revamped advancement system, complete with improved logic and the removal of advancement goals. Also being introduced is a new beginning to a player’s RTTS career with the Topps Amateur Showcase, a series of games against other draft prospects. Additionally, the training system, logic, screens and modes have all been revamped to provide users with a more engaging experience.

    - Other changes include a new player-creation process, the reintroduction of the “broadcast” presentation perspective as an option, and a re-envisioned Catcher Mode, to name a few (PS3 & PS4 Only).

  • Year-to-Year Saves (All platforms) - For the first time in franchise history, saves can be carried over from MLB 14 to future releases of The Show, meaning that gamers won't have to worry about starting their Franchise or Road to the Show seasons over in years to come.

  • Player Lock (All platforms) - The new Player Lock feature (a.k.a RTTS anywhere) gives users the ability to lock-on to any single player and enter games using the Road to the Show gameplay mechanic, allowing for faster games and more focused on-field action.

  • Quick Counts (All platforms) - Users will now be able to play a full nine-inning game in less than 30 minutes, half the time it takes in previous iterations of The Show. Despite the shortened game durations, realistic stats will not be compromised.

  • Community Challenges (PS3 & PS4) - Players will be able to freely toy and tinker with game situations and scenarios on the fly, whether that’s the inning, score, who’s on base, or where the ball is hit. These custom situations can be bundled with a creative set of goals and put forth as a challenge to the community, whether it’s to relive the past, change history, or dream of new possibilities.

  • Universal Profile (PS3 & PS4) - A new tendency-tracking system monitors and records gamers’ unique playing styles. Those patterns are stored in the Universal Profile, which can be viewed by anyone looking to get a quick scouting report on the player. The Universal Profile can also be subbed in in place of a CPU opponent in Diamond Dynasty and Online Franchise, making for more realistic head-to-head matchups when schedules prevent synchronous play.

  • Online Franchise (PS3 & PS4) - Finally, Franchise mode can be shared with friends online, with most of the features from the offline version making the transition, including Scouting, the Amateur Draft, Free Agency and CPU Trades. The mode will remain highly customizable as scheduling, divisions, postseason spots and more are all commissioner options.

  • Stubs (All platforms) - Playing games in MLB 14 The Show rewards players with Stubs. Stubs can be used to purchase additional in-game content – like Road to the Show training points – or used in our new mode, Community Challenges. Stubs can be earned in any mode, and they are not required to progress through a mode. You can still purchase additional in-game content through the PlayStation Store.

  • Diamond Dynasty Extra Innings (PS3 & PS4) - In this mode, a player’s team is always looking for opportunities to challenge other users in an offline setting, which allows the user to earn bonus rewards the next time they log in. When online, the player has the opportunity to challenge other user-created teams in an offline game where the CPU controls their team. Players can only benefit positively in this mode even if their team does not perform up to their normal standards.

  • Dynamic Difficulty (All platforms) - Baseball is a sport the dedicated love to master, but also one that can intimidate newcomers. In this year’s version of The Show, players who don’t feel like veterans yet can opt to start on a lower difficulty level and jump right in. An advanced logic system will then grade the user’s skill and adjust the challenge level up or down based on their overall performance. Batting and pitching are evaluated separately, so it’s possible for one to increase in difficulty while the other doesn’t, or even reduces. On-screen notifications will advise when the difficulty setting has been adjusted.

  • Franchise Improvements (PS3 & PS4 Only) - Efforts continue to improve the accessibility of Franchise mode. A new notification system, which keeps the user more connected to their organization and the league, serves as an “Assistant GM” and will make sure critical information is more immediately provided and more readily accessible. Also refined is the logic that helps the multi-season cycle of Franchise mode and all of the stats and developments therein resemble real life as closely as possible. Other additions include a player search and the ability to hire and fire coaches during the regular season.

  • True Broadcast Presentations (PS3 & PS4 Only) - The Show’s presentation crew has taken on a tall task for MLB 14: streamlining the game while enhancing the reality and increasing the variety of the experience. Pace of play is a focal point for the team as we strive to immerse the user in an even more engaging simulation. Heavy emphasis has also been placed on the stadium environment to feature the upgraded crowd actors, jumbotrons, LED boards, dugouts, specific stadium audio and a more engaged, responsive and unique crowd.

    -On the commentary side, the three-man booth of Matt Vasgersian, Eric Karros and Steve Lyons return for their second season together. This year's title will emphasize the three announcers in a more interactive, conversational style, yet will also continue to mine the world of baseball to find intelligent, timely and compelling commentary concerning today's teams and players. The overall goal is for the game to get deeper, and for the announcers to better adapt to changing game conditions -- including rising the enthusiasm level when the situation dictates.
MLB 14 The Show includes over 40 more enhancements, new features, and improvements!
  • New dynamic gameplay cameras for batting and fielding
  • New dynamic catch position indicator for fielding
  • New baserunning paradigm (New animation core and logic)
  • Completely re-done catcher animations suite (over 150 all-new catcher animations)
  • More than 90 new batting stances
  • More than 160 batting stance re-captures for players who changed their stances
  • More than 50 new fielding animations
  • More than 30 new pitching motions
  • 20 new signature HR swings
  • Intro Fly-Ins (PS4 Only)
  • New bat boy and ball boy presentations (PS4 Only)
  • All-new high-resolution crowd reactions, ambient noise, cheers, etc…. (PS4 Only)
  • Japan League-style and slap-hitter swing types (PS4 Only)
  • Over 350 new fielding and batting animations (PS4 Only)
  • Team specific, player specific, team generic crowd signs (PS4 Only)
  • New RTTS Player Creation options, including the ability to model your skills, appearance, and signature animations after a real MLB player
  • New and improved training modes, along with the addition of a new bronze/gold medal system.
  • Easier trade requests (RTTS)
  • Easier position changes (RTTS)
  • Dynamic Potential for RTTS Player
  • New injury presentations
  • New Player Search feature
  • Ability to hire/fire coaches in mid-season
  • Notification system that keeps you connected to your team and league.
  • New player contract logic that mimics real life
  • New overall and potential formula
  • Editable potential
  • Refined player generation, with more position-specific attribute ranges (Online Franchise)
  • New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
  • New lineup logic that takes into account secondary positions (Online Franchise)
  • Refined trade logic (Online Franchise)
  • Retired players stored for every season (Online Franchise)
  • More player stats stored for every season (Online Franchise)
  • New user management functionality at TheShowNation.com (Online Franchise)
  • Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
  • Resolve and simulate games on TheShowNation.com (Online Franchise)
  • League members can now manage games on TheShowNation.com (Online Franchise)
  • New pitcher/batter status screen
  • New pitcher/batter breakdown pop-up graphics
  • Cycling help text
  • Left-handed infielders
  • CPU plate discipline logic has been re-written
  • Pitcher can now bring up pitch history using L3 (same effect as R2 for the batter)
  • New pickoff cameras
  • New assortment of organ recordings
  • Completely re-worked Plate Coverage Indicator (PCI)

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 381 nomo17k @ 02/22/14 02:45 AM
Quote:
Originally Posted by MrOldboy
The only thing I care about regarding this is if the AI will chase pitches in the dirt. The other issues with the batter AI I can live with. You have to pitch differently to The Show AI batters than you would a real MLB batter. When you have a batter 1-2 after 3 fastballs on the corner, a 99 movement splitter in the dirt should at least warrant a flinch. Pitches that routinely get MLB hitters don't have the same effect in The Show.. Its been discussed on here at length over the years, but if the AI hitters now swing at in-the-dirt pitches at a realistic frequency it could change how you pitch in The Show completely.
Yes I want to see CPU chase pitches out of the strike zone more. CPU reaction to breaking/off-speed pitch has been steadily improving IMO, but where it still fails is that we still have to battle around the strike zone. You cannot really take the CPU batters way out of the zone and expect them to be fooled. That's something I want to see more as well.
 
# 382 Factzzz @ 02/22/14 02:46 AM
I just thought of this, but it'd be nice if the sleeveless jerseys were actually now sleeveless on ps4 instead of regular jerseys with different color sleeves.

I doubt this happens though.
 
# 383 Cavicchi @ 02/22/14 09:18 AM
Quote:
Originally Posted by MrOldboy
The only thing I care about regarding this is if the AI will chase pitches in the dirt. The other issues with the batter AI I can live with. You have to pitch differently to The Show AI batters than you would a real MLB batter. When you have a batter 1-2 after 3 fastballs on the corner, a 99 movement splitter in the dirt should at least warrant a flinch. Pitches that routinely get MLB hitters don't have the same effect in The Show.. Its been discussed on here at length over the years, but if the AI hitters now swing at in-the-dirt pitches at a realistic frequency it could change how you pitch in The Show completely.
Quote:
Originally Posted by nomo17k
Yes I want to see CPU chase pitches out of the strike zone more. CPU reaction to breaking/off-speed pitch has been steadily improving IMO, but where it still fails is that we still have to battle around the strike zone. You cannot really take the CPU batters way out of the zone and expect them to be fooled. That's something I want to see more as well.
I agree, not that my agreeing means much, but I agree!
 
# 384 MauerMorneau09 @ 02/22/14 11:52 AM
Quote:
Originally Posted by Factzzz
I just thought of this, but it'd be nice if the sleeveless jerseys were actually now sleeveless on ps4 instead of regular jerseys with different color sleeves.

I doubt this happens though.
I think this was just all about there being 1 jersey template on ps3, basically the same with the Yankees' numbers being too low on the jersey. If the Yankees' number problem is fixed, I don't see why there wouldn't be sleeveless jerseys on PS4. Don't take my word for it though, not 100% sure on it.
 
# 385 tnixen @ 02/22/14 12:23 PM
Quote:
Originally Posted by MauerMorneau09
I think this was just all about there being 1 jersey template on ps3, basically the same with the Yankees' numbers being too low on the jersey. If the Yankees' number problem is fixed, I don't see why there wouldn't be sleeveless jerseys on PS4. Don't take my word for it though, not 100% sure on it.

Well I for one would really hope with all the great improvements the PS4 version is getting that the game will now have more then just 1 jersey template.
 
# 386 tnixen @ 02/22/14 12:26 PM
I wonder if the players in the base runner windows will now have there name and numbers on the back of their jerseys instead of being blank like there are in the PS3 versions?
 
# 387 HustlinOwl @ 02/22/14 12:56 PM
Quote:
Originally Posted by MrOldboy
The only thing I care about regarding this is if the AI will chase pitches in the dirt. The other issues with the batter AI I can live with. You have to pitch differently to The Show AI batters than you would a real MLB batter. When you have a batter 1-2 after 3 fastballs on the corner, a 99 movement splitter in the dirt should at least warrant a flinch. Pitches that routinely get MLB hitters don't have the same effect in The Show.. Its been discussed on here at length over the years, but if the AI hitters now swing at in-the-dirt pitches at a realistic frequency it could change how you pitch in The Show completely.
Quote:
Originally Posted by nomo17k
Yes I want to see CPU chase pitches out of the strike zone more. CPU reaction to breaking/off-speed pitch has been steadily improving IMO, but where it still fails is that we still have to battle around the strike zone. You cannot really take the CPU batters way out of the zone and expect them to be fooled. That's something I want to see more as well.
Only way I see that happening

Quote:
Universal Profile (PS3 & PS4) - A new tendency-tracking system monitors and records gamers’ unique playing styles. Those patterns are stored in the Universal Profile, which can be viewed by anyone looking to get a quick scouting report on the player. The Universal Profile can also be subbed in in place of a CPU opponent in Diamond Dynasty and Online Franchise, making for more realistic head-to-head matchups when schedules prevent synchronous play.
 
# 388 nemesis04 @ 02/22/14 01:14 PM
Quote:
Originally Posted by HustlinOwl
Only way I see that happening
That does not relate to what they are talking about at all!

This off the fact sheet is more in line:

CPU plate discipline logic has been re-written.
 
# 389 Factzzz @ 02/22/14 02:45 PM
Quote:
Originally Posted by MauerMorneau09
I think this was just all about there being 1 jersey template on ps3, basically the same with the Yankees' numbers being too low on the jersey. If the Yankees' number problem is fixed, I don't see why there wouldn't be sleeveless jerseys on PS4. Don't take my word for it though, not 100% sure on it.
Quote:
Originally Posted by tnixen
Well I for one would really hope with all the great improvements the PS4 version is getting that the game will now have more then just 1 jersey template.
I certainly hope they have more than 1 jersey template, it should me more than possible on ps4. But i have my doubts that there is actually more than 1 jersey template.
 
# 390 HustlinOwl @ 02/22/14 08:12 PM
Quote:
Originally Posted by nemesis04
That does not relate to what they are talking about at all!

This off the fact sheet is more in line:

CPU plate discipline logic has been re-written.
Yes it does read more closely CPU plate discipline rewritten lol I'll believe when I see it every batter has eye of Ted Williams up there
 
# 391 stcloudgopher @ 02/24/14 08:57 PM
A lot of great additions to the game, no doubt. But, the one question I have is how the "Year-to-Year Saves" will work. As it stands, I but The Show every-other year (largely due to not wanting to start over). Will I be able to keep a save from 14 for 16? Can I keep a save from 14 on PS3, and take it to 15 on PS4? If not, that puts the brakes on my enthusiasm for the concept (but just a little bit. Simply not losing 3-5 seasons of RTTS/franchise is almost enough to warrant $60/year.)
 
# 392 dlk90514 @ 02/25/14 03:30 PM
Just noticed some of the changes to franchise have (online franchise) next to them... Has there been a comment by SCEA about whether these are available for offline franchise as well?

Thanks in advance!
 
# 393 MrOldboy @ 02/25/14 03:56 PM
Quote:
Originally Posted by dlk90514
Just noticed some of the changes to franchise have (online franchise) next to them... Has there been a comment by SCEA about whether these are available for offline franchise as well?

Thanks in advance!
As of now its a mystery. It's something that we all hope happens. It would be a huge bummer if the improvements weren't in the base franchise mode.
 
# 394 tnixen @ 02/25/14 04:10 PM
Quote:
Originally Posted by MrOldboy
As of now its a mystery. It's something that we all hope happens. It would be a huge bummer if the improvements weren't in the base franchise mode.

I agree like this one for example are there more stats stored for offline Franchise also?

"More player stats stored for every season (Online Franchise)"
 
# 395 MrOldboy @ 02/25/14 05:23 PM
Quote:
Originally Posted by tnixen
I agree like this one for example are there more stats stored for offline Franchise also?

"More player stats stored for every season (Online Franchise)"
Yeah, that I think is the big one. Something that's been requested for a long time.

These ones seem like they would be part of any franchise mode as they are just behind the scenes logic improvements and maybe just a mistake that the (Online Franchise) was added. I just can't see them only implementing these improvements into the online franchise.

- Refined player generation, with more position-specific attribute ranges (Online Franchise)
- New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
- New lineup logic that takes into account secondary positions (Online Franchise)
- Refined trade logic (Online Franchise)

These are obviously only for online franchise.

-New user management functionality at TheShowNation.com (Online Franchise)
-Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
-Resolve and simulate games on TheShowNation.com (Online Franchise)
-League members can now manage games on TheShowNation.com (Online Franchise)



But these two.

- Retired players stored for every season (Online Franchise)
- More player stats stored for every season (Online Franchise)

They seem like they could be an online only feature if the data is store online and only accessible through the online franchise menus. I hope not, but they could have gone this route technically.
 
# 396 Cavicchi @ 02/25/14 06:51 PM
I assume the carry over saves includes Season mode as well.

One question I have is if grounders hitting CPU pitchers has been improved?
 
# 397 Factzzz @ 02/25/14 07:30 PM
As well as RTTS mode
 
# 398 Knight165 @ 02/25/14 07:34 PM
Quote:
Originally Posted by MrOldboy
Yeah, that I think is the big one. Something that's been requested for a long time.

These ones seem like they would be part of any franchise mode as they are just behind the scenes logic improvements and maybe just a mistake that the (Online Franchise) was added. I just can't see them only implementing these improvements into the online franchise.

- Refined player generation, with more position-specific attribute ranges (Online Franchise)
- New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
- New lineup logic that takes into account secondary positions (Online Franchise)
- Refined trade logic (Online Franchise)

These are obviously only for online franchise.

-New user management functionality at TheShowNation.com (Online Franchise)
-Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
-Resolve and simulate games on TheShowNation.com (Online Franchise)
-League members can now manage games on TheShowNation.com (Online Franchise)



But these two.

- Retired players stored for every season (Online Franchise)
- More player stats stored for every season (Online Franchise)

They seem like they could be an online only feature if the data is store online and only accessible through the online franchise menus. I hope not, but they could have gone this route technically.




I think this is the key.
I think this is likely for stats ....as storing on the4(saved data) or online servers is a big difference.

M.K.
Knight165
 
# 399 hitstreak13 @ 02/26/14 01:01 AM
To be honest, one of my greatest desires are:

non roster invites- this would be huge. I know people will be excited to try out guys who are deemed "wash outs" and have an impact.

Scouting-it was fantastic in 13. I would like to see more personality. I want scouts to value a player differently. It would add a new element to the game. I want scouts to overvalue and undervalue players in the draft.
 
# 400 MrOldboy @ 02/26/14 01:39 AM
Quote:
Originally Posted by Knight165
[/b]


I think this is the key.
I think this is likely for stats ....as storing on the4(saved data) or online servers is a big difference.

M.K.
Knight165
My hope is if that is the case you will have the option to have your data stored online for normal franchise mode. They added some online stat tracking for RTTS so I feel like this is possible.
 


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