CPU AI: I swear every time I read one of these previews for a new NBA 2K game, the author is talking about how the CPU is so realistic and how each team plays like it does in real life. For the first time, I honestly feel like this year that statement is completely true. There are several examples I noticed:
Rockets v. Lakers - The AI consistently looks for Howard in the post, Lin in the pick and roll and Harden on Isos and pick and rolls. Shooters like Parsons hang out on the perimeter waiting for kick outs by Harden and Lin off picks. Houston also shoots a ton of threes like in real life. Cavs v. Wizards – Irving absolutely destroyed me with the pick and roll(40 points and a game winning layup) but he didn’t ball hog. CPU ran several post plays for Bennett and Bynum. Waiters also got a few touches but he struggled in the game. Grizzlies v. Thunder – CPU looks for Randolph and Gasol consistently in the post. Randolph plays like he does in real life. For example, he went to work in the post on two straight possessions. One ended with a baby hook in the lane. The second was him pivoting to face up Ibaka and sinking a 17ft jumper in his face.
All of the spacing and movement that happens outside of a play aka the freelance enhancements are all there for classics as well. It's just their set plays will not have all the new bell's and whistles including any refinements to make them run better like handoff's etc.
The general system upgrades may have their set plays running better but they weren't edited to take advantage of the new improvements.
As far as freelance goes, in 2k13 if you called for a pick and roll on the wing with your big (big coming to set the screen) for some crazy reason the SF or whoever is the closest will cut and stand/post up on the block on the strong side clogging the lane.
Is this addressed in 2k14? Meaning that when you call for a pick does the CPU gives proper spacing?
I mean I wasn't trying to be rude at all , I just saw me asking you were by passing it answering other questions that I posted before that . How was I suppose to know ? A simple " I will check , look back into the thread for an update after hours " to me it just look like you were ignoring . But if you don't want to check no hard feelings , I wasn't the only person asking . If you said you would look into and check then I apologize .
Holbert, as you play, can you let us know if the controls grow on you any?
They have and I realized there is a form of controllers settings you can change. While you cant change what the other buttons do, you can change what the shot stick does. I changed it to isomotion and now Im not having issues with accidentally shooting when I intend to do a dribble move.
Does the steal button=automatic foul in 2k14? Or is it still a wild pimp smack like last year? And if you miss a steal what happens? How is the recovery from a missed steal?
Not really sure how to answer that. There are multiple steal related animations. Recovery depends on the steal animation used.
I would still like to know if there's any improvement in shoe creator/if it's still there. Also any other shoes added/removed. Thanks for taking time for looking at our comments, aholbert.
EDIT: Steve took care of what shoes were in the game, now I gotta see the shoe creator.
Tap Taptalking away from my iPhone 5.... C.
Dont know what was added but Spalding shoes are now included. Peak and Anta (?) shoes are now in the game but not editable in shoe creator.
Thanks for the concise and relevant write-up aholbert32. I think you have reassured me more then any other reviewer that this year's purchase is still worth the time and effort.
My questions focus on the defensive side of the ball; thank you for your answers in advance:
1: With regard to players with signature skills - is there a difference in actual game-play within their specialty or do these players still fill very generic and interchangeable?
2: Do the lower level defenders show their defensive limits out-of-the-box or do you feel we are going to need to tweek the rosters to reflect their issues?
3: I am still a bit concerned with ai perimeter closing and shading; almost all the gameplay vids I've seen still show the ai lagging off of deadly perimeter players (ie Ray Allen in the corner) in key situations. During your gameplay, was the ai shadowing their assignments decently, forcing the play elsewhere or were they still allowing for too many kick-out opportunities as in years past?
Again, thank you for your time.
The tough thing about answering this question is I dont share your opinion about signature skills. Ive always felt that the Skills felt specific to that type of player and never "generic". A player like Harden plays completely different than say Ray Allen and thats largely because of sig skills.
Dont really have an answer for 2.
They shade but it depends on the player they are shading. For example, if its Lebron in the post, the AI will help. If its Greg Oden, they seem to stick with Allen.
I had a big problem with forcing organic turnovers last year against the computer (i.e. not just relying on stealing the inbounds passes). Does 2K14 seem to produce more realistic turnover opportunities via the reading of passing lanes, on-ball strips, helpside tips, and player error (computer/human dribbling into a crowd, losing control)?
Its better but not even close to realistic. One issue that I'm seeing is that when a helpside tip or cpu error occurs, the cpu tends to recover the ball. That significantly lowers the number of turnovers. I'm gonna tweak some slider to see if that helps.
As far as freelance goes, in 2k13 if you called for a pick and roll on the wing with your big (big coming to set the screen) for some crazy reason the SF or whoever is the closest will cut and stand/post up on the block on the strong side clogging the lane.
Is this addressed in 2k14? Meaning that when you call for a pick does the CPU gives proper spacing?
I mentioned in a video on some pre release footage that the pnr works great in the 3 out 2 in sets but some of the 4 out 1 in sets show the same issue.
They have and I realized there is a form of controllers settings you can change. While you cant change what the other buttons do, you can change what the shot stick does. I changed it to isomotion and now Im not having issues with accidentally shooting when I intend to do a dribble move.
When you say that there are no Optional Controller Settings is missing, what do you mean by that?
Is there still an option to control one position the entire game?
Years ago, they had multiple contoller settings: Default, Alternate A, Alternate B etc. This year, the only thing you can change is what the shot stick does.
If you get a chance, could you take note of what happens when holding L1 before halfcourt... and also what happens when holding L1 starting after crossing the HC line.
Its better but not even close to realistic. One issue that I'm seeing is that when a helpside tip or cpu error occurs, the cpu tends to recover the ball. That significantly lowers the number of turnovers. I'm gonna tweak some slider to see if that helps.
I appreciate the feedback. I'll be interested to hear what sliders you tweak to limit CPU recovery via tips. I recall that being an issue last year as well. I felt as though I'd work very hard to force a tip or loose ball of some kind, only for there to seemingly be a 90% chance the offense would recover possession.
I appreciate the feedback. I'll be interested to hear what sliders you tweak to limit CPU recovery via tips. I recall that being an issue last year as well. I felt as though I'd work very hard to force a tip or loose ball of some kind, only for there to seemingly be a 90% chance the offense would recover possession.
Play passing lanes and lowering the passing and ball handling sliders worked a little last year.