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NBA 2K14 News Post


2K Sports submitted title update #3 last week for Xbox One and PS4. It's available now for both consoles. Once the patch notes have been revealed later today, we'll post them here.

Based off of early feedback, you can't save rosters to the hard drive and there are still people crashing in MyCareer mode. Da_Czar mentioned offline playbooks are fixed. Let us know what you are seeing.

UPDATE: Patch notes have arrived.

GENERAL
  • Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.
  • Addressed a number of issues that were known to cause disconnects during head-to-head and Team-Up gameplay.
  • Corrected an issue where an assigned dunk package would sometimes not be used in The Park.
  • Fixed a number of issues that should result in a much more stable experience for users playing in Leagues.
  • Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.
  • Fixed a bug where user Settings weren’t properly saving in specific situations.
  • Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).
  • Fixed a case where the user would enter into an unresponsive state after a second user signed in and then subsequently signed out (XB1).
  • Fixed an issue where the title did not send game invites to all Xbox Party members when a user enters a joinable online matchmaking session (XB1).
  • The title will now receive game invites if the user is already in an Xbox Party with the host (XB1).
  • Addressed an issue where blocked users were allowed to enter matchmaking with each other (XB1).
  • Fixed an issue where the title would shut down when resuming from low-power standby (XB1).
GAMEPLAY
  • Slightly reduced the shot % penalty on fouls in order to create more appropriate ‘and-1’ situations.
  • Tuned shooting percentages such that they fall more in line with our expected results.
  • Addressed an issue where teams would call timeouts back-to-back in certain situations.
  • Fixed an issue where the camera would sometimes stay on the scorer after a made shoot, often resulting in a 5-second inbound violation.
  • Passes are now more accurate along the sideline, on fast breaks, and when passed to receivers who are in the middle of coming to a stop.
  • Shortened the distance receivers are led down court (when passing) during regular transition (non-fast break) offense.
  • Fixed an issue where the rebound button would sometimes be ignored when engaged in a boxout.
  • Made several improvements to the dribbling model in order to smooth out ball movement.
  • Adjusted physics calculations on in-air collisions to make defenders ‘stronger’.
  • Tuned shot blocking logic such that defenders are more aware of attempting blocks when the ball is still rising, and less likely to target the ball on its way down (when goaltending will be called).
  • Tuned down the likelihood that poorly rated blockers will get their blocking hand in perfect position in front of the ball.
  • Players who successfully block a shot are now more aware and will have a greater chance of recovering the loose ball if it falls nears them.
  • Fixed an issue where players who shouldn’t be physically able to body-up in ride collisions were able to do so at a higher than expected frequency.
  • Tuned the body-up system in order to reduce the amount of clipping present in this sequence.
  • Made several improvements to fix overextension of player elbows during steal/rebound opportunities in order to reduce arm pops, and to improve hand/ball interaction.
  • Addressed a very rare case where a defender would snap up from the ground right after getting knocked down.
  • Pump Fakes have been tuned to correct an issue where some players would twitch when performing the fake.
  • Addressed a rare issue where the game would potentially hang after a player fouled out during a Team-Up game.
  • A new and improved ‘Beluba’ camera is now available for your use.
  • Corrected a commentary issue where the commentators would discuss (and often praise) a player for a given statistic when the sample size of the stat does not merit the discussion.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Fixed a hang that was known to occur when loading save files where a purchased accessory had been equipped.
  • Fixed an issue where users would get stuck in the Shooting Drill when they had previous changed their Shooting Type to Real Player %.
  • The in-performance VC earnings overlay will now match what is actually given to the user upon returning to the travel scene between games.
  • Addressed an issue where player names were occasionally not showing up correctly when dynamic goals were handed out.
  • Corrected an issue where the title would not resume following a timeout called shortly after halftime.
  • Fixed a hang that could occur when the game would try to simulate ahead in scrimmages.
  • Fixed an issue where games would be unintentionally simulated when viewing the NBA.com headline about clinching a playoff spot.
  • Corrected a rare issue where the user would be unable to progress past the All-Star break after playing many seasons.
  • Corrected a rare issue where users would not get the VC reward for accomplishing a milestone.
  • Users will no longer get drafted 30th overall after turning in an impressive performance in the Rookie Showcase.
  • Additional ‘fake’ rookies (some quite good) will no longer be generated after the NBA Draft at the outset of the mode.
  • Identified a rare case where the game could hang in the dunk contest at all-star weekend if the user left the controller unattended for a period of time (this fix applies for MyGM all-star dunk contest as well).
  • Addressed discrepancies between dynamic goals and follow-up press conferences, headlines, and social media messages.
  • Fixed an issue where the reporter would reference a stat incorrectly when asking the user a press conference question after a played game.
  • Tuned AI behaviors such that teammates that are unhappy with your MyPLAYER will now show it more often after the whistle.
  • Corrected a very rare issue where a user’s attributes would be lowered to 25 in all categories.
  • Players will now retire completely in later seasons at an appropriate age (rather than sitting in free agency).
  • A number of smaller issues (e.g. social media message cleanup) in addition to further mode tuning have been performed in this patch to enhance user satisfaction.
MyGM
  • Corrected an issue where some users would hang when attempting to start the mode with an edited roster.
  • Addressed a bug where players would ask for contracts in the MLE pricing range when they clearly deserve contracts of much greater worth.
  • Corrected an issue where certain injuries were not properly healing in the expected amount of time.
  • Addressed a display error on the Team Finances pricing graphs where it would display the user’s team as earning $0 in specific situations.
  • Fixed a number of issues pertaining to the hiring and firing of head coaches and assistant coaches. This should now be more reliable.
  • Corrected and optimized a number of owner goals to ensure they always fire at appropriate times (e.g. staff hiring goals will now always respect the available budget) and that they don’t conflict one another.
  • Staff goals will now fire in the offseason even when the user has opted to simulate past the Staff Signing period.
  • There will now always be a minimum level staff member available to sign when the user’s team does not have the budgetary funds available for a higher level staff member.
  • Addressed an issue where players that retired to become coaches would get their name randomized.
  • Corrected a rare hang that would occur when the user’s team suffered an in-game injury where the user later performed an in-game save to resume the game at a later time.
  • When asking the CPU to rebuild lineups, the player roles set by the user will now be respected in most situations.
  • Tuned player morale/player roles logic to be slightly more forgiving.
  • Tuned the height ranges for generational players to be more in-line with our original intentions.
  • A number of other smaller corrections and tunings have taken place to enhance user satisfaction.
NOTE: All patch fixes are intended to work in your existing game mode saves (MyCAREER, MyGM, etc.).

Game: NBA 2K14Reader Score: 6.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Wii U / Xbox 360 / Xbox OneVotes for game: 98 - View All
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Member Comments
# 481 dpower15 @ 12/21/13 10:28 PM
Quote:
Originally Posted by strut24
where can you adjust game speed in MyGM? any idea? I see player speeds under the user/cpu sliders but isn't there a spot to adjust game speed? I must admit I'm in the middle of a game right now and that might be something you have to switch after the game ends?

I'm out of town so can't confirm, but I know in MyCAREER you can only change out of actual games in the settings menus. My guess is it's the same for MyGM.


Sent from my iPhone using Tapatalk
 
# 482 ThaBigEasy @ 12/21/13 10:40 PM
My GM crashes after every game finishes. Takes me back to the main menu and no result recorded/saved.

Had a trade proposed to me. I accepted. It crashed and took me back to main menu. Unsaved.

Coach advised we needed to review roles. Made the changes. Crashed back to the main menu. Unsaved.

My GM - Broken.
 
# 483 enserio @ 12/22/13 12:15 AM
The post-patch#3 Online lag is intense, horrible and unacceptable. There is no respect toward customers.
Now, online is absolutely unplayable. The ****** ball loose animation plus the non-responsive buttoms due to input lag are way out of control.

This patch#3 destroyed the Online experience.

The ironic teaching: the most anticipated next gen game and highly overrated is now a total fail. Be sincere with yourself...you expected a lot more from this game and now almost 90% of the community is frustrated (except for beautiful non gameplay things like lights, courts, better graphic and that kind of stupid videogame stuff.
 
# 484 Antonioshellz @ 12/22/13 12:21 AM
Looks like Andre Miller decided to have his face scanned.
 
# 485 savorysneaks @ 12/22/13 12:24 AM
Anyone one else having this issue in MYGM mode. I reached the Resigning deadline and I cannot change the role, dollar amount, length of contract anything with the player. even free agents in the offseason
 
# 486 Goffs @ 12/22/13 12:59 AM
Quote:
Originally Posted by Antonioshellz
Looks like Andre Miller decided to have his face scanned.
Was about to come here to say this....now if they can get Glen Davis right so I can play as that team.....
 
# 487 speels @ 12/22/13 01:56 AM
Quote:
Originally Posted by savorysneaks
Anyone one else having this issue in MYGM mode. I reached the Resigning deadline and I cannot change the role, dollar amount, length of contract anything with the player. even free agents in the offseason
Yup, someone figured out a work around:

http://www.operationsports.com/forum...nstration.html

"I can tell you how to do it:

1) In the contract negotiation - propose the lower amount that comes up by default (or really low ball to make sure the player comes back with a reply)
2) The player will respond saying we can do better, etc.
3) BEFORE you hit the X button [PS4] to bring up the screen again to adjust the numbers - press and HOLD the down button on the D Pad. WHILE HOLDING THE D PAD DOWN - press the X button
4) You will now be have access to the list of items you couldn't get to before. It's starts at the bottom and you can edit each category working your way up. PLEASE NOTE - you can't move back down once you move up to the next category - so make sure you know what you wan to propose before you start editing.

I hope that helps. This was literally a game saver for me *whew*"

I take absolutely no credit for this. Glenn33 posted
 
# 488 Bigmac612 @ 12/22/13 02:37 AM
not sure if this has been mentioned or not, but did they take away some sig skills.. cant seem to find microwave and a few others now..
 
# 489 Glenn33 @ 12/22/13 02:40 AM
Quote:
Originally Posted by speels
Yup, someone figured out a work around:



http://www.operationsports.com/forum...nstration.html



"I can tell you how to do it:



1) In the contract negotiation - propose the lower amount that comes up by default (or really low ball to make sure the player comes back with a reply)

2) The player will respond saying we can do better, etc.

3) BEFORE you hit the X button [PS4] to bring up the screen again to adjust the numbers - press and HOLD the down button on the D Pad. WHILE HOLDING THE D PAD DOWN - press the X button

4) You will now be have access to the list of items you couldn't get to before. It's starts at the bottom and you can edit each category working your way up. PLEASE NOTE - you can't move back down once you move up to the next category - so make sure you know what you wan to propose before you start editing.



I hope that helps. This was literally a game saver for me *whew*"



I take absolutely no credit for this. Glenn33 posted

The credit goes to Basketball GURU.... He somehow discovered this. I just am merely passing along the message.
 
# 490 Mos1ted @ 12/22/13 08:09 AM
Quote:
Originally Posted by Bigmac612
not sure if this has been mentioned or not, but did they take away some sig skills.. cant seem to find microwave and a few others now..
Some of the Sig Skills were re-designated as badges for next-gen. If I recall correctly, Microwave was one of them. Check some of the NG Developer Diaries for more details.
 
# 491 Cesco @ 12/22/13 09:54 AM
Quote:
Originally Posted by enserio
The post-patch#3 Online lag is intense, horrible and unacceptable. There is no respect toward customers.

Now, online is absolutely unplayable. The ****** ball loose animation plus the non-responsive buttoms due to input lag are way out of control.



This patch#3 destroyed the Online experience.



The ironic teaching: the most anticipated next gen game and highly overrated is now a total fail. Be sincere with yourself...you expected a lot more from this game and now almost 90% of the community is frustrated (except for beautiful non gameplay things like lights, courts, better graphic and that kind of stupid videogame stuff.

I play this game 99% of the time offline, both MyGM and MyCareer modes, and apart from small glitches I'm enjoying it a lot. The core gameplay is almost spot on. So I can't complain. Patches for me have solved problems I cared about. Now if online experience is not ok we can't say the game is a total fail. Call me lucky, but I never experienced corrupted saves or files nor any other major glitches. And I'm a demanding player, since I'm almost 40 and playing 2K NBA for ages now 😉
 
# 492 shegotgame @ 12/22/13 10:10 AM
Quote:
Originally Posted by Cesco
I play this game 99% of the time offline, both MyGM and MyCareer modes, and apart from small glitches I'm enjoying it a lot. The core gameplay is almost spot on. So I can't complain. Patches for me have solved problems I cared about. Now if online experience is not ok we can't say the game is a total fail. Call me lucky, but I never experienced corrupted saves or files nor any other major glitches. And I'm a demanding player, since I'm almost 40 and playing 2K NBA for ages now 😉

Hmm...citing the year and the "always-on" time we live in, I do count online multiplayer in sports games to be among one of the more important factors. We no longer live in an age where you go over to a buddies house for an all day gaming session. Now it's more likely that you'll do this over the internet. Not being able to do this in 2013 is an issue. Like you, I've been fortunate to have a pretty functional game offline, but the AI--while smart--is neither as creative nor engaging as a human (not to mention it exploits the engine in ways a human cannot), so I'd much rather play against a person. The game can play nicely, but right now, I consider it a game I cannot play.

You are obligated to give the paying consumer what is advertised. With the online deficiencies, 2K has only delivered on some of the goods.

Curiously, the only thing the patch has done for me is fix my settings. I've never had any of the offline glitches others complained about. If I were content to play the computer I could do that indefinitely.

I do wonder if the the online problem can be resolved via patch. I hope so. This game is very ambitious. And as a result is riddled with problems. Perhaps some of these ideas should have remained just that--ideas--until they could solidify the main modes/experiences.




Sent from my iPhone using Tapatalk
 
# 493 ron_bato @ 12/22/13 10:15 AM
One gameplay complaint post-patch for me is that I have very high fg percentages for user controlled teams for 5 games now (mid 50s to low 60s for me -- CPU always near the 50 percent mark) for 8 minute quarters, superstar difficulty and simulation sliders. Don't know if I've been lucky, or if I've gotten used to the shot release of the players, or if it's because I'm using Portland, but that's been my minor gripe. Game plays more fluid, and I've noticed improvements on defense as well (mostly on team defense). Blocks are also still too easy to come by though, and some of the pass logic is still bad.
 
# 494 keshunleon @ 12/22/13 11:31 AM
Quote:
Originally Posted by ron_bato
One gameplay complaint post-patch for me is that I have very high fg percentages for user controlled teams for 5 games now (mid 50s to low 60s for me -- CPU always near the 50 percent mark) for 8 minute quarters, superstar difficulty and simulation sliders. Don't know if I've been lucky, or if I've gotten used to the shot release of the players, or if it's because I'm using Portland, but that's been my minor gripe. Game plays more fluid, and I've noticed improvements on defense as well (mostly on team defense). Blocks are also still too easy to come by though, and some of the pass logic is still bad.
Can be fixed with sliders. Superstar will have high %. close 40-43, mid 43-45, 3pt 45-47.
I went back to Allstar because the game wasn't as realistic with some steals and turnovers, not to mention Off rebounds.

I agree the passing logic isn't as fluid and seems worst after patch but I do see a few better passes.
 
# 495 solofx7 @ 12/22/13 12:26 PM
Quote:
Originally Posted by ron_bato
One gameplay complaint post-patch for me is that I have very high fg percentages for user controlled teams for 5 games now (mid 50s to low 60s for me -- CPU always near the 50 percent mark) for 8 minute quarters, superstar difficulty and simulation sliders. Don't know if I've been lucky, or if I've gotten used to the shot release of the players, or if it's because I'm using Portland, but that's been my minor gripe. Game plays more fluid, and I've noticed improvements on defense as well (mostly on team defense). Blocks are also still too easy to come by though, and some of the pass logic is still bad.
Check the settings, I think that they reset after the patch. I know that mine reset to "casual" from "simulation."
 
# 496 KyotoCarl @ 12/22/13 12:34 PM
I'm still having games not starting in The Park after the patch.

Offline gameplay seems to be more fluid though. Nothing major but gameplay is still good.
 
# 497 ktisor69 @ 12/22/13 01:35 PM
still not saving the settings in my career
plays are still not ran very quickly or even ran at all when set to auto
ai defense is still garbage defending against the 3 point shoot sags way to much into the paint
 
# 498 The 24th Letter @ 12/22/13 02:14 PM
Like I said I haven't had the game in a while so I don't know if it's a result of the patch...but I am loving the variety of shots the CPU is taking on offense...
 
# 499 Araxen @ 12/22/13 02:58 PM
Game still hangs when trying to start a new mygm with a customer roster.
 
# 500 edwing @ 12/22/13 03:26 PM
"Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions."

Haven't had a chance to read through some of the other responses but this is still occurring for me. Took about 5 minutes to load my last session. Seriously, how is it possible for an issue to be "fixed" yet still occur?
 


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