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NBA 2K14 News Post


2K Sports submitted title update #3 last week for Xbox One and PS4. It's available now for both consoles. Once the patch notes have been revealed later today, we'll post them here.

Based off of early feedback, you can't save rosters to the hard drive and there are still people crashing in MyCareer mode. Da_Czar mentioned offline playbooks are fixed. Let us know what you are seeing.

UPDATE: Patch notes have arrived.

GENERAL
  • Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.
  • Addressed a number of issues that were known to cause disconnects during head-to-head and Team-Up gameplay.
  • Corrected an issue where an assigned dunk package would sometimes not be used in The Park.
  • Fixed a number of issues that should result in a much more stable experience for users playing in Leagues.
  • Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.
  • Fixed a bug where user Settings weren’t properly saving in specific situations.
  • Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).
  • Fixed a case where the user would enter into an unresponsive state after a second user signed in and then subsequently signed out (XB1).
  • Fixed an issue where the title did not send game invites to all Xbox Party members when a user enters a joinable online matchmaking session (XB1).
  • The title will now receive game invites if the user is already in an Xbox Party with the host (XB1).
  • Addressed an issue where blocked users were allowed to enter matchmaking with each other (XB1).
  • Fixed an issue where the title would shut down when resuming from low-power standby (XB1).
GAMEPLAY
  • Slightly reduced the shot % penalty on fouls in order to create more appropriate ‘and-1’ situations.
  • Tuned shooting percentages such that they fall more in line with our expected results.
  • Addressed an issue where teams would call timeouts back-to-back in certain situations.
  • Fixed an issue where the camera would sometimes stay on the scorer after a made shoot, often resulting in a 5-second inbound violation.
  • Passes are now more accurate along the sideline, on fast breaks, and when passed to receivers who are in the middle of coming to a stop.
  • Shortened the distance receivers are led down court (when passing) during regular transition (non-fast break) offense.
  • Fixed an issue where the rebound button would sometimes be ignored when engaged in a boxout.
  • Made several improvements to the dribbling model in order to smooth out ball movement.
  • Adjusted physics calculations on in-air collisions to make defenders ‘stronger’.
  • Tuned shot blocking logic such that defenders are more aware of attempting blocks when the ball is still rising, and less likely to target the ball on its way down (when goaltending will be called).
  • Tuned down the likelihood that poorly rated blockers will get their blocking hand in perfect position in front of the ball.
  • Players who successfully block a shot are now more aware and will have a greater chance of recovering the loose ball if it falls nears them.
  • Fixed an issue where players who shouldn’t be physically able to body-up in ride collisions were able to do so at a higher than expected frequency.
  • Tuned the body-up system in order to reduce the amount of clipping present in this sequence.
  • Made several improvements to fix overextension of player elbows during steal/rebound opportunities in order to reduce arm pops, and to improve hand/ball interaction.
  • Addressed a very rare case where a defender would snap up from the ground right after getting knocked down.
  • Pump Fakes have been tuned to correct an issue where some players would twitch when performing the fake.
  • Addressed a rare issue where the game would potentially hang after a player fouled out during a Team-Up game.
  • A new and improved ‘Beluba’ camera is now available for your use.
  • Corrected a commentary issue where the commentators would discuss (and often praise) a player for a given statistic when the sample size of the stat does not merit the discussion.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Fixed a hang that was known to occur when loading save files where a purchased accessory had been equipped.
  • Fixed an issue where users would get stuck in the Shooting Drill when they had previous changed their Shooting Type to Real Player %.
  • The in-performance VC earnings overlay will now match what is actually given to the user upon returning to the travel scene between games.
  • Addressed an issue where player names were occasionally not showing up correctly when dynamic goals were handed out.
  • Corrected an issue where the title would not resume following a timeout called shortly after halftime.
  • Fixed a hang that could occur when the game would try to simulate ahead in scrimmages.
  • Fixed an issue where games would be unintentionally simulated when viewing the NBA.com headline about clinching a playoff spot.
  • Corrected a rare issue where the user would be unable to progress past the All-Star break after playing many seasons.
  • Corrected a rare issue where users would not get the VC reward for accomplishing a milestone.
  • Users will no longer get drafted 30th overall after turning in an impressive performance in the Rookie Showcase.
  • Additional ‘fake’ rookies (some quite good) will no longer be generated after the NBA Draft at the outset of the mode.
  • Identified a rare case where the game could hang in the dunk contest at all-star weekend if the user left the controller unattended for a period of time (this fix applies for MyGM all-star dunk contest as well).
  • Addressed discrepancies between dynamic goals and follow-up press conferences, headlines, and social media messages.
  • Fixed an issue where the reporter would reference a stat incorrectly when asking the user a press conference question after a played game.
  • Tuned AI behaviors such that teammates that are unhappy with your MyPLAYER will now show it more often after the whistle.
  • Corrected a very rare issue where a user’s attributes would be lowered to 25 in all categories.
  • Players will now retire completely in later seasons at an appropriate age (rather than sitting in free agency).
  • A number of smaller issues (e.g. social media message cleanup) in addition to further mode tuning have been performed in this patch to enhance user satisfaction.
MyGM
  • Corrected an issue where some users would hang when attempting to start the mode with an edited roster.
  • Addressed a bug where players would ask for contracts in the MLE pricing range when they clearly deserve contracts of much greater worth.
  • Corrected an issue where certain injuries were not properly healing in the expected amount of time.
  • Addressed a display error on the Team Finances pricing graphs where it would display the user’s team as earning $0 in specific situations.
  • Fixed a number of issues pertaining to the hiring and firing of head coaches and assistant coaches. This should now be more reliable.
  • Corrected and optimized a number of owner goals to ensure they always fire at appropriate times (e.g. staff hiring goals will now always respect the available budget) and that they don’t conflict one another.
  • Staff goals will now fire in the offseason even when the user has opted to simulate past the Staff Signing period.
  • There will now always be a minimum level staff member available to sign when the user’s team does not have the budgetary funds available for a higher level staff member.
  • Addressed an issue where players that retired to become coaches would get their name randomized.
  • Corrected a rare hang that would occur when the user’s team suffered an in-game injury where the user later performed an in-game save to resume the game at a later time.
  • When asking the CPU to rebuild lineups, the player roles set by the user will now be respected in most situations.
  • Tuned player morale/player roles logic to be slightly more forgiving.
  • Tuned the height ranges for generational players to be more in-line with our original intentions.
  • A number of other smaller corrections and tunings have taken place to enhance user satisfaction.
NOTE: All patch fixes are intended to work in your existing game mode saves (MyCAREER, MyGM, etc.).

Game: NBA 2K14Reader Score: 6.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Wii U / Xbox 360 / Xbox OneVotes for game: 98 - View All
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Member Comments
# 461 eko718 @ 12/21/13 04:43 PM
Quote:
Originally Posted by J-Unit40
Tightened up the gameplay a bit for sure. You guys have pretty much covered all the negatives with the game. Ha!

Are they ever going to make Chris Paul not look like an adult with an 8th grader's body? It looks silly. Wasn't he accurate when the game came out too?
Wouldn't go any where near that far. That Chris Paul debacle is like 1 out of 50 players they need to fix. Lack of options/in mode glitches are another large negative.
 
# 462 glitch3d @ 12/21/13 04:54 PM
Anyone found out how CPU trade logic is working? All a ton of players morale on the floor still?
 
# 463 Glenn33 @ 12/21/13 05:00 PM
Quote:
Originally Posted by glitch3d
Anyone found out how CPU trade logic is working? All a ton of players morale on the floor still?
Morale and trading have been addressed.
 
# 464 dtown94 @ 12/21/13 05:29 PM
Anyone else still having trouble with saving issues? Even after patch I'm still having to change my coach settings each game. Not a huge deal but thought the patch was suppose to fix it
 
# 465 juicey79 @ 12/21/13 05:32 PM
Please add the soundtrack to the end of the game so we can listen while we watch other players highlights
also fix the director's cut it cuts off before finishing the whole replay.
 
# 466 glitch3d @ 12/21/13 05:51 PM
double post
 
# 467 Mauer4MVP @ 12/21/13 06:01 PM
My files are loading the wrong saves (load mygm, it loads mycareer). I try to start a new mygm, it doesn't let me. It saves, but then the file disappears.

Do I really have to call 2k to have this files deleted? This is seriously absurd.
 
# 468 solofx7 @ 12/21/13 06:05 PM
What is Scramento's updated court supposed to look like? does it just say kings or is it the whole logo?
 
# 469 Mataleo @ 12/21/13 06:35 PM
how do you download the patch for this game, im an idiot.
 
# 470 RayRay34 @ 12/21/13 06:36 PM
Quote:
Originally Posted by 23
I only played a game yesterday but I did. I chose 5 he heats white hit jersey and uploaded a clip to fb if you want to see it

Galaxy Note 2
Some teams work and some don't. Try it with the Bucks
 
# 471 strut24 @ 12/21/13 06:39 PM
Quote:
Originally Posted by GisherJohn24
Yes. Game speed is after game ends. Cannot adjust in-game
where in MyGM?
 
# 472 jeremym480 @ 12/21/13 06:39 PM
I've only played two games post patch, but I may have to readjust my defensive sliders. Pre-Patch I was giving up around 90-100 points per game (12 minute quarters). In the two games I played today I gave up between 115-120 in both games. The CPU rarely shot better than 50% from the field against me, but before but did in both games today.

The CPU still grabs about 95% of the loose balls as well. Other than that I can't complain too much.
 
# 473 kwebbvols4423 @ 12/21/13 06:56 PM
Quote:
Originally Posted by jeremym480
I've only played two games post patch, but I may have to readjust my defensive sliders. Pre-Patch I was giving up around 90-100 points per game (12 minute quarters). In the two games I played today I gave up between 115-120 in both games. The CPU rarely shot better than 50% from the field against me, but before but did in both games today.

The CPU still grabs about 95% of the loose balls as well. Other than that I can't complain too much.
My complaint so far is the horrible passes my PG's throw now. Its like they are throwing pop fly's.
 
# 474 Sportkid84 @ 12/21/13 07:01 PM
It fixed the my career crashing for me so I'm happy
 
# 475 geeingu @ 12/21/13 07:31 PM
Quote:
Originally Posted by Sportkid84
It fixed the my career crashing for me so I'm happy
Yep finally

Sent from my Nexus 7 using Tapatalk
 
# 476 eko718 @ 12/21/13 09:04 PM
After playing NG I didn't think I could go back to CG not only because of graphics, but also gameplay, but these modders are doing some amazing things and have actually learned how to incorporate legit next gen graphics on the PC version. Also the CG gameplay is not far behind NG at all. Once the graphics catch up as they are starting to, the CG version is a much better game overall. I am going back to the PC. This experience has reminded me why I typically stayed on the PC version year after year in the first place.
 
# 477 solofx7 @ 12/21/13 09:17 PM
PS. the patch seems to have default the gameplay type or whatever it is called to "casual" there is a way to change it to simulation and the game plays significantly more strategic/different. I have only put in 3-4 game post patch, and it took me a while to find/figure out that setting.
 
# 478 solofx7 @ 12/21/13 09:30 PM
Can anyone tell me what Sacramento's home court logo is supposed to be for 2014 so I can check and see if it was updated in Patch # 3? I have not seen any of their games this year so I am not sure if it is the "Kings" word across center court or it is supposed to be the full logo. Thanks in advance
 
# 479 23 @ 12/21/13 09:34 PM
Please keep impressions on the patch itself and off of comparisons and other games.
 
# 480 solofx7 @ 12/21/13 09:53 PM
Quote:
Originally Posted by XxJustAguessxX
It wasn't updated, ronnie must have made a mistake and thought it was.
Thank you. So I am going to assume that the logo and not the word Kings is the correct one right?
One weird thing that I noticed in my first game, post patch is that I literally ran Dallas off the floor with the Spurs in the playoffs. I think that it has something to do with the casual setting that I previously spoke of. I am going to go back in there and see if thats the case.
 


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