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MLB 14 The Show News Post


After releasing a mini-fact sheet last week, we now have the official MLB 14 The Show fact sheet, thanks to Russell over at The Show Nation.

Read them over and let us know what you think. The PlayStation Vita and PS3 version arrive on April 1st, while the PS4 version will ship sometime in May. When we get an official PS4 release date, we'll be sure to update everyone.

KEY FEATURES
  • Next Generation Baseball Has Arrived - MLB 14 The Show makes its next-gen debut on the PS4 system, utilizing the system’s vast resources to deliver exceptionally detailed and fluid gameplay. With improvements to presentation, a wealth of added animations, and a dramatic increase in environment and player detail, we are setting out to create the best-looking and best-playing baseball sim ever created.

  • The Evolution of Road to The Show continues (All platforms) - First among the major improvements is a completely revamped advancement system, complete with improved logic and the removal of advancement goals. Also being introduced is a new beginning to a player’s RTTS career with the Topps Amateur Showcase, a series of games against other draft prospects. Additionally, the training system, logic, screens and modes have all been revamped to provide users with a more engaging experience.

    - Other changes include a new player-creation process, the reintroduction of the “broadcast” presentation perspective as an option, and a re-envisioned Catcher Mode, to name a few (PS3 & PS4 Only).

  • Year-to-Year Saves (All platforms) - For the first time in franchise history, saves can be carried over from MLB 14 to future releases of The Show, meaning that gamers won't have to worry about starting their Franchise or Road to the Show seasons over in years to come.

  • Player Lock (All platforms) - The new Player Lock feature (a.k.a RTTS anywhere) gives users the ability to lock-on to any single player and enter games using the Road to the Show gameplay mechanic, allowing for faster games and more focused on-field action.

  • Quick Counts (All platforms) - Users will now be able to play a full nine-inning game in less than 30 minutes, half the time it takes in previous iterations of The Show. Despite the shortened game durations, realistic stats will not be compromised.

  • Community Challenges (PS3 & PS4) - Players will be able to freely toy and tinker with game situations and scenarios on the fly, whether that’s the inning, score, who’s on base, or where the ball is hit. These custom situations can be bundled with a creative set of goals and put forth as a challenge to the community, whether it’s to relive the past, change history, or dream of new possibilities.

  • Universal Profile (PS3 & PS4) - A new tendency-tracking system monitors and records gamers’ unique playing styles. Those patterns are stored in the Universal Profile, which can be viewed by anyone looking to get a quick scouting report on the player. The Universal Profile can also be subbed in in place of a CPU opponent in Diamond Dynasty and Online Franchise, making for more realistic head-to-head matchups when schedules prevent synchronous play.

  • Online Franchise (PS3 & PS4) - Finally, Franchise mode can be shared with friends online, with most of the features from the offline version making the transition, including Scouting, the Amateur Draft, Free Agency and CPU Trades. The mode will remain highly customizable as scheduling, divisions, postseason spots and more are all commissioner options.

  • Stubs (All platforms) - Playing games in MLB 14 The Show rewards players with Stubs. Stubs can be used to purchase additional in-game content – like Road to the Show training points – or used in our new mode, Community Challenges. Stubs can be earned in any mode, and they are not required to progress through a mode. You can still purchase additional in-game content through the PlayStation Store.

  • Diamond Dynasty Extra Innings (PS3 & PS4) - In this mode, a player’s team is always looking for opportunities to challenge other users in an offline setting, which allows the user to earn bonus rewards the next time they log in. When online, the player has the opportunity to challenge other user-created teams in an offline game where the CPU controls their team. Players can only benefit positively in this mode even if their team does not perform up to their normal standards.

  • Dynamic Difficulty (All platforms) - Baseball is a sport the dedicated love to master, but also one that can intimidate newcomers. In this year’s version of The Show, players who don’t feel like veterans yet can opt to start on a lower difficulty level and jump right in. An advanced logic system will then grade the user’s skill and adjust the challenge level up or down based on their overall performance. Batting and pitching are evaluated separately, so it’s possible for one to increase in difficulty while the other doesn’t, or even reduces. On-screen notifications will advise when the difficulty setting has been adjusted.

  • Franchise Improvements (PS3 & PS4 Only) - Efforts continue to improve the accessibility of Franchise mode. A new notification system, which keeps the user more connected to their organization and the league, serves as an “Assistant GM” and will make sure critical information is more immediately provided and more readily accessible. Also refined is the logic that helps the multi-season cycle of Franchise mode and all of the stats and developments therein resemble real life as closely as possible. Other additions include a player search and the ability to hire and fire coaches during the regular season.

  • True Broadcast Presentations (PS3 & PS4 Only) - The Show’s presentation crew has taken on a tall task for MLB 14: streamlining the game while enhancing the reality and increasing the variety of the experience. Pace of play is a focal point for the team as we strive to immerse the user in an even more engaging simulation. Heavy emphasis has also been placed on the stadium environment to feature the upgraded crowd actors, jumbotrons, LED boards, dugouts, specific stadium audio and a more engaged, responsive and unique crowd.

    -On the commentary side, the three-man booth of Matt Vasgersian, Eric Karros and Steve Lyons return for their second season together. This year's title will emphasize the three announcers in a more interactive, conversational style, yet will also continue to mine the world of baseball to find intelligent, timely and compelling commentary concerning today's teams and players. The overall goal is for the game to get deeper, and for the announcers to better adapt to changing game conditions -- including rising the enthusiasm level when the situation dictates.
MLB 14 The Show includes over 40 more enhancements, new features, and improvements!
  • New dynamic gameplay cameras for batting and fielding
  • New dynamic catch position indicator for fielding
  • New baserunning paradigm (New animation core and logic)
  • Completely re-done catcher animations suite (over 150 all-new catcher animations)
  • More than 90 new batting stances
  • More than 160 batting stance re-captures for players who changed their stances
  • More than 50 new fielding animations
  • More than 30 new pitching motions
  • 20 new signature HR swings
  • Intro Fly-Ins (PS4 Only)
  • New bat boy and ball boy presentations (PS4 Only)
  • All-new high-resolution crowd reactions, ambient noise, cheers, etc…. (PS4 Only)
  • Japan League-style and slap-hitter swing types (PS4 Only)
  • Over 350 new fielding and batting animations (PS4 Only)
  • Team specific, player specific, team generic crowd signs (PS4 Only)
  • New RTTS Player Creation options, including the ability to model your skills, appearance, and signature animations after a real MLB player
  • New and improved training modes, along with the addition of a new bronze/gold medal system.
  • Easier trade requests (RTTS)
  • Easier position changes (RTTS)
  • Dynamic Potential for RTTS Player
  • New injury presentations
  • New Player Search feature
  • Ability to hire/fire coaches in mid-season
  • Notification system that keeps you connected to your team and league.
  • New player contract logic that mimics real life
  • New overall and potential formula
  • Editable potential
  • Refined player generation, with more position-specific attribute ranges (Online Franchise)
  • New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
  • New lineup logic that takes into account secondary positions (Online Franchise)
  • Refined trade logic (Online Franchise)
  • Retired players stored for every season (Online Franchise)
  • More player stats stored for every season (Online Franchise)
  • New user management functionality at TheShowNation.com (Online Franchise)
  • Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
  • Resolve and simulate games on TheShowNation.com (Online Franchise)
  • League members can now manage games on TheShowNation.com (Online Franchise)
  • New pitcher/batter status screen
  • New pitcher/batter breakdown pop-up graphics
  • Cycling help text
  • Left-handed infielders
  • CPU plate discipline logic has been re-written
  • Pitcher can now bring up pitch history using L3 (same effect as R2 for the batter)
  • New pickoff cameras
  • New assortment of organ recordings
  • Completely re-worked Plate Coverage Indicator (PCI)

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 421 redsrulenc @ 02/27/14 07:17 PM
Love the replies..us diehard "A" guys are out of luck - Myrtle Beach Pelicans V.I.P season ticket holder
 
# 422 HarlemYankee @ 02/27/14 09:25 PM
Quote:
Originally Posted by ShowTyme15
I wonder if they found a way for managers and coaches jersey #s to correspond with the rest of the team. Kind of gets annoying seeing a manager/coach wearing the same # as a player.

Example: In my MLB 13 Mariners Franchise. Robinson Cano and Eric Wedge bother wore #22
I hate that. It's such a little thing that seems like such an easy fix but always gets overlooked
 
# 423 biggerboat @ 02/28/14 08:42 PM
Can someone let me know if I have this correct, please forgive the noob question. My current franchise I have running on 13 will not be able to be carried over when 2015 comes out. Just franchises started with the 2014 version will be able to do that?
 
# 424 BrianU @ 03/01/14 05:33 PM
Refined player generation, with more position-specific attribute ranges (Online Franchise)
New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
New lineup logic that takes into account secondary positions (Online Franchise)
Refined trade logic (Online Franchise)
Retired players stored for every season (Online Franchise)
More player stats stored for every season (Online Franchise)

Great info as always from the devs but this part has me confused. It would seem all of these features would be valuable to offline franchise as well but having them labeled separately as (Online Franchise) are they only exclusive to that mode? Can we get a clarification?

I know you could probably do an online franchise by yourself and have access to these added features but this has many negatives. Not being able to transfer saves to MLB 15 and not being able to have backup saves incase you mess up.

Edit: I am mainly asking about the first four items, I understand due to memory limitations that the last two are probably only online franchise due to the saves being in the cloud but I see no reason why the first four wouldn't be implemented in offline franchise as well.. I'm buying the game either way just curious being a franchise guy.
 
# 425 eaw913 @ 03/01/14 05:39 PM
BrianU, I would like to know as well. I'm anxious to see the developer blog on franchise mode. I really want the business aspect back of altering prices and other things. I also hope field degradation is added over the next few years. I remember MLB 06 The Show you had to re-sod the field. I want that level of detail back.
 
# 426 KBLover @ 03/01/14 05:55 PM
Quote:
Originally Posted by Knight165
Any WWII warplane buffs?.....

What kind of plane is this!?

percentage of chance.....

M.K.
Knight165

LOL


Happy to see the fact sheet and it looks awesome. LOVE LOVE LOVE the death of advancement goals in RTTS as well as the player lock concept. Dynamic Difficulty sounds very interesting as well, if only to know what the game thinks I should be playing on if nothing else.

Now I'm just curious/concerned about online franchises getting those improvements that it seems offline isn't (or we don't know if they will or won't)...

Won't keep from getting the game at some point like I got MLB13 later, but still...

Word comes out that they are in offline as well - will have to jump all over this.
 
# 427 tessl @ 03/02/14 12:00 AM
Quote:
Originally Posted by MrOldboy
Yeah, that I think is the big one. Something that's been requested for a long time.

These ones seem like they would be part of any franchise mode as they are just behind the scenes logic improvements and maybe just a mistake that the (Online Franchise) was added. I just can't see them only implementing these improvements into the online franchise.

- Refined player generation, with more position-specific attribute ranges (Online Franchise)
- New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
- New lineup logic that takes into account secondary positions (Online Franchise)
- Refined trade logic (Online Franchise)


These are obviously only for online franchise.

-New user management functionality at TheShowNation.com (Online Franchise)
-Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
-Resolve and simulate games on TheShowNation.com (Online Franchise)
-League members can now manage games on TheShowNation.com (Online Franchise)



But these two.

- Retired players stored for every season (Online Franchise)
- More player stats stored for every season (Online Franchise)

They seem like they could be an online only feature if the data is store online and only accessible through the online franchise menus. I hope not, but they could have gone this route technically.
I agree those features will be available offline which is good because they sound like major improvements.
 
# 428 The Tone @ 03/02/14 05:42 PM
I apologize in advance of asking if this question has already been asked and answered, but will 14 be compatible with the PS Move?
 
# 429 BrianU @ 03/02/14 05:48 PM
I know this isn't an 'Ask the devs' thread but since you guys are here, are there any changes to pitching or hitting or fielding control schemes beyond the PCI change and the RTTS fielding change? I can't wait to have the game and explore every nook and cranny!
 
# 430 Woodweaver @ 03/02/14 06:51 PM
Quote:
Originally Posted by BrianU
I know this isn't an 'Ask the devs' thread but since you guys are here, are there any changes to pitching or hitting or fielding control schemes beyond the PCI change and the RTTS fielding change? I can't wait to have the game and explore every nook and cranny!

That I'm aware, there aren't any new control schemes, but some of the existing ones have been further tuned. The new dynamic catch region and pick off cameras definitely will freshen up some aspects of fielding.
 
# 431 Armor and Sword @ 03/02/14 09:25 PM
I have been thinking about this for a few minutes.

When it comes to cross platform saves e.g. The Show 14 PS3 to the Show 15 PS4…..it has to be through cloud saving right? And what about PS3 The Show 14 to PS3 The Show 15? Cloud only or can we use our memory sticks to copy and load the save? Same with rosters.

Because there is no USB port for a flash drive on the PS4 right now correct? Or is there? I am not sure.

Anyone know the answer?
 
# 432 Armor and Sword @ 03/02/14 10:35 PM
Quote:
Originally Posted by A_Quiet_Pro
no USB port on the PS4? What do u think the 2 plug ins on the front of the PS4 are that the charge plug goes into?

That's it……I am just staying out of all these threads……people are getting way too uptight and their panties in a bunch.

I said I did not know something……and your answer was condescending. I have not even looked at a picture or seen a PS4….I had heard there is no MP3 support right now on them…..so I asked a question about USB ports……you answered me like I already knew. If i had seen a PS4…..I would have never asked this question…..I know what a freaking USB port is.

I did not know……that's why I asked.

Sheesh.

And again…….is the cross platform saving only via cloud….or can we just use our flash drives to do it, or both.
 
# 433 eaw913 @ 03/03/14 02:50 PM
Quote:
Originally Posted by Woodweaver
That I'm aware, there aren't any new control schemes, but some of the existing ones have been further tuned. The new dynamic catch region and pick off cameras definitely will freshen up some aspects of fielding.
I am extremely excited to see this stuff. Fielding is one of my favorite aspects of The Show.
 
# 434 royals19 @ 03/03/14 06:23 PM
Not sure if this has been discussed before but if I begin a PS3 Franchise on 14, will I be able to continue it on the PS4 when I get it?
 
# 435 Knight165 @ 03/03/14 06:26 PM
Quote:
Originally Posted by royals19
Not sure if this has been discussed before but if I begin a PS3 Franchise on 14, will I be able to continue it on the PS4 when I get it?
Yes.


M.K.
Knight165
 
# 436 royals19 @ 03/03/14 11:27 PM
Quote:
Originally Posted by Knight165
Yes.


M.K.
Knight165
Thanks, appreciate the help man.
 
# 437 og236 @ 03/04/14 12:17 AM
Im so anxious for the dev blog on Franchise mode. I mean, all it does is occupy all my spare time at home lol

If my girlfriend saw this, she'll break my PS4 lmao


Sent from my iPhone using Tapatalk
 
# 438 MantiMania @ 03/04/14 01:08 AM
Quote:
Refined player generation, with more position-specific attribute ranges (Online Franchise)
New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
New lineup logic that takes into account secondary positions (Online Franchise)
Refined trade logic (Online Franchise)
Retired players stored for every season (Online Franchise)
More player stats stored for every season (Online Franchise)
First of all, I want to say this is one of the best sports sims on the market, you guys do a great job.

These listed features are MASSIVE enhancements that are well overdue. Can a dev please verify if these are indeed in the offline mode?

Due to my location, I have terrible internet (and so do my friends/neighbors who I've also sold on this game), and we don't want to have to fight our connection in order to play the most complete version of the franchise mode.

These enhancements are great (as these issues have been the worst part of an otherwise fantastic franchise mode). And it would be SUPREMELY disappointing if only those who play the online version would get them.

I've been buying this game on multiple systems (handhelds, old gen, current gen, and even bought a PS4 for it) since its inception. I feel I'm as important of a customer as anybody who is playing online.

The only reason I can see franchise-enhancements like these being exclusive to online players only, is to increase potential micro-transaction customers (e.g. offline franchise people who don't connect, can't be monetized).

Can a Dev, community manager, or anybody affiliated with this site who has insider connections please verify if these enhancements are indeed in the offline franchise mode as well?

The answer will help me as a customer, and will say a lot about the publisher, and whether or not they deserve my support going forward.

Thanks.
 
# 439 MantiMania @ 03/04/14 01:24 AM
Quote:
Originally Posted by The_Duke
A Dev just stated yesterday in a different thread that they can't confirm this right now.
Do you know when it will be confirmed, and where I can go to get this information?
 
# 440 Bobhead @ 03/04/14 01:26 AM
Quote:
Originally Posted by The_Duke
A Dev just stated yesterday in a different thread that they can't confirm this right now.
Yeah, but that was then, and the dev said "right now"!
...Well this is a whole new right now, completely different from that other right now from the other day. Who knows what has changed since then!

We could have an entirely new set of answers waiting to be uncovered!!!
 


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