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NBA 2K14 News Post


2K Sports submitted title update #3 last week for Xbox One and PS4. It's available now for both consoles. Once the patch notes have been revealed later today, we'll post them here.

Based off of early feedback, you can't save rosters to the hard drive and there are still people crashing in MyCareer mode. Da_Czar mentioned offline playbooks are fixed. Let us know what you are seeing.

UPDATE: Patch notes have arrived.

GENERAL
  • Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.
  • Addressed a number of issues that were known to cause disconnects during head-to-head and Team-Up gameplay.
  • Corrected an issue where an assigned dunk package would sometimes not be used in The Park.
  • Fixed a number of issues that should result in a much more stable experience for users playing in Leagues.
  • Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.
  • Fixed a bug where user Settings weren’t properly saving in specific situations.
  • Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).
  • Fixed a case where the user would enter into an unresponsive state after a second user signed in and then subsequently signed out (XB1).
  • Fixed an issue where the title did not send game invites to all Xbox Party members when a user enters a joinable online matchmaking session (XB1).
  • The title will now receive game invites if the user is already in an Xbox Party with the host (XB1).
  • Addressed an issue where blocked users were allowed to enter matchmaking with each other (XB1).
  • Fixed an issue where the title would shut down when resuming from low-power standby (XB1).
GAMEPLAY
  • Slightly reduced the shot % penalty on fouls in order to create more appropriate ‘and-1’ situations.
  • Tuned shooting percentages such that they fall more in line with our expected results.
  • Addressed an issue where teams would call timeouts back-to-back in certain situations.
  • Fixed an issue where the camera would sometimes stay on the scorer after a made shoot, often resulting in a 5-second inbound violation.
  • Passes are now more accurate along the sideline, on fast breaks, and when passed to receivers who are in the middle of coming to a stop.
  • Shortened the distance receivers are led down court (when passing) during regular transition (non-fast break) offense.
  • Fixed an issue where the rebound button would sometimes be ignored when engaged in a boxout.
  • Made several improvements to the dribbling model in order to smooth out ball movement.
  • Adjusted physics calculations on in-air collisions to make defenders ‘stronger’.
  • Tuned shot blocking logic such that defenders are more aware of attempting blocks when the ball is still rising, and less likely to target the ball on its way down (when goaltending will be called).
  • Tuned down the likelihood that poorly rated blockers will get their blocking hand in perfect position in front of the ball.
  • Players who successfully block a shot are now more aware and will have a greater chance of recovering the loose ball if it falls nears them.
  • Fixed an issue where players who shouldn’t be physically able to body-up in ride collisions were able to do so at a higher than expected frequency.
  • Tuned the body-up system in order to reduce the amount of clipping present in this sequence.
  • Made several improvements to fix overextension of player elbows during steal/rebound opportunities in order to reduce arm pops, and to improve hand/ball interaction.
  • Addressed a very rare case where a defender would snap up from the ground right after getting knocked down.
  • Pump Fakes have been tuned to correct an issue where some players would twitch when performing the fake.
  • Addressed a rare issue where the game would potentially hang after a player fouled out during a Team-Up game.
  • A new and improved ‘Beluba’ camera is now available for your use.
  • Corrected a commentary issue where the commentators would discuss (and often praise) a player for a given statistic when the sample size of the stat does not merit the discussion.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Fixed a hang that was known to occur when loading save files where a purchased accessory had been equipped.
  • Fixed an issue where users would get stuck in the Shooting Drill when they had previous changed their Shooting Type to Real Player %.
  • The in-performance VC earnings overlay will now match what is actually given to the user upon returning to the travel scene between games.
  • Addressed an issue where player names were occasionally not showing up correctly when dynamic goals were handed out.
  • Corrected an issue where the title would not resume following a timeout called shortly after halftime.
  • Fixed a hang that could occur when the game would try to simulate ahead in scrimmages.
  • Fixed an issue where games would be unintentionally simulated when viewing the NBA.com headline about clinching a playoff spot.
  • Corrected a rare issue where the user would be unable to progress past the All-Star break after playing many seasons.
  • Corrected a rare issue where users would not get the VC reward for accomplishing a milestone.
  • Users will no longer get drafted 30th overall after turning in an impressive performance in the Rookie Showcase.
  • Additional ‘fake’ rookies (some quite good) will no longer be generated after the NBA Draft at the outset of the mode.
  • Identified a rare case where the game could hang in the dunk contest at all-star weekend if the user left the controller unattended for a period of time (this fix applies for MyGM all-star dunk contest as well).
  • Addressed discrepancies between dynamic goals and follow-up press conferences, headlines, and social media messages.
  • Fixed an issue where the reporter would reference a stat incorrectly when asking the user a press conference question after a played game.
  • Tuned AI behaviors such that teammates that are unhappy with your MyPLAYER will now show it more often after the whistle.
  • Corrected a very rare issue where a user’s attributes would be lowered to 25 in all categories.
  • Players will now retire completely in later seasons at an appropriate age (rather than sitting in free agency).
  • A number of smaller issues (e.g. social media message cleanup) in addition to further mode tuning have been performed in this patch to enhance user satisfaction.
MyGM
  • Corrected an issue where some users would hang when attempting to start the mode with an edited roster.
  • Addressed a bug where players would ask for contracts in the MLE pricing range when they clearly deserve contracts of much greater worth.
  • Corrected an issue where certain injuries were not properly healing in the expected amount of time.
  • Addressed a display error on the Team Finances pricing graphs where it would display the user’s team as earning $0 in specific situations.
  • Fixed a number of issues pertaining to the hiring and firing of head coaches and assistant coaches. This should now be more reliable.
  • Corrected and optimized a number of owner goals to ensure they always fire at appropriate times (e.g. staff hiring goals will now always respect the available budget) and that they don’t conflict one another.
  • Staff goals will now fire in the offseason even when the user has opted to simulate past the Staff Signing period.
  • There will now always be a minimum level staff member available to sign when the user’s team does not have the budgetary funds available for a higher level staff member.
  • Addressed an issue where players that retired to become coaches would get their name randomized.
  • Corrected a rare hang that would occur when the user’s team suffered an in-game injury where the user later performed an in-game save to resume the game at a later time.
  • When asking the CPU to rebuild lineups, the player roles set by the user will now be respected in most situations.
  • Tuned player morale/player roles logic to be slightly more forgiving.
  • Tuned the height ranges for generational players to be more in-line with our original intentions.
  • A number of other smaller corrections and tunings have taken place to enhance user satisfaction.
NOTE: All patch fixes are intended to work in your existing game mode saves (MyCAREER, MyGM, etc.).

Game: NBA 2K14Reader Score: 6.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Wii U / Xbox 360 / Xbox OneVotes for game: 98 - View All
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Member Comments
# 621 Smirkin Dirk @ 01/02/14 05:18 AM
Quote:
Originally Posted by GisherJohn24
No other sports game is near this greatness.
On court, I agree 100%.
 
# 622 The 24th Letter @ 01/02/14 08:22 AM
I can vouch for Aldridge and Dirk....

Aldridge was popping mid range J's all over the place...I actually posted the box score in another thread, it was a beautiful game..

Dirk was doing the same last time I played, the only issue is he didn't take enough shots! Whatever they put in patch #3, it helped out with tendencies...

Right now, I am mostly playing Quick Games & Black Top, so the glitches haven't touched me (except the EOG highlights, and it sucks because I love watching them) so I am a happy NBA gamer right now...
 
# 623 shunlegend1 @ 01/02/14 06:52 PM
Is it me or have they completely forgot us 360 users still no update for us smh
 
# 624 and1product @ 01/04/14 11:58 AM
Quote:
Originally Posted by shunlegend1
Is it me or have they completely forgot us 360 users still no update for us smh





But ......... Didnt they give the cg version all the jerseys and update the courts already? Nba 2k is and will not be played until i. An have all the updates and start my season.
 
# 625 det2orl @ 01/04/14 12:01 PM
Quote:
Originally Posted by NEOPARADIGM
Sorry if this gets asked and answered all the time, but is there no way to set (and save!) special lineups (tall, quick, defense, bench & free throw) besides during pregame?
Not that I have been able to find yet but thanks because I didn't even know you could do them in pregame. I was really getting annoyed having to sub manually. I have a rotation that I like to stick to.
 
# 626 det2orl @ 01/04/14 12:10 PM
Quote:
Originally Posted by Glenn33
I can tell you how to do it:

1) In the contract negotiation - propose the lower amount that comes up by default (or really low ball to make sure the player comes back with a reply)
2) The player will respond saying we can do better, etc.
3) BEFORE you hit the X button [PS4] to bring up the screen again to adjust the numbers - press and HOLD the down button on the D Pad. WHILE HOLDING THE D PAD DOWN - press the X button
4) You will now be have access to the list of items you couldn't get to before. It's starts at the bottom and you can edit each category working your way up. PLEASE NOTE - you can't move back down once you move up to the next category - so make sure you know what you wan to propose before you start editing.
This works!!!! Thanks that was really my last real issue with the game post patch.
 
# 627 longranger @ 01/05/14 07:06 PM
Quote:
Originally Posted by Hot Kidd
The game plays brilliantly for me (when it works). Ive got my sliders tuned so stats and gameplay feel really good.

Major issues are with the CPU. Im holding them to an avg of 40-45 PIP, but this increase when I play small line-ups, as it should. They hit a decent amount of 3s, avg about 8 per game I'd say. % would be a little high. I give up between 15-25 FTs per game.

I was about to gripe about the lack of CPU mid-range jumpers, but looking at the above, I realise that it's all probably spot on. I am seeing more mid-range pull ups since the patch. Kobe took 24 shots against me, nearly all of mid rangers and post-ups at the elbow.

Ill be keen to see how Aldridge/Dirk/Boozer play. 2K's CPU rarely use their big men right.
What sliders do u use?
 
# 628 FedExPope @ 01/06/14 12:28 AM
I was browsing the trade rumors section of MyGM, and there was this nugget in a rumor about Goran Dragic being traded: "Suns not interested in Rocket's offer of Harden." Now that's funny stuff.
 
# 629 Smirkin Dirk @ 01/06/14 06:25 AM
Quote:
Originally Posted by longranger
What sliders do u use?
Ive developed my own set.
 
# 630 chinkiwinki @ 01/06/14 05:14 PM
catchup logic is definitely on hyperdrive in NG.

I've played 30 games so far in myGM. Only have had 3 games not within 10 points of opposition.
 
# 631 allBthere @ 01/06/14 05:42 PM
I'm noticinig a big change in 2k's replay's !! all past versions have smooth replays, but this game they are choppy or look to be missing frames- it's frame-y instead of being smooth.
Also there are a bunch of twtchy transition animations.
Otherwise it's awesome, but I'm hoping the next gen graphics aren't causing our NEW systems to not be able to handle things like replay's properly - they're just choppy and worse than last gen.
 
# 632 longranger @ 01/07/14 04:35 AM
Quote:
Originally Posted by Hot Kidd
Ive developed my own set.
Mind sharing? ?
 
# 633 AJ OConnor @ 01/08/14 06:38 AM
Hi Guys,

did they added the option in MyGM to change sides after starting a game ? It was a possibility to play with a friend a MyGM-Season before the first patch.

Thanks

AJ
 
# 634 thebigman1212 @ 01/08/14 07:14 PM
Hope they do another update soon
 
# 635 Birdman18 @ 01/09/14 05:49 PM
Is anyone having issues with their created rosters and draft classes not porting over to their MyGm mode?? I've tried over 20 times and it loads the default 2K roster and a generic draft class. I've checked my roster and DC in the edit rosters portion and they are fine.. Just won't work in MyGm... I find it to not only be ridiculous, but a time suck as I've spent around 5 hours just trying to play
 
# 636 knick9 @ 01/10/14 11:52 AM
Quote:
Originally Posted by Birdman18
Is anyone having issues with their created rosters and draft classes not porting over to their MyGm mode?? I've tried over 20 times and it loads the default 2K roster and a generic draft class. I've checked my roster and DC in the edit rosters portion and they are fine.. Just won't work in MyGm... I find it to not only be ridiculous, but a time suck as I've spent around 5 hours just trying to play
Yes...except my edit rosters defaults too. Hate this game but I have money in it which is the only thing keeping me playing.
 
# 637 Noel. @ 01/10/14 06:09 PM
Does anybody know if they plan on reducing de amount of blocks the user gets per game?
 
# 638 KyotoCarl @ 01/13/14 02:49 AM
Quote:
Originally Posted by AJ OConnor
Hi Guys,

did they added the option in MyGM to change sides after starting a game ? It was a possibility to play with a friend a MyGM-Season before the first patch.

Thanks

AJ
Yes you can switch sides now.

Sent from my GT-I9300 using Tapatalk 2
 
# 639 Sundown @ 01/13/14 05:21 AM
Quote:
Originally Posted by KyotoCarl
Yes you can switch sides now.

Sent from my GT-I9300 using Tapatalk 2
Interesting. How about couch coop in MyGm?
 
# 640 FedExPope @ 01/13/14 05:32 AM
Why the hell are bank shots still being used constantly..I am sick and tired of getting wide open jumpers, only to have them clank off the front of the rim. 90% of the players using glass constantly in this game never do IRL. It's just feels like cheese bullcrap.
 


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