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NBA 2K14 News Post


2K Sports submitted title update #3 last week for Xbox One and PS4. It's available now for both consoles. Once the patch notes have been revealed later today, we'll post them here.

Based off of early feedback, you can't save rosters to the hard drive and there are still people crashing in MyCareer mode. Da_Czar mentioned offline playbooks are fixed. Let us know what you are seeing.

UPDATE: Patch notes have arrived.

GENERAL
  • Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.
  • Addressed a number of issues that were known to cause disconnects during head-to-head and Team-Up gameplay.
  • Corrected an issue where an assigned dunk package would sometimes not be used in The Park.
  • Fixed a number of issues that should result in a much more stable experience for users playing in Leagues.
  • Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.
  • Fixed a bug where user Settings weren’t properly saving in specific situations.
  • Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).
  • Fixed a case where the user would enter into an unresponsive state after a second user signed in and then subsequently signed out (XB1).
  • Fixed an issue where the title did not send game invites to all Xbox Party members when a user enters a joinable online matchmaking session (XB1).
  • The title will now receive game invites if the user is already in an Xbox Party with the host (XB1).
  • Addressed an issue where blocked users were allowed to enter matchmaking with each other (XB1).
  • Fixed an issue where the title would shut down when resuming from low-power standby (XB1).
GAMEPLAY
  • Slightly reduced the shot % penalty on fouls in order to create more appropriate ‘and-1’ situations.
  • Tuned shooting percentages such that they fall more in line with our expected results.
  • Addressed an issue where teams would call timeouts back-to-back in certain situations.
  • Fixed an issue where the camera would sometimes stay on the scorer after a made shoot, often resulting in a 5-second inbound violation.
  • Passes are now more accurate along the sideline, on fast breaks, and when passed to receivers who are in the middle of coming to a stop.
  • Shortened the distance receivers are led down court (when passing) during regular transition (non-fast break) offense.
  • Fixed an issue where the rebound button would sometimes be ignored when engaged in a boxout.
  • Made several improvements to the dribbling model in order to smooth out ball movement.
  • Adjusted physics calculations on in-air collisions to make defenders ‘stronger’.
  • Tuned shot blocking logic such that defenders are more aware of attempting blocks when the ball is still rising, and less likely to target the ball on its way down (when goaltending will be called).
  • Tuned down the likelihood that poorly rated blockers will get their blocking hand in perfect position in front of the ball.
  • Players who successfully block a shot are now more aware and will have a greater chance of recovering the loose ball if it falls nears them.
  • Fixed an issue where players who shouldn’t be physically able to body-up in ride collisions were able to do so at a higher than expected frequency.
  • Tuned the body-up system in order to reduce the amount of clipping present in this sequence.
  • Made several improvements to fix overextension of player elbows during steal/rebound opportunities in order to reduce arm pops, and to improve hand/ball interaction.
  • Addressed a very rare case where a defender would snap up from the ground right after getting knocked down.
  • Pump Fakes have been tuned to correct an issue where some players would twitch when performing the fake.
  • Addressed a rare issue where the game would potentially hang after a player fouled out during a Team-Up game.
  • A new and improved ‘Beluba’ camera is now available for your use.
  • Corrected a commentary issue where the commentators would discuss (and often praise) a player for a given statistic when the sample size of the stat does not merit the discussion.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Fixed a hang that was known to occur when loading save files where a purchased accessory had been equipped.
  • Fixed an issue where users would get stuck in the Shooting Drill when they had previous changed their Shooting Type to Real Player %.
  • The in-performance VC earnings overlay will now match what is actually given to the user upon returning to the travel scene between games.
  • Addressed an issue where player names were occasionally not showing up correctly when dynamic goals were handed out.
  • Corrected an issue where the title would not resume following a timeout called shortly after halftime.
  • Fixed a hang that could occur when the game would try to simulate ahead in scrimmages.
  • Fixed an issue where games would be unintentionally simulated when viewing the NBA.com headline about clinching a playoff spot.
  • Corrected a rare issue where the user would be unable to progress past the All-Star break after playing many seasons.
  • Corrected a rare issue where users would not get the VC reward for accomplishing a milestone.
  • Users will no longer get drafted 30th overall after turning in an impressive performance in the Rookie Showcase.
  • Additional ‘fake’ rookies (some quite good) will no longer be generated after the NBA Draft at the outset of the mode.
  • Identified a rare case where the game could hang in the dunk contest at all-star weekend if the user left the controller unattended for a period of time (this fix applies for MyGM all-star dunk contest as well).
  • Addressed discrepancies between dynamic goals and follow-up press conferences, headlines, and social media messages.
  • Fixed an issue where the reporter would reference a stat incorrectly when asking the user a press conference question after a played game.
  • Tuned AI behaviors such that teammates that are unhappy with your MyPLAYER will now show it more often after the whistle.
  • Corrected a very rare issue where a user’s attributes would be lowered to 25 in all categories.
  • Players will now retire completely in later seasons at an appropriate age (rather than sitting in free agency).
  • A number of smaller issues (e.g. social media message cleanup) in addition to further mode tuning have been performed in this patch to enhance user satisfaction.
MyGM
  • Corrected an issue where some users would hang when attempting to start the mode with an edited roster.
  • Addressed a bug where players would ask for contracts in the MLE pricing range when they clearly deserve contracts of much greater worth.
  • Corrected an issue where certain injuries were not properly healing in the expected amount of time.
  • Addressed a display error on the Team Finances pricing graphs where it would display the user’s team as earning $0 in specific situations.
  • Fixed a number of issues pertaining to the hiring and firing of head coaches and assistant coaches. This should now be more reliable.
  • Corrected and optimized a number of owner goals to ensure they always fire at appropriate times (e.g. staff hiring goals will now always respect the available budget) and that they don’t conflict one another.
  • Staff goals will now fire in the offseason even when the user has opted to simulate past the Staff Signing period.
  • There will now always be a minimum level staff member available to sign when the user’s team does not have the budgetary funds available for a higher level staff member.
  • Addressed an issue where players that retired to become coaches would get their name randomized.
  • Corrected a rare hang that would occur when the user’s team suffered an in-game injury where the user later performed an in-game save to resume the game at a later time.
  • When asking the CPU to rebuild lineups, the player roles set by the user will now be respected in most situations.
  • Tuned player morale/player roles logic to be slightly more forgiving.
  • Tuned the height ranges for generational players to be more in-line with our original intentions.
  • A number of other smaller corrections and tunings have taken place to enhance user satisfaction.
NOTE: All patch fixes are intended to work in your existing game mode saves (MyCAREER, MyGM, etc.).

Game: NBA 2K14Reader Score: 6.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Wii U / Xbox 360 / Xbox OneVotes for game: 98 - View All
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Member Comments
# 501 strut24 @ 12/22/13 03:43 PM
Quote:
Originally Posted by solofx7
Check the settings, I think that they reset after the patch. I know that mine reset to "casual" from "simulation."
Where can you view if you're on simulation or casual? Are we still unable to play Co-Op or versus mode in MyGM?
 
# 502 Segments @ 12/22/13 03:44 PM
MYGM proposing contracts is eff'ed up big time.
 
# 503 strut24 @ 12/22/13 03:49 PM
Quote:
Originally Posted by dpower15
I'm out of town so can't confirm, but I know in MyCAREER you can only change out of actual games in the settings menus. My guess is it's the same for MyGM.


Sent from my iPhone using Tapatalk
I haven't been able to find a Game Speed slider in MyGM at all but maybe I'm just missing it. I think the "casual" "simulation" thing might help me if I can find those sliders...
 
# 504 Shosho @ 12/22/13 04:14 PM
ever since i downloaded the patch i can't play myteam. it just says loading and doesnt start.
 
# 505 claustin @ 12/22/13 04:23 PM
I play on superstar/simulation/12 min quarters and it seems like scoring is up a bit in MyCareer. Teams have been lighting it up. Scores have been pretty consistently in the 110's to 120's. Before patch 3 scores were mostly in the 90's. Not a huge deal but it's a little unrealistic for "simulation." Seems like an easy thing to tune. I might try slowing down the game speed and see if that evens it out. Or maybe go to 10 minute quarters. Might be nice to get games over a few minutes sooner.
 
# 506 KyotoCarl @ 12/22/13 04:53 PM
Quote:
Originally Posted by edwing
"Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions."

Haven't had a chance to read through some of the other responses but this is still occurring for me. Took about 5 minutes to load my last session. Seriously, how is it possible for an issue to be "fixed" yet still occur?
This is happening to me right now, and i have the patch. Never encountered this before the patch so it's certainly not fixed.

Sent from my GT-I9300 using Tapatalk 2
 
# 507 23 @ 12/22/13 05:38 PM
Thanks for those reporting actual gameplay fixes and how the core game is playing

Galaxy Note 2
 
# 508 claustin @ 12/22/13 05:41 PM
Quote:
Originally Posted by KyotoCarl
This is happening to me right now, and i have the patch. Never encountered this before the patch so it's certainly not fixed.

Sent from my GT-I9300 using Tapatalk 2
I got this before patch 3 and I get it now when launching the game, after the splash screens, before the intro video. It's a minor thing IMO. It'll be nice when they get it fixed, but at least it's not a crash.
 
# 509 RustyRocket56 @ 12/22/13 05:57 PM
My career scoring is relatively higher after patch, I play superstar sim 12 min quarters and most games end up 110-120(used to be 90-100). Any possible solutions for this without reducing minutes played ??

Also

Quote:
  • Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.
  • Fixed a bug where user Settings weren’t properly saving in specific situations.(my career settings still doesn't save)
  • Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).
None of the above fixes work for me, I still get black screen for extended period time to time.

Still have to go to Xbox home and select profile, otherwise controller is unresponsive, not game breaking yet annoying that I have to do it every time.
 
# 510 New_Yorker_718 @ 12/22/13 06:04 PM
After downloading the patch, i try to start a game, an error message pops up and afterwards i get sent back to the dashboard. Anyone have this issue? I'm just going to trade this game for something else.
 
# 511 KyotoCarl @ 12/22/13 06:15 PM
The issue where you wouldn't get subbed out, or any of your teammates, for 3 qtrs is still in after the patch. Still seems it's still linked to Dynamic goals cause when you don't have a dynamic goal it seems subs work.

Sent from my GT-I9300 using Tapatalk 2
 
# 512 tflash81 @ 12/22/13 06:41 PM
Has there been any solution found to the glitch where you can't even start MyGM AT ALL? I click MyGM, pick my team, and then immediately crashes to home. Every single time. Used to be fine, now just won't even begin to work.
 
# 513 Glenn33 @ 12/22/13 06:51 PM
Quote:
Originally Posted by toragzfrom
My career scoring is relatively higher after patch, I play superstar sim 12 min quarters and most games end up 110-120(used to be 90-100). Any possible solutions for this without reducing minutes played ?
Why not just lower the shooting sliders across the board?

Sent from my HTC One using Tapatalk
 
# 514 theman824 @ 12/22/13 07:04 PM
NONE of my big issues with MyGM (i am an association guy) have been fixed:

1. Firing and hiring new assistant coach results in replacing head coach(!), leaving the assistant coach position unfilled. Happens every time for me.

2. I can't add players to trade offers or the offer from the other team. I just get an empty list with no player to chose from. Adding picks still works. This used to work in the beginning of the season but stopped working some weeks into the season.

3. I cant scout new prospects. NO button will bring the scout to start scouting a draft prospect.

4. The game crashes to the ps4 dashboard at the all star break. No difference if i try to simulate beyond or participate in the events. It always crashes there, ending the first season.

So basically, i have an association type game mode, where i can't do proper trades, hire staff properly, cant scout new draft prospects and can not even finish one season!! Not much of an association type game mode...

This is a joke and a shame for the whole nba2k-series.
 
# 515 RustyRocket56 @ 12/22/13 08:34 PM
Quote:
Originally Posted by Glenn33
Why not just lower the shooting sliders across the board?

Sent from my HTC One using Tapatalk
there is no sliders on mycareer
 
# 516 KyotoCarl @ 12/22/13 10:46 PM
Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.

This is still occurring (PS4)

Addressed an issue where teams would call timeouts back-to-back in certain situations.

Don't know exactly what they mean by this but I do have instances where I call a timeout and the opposing, CPU team, calls a time immediately following mine.
 
# 517 LakeShow16 @ 12/23/13 01:04 AM
Haven't been able to get into a park lobby in a while, camera just keeps spinning and I get a '' 2k sports server not available '' error. Not sure what's going on since I can even see people playing on the courts.

Sent from my SCH-I535 using Tapatalk
 
# 518 STLRams @ 12/23/13 01:54 AM
Quote:
Originally Posted by The 24th Letter
Like I said I haven't had the game in a while so I don't know if it's a result of the patch...but I am loving the variety of shots the CPU is taking on offense...
I have to agree with that, I have noticed the star players seem to attack in a variety of ways after the patch. Chris Paul was damn near unstoppable when I played against the Clippers, just carving up my defense with midrange jumpers and drives off of pick and rolls, and dropping off great passes.
 
# 519 xxDHAINESxx @ 12/23/13 04:44 AM
All of this and they couldn't add the ability for us to change our MyPLAYER's number? Man, my player's number changed from 1 to 57 and it looks lame as hell, I absolutely hate how my player looks right now and I' almost considering starting over because of it (and I'm almost through a whole season).

Seriously, the most important thing about your MyPLAYER other than his appearance is his number. Those two things are the most synonymous with what really defines your player on the court (other than his skills of course, but I mean visually). It's embarrassing that I have to run around with a point guard wearing number 57, it just looks absolutely terrible on any NBA player really. Please 2K, it can't be that hard to put this option in this game, a lot of us loyal 2K followers would sincerely appreciate it.
 
# 520 ron_bato @ 12/23/13 08:03 AM
Thanks to everybody for the recommendations, will try to tweak the sliders a bit. I just did not have time to tweak and observe. I know I could tweak these results with sliders, but in current gen i had superstar sim on and was happy with the stats after each game. Will do some tweaking to get the right mix post patch.

Also regarding solofx's suggestion, i had all star default pre patch, so i know i moved it to superstar simulation because I was getting too high fg percentages anyway.
 


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